G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 51 Metascore
    • 40 Critic Score
    There's some shocking stuff, but nothing exciting happens. It's just like watching Jerry Springer. If you've seen it once, you've seen it all.
    • 51 Metascore
    • 40 Critic Score
    It’s a shame that the one good idea in this streetball title had to be overshadowed by bad execution and a mediocre presentation.
    • 51 Metascore
    • 40 Critic Score
    What makes this whole fiasco all the more depressing is that Breed has a ton of potential.
    • 51 Metascore
    • 40 Critic Score
    The video game equivalent to a straight-to-video B-movie: it can be entertaining in spots, even though you know the whole is painfully lame.
    • 51 Metascore
    • 20 Critic Score
    They made the world, but forgot to put a game in it. There's so little friction here that a sharp gamer can easily blow through the game in four or five hours.
    • 51 Metascore
    • 40 Critic Score
    The load times sometimes last longer than it takes to complete a few of the actual minigames, and there’s nothing novel going on in this game, but with no competition on the PSP it's a decent choice for quick, clean fun.
    • 51 Metascore
    • 40 Critic Score
    The stuff that fills the holes between the normally brief – albeit mostly fun – combat takes up way too much time, and feels so banal and lifeless, it manages to overpower the good bits and drag down the whole experience.
    • 51 Metascore
    • 40 Critic Score
    The game borders on tedious.
    • 51 Metascore
    • 60 Critic Score
    The camera issues simply ruin the whole experience, though. No matter how solid the control scheme or how shiny the graphics, when you can't see who you're fighting or what's down the next corridor, it's all moot.
    • 51 Metascore
    • 40 Critic Score
    Everything about the game feels clumsy. The graphics are mediocre, the gameplay is middling and repetitive, and the completely shallow glorification of drug use is either appalling or just plain stupid.
    • 51 Metascore
    • 60 Critic Score
    Sadly, the gruesome body flinging missions are few and far between. Much of the to-do list in Crusty Demons was already stale on a skateboard.
    • 51 Metascore
    • 60 Critic Score
    Delivers much of what fans might want from an RPG. And the graphics and music are sweet. But there's a lot here to make players sleepy as well.
    • 51 Metascore
    • 40 Critic Score
    Either way, Jaws Unleashed is best thrown to the sharks. Having your actual torso bitten off by an actual great white might actually be preferable to this.
    • 51 Metascore
    • 40 Critic Score
    Clearly an experimental game that, through a combination of laziness and sometimes punishing difficulty, is actually capable of really pissing just about everyone off.
    • 51 Metascore
    • 60 Critic Score
    Brooktown High reinforces all the worst ideas about popularity and teenage love. The game's broad digs at school cliques don't say anything new.
    • 51 Metascore
    • 40 Critic Score
    Isn't a complete disaster, but it's undoubtedly the worst outing in the franchise's history. Its unresponsive controls and shallow gameplay are what holds it back from seeing its true potential.
    • 50 Metascore
    • 60 Critic Score
    No sane person could dispute the sicko nature of Postal 2, but it's clearly presented in an utterly goofy, slapstick manner and prefaced with warnings for the easily confused.
    • 50 Metascore
    • 40 Critic Score
    An average-looking game with a number of above-average ideas that ultimately fail to elicit the sense of excitement you should have while playing.
    • 50 Metascore
    • 20 Critic Score
    What's more troubling is the absurd number of glitches littered throughout the game -- in gameplay, graphics, and sound.
    • 50 Metascore
    • 40 Critic Score
    Spyro Shadow Legacy isn’t a terrible game, but it’s painfully repetitive and just plain dull.
    • 50 Metascore
    • 40 Critic Score
    Instead of saving anywhere, you’ll have to – that’s right – use a spell to teleport to the inn, where Tao can record his progress. In most DS games this isn’t a problem, since closing the DS will pause play. But not here – the game just keeps running even with the system closed.
    • 50 Metascore
    • 60 Critic Score
    Misfires slightly as a stand-alone first-person shooter, as it's not deep enough to warrant too much replay. But in connection with the Guncon2, the game outshines any recent competitors.
    • 50 Metascore
    • 80 Critic Score
    The excessive amount of painful level grinding required to get anywhere in this game will bore most gamers to tears.
