Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 2
Lowest review score: 20 The Quiet Man
Score distribution:
5537 game reviews
    • 76 Metascore
    • 75 Critic Score
    Neverness To Everness is a perhaps overly ambitious title that attempts to do a little bit of everything without truly excelling in any single aspect. Indeed, while all of the game's components are enjoyable, none of them truly leave a lasting impression; ultimately, one ends up appreciating the sheer variety of the offering more than its actual quality. All of this translates into an experience that is certainly entertaining during the first few hours of gameplay, but one that risks faltering in its attempt to sustain player engagement over the long haul. It is now up to the developers, therefore, to rise to the challenge through post-launch support that simultaneously adds new content and refines what is already available.
    • 76 Metascore
    • 82 Critic Score
    Essentially, Milestone continues to build upon the winning dual formula that marked something of a renaissance for the MotoGP video game franchise—doing so with an installment capable of appealing just as much to newcomers as it does to longtime veterans. The new physics model works well and is convincing; the new Career mode represents a distinct departure from the franchise's past (though there is still some room for improvement); and the Race Off mode is entertaining, finally incorporating street bikes as well. Whether you are a die-hard MotoGP fan or simply looking for a title to unleash your inner racer, this year's edition of Milestone's sports simulator might be exactly what you're looking for.
    • 66 Metascore
    • 70 Critic Score
    Aphelion confirms Don't Nod's versatility and its determination not to remain confined to a single genre, venturing wherever the studio's imagination feels the need to go. However, this adventure on the planet Persephone—in terms of both its gameplay and narrative components—ultimately does little more than scratch the surface of the ice of which it is composed, without ever truly breaking through it. The result is a work that attempts to weave together themes of survival, responsibility, and human connection against the backdrop of an environmental crisis, yet struggles to fully develop its own core concepts. Nevertheless, it remains an intriguing experience—particularly for that segment of the audience seeking a more intimate and grounded science fiction story.
    • 80 Metascore
    • 77 Critic Score
    Little Nightmares VR: Altered Echoes successfully conveys the physical sensation of stepping into the shoes of one of the series' pint-sized protagonists, yet this alone is not enough to elevate it to the status of a virtual reality cult classic. The gameplay adheres to the standard fare found in most VR titles—save for its mood and setting, which, while artistically captivating, remain limited in terms of interactivity and depth. It remains a recommended title for fans of the genre and devotees of the main storyline, though one should not expect the same level of challenge or complexity.
    • 87 Metascore
    • 87 Critic Score
    Overall, Saros manages to build a clear and coherent identity, even when not all of its solutions are entirely convincing. Housemarque pushes hard to evolve from Returnal, expanding the narrative component, strengthening progression, and introducing systems that seek to make the experience more modular and less punishing, without however distorting its roguelike nature. The Eclipse, with its corruption and constant impact on gameplay and atmosphere, remains the true nerve center of the experience: a mechanic that doesn't simply serve as a backdrop, but is embedded in every choice, every fight, and every risk. Not everything is perfectly balanced—some mechanics feel harder than necessary, and others are less refined than the overall ambition—but the end result is still a game that knows when to be spectacular and when to tighten its grip. And when Saros truly works, it does so brilliantly: turning every playthrough into a precarious balance between control and chaos, decision-making and improvisation. A formula that is not always indulgent, but which hardly leaves anyone indifferent.
    • 71 Metascore
    • 68 Critic Score
    Tides of Tomorrow attempts to depict a world suffocated by plastic—crafting a fascinating setting rich in thematic potential—yet ultimately treats the subject with the same superficiality with which, outside the screen, we have learned to coexist with it. All the right ingredients are there: the ambition to confront the player with the moral consequences of their actions, bolstered by a brilliant concept like the "Story-Link," which strives to weave players' choices together within a shared dimension. The problem, however, is that this very ambition struggles to translate into something truly impactful. The numerous choices rarely carry the weight they should, and the saccharine writing style ends up excessively dampening the tone. Tides of Tomorrow offers glimpses of something immense lurking beneath the surface, yet never quite manages to bring it to light.
    • 76 Metascore
    • 78 Critic Score
    REPLACED is a feast for the eyes and ears. The world crafted by Sad Cat Studios is vibrant and magnetic—a place where getting lost amidst the details and references is a constant delight. However, the gameplay is not without its uncertainties. The platforming sections are generally well-designed but occasionally suffer from spikes of excessive difficulty. The same applies to the combat, which, over time, suffers from a lack of variety and a difficulty level that sometimes feels artificial. The result is a solid and effective experience, though one in which the visual quality ultimately stands out above the rest.
    • 78 Metascore
    • 77 Critic Score
    We have often asked ourselves, "How exactly do you *play* Tomodachi?" and the answer is that, perhaps, it is Tomodachi that plays with *us*—and not the other way around. It is the Miis who propose activities involving themselves and request changes to their lifestyles, clothing, diet, and interactions with other Miis; while we, on the other hand, simply sit back to enjoy their reactions and build—in the truest sense of the word—a comfortable environment for them, one in which they can fully express themselves even when we aren't watching. Inevitably, variety begins to wane as time goes by; once you have built your own personal paradise, unlocked all the town amenities, and witnessed most of the game's scenarios, the repetitiveness starts to set in. The most creative players might still find some joy in the drawing editor or in designing new Miis, but the initial spark of enthusiasm simply won't be the same. We firmly believe that a roadmap of "Nintendo-made" content updates is needed to extend the longevity of *Tomodachi Life*—much like what was done for *Animal Crossing: New Horizons*. In the meantime, however, this delightful "Tamagotchi-meets-Mii" title from the Kyoto-based developer remains fully capable—just like its predecessor, but with an expanded toolkit—of entertaining and surprising anyone in search of a good laugh and a healthy dose of absurdity. Case in point: a wedding between your own grandmother and Hideo Kojima. A true story—at least on our island...
