FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • tbd Metascore
    • 30 Critic Score
    A game which despite a rather interesting art style, ends up being repetitive too early and which doesn't stand out in any way should not involve so many hidden costs to own in its entirety. Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.
    • 36 Metascore
    • 30 Critic Score
    Arc of Alchemist does one thing right: it looks like a charm. It certainly doesn't play like one, though, and its performance is anything but enjoyable, not to mention a dull and drab plot and characters that will leave any player disenchanted with any hint of joy that its visual environment might suggest.
    • tbd Metascore
    • 30 Critic Score
    Ships might seem like it's bringing something new to the Nintendo Switch: after all, how many naval vessel management simulators are out there? Unfortunately, there's nearly nothing here that works as it should. Not only is the game itself repetitive and dull but the way it works leaves a lot to be desired, with its regular glitches, poor controls and sub-par audiovisual environment. When it comes to finding redeeming qualities in this game, that ship has sailed.
    • 41 Metascore
    • 30 Critic Score
    With a disappointing selection of series and characters available, a poor visual environment, faulty controls and a soundtrack that would need a complete overhaul, this is a passable game that will not satisfy anyone.
    • 44 Metascore
    • 30 Critic Score
    Nippon Marathon presents itself as a party game full of content and with a comically absurd concept which are two factors worth pointing out. Unfortunately the way the gameplay is implemented makes for everything but an enjoyable experience and even the most enthusiastic players will quickly find themselves frustrated at the hands of this game, which has little else in its favour as its audiovisual environment is clearly below contemporary standards.
    • 43 Metascore
    • 30 Critic Score
    Gardening Mama takes the series one notch down by focusing on redundant and plain useless activities which make little sense. The experience is repetitive and simply not fun, even for the less demanding audience.
    • 60 Metascore
    • 30 Critic Score
    Plantera could have improved on its conversion to the Nintendo Switch but other than its interface and screen resolution, everything remains the same. This is a game that is oversimplified to the point where it does not offer any experience of significant interest whatsoever and quickly falls into a dull and repetitive cycle.
    • tbd Metascore
    • 30 Critic Score
    Within the tower defence style, this game falls below expectations as far as contents are concerned and it even gives the impression that it was not fully completed by the time of release. Its interface is far from intuitive, its elements lack variety and it can be surprisingly difficult in many instances.
    • tbd Metascore
    • 30 Critic Score
    Other than a career mode with some interesting ideas, the game has no other elements that could be minimally attractive to tennis game fans or to any players in general, as its clunky and delayed gameplay and terribly outdated audiovisual component demonstrate. It's difficult to understand how it all went wrong but it all boils down to Tennis World Tour having no qualities whatsoever.
    • tbd Metascore
    • 20 Critic Score
    Its control system is very poorly implemented, resulting in painstakingly difficult ways to steer the character and in very imprecise moves. This is rather tragic, as the game's levels are overall accessible but the way the controls have been implemented create an extremely frustrating experience which ends up killing the chances of this game to be a good platformer.
    • 51 Metascore
    • 20 Critic Score
    Skater Cat's catchy tune (yes, there's only one) and acceptable graphical environments are not nearly enough to redeem what is an overwhelming exercise of repeating the same formula, the same mechanics and the exact same pattern again and again...Many aspects of this game need to be revised if it is ever aiming at becoming something worth considering.
    • tbd Metascore
    • 20 Critic Score
    While Stone Shire has drawn inspiration from Minecraft regarding its mechanics and aesthetics, it seems to have failed when it comes to everything else. There’s no sense of purpose and no incentive to move forward on this game, where the lack of life and a flat experience prevail over everything else.
    • tbd Metascore
    • 20 Critic Score
    Island Flight Simulator fails at being what its name suggests and it fails at being an action game as well. Its outdated graphics, limited technical performance, lack of appealing goals and overall empty gameplay make this a passable title which falls outside of anyone's interests.
    • 71 Metascore
    • 20 Critic Score
    Dezatopia is a sidescrolling shoot'em up that features plenty of action but alas, it's plagued by a dreadful performance and an unintuitive control that takes time to get used to. The visual environment is very sub-par as well, and even though this is less relevant than the gameplay and performance, Dezatopia's soundtrack is far from enough to give any reasons of investing in this production.
    • tbd Metascore
    • 20 Critic Score
    It lacks content, making it easy to get tired of quickly enough. Its visual and sound limitations, a very short lifespan and lack of overall sense of identity make this a game that has virtually nothing going for itself and give it no reason for anyone to purchase it.