    • 50 Metascore
    • 40 Critic Score
    Everything about the game feels clumsy. The graphics are mediocre, the gameplay is middling and repetitive, and the completely shallow glorification of drug use is either appalling or just plain stupid.
    • 50 Metascore
    • 40 Critic Score
    Legends of Wrestling has, at heart, a deep and intricate gameplay system, but it's mired in overly complicated controls and a shocking unresponsiveness.
    • 50 Metascore
    • 20 Critic Score
    It's over-ambitious, poorly implemented control setup puts it squarely in the rank of games that tried too hard to utilize the hardware rather than offer a fun, interesting experience.
    • 50 Metascore
    • 40 Critic Score
    Unfortunately, some good monsters and a decent multiplayer mode don’t really save the game from being mired down in its own mediocrity.
    • 50 Metascore
    • 60 Critic Score
    It's no sexy party in the gameplay department, but it's no smoked meat log, either.
    • 50 Metascore
    • 40 Critic Score
    Hampered by average gameplay and lacking any exceptionally cool features, the end result is a game that fails to hold your interest past the first few races.
    • 50 Metascore
    • 40 Critic Score
    Perhaps the biggest disappointment is the way Reservoir Dogs mangles the movie's complex story.
    • 50 Metascore
    • 40 Critic Score
    If wandering through endless hallways and engaging in unsatisfying, three-move combat for countless hours with no indication as to your progress or your objectives is your idea of a good time, then Baroque will satisfy you to no end. If you find yourself tearing your hair out just reading that description, stay away…far away.
    • 50 Metascore
    • 20 Critic Score
    At the end of the day, what you'll find in the box is a bunch of nice extras that are packaged with a horrible batch of code that barely qualifies as a game.
    • 50 Metascore
    • 40 Critic Score
    Daredevil had potential, but the result is merely an uninspired, generic movie tie-in that doesn't excel in any particular area and stumbles when it comes to meaningful gameplay.
    • 49 Metascore
    • 40 Critic Score
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • 49 Metascore
    • 40 Critic Score
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • 49 Metascore
    • 40 Critic Score
    The developers' attempts to create a zany story, the game leaves you without a sense of purpose.
    • 49 Metascore
    • 20 Critic Score
    What possessed Sega to go in this direction is beyond us. Maybe maintain the edgy appeal that Sonic never had in the first place. In doing so, they betrayed the very thing that makes Sonic well...Sonic.
    • 49 Metascore
    • 40 Critic Score
    If you absolutely need to have every single collection of mini-games for your Wii, at least the content in Ninja Reflex is entertaining. There just needs to be a lot more of it to justify the price.
    • 49 Metascore
    • 40 Critic Score
    To be breezily blunt, it’s possible to be Over G Fighters after a few hours’ worth of play.
    • 49 Metascore
    • 40 Critic Score
    The game just never firmly establishes a sense of direction. All told, you're basically thrown into a scenario and told to care, with no supporting material to help an intelligent human being establish anything remotely resembling suspension of disbelief.
    • 49 Metascore
    • 40 Critic Score
    It feels like every single car in the game is driving around on bald tires. No matter what you do, you'll be sliding off the road.
    • 49 Metascore
    • 40 Critic Score
    Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
    • 49 Metascore
    • 40 Critic Score
    Even the most hardcore DBZ fans will feel ripped off if they purchase Dragon Ball Z: Sagas, and non-rabid fans will be angry to the point of violence.
    • 49 Metascore
    • 20 Critic Score
    The soundtrack is the only thing in Castlevania Judgment that does proper homage to the series.
    • 49 Metascore
    • 40 Critic Score
    Tedious and frustrating. The emphasis on repeating each mission until you figure out the puzzle is exactly what strategy gamers don't want.
    • 49 Metascore
    • 40 Critic Score
    One thing NFL Tour is great for is padding your Xbox gamerscore. Otherwise, don’t bother with this one.
    • 49 Metascore
    • 40 Critic Score
    The best thing about Fuzion Frenzy 2 is that it’s an easy 1,000 achievement points (there are only 16 different tasks, and most of those are to play through a tournament with each player).
    • 49 Metascore
    • 40 Critic Score
    The censoring of the songs is often amusingly stupid. Apparently, "dope" is now a bad word. While it might cater to suburbanites with hip-hop dreams, this is an unintuitive mess that's almost impossible to play.
