Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 76 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 80 Critic Score
    Catalyst is not a flawless reboot, but it remains a very deep experience, filled with well-designed quests and interesting secondary activities; most of all, the game takes advantage of the environment in a clever way, making it strongly interactive for the players.
    • 68 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 68 Critic Score
    Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.
    • 75 Metascore
    • 85 Critic Score
    Agent 47 operates in a credible and consistent context, where reality, narrative licenses and pure fantasy converge in a perfect balance. Maybe it will not represent Io-Interactive’s final goal, but it can be considered as a great way forward to secure a bright future for our charismatic nameless assassin.
    • 78 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 60 Critic Score
    It looks like Burning Blood has been conceived for the original series fans to to have thrilling challenges against the CPU, in which they can appreciate the the great number of special moves and spectacular techniques. The game presents a rather concentrate main mode and not so interesting secondary options.
    • 80 Metascore
    • 75 Critic Score
    A frenzied pace, a deep gameplay and a high level of difficulty: these are the ingredients of Downwell, a solid and brilliant videogame, which is still unable to get completely rid of its mobile origins, though.
    • 44 Metascore
    • 35 Critic Score
    There is no way to justify TMNT: Mutants in Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.
    • 67 Metascore
    • 70 Critic Score
    Brainy Studio has created a platform with a good dose of originality and experimentation, with bits of adventure and rhythm game mechanics. A good formula that manages to capture the player’s attention, but it’s however, weakened by the lack of challenge and a series of tedious and quite frustrating musical levels. Anyway, TurnOn proves to be a pleasant, bizarre and curious gaming experience.
    • 70 Metascore
    • 80 Critic Score
    Dead Island and Dead Island: Riptide land on PC, PS4 and XBO, matched with the readjustments made by improving the technical component. The high definition new look of the game is supported by Chrome Engine’s latest version, which enhances the wonderful setting made by Techland.
    • 77 Metascore
    • 88 Critic Score
    Battlefleet Gothic: Armada lets the player dispose of tens of thousands people at a time in battle, and the micro-management is no less complex. It appears as an excellent digital transposition of the original boardgame, and it also represents a great first test for the newborn development studio – Tindalos Interactive.
    • 40 Metascore
    • 60 Critic Score
    Slain! is in the middle between its beautiful atmosphere and its problematic gameplay, which is unable to fully valorize it. The biggest problem lies in its structure, enjoyable but still wasted if compared to the game's potential.
    • 65 Metascore
    • 60 Critic Score
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
    • 81 Metascore
    • 80 Critic Score
    Stuck to the old gameplay formula Planet Robobot shows an impressive level design and opens the doors to some interesting puzzle solving. One last great adventure on this generation of portable console.
    • 92 Metascore
    • 93 Critic Score
    Blood & Wine is hands down one the best expansions in the whole videogame history. Thousands of quests, a new fascinating region to explore, original gameplay mechanics. And it brings solid improvements to the user interface and the combat system. There wouldn't have been a better way to say goodbye to the Witcher.
    • 91 Metascore
    • 85 Critic Score
    Overwatch is the new dimension of competitive play. A step forward in the genre, an hypertrophic heir to Team Fortress: each of the 21 heroes represent a class, and the concept of asymmetrical balancing is just brilliant. On the other side, the game is not that fun if you play it alone, and the absence of ranked match is unacceptable.
    • 53 Metascore
    • 50 Critic Score
    Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
    • 53 Metascore
    • 58 Critic Score
    A confusing interface, a bad Artificial Intelligence, and an overall look that can't hide the mobile genesis of the game. Dead Effect 2 could be fun for a couple of hours, but is really cheap on the long run.
    • 58 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 75 Critic Score
    Kathy Rain is an great adventure, that combines a vintage look to an intense and strong story. Given the quality of the plot and the variety of puzzles, we can forgive the presence of some stereotypical characters.
    • Everyeye.it
    • tbd Metascore
    • 70 Critic Score
    Ecotone is a bidimensional platform that change it's gameplay in every stage. You can find some level inspired by the classics (Mario and Ryaman) and other that "salvage" some ideas from the indie scene (VVVVVV or Super Meat Boy). It's a nice intuition, but the game feels somehow disjointed.
    • 86 Metascore
    • 90 Critic Score
    Total War Warhammer is a another great success for Creative Assembly. The factions are extremely diversified and, although some beloved units are missing, the variety of strategies and playstyle is impressive. The RPG-Style hero management, the new flying units, the introduction of side quests and of a loot system: every feature intelligently expand the classic formula of Total War.
    • 67 Metascore
    • 65 Critic Score
    Those who had fun with Rocketbirds: Hardboiled Chicken will find everything that featured that joyful experience, with its quite rough irony that was yet able to bring a smile. The others might have to take Rocketbirds 2: Evolution in a more cautious way, because of its weak control system and lack of content.
    • 61 Metascore
    • 50 Critic Score
    MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.
    • 54 Metascore
    • 65 Critic Score
    The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.

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