Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 85 Metascore
    • 82 Critic Score
    The feeling is that Sports Interactive wanted to perfect everything that was already working, trying to put a nice patch on what was wrong and postponing the innovations / revolutions to the post pandemic. It remains, however, the best football managerial simulation on the planet.
    • 84 Metascore
    • 90 Critic Score
    With its breathtaking battles, and the disorienting architecture of its Beyond, it enters the Olympus of the best titles for the Nintendo Switch.
    • 92 Metascore
    • 95 Critic Score
    Forza Horizon 5 is the pinnacle of the Playground Games series and is the new king of open world courses. To oust such a noble predecessor was not easy but the Leamington boys have further embellished the playful recipe and made the progression in Horizon Adventure clearer. In addition to the splendid expeditions around Mexico, the arrival of 360-degree editors such as Event Lab will allow the community to create wonders and expand a basic offer with few equals, both in terms of quantity and quality. Hypercars of all brands are even more enjoyable to drive and the audiovisual presentation goes to great lengths to strive for the full next-gen. While waiting to know what the future holds for us as a flagship team of the Xbox family, we can finally enjoy this monumental experience.
    • 77 Metascore
    • 80 Critic Score
    Riders Republic is on balance a Steep on steroids. The latest effort of Ubisoft Annecy is a huge playground available to the player and in which it is possible to have fun both in a carefree and in a more serious way thanks to the total freedom of approach and the countless customizations of the control system. If you are willing to overcome a few minor gameplay problems for certain types of activities, which would need some extra filing, and some technical fluctuations, Riders Republic will be able to offer you an unprecedented amount of hours of fun, thank you. also to the intention of the developers to support the product both through paid updates and new completely free content.
    • tbd Metascore
    • 70 Critic Score
    A general repetitiveness of the action and an invasive backtracking often make it difficult to continue in the adventure, also penalized by a questionable monetary resource management system that risks compromising the progression in the adventure if not carefully calculated.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards: The Isle Dragon Roars is a great wasted opportunity: a triumph of playing cards accompanied by a wonderful soundtrack and a wonderful atmosphere, which however does not have time to breathe and arrives too quickly to the credits , without expanding your own story. An experiment which from the aesthetic point of view is an absolute success but which becomes too repetitive in playful terms and not very interesting in a narrative key.
    • 74 Metascore
    • 70 Critic Score
    NHL 22 finally brings the series to the next-gen: the beginning is encouraging but we are still far from the magnificence that had characterized the EA series for long periods in its first thirty years of life.
    • 80 Metascore
    • 80 Critic Score
    If Super Mario Party chose to embark on the path of timid "next-gen" evolution, Mario Party Superstars takes the opposite, yet complementary, path of amarcord traditionalism. The result is a celebratory episode of exquisite workmanship, a reasoned selection of some of the most representative tables and minigames of what the franchise has been in its abundant twenty years of existence. Old, solid substance that is reborn with a completely new aspect, whose charm does not lie only in the aesthetics; among the details of a gameplay that is finally customizable and unprecedented opportunities for the multiplayer experience, Superstars is, even from a formal point of view, one of the most interesting and welcoming Mario Parties ever. A party of Mario who, remembering his own story, knows exactly how to be remembered.
    • 81 Metascore
    • 90 Critic Score
    Two very acidic, bloody and emotionally powerful hours, full of symbolism and meanings, which should possibly be experienced in a single, distressing session. Good night and sweet dreams.
    • 63 Metascore
    • 65 Critic Score
    Ultimately, the revival of Maiden of Black Water on modern hardware is a welcome operation but which is partly a wasted opportunity. The remaster will allow fans of the genre to rediscover an interesting experiment among survival horror, but greater care in realization would have made the last episode of Project Zero usable by a much wider audience. Despite the years that have passed since the first release and the absence of the technical limits imposed by exclusivity on Wii U, no additional effort has been made to improve a title with not properly refined mechanics. If over the years the Project Zero series has struggled to renew itself and has gradually crystallized into an aging playful formula, this new edition does nothing to remove Maiden of Black Water from the ancient spectrum of its roots.
    • 74 Metascore
    • 70 Critic Score
    It is difficult to judge Into the Pit: the game starts really strong and seems to have what it takes to bewitch the player until the end. Unfortunately, the Nullpointer Games title tends to get repetitive after a few hours and interest wanes over time. What Into the Pit lacks is a little more variety (from enemy behaviors to levels, which are a little too much alike) while the procedural generation typical of the roguelite / roguelike genre leaves something to be desired in this one. interpretation. A greater difficulty in the clashes was desirable: overall, Into the Pit remains a title to try for lovers of the genre, especially if you are a subscriber to the Game Pass.
