Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5537 game reviews
    • 73 Metascore
    • 76 Critic Score
    Unique remakes of their kind, which find all their strengths and weaknesses in the morbid attachment to the past.
    • 73 Metascore
    • 76 Critic Score
    Unique remakes of their kind, which find all their strengths and weaknesses in the morbid attachment to the past.
    • 54 Metascore
    • 60 Critic Score
    The first polygonal trilogy of GTA is back on the shelves with a definitive edition that struggles to hide the results of a gestation that is perhaps all too fast, a matrix of remasters that would undoubtedly have deserved greater attention in the polishing phase. Although the three titles in the package showcase valuable technical interventions, as well as a good assortment of playful revisions, the result of the modernization process put in place by Grove Street Games stops at sufficiency. This is because the collection shows qualitative fluctuations on almost all fronts, which in some cases significantly affect the enjoyment of the experience. However, the new version of the GTA Trilogy proves to be able to offer fans hours and hours of nostalgic "juggling", as long as they are able to overlook the obvious rough edges in the offer.
    • 85 Metascore
    • 90 Critic Score
    Inscryption is a damn fun card game: a roguelite, a puzzle game and a story with horror tinges, and all of this is barely enough to describe what on balance are only the first hours of the experience. It is the consecration of Daniel Mullins and his idea of the code as a sentient and malignant entity that turns against the user, upsetting his role and his relationship with the game. A card game with a punk soul, developed by a developer with a punk soul and distributed by punks who have made subversive indie their trademark. An absolute triumph.
    • 76 Metascore
    • 67 Critic Score
    Given the redundancy of activities and the lack of variety of situations, Insanity will offer a good amount of hours of play only to those who will be moved by the desire to improve their records or to those players dedicated to completism. All the others will find themselves in front of a more compelling experience on the artistic side than on the strictly playful one. Anyone who has experienced Jason's epic in Far Cry 3, however, will certainly have an added incentive to explore Vaas' insane mind.
    • 69 Metascore
    • 75 Critic Score
    Sherlock Holmes: Chapter One is a pleasant tale of origins and investigation, which continues the extremely intimate and introspective approach of Frogwares towards the character created by Sir Arthur Conan Doyle. The game often stumbles upon the narrative errors of its predecessor, not delving sufficiently into some crucial ideas in the epilogue of the adventure. The meticulous management of clues, deductions and exploration linked to the cases to be solved makes the work a satisfying product for fans of the famous English investigator, as long as you turn a blind eye to a graphic sector that at times is somewhat obsolete.
    • tbd Metascore
    • 65 Critic Score
    The game offers numerous extra modes, including challenges and skirmishes, in addition to the already substantial campaigns, so, strictly solo, you will also have fun on consoles.
    • tbd Metascore
    • 60 Critic Score
    In looking for a way to compose a product suitable for children, Microids seems to have lost sight of what it really takes to convey a bit of fun pad to hand. The Smurfs: Felleaf Mission does not go beyond the dignified platform game accessible to all, but lacks bite due to its substantial inability to produce content that really manages to stimulate action and exploration, the two pillars of this playful formula “Sunshine-like”. Sorry for Peyo's art, but in the platform market aimed at the very young it is easy to find better.
    • 56 Metascore
    • 55 Critic Score
    Ultimately, Bloodshore is a title capable of offering some gasp of nostalgia to fans of the old FMV productions, with a proposal that is anything but memorable.
    • 82 Metascore
    • 80 Critic Score
    The formula of the DLC is perfect for its playful potential.
    • 67 Metascore
    • 75 Critic Score
    Bright Memory Infinite is not without flaws, but thanks to the use of a fast and intuitive combat system it keeps the player glued to the screen for the two hours it takes to reach the end credits. To make the offer even more attractive is the method of distribution of the game, which can be downloaded at no additional cost by all owners of Bright Memory (who will find Infinite in the library starting from 12 November 2021). Furthermore, if you have not yet purchased the title, know that its price on the Valve platform is really negligible: only 8.19 euros. An element that cannot be ignored in the evaluation, which perfectly counterbalances the poor longevity of the adventure and a few too many edges.