    • 48 Metascore
    • 40 Critic Score
    Since the game’s storyline and restricted gameplay keeps you from ever just branching off and doing your own thing, what you’re left with here is basically a sub-par pirate-themed adventure game that offers some fun sea-based combat and some boring sword-to-sword stuff.
    • 48 Metascore
    • 40 Critic Score
    Even the most hardcore DBZ fans will feel ripped off if they purchase Dragon Ball Z: Sagas, and non-rabid fans will be angry to the point of violence.
    • 48 Metascore
    • 40 Critic Score
    Astonishia Story offers no compelling gameplay, nothing like a gripping narrative, nothing much to listen to (the MIDI-riffic music hasn't aged well over 12 years), and a great deal of waiting.
    • 48 Metascore
    • 40 Critic Score
    The visuals hold up fairly well, and the controls are solid, if simplistic. What's here is the underlying base of a game. They just forgot to include meaningful gameplay or a storyline.
    • 48 Metascore
    • 40 Critic Score
    Successfully taking down a fleeing opponent is almost enough to make you forget how many times you wanted to chuck the controller straight at the TV.
    • 48 Metascore
    • 40 Critic Score
    The flimsy-as-aluminum presentation certainly doesn't help Battle Assault 3 earn any new fans.
    • 48 Metascore
    • 40 Critic Score
    The rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • 48 Metascore
    • 40 Critic Score
    You’ll have to dig through hours of babying and layers of silliness, strangeness, and awkward dialogue to get to the good stuff.
    • 48 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 48 Metascore
    • 20 Critic Score
    The experience is a little like being served greasy fast food from an employee that really hates his job. Not only is the product prepared to the lowest possible standard, the bun is mashed, the ketchup and mustard are in one big glob off to the side, and the meat is soggy.
    • 48 Metascore
    • 40 Critic Score
    The addition of character development is a nice touch, but was handled poorly, and the visuals are almost depressing.
    • 48 Metascore
    • 40 Critic Score
    Where the colorful Pokemon games are finely polished and well-oiled machines, Digimon World 4 feels like a junker thrown together out of rusty spare parts.
    • 48 Metascore
    • 60 Critic Score
    A fun and fluid representation of the best moments of the film. It isn't the deepest or most visually dazzling game, but it feels right. It's what a "Crouching Tiger" game should be.
    • 48 Metascore
    • 40 Critic Score
    Takes an amusingly bizarre sport and runs with it, but just doesn't run far enough. Even the power-up--laden off-road courses feel uninspired, with unremarkably physics and control, middling graphics, and a general air of boredom throughout the whole production.
    • 48 Metascore
    • 40 Critic Score
    Just simply on the jittery, crunchy, slow, and empty side.
    • 48 Metascore
    • 40 Critic Score
    The game equivalent of bowling shoes: cheap, tacky, a little stinky, and something best left behind the rental counter.
    • 48 Metascore
    • 40 Critic Score
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • 47 Metascore
    • 40 Critic Score
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • 47 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • 47 Metascore
    • 60 Critic Score
    It's essentially a one-trick pony -- short, fast, fun, and to the point, just like a good arcade experience should be, but not exactly what gamers hungry to spend $50 will call filling.
    • 47 Metascore
    • 40 Critic Score
    Feels as if it's beneath the once-great franchise.
    • 47 Metascore
    • 40 Critic Score
    In terms of visual presentation the game is a total letdown, with flawed 3D graphics that even at their best are not all that striking or impressive.
    • 47 Metascore
    • 60 Critic Score
    A worthy distraction in small doses.
    • 47 Metascore
    • 40 Critic Score
    A good game design need to fire in all cylinders. Mage Knight Apocalypse stumbles on so many levels, it’s a wonder they ever got it out the door.
    • 47 Metascore
    • 40 Critic Score
    Somewhere buried beneath the game's bird-brained plot and overly-complicated controls are a pile of flying missions that are reasonably engaging. There's just a whole lot of unnecessary junk to wade through.
    • 47 Metascore
    • 40 Critic Score
    Perhaps the biggest news is that the game's language has been toned down.
    • 47 Metascore
    • 40 Critic Score
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • 47 Metascore
    • 40 Critic Score
    If anything, Battle Nexus is a really uneven game. Some sections last two minutes, others last about 10 and culminate in a huge battle.
