Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 64 Metascore
    • 63 Critic Score
    Shadow of the Beast is a tribute and a modernization of the namesake action game that Psygnosis developed in 1989 on Amiga Computer. It shows some impressive art works, a captivating style, and create an original setting, but the story mode is impressively short and the gameplay is far from being well designed and responsive.
    • 78 Metascore
    • 90 Critic Score
    As many other videogames developed by Paradox, Stellaris speaks to a very small niche. Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
    • 85 Metascore
    • 88 Critic Score
    Exaggerated, violent, ruthless. Bethesda and id Software took the essence of the shooters you played in the 90s and rewrote it with a modern language. DOOM is an unstoppable FPS, with a bloodthirsty single player campaign and a solid Multiplayer, unfortunately showing some balancing problems.
    • 69 Metascore
    • 55 Critic Score
    After the interesting Grey Goo, Petroglyph delivers an old-school strategy game with a retro look. Don't expect the complexity of the masterpieces you played in the 90's, though: 8-Bit Armies has a poor strategic value and all the matches looks the same.
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 87 Critic Score
    Shadow Complex needed a lifting. The remastered edition improves some post-processing effects, add some new textures, and in the end remains the great metroidvania that Chair developed few years ago. The uninteresting story is the biggest letdown of the game, that stands out when it comes to gameplay and level design.
    • 84 Metascore
    • 88 Critic Score
    Valkyria Chronicles lands on PlayStation 4 with the same determination that it had eight years ago. The game is still brilliant, thanks to its intense story and a solid gameplay. This current-gen version won't have a top-notch look, but includes some interesting DLCs.
    • tbd Metascore
    • 55 Critic Score
    Pang Adventures has some interesting ideas and an cool co-op mode, but the overall difficulty is too low and the game becomes boring after a few matches.
    • 68 Metascore
    • 65 Critic Score
    The PvE and co-op experience that Battleborn provides is futile and scarcely interesting. On the PvP side Gearbox's title proves more worthy, but the game has too many gameplay issues to stand out in the competitive moba-like scene.
    • 78 Metascore
    • 70 Critic Score
    Offworld Trading Company is a futuristic simulation of what would be the economy on Mars: gathering resources, upgrading extraction posts, keeping up with the price fluctuations. Funny, but still complex and demanding at the same time.
    • 93 Metascore
    • 95 Critic Score
    Uncharted 4 is one of the best action game ever created. The story doesn't have the same emotional impact of The Last of Us, but it bravely focuses on the characters and their relationships. On the other hand, the tension, the diversity, the pace and the aesthetic value of Nate's last adventure is something we've never experienced before.
    • 87 Metascore
    • 78 Critic Score
    Hex doesn't want to make a revolution in the TCG world. It's a classic but valid experience, and, as a free-to-play, offers a great number -and quality- of content, becoming one of the best TCG-online together with Magic The Gathering.
    • 84 Metascore
    • 80 Critic Score
    Speedrunners is based on a very simple concept, but still it's lively, and with its skill based matches, velocity can be felt in every single frame. Thanks to its well designed multiplayer mode, the DoubleDutch work can also be played as quite peculiar party game.
    • 69 Metascore
    • 80 Critic Score
    Fragments of Him deals with a complex theme, not so easily represented in videogames: death. During the two-hour long path that leads the player to the end, the Sassybot team ask us to reflect on the sense and the consequences of the loss, but also on the value of objects and memories. Whether or not Fragments of Him was able to reach its goal may be subjective, but the game and the concept are still admirable.
    • 74 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 78 Critic Score
    After a wobbly start, Michonne's mini-series returns on the right path. This last episode is, literally, What We Deserve: a story focused on the characters and not on the fan-service, a touching tale of revenge and forgiveness.
    • 57 Metascore
    • 55 Critic Score
    A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
    • tbd Metascore
    • 65 Critic Score
    The biggest problem of Trackday Manager is the lack of contents. Simply put, the game left the early access program too soon. The gameplay is interesting and clever -asking the player an active involvement during the competitions- but the numbers of tracks, vehicles and options is not enough to keep the user engaged in the long run.
    • 79 Metascore
    • 85 Critic Score
    Once Upon a Climb surpasses the first two episodes, thanks to a funny screenplay, a couple of stimulating old-school puzzles, and some breath-taking areas. By far the best chapter in the series, with an interesting backstory that finally emerges.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 74 Critic Score
    Black Desert Online is impressive on the technical standpoint, and sets a new standard for MMOs. On the other side the character progression is heavily based on grinding and the structure is complex and somehow overwhelming. The game has a well designed gameplay and a solid endgame; the fans of the genre should definitely give it a try.
    • 84 Metascore
    • 85 Critic Score
    This second chapter is even more enjoyable than the first one. The map is bigger and way more interesting to explore, and some refinements to the IA clearly improves the gameplay. The number of contracts created by the community is still impressive.
    • 82 Metascore
    • 87 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 90 Critic Score
    Alienation is Housemarque's masterpiece. A fast-paced heir of Dead Nation, deeply integrated with RPG mechanics and loot system. Alienation is the Diablo of the Twin Stick Shooter genre, with a short campaign but an enormous endgame.
    • 74 Metascore
    • 75 Critic Score
    Eclipse is way better than the previous DLC Awakening: an expansion pack with four original maps and new monstrosities for the acclaimed Zombie mode. The price is still high, but hardcore fans of Call of Duty will be delighted by the design of the new playgrounds.
    • 68 Metascore
    • 68 Critic Score
    We waited a lot to play Balde & Soul, but NCSOFT's MMO arrives on the west market a little too late. The action oriented combat system is interesting and well designed, but PvP is still unbalanced and the endgame is tasteless and boring. The game, in conclusion, has very good intuitions but a very bad structure.
    • 69 Metascore
    • 55 Critic Score
    The epilogue of Camouflaj's Republique forgets about the mediocre God's Acre and tries to catch up with the first three episodes. But two years after the debut many ideas are outdated and the linear level design can't sustain a pleasant progression.
    • 70 Metascore
    • 72 Critic Score
    Order Up is not an epilogue for the first season of Minecraft Story Mode: is more a beginning for the second one (and in fact three more episode have been announced). The central part of the adventure is quite ordinary, but the new Sky City is a great location and the return of old characters works well in the funny script.
    • 74 Metascore
    • 70 Critic Score
    Starfox Guard is a small game, well thought - especially in terms of progression - and with an online component that enriches the gaming experience. It has small expectations and gets straight to the point.

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