    • 77 Metascore
    • 67 Critic Score
    Compared to the original, Blue Reflection: Second Light undoubtedly represents a big step forward for the boys of Gust, who have once again synthesized an exciting and frenetic playful formula. However, the progress made on the gameplay front and the unexpected introduction of a more traditional growth system are again offset by an uninspiring tale, sleepy and repetitive side activities, and a technical system that is dated even by last year's standards. console generation. The road to obtain redemption is therefore still long, but it would seem that the majokko of the house Gust and Koei Tecmo have at least taken the right path.
    • 73 Metascore
    • 75 Critic Score
    Call of Duty Vanguard is a particular episode, a collage of experiences that do not all have the same inspiration and quality. There is a very effective but not very original PvP, a short and breathless campaign, a Zombie mode that is almost a reward, with the promise of progressively growing. Depending on your needs, then decide whether or not to approach this year's chapter: if you like the cooperative experience against hordes of undead, you will probably just need a little patience.
    • 83 Metascore
    • 90 Critic Score
    Accompanied by wonderful pixel art and a soothing soundtrack, Unpacking rises from being a simple moving puzzle game to becoming a manifesto on environmental narrative, capable of teaching school for its incredible effectiveness.
    • 72 Metascore
    • 80 Critic Score
    Just Dance 2022 is a dance without a revolution, but what a dance, ladies and gentlemen. Strengthened by a sensational line-up that ranges from the old glories of the past to the new stars of the present (even virtual ones), the last chapter of the series focuses on the quality of the selected pieces and on choreographies of indisputable specific weight. The various levels of difficulty ensure an experience within everyone's reach.
    • 85 Metascore
    • 82 Critic Score
    The feeling is that Sports Interactive wanted to perfect everything that was already working, trying to put a nice patch on what was wrong and postponing the innovations / revolutions to the post pandemic. It remains, however, the best football managerial simulation on the planet.
    • 84 Metascore
    • 90 Critic Score
    With its breathtaking battles, and the disorienting architecture of its Beyond, it enters the Olympus of the best titles for the Nintendo Switch.
    • 92 Metascore
    • 95 Critic Score
    Forza Horizon 5 is the pinnacle of the Playground Games series and is the new king of open world courses. To oust such a noble predecessor was not easy but the Leamington boys have further embellished the playful recipe and made the progression in Horizon Adventure clearer. In addition to the splendid expeditions around Mexico, the arrival of 360-degree editors such as Event Lab will allow the community to create wonders and expand a basic offer with few equals, both in terms of quantity and quality. Hypercars of all brands are even more enjoyable to drive and the audiovisual presentation goes to great lengths to strive for the full next-gen. While waiting to know what the future holds for us as a flagship team of the Xbox family, we can finally enjoy this monumental experience.
    • 77 Metascore
    • 80 Critic Score
    Riders Republic is on balance a Steep on steroids. The latest effort of Ubisoft Annecy is a huge playground available to the player and in which it is possible to have fun both in a carefree and in a more serious way thanks to the total freedom of approach and the countless customizations of the control system. If you are willing to overcome a few minor gameplay problems for certain types of activities, which would need some extra filing, and some technical fluctuations, Riders Republic will be able to offer you an unprecedented amount of hours of fun, thank you. also to the intention of the developers to support the product both through paid updates and new completely free content.
    • tbd Metascore
    • 70 Critic Score
    A general repetitiveness of the action and an invasive backtracking often make it difficult to continue in the adventure, also penalized by a questionable monetary resource management system that risks compromising the progression in the adventure if not carefully calculated.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards: The Isle Dragon Roars is a great wasted opportunity: a triumph of playing cards accompanied by a wonderful soundtrack and a wonderful atmosphere, which however does not have time to breathe and arrives too quickly to the credits , without expanding your own story. An experiment which from the aesthetic point of view is an absolute success but which becomes too repetitive in playful terms and not very interesting in a narrative key.
    • 74 Metascore
    • 70 Critic Score
    NHL 22 finally brings the series to the next-gen: the beginning is encouraging but we are still far from the magnificence that had characterized the EA series for long periods in its first thirty years of life.
