Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 74 Metascore
    • 70 Critic Score
    There was great curiosity for this fifth chapter dedicated to the world of American Supercross. Milestone confirmed the good he had already shown with the MXGP series, even if the overall result is not exceptional. We are facing a discreet title with some strengths and weaknesses: the graphics sector is still not up to par with the new consoles, while the AI would need the algorithms developed by Milestone itself for the MotoGP series. However, it is a fun title to play, with a highly customizable and surprisingly challenging driving model. The content offer regarding the game modes is good, while the possibility of downloading the contents produced by the community is confirmed as a nice plus.
    • 81 Metascore
    • 80 Critic Score
    Despite some uncertainty in the writing of the scenes and a few too many smudges in the technical sector, in our opinion Syberia The World Before is a title that is enjoyable both for veterans and for newbies about to approach the series for the first time, and therefore we can only advise you to give Microids' latest effort a chance.
    • 85 Metascore
    • 90 Critic Score
    Tunic is an unmissable adventure for all those who love to immerse themselves in an enveloping, mysterious world full of secrets to discover. Artistically delightful and with a satisfying and fun combat system, the Indie signed by Andrew Shouldice knows how to turn into an addictive challenge, whose puzzles end up populating the minds of the players even when they don't have the pad in their hands.
    • 81 Metascore
    • 85 Critic Score
    Persona 4 Arena Ultimax is a curious detour in the world of fighting games that still manages to fully convince today thanks to an edition full of contents and improvements. Of course, it remains an extremely niche product aimed essentially at two categories of players: lovers of the Atlus JRPG and admirers of Arc System Works productions.
    • 72 Metascore
    • 70 Critic Score
    Thanks to a level of difficulty calibrated downwards, we recommend purchasing it to those who up to now have kept away from Nioh and more generally from soulslike ones, as they are intimidated by the high level of challenge that distinguishes the genre. With the support of companions and the difficulty selector, on the contrary Stranger of Paradise: Final Fantasy Origin could be the perfect opportunity to try something new and broaden your gaming horizons.
    • 76 Metascore
    • 65 Critic Score
    Behind Sol Cresta lies the desire for redemption of a Platinum Games wounded in pride since Star Fox Zero. A Shoot 'em up with ancient inspirations but aware of coming into the world in 2022, capable of introducing a huge variety of innovative and brilliant mechanics but that exaggerate with the amount of its contents, which become almost suffocating. Excellent work done on accessibility in a genre in which it is not obvious to have so much freedom of approach, less brilliant than done in terms of legibility, crippled by a shallow color palette and a difficult understanding of the layout of the individual stages. Absolutely unacceptable that its plot has been cut and is being sold separately in a DLC priced at € 10.
    • 76 Metascore
    • 80 Critic Score
    WWE 2K22 will not enter the elite of wrestling simulations made up of WWF No Mercy, WWE Smack down! Here Comes the Pain and WWE SmackDown Vs. RAW 2006/2007, but it can play with the best versions of the Take 2 / Visual Concepts combination. There's no shortage of bugs, glitches, roster issues and other glitches, but WWE 2K22 is really fun to play - that's what matters most.
    • 55 Metascore
    • 50 Critic Score
    From the creators of Mulaka we would have sincerely expected more, and yet what the Mexican studio lands with Aztech Forgotten Gods is a missed worthy spiritual successor: a sequel that could have dragged all the charm of Aztec retrofuturism at hypersonic speeds, but which limits itself to re-proposing a decidedly outdated type of game design. Although the intention to build such a peculiar movement system is good, every possible form of playful enthusiasm is dampened in the bud by multiple ripples of a technical nature, as well as by a bite-free progression.
    • 41 Metascore
    • 50 Critic Score
    Babylon's Fall is a huge wasted opportunity. Backed by ingenious mechanics like Gideon Arms or Dynamis Skills, the combat system had the potential to shine in a new and intense light, but the questionable choice of postponing the unlocking of crafting and skills related to the three races to the endgame slows down. the progression enormously, placing the player in front of an unbearable monotony and encouraging him to abandon the product within a few hours. If we add to this an almost non-existent history and an obsolete technical plant of at least two generations, there is no reason why you might want to climb the Tower of Babel.