    • 60 Metascore
    • 60 Critic Score
    It really should be said: Sheltered 2 is not a game for everyone. The complexity of the Unicode title is really high and only a niche of players will be able to appreciate the whole package without giving up at the first difficulties. Taken individually, the gameplay components are discreetly made, but the problem lies in their overlap. The developers have staked everything on the amount of different mechanics without paying too much attention to mixing them in the right way and the result is a chaotic experience, not very user friendly and too punitive.
    • 81 Metascore
    • 85 Critic Score
    Age of Empires 4 is a game that wants to do many things and has found the right compromise to do them all well.
    • 80 Metascore
    • 80 Critic Score
    Marvel's Guardians of the Galaxy gave us positive vibes from the moment we set foot on Milan. A solid gunplay, the importance assigned to the cooperation between the protagonists and the phenomenal script lead us to widely approve Eidos Montréal's fresh and original vision of the precious license of the House of Ideas. However, there are some reserves of a technical and playful nature, accompanied by a fairly limited level of customization. Whether or not you are a die-hard fan of the most ramshackle supergroup in the Multiverse, let yourself be enchanted by the extravagant style and personalities of the Guardians of the Galaxy, and set off with them for the stars.
    • 72 Metascore
    • 75 Critic Score
    Now in its third act, The Dark Pictures Anthology shows the first signs of a perhaps inevitable fatigue. Wisely trying to involve and amaze the player with unprecedented stylistic ideas, Supermassive Games chooses to adopt a more impactful pace, and thus creates another type of horror where violence takes precedence over restlessness. Between slight additions and repeated defects, House of Ashes is, without too many surprises, at the same qualitative level as its predecessors, with a small downward or upward decline based on the preferences of individual users, who may or may not like the cinematic sub-genre. staged by the studio. We do not yet fully know what the future of the series will hold for us, although the game - as always - provides us with some clues in the form of a premonition: what is certain is that the horror will change its aspect again.
    • 67 Metascore
    • 70 Critic Score
    If you love the fanservice and the typical demented humor that distinguishes Japanese productions, Neptunia ReVerse will be the perfect starting point to discover (or rediscover) a franchise that has now become a cult among fans of Japanese role-playing games.
    • 82 Metascore
    • 80 Critic Score
    UnMetal is one of those games that start without a real reason and end at all costs. It is not a masterpiece, mind you, but a very good game to have some good laughs in front of dialogues that are a mix of absurdity and pure idiocy. UnMetal is a tribute from start to finish to the Metal Gear series: more than the typical action hero, Jesse Fox looks like the slightly crazy clone of Snake. For those looking for something fun to play and for all retrogaming lovers, UnMetal is a mouth of fresh air in a videogame landscape that takes itself a little too seriously.
    • 73 Metascore
    • 75 Critic Score
    The Crysis Remastered Trilogy allows you to relive a product that at the time had pioneering traits for the industry and that perhaps for this very reason still had ample room for improvement. While at times returning an impression of a brake on, the story remains enjoyable and the approach chosen allows you to relive an experience updated to the parameters of current consoles.
    • 50 Metascore
    • 40 Critic Score
    The Good Life is a product plagued by major problems on the playful and structural side. A title extremely lacking from a technical point of view, which brings to the screen a series of decidedly questionable game design choices, at the basis of an adventure that, while trying to tell a story in its own way mature, often ends in boredom and struggles to support the player's interest.
    • 77 Metascore
    • 80 Critic Score
    From the very first moment, Back 4 Blood unmistakably shows all the signs of the heavy legacy it carries on its shoulders. By playing on the lowest difficulty, in fact, the offer is substantially in line with the Left 4 Dead canons, appropriately updated and enriched with a greater variety of play. However, when you find yourself taking up arms in the most "hardcore" modes (a physiological stage in a title like this), you cannot help but appreciate the innovations introduced in terms of progression and the merits of the Card System developed by Turtle Rock Studio, which greatly increase the tactical depth of the gameplay and the cooperative dynamics underlying the experience. Back 4 Blood is certainly not a perfect title, but overall the Californian team's proposal is effective and well thought out. It goes without saying that to fully enjoy it you will necessarily have to find suitable companions, but we can assure you that the game is worth the candle.