    • 47 Metascore
    • 20 Critic Score
    At the end of the day, what you’ll find in the box is a bunch of nice extras that are packaged with a horrible batch of code that barely qualifies as a game.
    • 47 Metascore
    • 20 Critic Score
    The whole game is embarrassingly shoddy. From the glitch that prevents sound from playing during the opening cutscene, to the finger-cramping control scheme, Conflict Zone fails to ever become fun.
    • 47 Metascore
    • 40 Critic Score
    Unfortunately, the rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • 46 Metascore
    • 40 Critic Score
    It's a shame that the one good idea in this streetball title had to be overshadowed by bad execution and a mediocre presentation.
    • 46 Metascore
    • 40 Critic Score
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • 46 Metascore
    • 40 Critic Score
    Diehard Pokemon fans might get some value out of Pokemon Dash, but it’s hard to conceive of anyone else enjoying the incredibly flawed gameplay of this wrist-wrenching racer.
    • 46 Metascore
    • 40 Critic Score
    Here's the harsh truth about My Street: It's not a great place to visit, and you definitely wouldn't want to live there.
    • 46 Metascore
    • 20 Critic Score
    Evil incantations have adversely affected the game's characters and the game engine itself. Simply put, Nightcaster II has problems.
    • 46 Metascore
    • 40 Critic Score
    Proves one thing--Sega needs to stop tinkering with its past and start respecting its illustrious history as much as its core fan base does.
    • 46 Metascore
    • 40 Critic Score
    Even as a budget title, Elite Warriors: Vietnam is an underwhelming game. The AI is buggy and ineffective, the missions are stale, and the strategic elements feel hollow and, ultimately, pointless.
    • 46 Metascore
    • 20 Critic Score
    It’s not involving enough to be a simulator, nor enough fun to be worth your time.
    • 46 Metascore
    • 40 Critic Score
    Despite being a good pool game, the fact that you have to live with the horribly conceived setting and sloppy controls makes The Hustle: Detroit Streets a play out like a missed opportunity.
    • 46 Metascore
    • 20 Critic Score
    Basically, Drift 2 feels like a repackaging of the original Drift, with almost nothing done to improve on the myriad problems of the prequel.
    • 46 Metascore
    • 40 Critic Score
    Single-handedly manages to be one of the most derivative fighting games ever created -- to the point where it really doesn't seem to have a single original thought in its design or execution.
    • 46 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 46 Metascore
    • 40 Critic Score
    It’s not that the game is incredibly difficult. It’s just that it’s very particular and gives you a terrible viewpoint from which to perform specific actions. The loose controls only make matters worse.
    • 46 Metascore
    • 40 Critic Score
    Controlling one gladiator is simple enough, but as soon as you add a few more, the game becomes almost impossible to manage.
    • 46 Metascore
    • 40 Critic Score
    The concept of this game is quite interesting and it’ll be enough to make some gamers more tolerant than they should be about this game’s faults. But, the execution here is unfortunately too poor to forgive.
    • 46 Metascore
    • 60 Critic Score
    Strip away the license and it’s a by-the-numbers production – not irredeemably bad, but not remarkable enough to plow through for tens of hours.
    • 46 Metascore
    • 20 Critic Score
    Unfortunately, while hitting porn stars with weed whackers to the finely articulate tunes of the Insane Clown Posse might sound like a dream come true to some, the junior high-level execution of this game just brings down any possibility of a truly good wrestling title.
    • 45 Metascore
    • 60 Critic Score
    Dungeon Lords had a lot of potential. The world is sparse and hard to navigate through, but at the same time feels oddly warm and interesting.
    • 45 Metascore
    • 40 Critic Score
    For those who aren’t so loyal to this particular brand of gigantic Japanese robot, enjoyment of the game will be seriously hampered by control issues and the payoff--tons of extras and unlockable content--just isn't worth it.
    • 45 Metascore
    • 80 Critic Score
    While not terribly complex, the racing itself makes for excellent fun, and the intricacies and unlockable features are more than enough here to keep you coming back for more.
    • 45 Metascore
    • 60 Critic Score
    Hard-core hobbyists may appreciate the title's extreme challenge level, esoteric presentation, and pioneering play mechanics. On the other hand, confusing campaigns and a mind-boggling mission structure guarantee casual enthusiasts just won't get the picture.

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