    • 80 Metascore
    • 80 Critic Score
    If Super Mario Party chose to embark on the path of timid "next-gen" evolution, Mario Party Superstars takes the opposite, yet complementary, path of amarcord traditionalism. The result is a celebratory episode of exquisite workmanship, a reasoned selection of some of the most representative tables and minigames of what the franchise has been in its abundant twenty years of existence. Old, solid substance that is reborn with a completely new aspect, whose charm does not lie only in the aesthetics; among the details of a gameplay that is finally customizable and unprecedented opportunities for the multiplayer experience, Superstars is, even from a formal point of view, one of the most interesting and welcoming Mario Parties ever. A party of Mario who, remembering his own story, knows exactly how to be remembered.
    • 81 Metascore
    • 90 Critic Score
    Two very acidic, bloody and emotionally powerful hours, full of symbolism and meanings, which should possibly be experienced in a single, distressing session. Good night and sweet dreams.
    • 63 Metascore
    • 65 Critic Score
    Ultimately, the revival of Maiden of Black Water on modern hardware is a welcome operation but which is partly a wasted opportunity. The remaster will allow fans of the genre to rediscover an interesting experiment among survival horror, but greater care in realization would have made the last episode of Project Zero usable by a much wider audience. Despite the years that have passed since the first release and the absence of the technical limits imposed by exclusivity on Wii U, no additional effort has been made to improve a title with not properly refined mechanics. If over the years the Project Zero series has struggled to renew itself and has gradually crystallized into an aging playful formula, this new edition does nothing to remove Maiden of Black Water from the ancient spectrum of its roots.
    • 74 Metascore
    • 70 Critic Score
    It is difficult to judge Into the Pit: the game starts really strong and seems to have what it takes to bewitch the player until the end. Unfortunately, the Nullpointer Games title tends to get repetitive after a few hours and interest wanes over time. What Into the Pit lacks is a little more variety (from enemy behaviors to levels, which are a little too much alike) while the procedural generation typical of the roguelite / roguelike genre leaves something to be desired in this one. interpretation. A greater difficulty in the clashes was desirable: overall, Into the Pit remains a title to try for lovers of the genre, especially if you are a subscriber to the Game Pass.
    • 60 Metascore
    • 60 Critic Score
    It really should be said: Sheltered 2 is not a game for everyone. The complexity of the Unicode title is really high and only a niche of players will be able to appreciate the whole package without giving up at the first difficulties. Taken individually, the gameplay components are discreetly made, but the problem lies in their overlap. The developers have staked everything on the amount of different mechanics without paying too much attention to mixing them in the right way and the result is a chaotic experience, not very user friendly and too punitive.
    • 81 Metascore
    • 85 Critic Score
    Age of Empires 4 is a game that wants to do many things and has found the right compromise to do them all well.
    • 80 Metascore
    • 80 Critic Score
    Marvel's Guardians of the Galaxy gave us positive vibes from the moment we set foot on Milan. A solid gunplay, the importance assigned to the cooperation between the protagonists and the phenomenal script lead us to widely approve Eidos Montréal's fresh and original vision of the precious license of the House of Ideas. However, there are some reserves of a technical and playful nature, accompanied by a fairly limited level of customization. Whether or not you are a die-hard fan of the most ramshackle supergroup in the Multiverse, let yourself be enchanted by the extravagant style and personalities of the Guardians of the Galaxy, and set off with them for the stars.
    • 72 Metascore
    • 75 Critic Score
    Now in its third act, The Dark Pictures Anthology shows the first signs of a perhaps inevitable fatigue. Wisely trying to involve and amaze the player with unprecedented stylistic ideas, Supermassive Games chooses to adopt a more impactful pace, and thus creates another type of horror where violence takes precedence over restlessness. Between slight additions and repeated defects, House of Ashes is, without too many surprises, at the same qualitative level as its predecessors, with a small downward or upward decline based on the preferences of individual users, who may or may not like the cinematic sub-genre. staged by the studio. We do not yet fully know what the future of the series will hold for us, although the game - as always - provides us with some clues in the form of a premonition: what is certain is that the horror will change its aspect again.

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