G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 67 Metascore
    • 40 Critic Score
    The game is so cookie-cutter and average that it becomes an empty vessel.
    • 66 Metascore
    • 40 Critic Score
    Doesn't have nearly enough in the core gameplay to recommend to the average gamer.
    • 63 Metascore
    • 40 Critic Score
    The greatest crime depicted in the game isn't Syndrome's machinations, but the speed with which the lame design renders dull action out of such cool characters.
    • 58 Metascore
    • 40 Critic Score
    The core game is still excellent, but offering a handful of new campaigns and maps without even attempting stir up the gameplay feels like a gyp.
    • 71 Metascore
    • 40 Critic Score
    Combat looks patently ridiculous. How many shots from a blaster does it take to kill a fluffy space bunny, anyway?
    • 56 Metascore
    • 40 Critic Score
    Carnival Games is ok in short bursts, but much like the real-world games they are based on, they really aren’t that much fun to play more than once or twice. Wii Sports has more depth.
    • 55 Metascore
    • 40 Critic Score
    There's nothing remotely compelling enough in the online modes good enough to take the focus away from the disappointing single-player mode.
    • 52 Metascore
    • 40 Critic Score
    Great War Nations might appeal to those new to the genre, but strategy vets will want to "erase this memory of Sparta from the histories."
    • 62 Metascore
    • 40 Critic Score
    Even the bosses are cliché. They're all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
    • 59 Metascore
    • 40 Critic Score
    Players of Tamagotchi Connection: Corner Store can't help but feel they're getting screwed over on both ends.
    • 62 Metascore
    • 40 Critic Score
    There might be a competent game hidden somewhere in Aedis Eclipse. But between the byzantine interface, frequent load times, dull battles, and boring story, why bother?
    • 55 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 68 Metascore
    • 40 Critic Score
    Perhaps the single outstanding aspect of Legends is the visual presentation, which really works well.
    • 51 Metascore
    • 40 Critic Score
    What makes this whole fiasco all the more depressing is that Breed has a ton of potential.
    • 63 Metascore
    • 40 Critic Score
    Has its moments, but it doesn't offer enough reward for braving the flames.
    • 64 Metascore
    • 40 Critic Score
    Maximum Impact isn't a failure, per se, but it was an ill-advised move that SNK will hopefully learn a lesson from. It's better to be king of a flat empire than become a polygonal pauper.
    • 57 Metascore
    • 40 Critic Score
    Beautiful, for the most part, but it’s lacking substance. The plot’s slow burn and the incredibly limiting interface will have you struggling to continue playing after only a little while.
    • 65 Metascore
    • 40 Critic Score
    There's something inherently insipid about a game that simulates something already simulating something else. You can't help but wonder if fans wouldn't simply rather race RC cars instead of playing this game.
    • 56 Metascore
    • 40 Critic Score
    The simplistic visuals aren’t to the level of a 2005 release, the limited animation and restrictive camera angles diminish the fun associated with the combat engine, and it’s not a particularly violent game despite its subject material.
    • 67 Metascore
    • 40 Critic Score
    This academy takes all the shortcuts it can afford in your educational experience, and treats you like a faceless student with no real incentive to get noticed.
    • 55 Metascore
    • 40 Critic Score
    The die-hard giant robot fan may get some mileage out of the multiplayer modes (despite some lag in larger games) but even they will be disappointed by the poor presentation. Rarely has the future of combat seemed to be stuck so far in the past.
    • 68 Metascore
    • 40 Critic Score
    Can be fun in limited amounts, but amounts to one gigantic action binge—packing in extra characters and drawing out its action sequences to excess.
    • 69 Metascore
    • 40 Critic Score
    Game Over. And I couldn't be happier.
    • 66 Metascore
    • 40 Critic Score
    It's great to see Sony still supporting this excellent franchise, but the PSP incarnation of Ape Escape does the series more harm than good.
    • 53 Metascore
    • 40 Critic Score
    Enemies are downright dumb and it's pretty hard to tell what's solid and what isn't. Bullets breeze through some things but won't pass through the gap between the spokes of a wagon wheel.
    • 68 Metascore
    • 40 Critic Score
    We can't stress how much fun we had with Super Off Road. It truly is one of the more timeless arcade racing games.
    • 68 Metascore
    • 40 Critic Score
    While Madden NFL 2005 is playable in its current form, most will tire of the shaky visuals and slippery controls faster than Mr. Madden slaps ham on a hoagie.
    • 54 Metascore
    • 40 Critic Score
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • 46 Metascore
    • 40 Critic Score
    Single-handedly manages to be one of the most derivative fighting games ever created -- to the point where it really doesn't seem to have a single original thought in its design or execution.
    • 47 Metascore
    • 40 Critic Score
    Unfortunately, the rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.

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