    • 78 Metascore
    • 75 Critic Score
    Lemnis Gate is perhaps one of the most interesting independent games of recent times and is the only one to have been able to propose a truly innovative concept in the field of first-person shooters. Unfortunately, the genius of the idea on which it was built is not adequately supported by an up-to-date technical and artistic sector and this makes the product only half successful. In any case, it is impossible not to turn a blind eye to some technical issues, also because the title is not only included in the Xbox Game Pass catalog for PC and consoles, but is also sold at a negligible price, since it can be added to your digital library for just over 16 euros.
    • 79 Metascore
    • 78 Critic Score
    An excellent opportunity to rediscover one of the most popular stages of Remedy's journey in the industry, waiting for the developer to enlighten us on the future of its intriguing shared universe.
    • 84 Metascore
    • 80 Critic Score
    In short, it remains a recommended purchase for the nostalgic of the Konami series and for those who love the Metroidvania genre.
    • 88 Metascore
    • 78 Critic Score
    Metroid Dread is an experience that is at times deeply enjoyable and yet imperfect at the same time. MercurySteam certainly did not lack the courage to take risks, proposing new ideas, exceptional dynamism and surprising horror veins: elements that fit coherently within a winning formula, tested over the last thirty-five years. A few too many smudges - probably the result of a production not up to the height of Nintendo's heavyweights - however, end up making the whole thing miss: with some extra ideas, less repetition and a little more character in artistic terms, the result could have been be different and even more rounded. However, it is always fascinating to find Samus on our screens, in a franchise that deserves more than it usually gets (starting with the Big N).
    • 73 Metascore
    • 78 Critic Score
    Vast and long-lived, Far Cry 6 is an open world where quantity is king: there are lots of playful ideas, and lots of customization possibilities, but often one gets the impression that Ubisoft tries at all costs to never end the battle of the guerrillas, even sacrificing the refinement of the game mechanics on the altar of accumulation. Far Cry 6 is therefore a fluctuating production: moments of high narrative involvement are accompanied by others of stasis, while the gameplay oscillates between good ideas and some uncertainty in the shooting phases and in artificial intelligence. It amuses and entertains, yet it does not overwhelm, nor exalt. It remains true that at times it still manages to make us perceive the penetrating smell of the revolution, one that smells of blood, tobacco and freedom.
    • 79 Metascore
    • 75 Critic Score
    Deck Nine knows how to make the most of its characters, and in that sense the Life is Strange: True Colors DLC doesn't disappoint. Steph's story is quite emotionally intense and will appeal to fans of the first chapter of the series especially, but it stumbles on the playful front. In about two and a half hours of duration, in fact, the expansion reiterates some game mechanics too much, making them monotonous and not very varied. An additional content that remains a welcome and exciting tribute to the protagonists of the first LIS, and that at the same time is effectively linked to the incipit of True Colors, from which however we also expected something more.
    • 80 Metascore
    • 77 Critic Score
    BPM: Bullets per Minute responds to that nostalgia that all lovers of rhythmic games have long cherished, placing itself - with an exuberant, but thoughtful combination of solutions - halfway between a first-person shooter and a roguelike.
    • 68 Metascore
    • 63 Critic Score
    It wasn't clear before release what Jett: The Far Shore wanted to be, which was as alien as its setting. Unfortunately it is not even now. It is a not at all veiled reference to the intuitions of No Man's Sky, but having adapted that playful structure to a narrative that exists and also has not indifferent apexes. The problem is almost entirely in the gameplay, which together with unresponsive controls transforms even the simplest of activities into a grueling struggle with the game system. A real shame, unfortunately, since the game was intended as a placid and relaxing experience.
    • 70 Metascore
    • 80 Critic Score
    Lake amazes for its coherence and compactness, for its essential and at the same time deep and melancholy nature.
    • 77 Metascore
    • 70 Critic Score
    ActRaiser Renaissance is an excellent remake that manages, not without some slips, to update a playful formula that over the years has not found convincing re-propositions. When Renaissance stays true to the source material, Sonic Powered's work is able to achieve excellent results, but it is when it deviates from the traced path that something starts to go wrong. Although all the gameplay additions, especially in managerial moments, are appreciable and well structured, what is missing is that perfect cohesion between apparently unapproachable elements that made ActRaiser a masterpiece of the 90s. In any case, Renaissance remains a successful experiment, able to awaken the attention of long-time players and also attract those who, for personal reasons, have never been able to try the original on SNES.

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