    • tbd Metascore
    • 20 Critic Score
    Other than an original concept, the game suffers from a lack of identity and overall guiding principles, poor execution, a sub par visual environment, a dull and repetitive gameplay and does not satisfy or fulfill the criteria for any type of game the players are looking for.
    • tbd Metascore
    • 20 Critic Score
    Toon Tanks could have made an effort to provide something simple and fun but it fails on every goal it set for itself. A graphically plain work, whose levels are nearly all alike, offering only one model of vehicle for the whole game and completely devoid of creativity or originality, there is no point in which Toon Tanks stands out within even the most modest of ambitions.
    • tbd Metascore
    • 20 Critic Score
    This game attempts to recreate the classic arcade racers of the late 1990s but ends up being a mediocre and lackluster effort with its only 1990s elements being the quality of the visual environment, which is visibly outdated.
    • tbd Metascore
    • 20 Critic Score
    What can be said about Beast Quest? The game might not be very ambitious but even then it's hard to find any redeeming factors. With its simplistic plot and terrible epilogue, short length, technical performance issues and very high selling price, there's very little to this adventure game that can amuse, entertain or even remotely interest any kind of player. Perhaps some technical revisions could improve on its performance issues and make the experience gain some degree of interest but as it is, Beast Quest is better left alone.
    • 19 Metascore
    • 20 Critic Score
    Steel Rivals comes off as a game which was not finished and simply not ready for a home release. This is a technically blotched effort that is unable to keep a minimum standard of visual stability, let alone offer a fun and compelling challenge. Add to this the dearth of visual stimulation, the disproportionate gap between the characters' capabilities and the complete lack of help or explanation given to the players and the result is a game that is simply not fun to play at all.
    • tbd Metascore
    • 20 Critic Score
    Hot Rod Racer has no personality and its gameplay mechanics are simply frustrating and not fun. There are few objectives, its tracks don't motivate the player to go forward and the vehicle's hitbox makes everything more difficult. A clear case of a game designed for the mobile segment which has no place elsewhere, no matter how low its selling price is.
    • 48 Metascore
    • 20 Critic Score
    Yet Another Zombie Defense HD is a game that has more name than content. While its features are easy to grasp and fully functional, the game has very little to offer when it comes to content, fun and gameplay mechanics - it's repetitive, dull and shallow and brings nothing that other games of the same genre don't offer already at a bigger and better scale.
    • tbd Metascore
    • 20 Critic Score
    Maria the Witch has one superficial element in its defence, which is a rather pleasant visual outlook...and that's it. Beyond this, the game's appalling controls and mechanics make it impossible to recommend to anyone at all and it features no redeeming factors whatsoever.
    • 37 Metascore
    • 20 Critic Score
    The gameplay is too empty, the lifespan way too short and the controllers below par for this to be considered a decent effort and the lack of a soundtrack only reinforces the idea that this is not a complete game but rather a tech demo.
    • tbd Metascore
    • 20 Critic Score
    Even after trying very hard, it’s impossible to find something worthy about Angry Bunnies. This Angry Birds clone is a very unpolished and flawed piece of work, which although displaying a certain degree of effort on level design, does not compel the players in any way.
    • tbd Metascore
    • 20 Critic Score
    RTO
    An FPS in a handheld console may not be the best idea but RTO goes beyond and performs terribly. Not just its audiovisual component is very much subpar, the gameplay mechanics offer no interest whatsoever to the player and adding to that, the price asked for RTO, it's difficult to understand how any player can enjoy this experience.
    • 32 Metascore
    • 20 Critic Score
    It's baffling how Sonic Boom: Rise of Lyric draws inspiration from such good sources but fails at delivering almost everything it promises. Burdened by technical problems, a lackluster plot, confusing exploration mechanics and empty settings, Rise of Lyric needed a complete overhaul before being released.
    • 38 Metascore
    • 20 Critic Score
    Darts Up could have been an enjoyable, simple game for a good time with friends...but it falls far from that goal. Its bland visual environment, lack of options and overall poor gameplay make Darts Up something to avoid.
    • tbd Metascore
    • 20 Critic Score
    Dragon Skills has a simple and accessible concept which seems appealing to the retro-minded players but it's also plagued by problems which turn it into a difficult experience. If the decision to use the GamePad vertically is hard to understand, merciless difficulty progression and lack of fluidity don't make anything better.
    • 25 Metascore
    • 20 Critic Score
    Ultra Off-Road 2019: Alaska for the Nintendo Switch is a driving game based on courses with difficult obstacles and conditioning factors but unfortunately there's very little here which provides a worthwhile experience for the player. Repetitive, unchallenging, with a poor and flawed audiovisual performance and without any appeal whatsoever, this is a game that should not have made its path to the Switch eShop.

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