    • 66 Metascore
    • 75 Critic Score
    The Cruel King and the Great Hero is a sincere production, which does not aim to overturn the canons of turn-based role-playing games, or to amaze with who knows what technical innovation. Quite the contrary: precisely to the extent of this moderate simplicity Nippon Ichi Software inscribes a winning design idea, which - even without some structural ingenuity - manages to convey first of all the message of a light-hearted but also intimate and profound story. The most relevant stylistic figure then remains the art direction, which with such a graceful hand drawing style makes the game world a real videogame fairy tale.
    • 87 Metascore
    • 90 Critic Score
    After a series of only half-successful expansions, Bungie has managed to hit the mark with The Whispering Queen, enriching its Destiny 2 with the best campaign ever.
    • 38 Metascore
    • 40 Critic Score
    Ultimately, in short, CrossfireX presents itself on the market as a botched and unsatisfactory product, lacking the qualities necessary to carve out a place in the panorama of multiplayer shooters.
    • 83 Metascore
    • 88 Critic Score
    If you've loved titles like Tactics Ogre and Final Fantasy Tactics, Square Enix's latest effort will captivate you right from the start.
    • 63 Metascore
    • 65 Critic Score
    Chocobo GP takes up the speech abandoned by SquareSoft in the late 90s and brings to light the official kart racer dedicated to the Final Fantasy franchise. It revives the concept of Story Mode, expands its roster of characters and makes some changes to the basic idea - introducing an interesting variation of online multiplayer. This, however, is not enough, because the real limits of Chocobo GP are the scarcity of its offer (which will expand in the future) and the sufficiency with which the available circuits have been created. It's okay to be a title aimed primarily at an extremely young audience, but the few and boring tracks are an obvious obstacle to fun and cripple the personality of a game that, at least on paper, could have had its say.
    • 87 Metascore
    • 85 Critic Score
    Gran Turismo 7 is a car culture experience that no car enthusiast should miss. The last work of Yamauchi-san isn't perfect but it’s absolutely precious for every fan of racing games.
    • 94 Metascore
    • 92 Critic Score
    Elden Ring is the sum of FromSoftware's experience, poetics and playful approach: a title in which the undisputed skills of the team converge and explode.
    • 71 Metascore
    • 65 Critic Score
    Shadow Warrior 3 isn't quite the game we expected, and on balance, we feel it's a big step back from its two predecessors. Lo Wang's latest adventure is plagued by unparalleled linearity, a cumbersome presence of identical platform stages and a fair amount of technical problems that inevitably affect the gaming experience. To support Shadow Warrior 3 are exclusively the charisma of the protagonist and the frenetic and fun fighting system, although its use is limited by a poor longevity and the total absence of extras that encourage users to return to the game (such as the New Game Plus or a trivial horde mode).
    • 75 Metascore
    • 70 Critic Score
    Despite everything, the epic of Ezio Auditore should be approached with a philological spirit and a romantic soul, and we are sure that after all the charm and charisma of the Florentine protagonist will conquer you once again.
    • 73 Metascore
    • 78 Critic Score
    Codemasters racing thrives on lights and shadows. To attract the greatest number of players, GRID Legends seems to have partly lost the common thread that had characterized the very good reboot in 2019.
    • 82 Metascore
    • 75 Critic Score
    If Atelier Sophie 2: The Alchemist of the Mysterious Dream had been published before the furious revolution unleashed by the two Atelier Ryza, probably some of its imperfections would have seemed little compared to its merits. For some inexplicable reason Gust has in fact preferred to give up all the improvements devised in recent years to re-propose obsolete mechanics that have ended up obscuring the most important innovations of the package, such as Double Actions or the removal of the transitions between battle and exploration. In short, Atelier Sophie 2 confirms itself as a product designed almost exclusively for long-time fans who may not wait to embrace the crazy and at the same time tender bombarole by Kirchen Bell.
    • 73 Metascore
    • 78 Critic Score
    We repeat: approach Martha is Dead with the right awareness. It is a work that thrives on illusions, which often changes appearance, which suggests playful stimuli and then moves elsewhere, in a schizophrenia that deceives but involves. It is a cruel game, narratively imperfect, and at the same time quite courageous, as well as not very lenient towards the (very difficult and very delicate) subject it deals with. Get closer to Luca Dalcò's creature knowing that an adventure awaits you where lies and truth move in symbiosis, in a whirlwind of verbal, physical and mental violence. It hurts. Martha is Dead hurts a lot.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards is an operation of an uncertain nature: too little time between one chapter and another, too few changes, too much repetition of the same stumbles. Of course, there are some additions and it shows, in particular as regards the writing, which makes the typical style of Yoko Taro shine better, but exactly as in the previous chapter the game does not allow itself the time necessary to express itself at its best. The cards, at least, are still wonderful.
    • 81 Metascore
    • 80 Critic Score
    Lost Ark is a title that thrives on ups and downs, but which manages to entertain the player thanks to a frenetic and rewarding combat system that is in fact the beating heart of this MMORPG.
    • 81 Metascore
    • 76 Critic Score
    There is no doubt that those who loved Lone Sails will feel at home wallowing in the wet world of FAR: Changing Tides.
    • 59 Metascore
    • 63 Critic Score
    Rugby 22 takes the oval and charges head down. There are several interesting ideas and a lot of work to do: the fluidity of the game reminded us in some situations of two timeless classics such as Jonah Lomu Rugby and Rugby 08 but the AI must absolutely be improved.
    • 65 Metascore
    • 65 Critic Score
    It remains an interesting operation with its own dignity, especially due to the fact that it is an IP that arrived in the West for the first time in 35 years, which is always a moment of discovery and curiosity.
    • 64 Metascore
    • 55 Critic Score
    Dynasty Warriors 9 Empires is a title that, if taken in small doses, is absolutely capable of pampering and entertaining the admirers of the saga and of the strategic drift undertaken by the Empires vein. However, its combat system is still too immature and repetitive, especially when compared to the achievements of the licensed musou that Omega Force and Koei Tecmo Games have given us in recent years. Thanks to the dated technical sector and the questionable recycling of equally obsolete assets, we find no reason that can justify the publisher's decision to offer it at full price.
    • 78 Metascore
    • 78 Critic Score
    GTFO is a concentration of love and wickedness, the merciless manifestation of a concept as inflexible as it is created with care and dedication. Although not all the pieces of the 10 Chambers proposal have yet been filed to perfection, the title does not fail to offer its users a cooperative experience full of personality, fiercely hardcore and stimulating in the most infamous sense of the term. It is certainly not a product for all palates, and it is certainly true that the Swedish studio still has some work to do, but already now GTFO is perfectly able to offer lovers of cooperative shooter with high difficulty rate a valuable mix of anxiety and excitement, fueled by an inflexible playful formula but capable of giving large doses of satisfaction.
    • 66 Metascore
    • 77 Critic Score
    Seven years after the launch of Lost Dimension, FuRyu and the Lancarse studio are back on the scene to impress JRPG fans with dark-hued tactics. Although the influence of Shin Megami Tensei and Persona 5 in particular is evident on the narrative level, MONARK has won us over with a dramatic, crazy and sometimes brutal story, as well as able to make us reflect on the most hidden and primitive desires of mankind. So put aside any skepticism related to the almost unknown name of the Japanese developer and let yourself be overwhelmed by MONARK's excellent turn-based combat system: you'll go crazy!
    • 60 Metascore
    • 67 Critic Score
    If the rich, dramatic and engaging intertwining, and the ingenious turn-based combat system with a strong tactical component could abundantly satisfy the palates of fans of the genre, the technical backwardness is attributable as much to the low budget available to the transalpine studio as to the years delays that this has accumulated during development, however, risk obscuring what is good in Edge of Eternity.

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