    • 81 Metascore
    • 80 Critic Score
    Mouse: P.I. For Hire is a game that exhibits a few minor imperfections—likely due to the developers' limited experience—yet these elements fail to detract from what is, overall, a truly unique experience that is enjoyable from both a gameplay and an aesthetic standpoint. Anyone who appreciates "boomer shooters" or the distinctive style adopted by Fumi Games should not let this title pass them by—especially given the budget-friendly price point at which it has been offered since launch.
    • 85 Metascore
    • 85 Critic Score
    In Pragmata, every element serves the gameplay—from the progression structure to the very staging of the narrative. And this works out beautifully, for it functions in a way that is frankly unexpected. Given the distinctive nature of the core concept underpinning its gameplay formula, it would have been entirely reasonable to fear a drop in quality during the later stages—moments where things could have easily become overly convoluted, running the risk of stripping the game of its fresh, intuitive appeal. Yet, Pragmata consistently manages to preserve a refined balance and an enviable self-awareness of its own uniqueness. Delicate yet intense, moving yet sweet, challenging yet intelligently structured—Pragmata may not reach pinnacles of absolute excellence in every single aspect (as it is the gameplay that truly towers above all else), but it nonetheless proves itself to be a precious work. Games like this—possessing an identity that is bold yet never pretentious—deserve to be cherished.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion brings down the curtain not only on the story of Max and Chloe but on the entire franchise—and it does so in a rather controversial manner. This is not to say it is a bad game; at the very least, Deck Nine has managed to craft a few moments of enjoyable fanservice. Beyond that, however, there is little else: the plot becomes overly convoluted, inexplicably sidelining certain key elements of the lore, while the gameplay is poorly balanced—giving ample scope to Max’s time-rewinding ability while drastically diminishing Chloe’s role. The credits—which roll to the rhythm of an excellent soundtrack—offer only partial satisfaction: they do, admittedly, allow us to bid farewell to Max and Chloe once and for all, but they also leave us wondering just how necessary it all really was.
    • 54 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is a project defined by contradictions: ambitious in vision, inconsistent in execution. The lore is expanded with genuine generosity, the return of the original voice cast is a gift that certainly should not have been taken for granted, and the concept of exploring the era of the Imperial Kain through four distinct perspectives remains—from a narrative standpoint—the most compelling direction the series could have taken with a project of this scope. Fans of the mythology will find material well worth the wait. Yet the game built around it is imprecise where it ought to be surgical, sluggish where it strives to be dynamic, and visually uneven in ways that simply cannot be ignored. Those approaching the saga for the first time may find its standing relative to the genre's finest examples to be anything but favorable. Those returning—having grown up with Kain and Raziel and long dreamed of a new chapter in the saga—must first come to terms with the shift in genre, and there is no guarantee they will be willing to do so. Ascendance marks a step in the right direction; however, truly restoring Nosgoth to the greatness it deserves will require far more decisive strides. The future of the series remains entirely unwritten. This title merely hints at that potential, without fully proving it.
    • 74 Metascore
    • 75 Critic Score
    Darwin's Paradox! proves to be, in essence, a solid platformer—anchored by an irresistible protagonist who falls somewhere between Wile E. Coyote and Scrat, and supported by visuals and music worthy of an animated film. Admittedly, the trial-and-error mechanics—combined with a difficulty level tuned on the lower side—may render this title somewhat unstimulating and unsatisfying for those seeking a genuine challenge; however, the variety of environments and situations, coupled with the pervasive wit that permeates the entire production, ensures that players of *Darwin's Paradox!* will never fall into the trap of boredom.
    • tbd Metascore
    • 70 Critic Score
    Origin could have been just another licensed gacha game—a monetization machine disguised as a video game. Fortunately, it is not; it possesses a distinct voice and original ideas, and, above all, demonstrates a genuine desire to be remembered for something that transcends the sheer weight of the license from which it was born. Much will depend on the extent to which Netmarble remains fully committed to pursuing this direction. For now, Britannia is a place worth returning to—despite all the limitations noted thus far.
    • 77 Metascore
    • 78 Critic Score
    Crimson Desert is certainly neither a masterpiece nor a total disaster; rather, it is the outcome of an evolutionary trajectory with excellent potential—albeit one undermined by a creative direction that compromised part of its final execution. It is a product evidently diminished by the creative metamorphosis it underwent during development, yet one whose immense scope remains palpable thanks to one of the finest implementations of the open-world structure in recent memory, a generous wealth of content, and technical execution of the highest caliber. As it currently stands, we cannot give it top marks; however, there is a concrete possibility that the project's stewards—who have proven surprisingly swift in responding to community feedback—will succeed in resolving many of its most glaring flaws. Should that happen, we could well be looking at a result of an entirely different caliber.
    • 75 Metascore
    • 70 Critic Score
    The Mega Man Star Force Legacy Collection offers a way to discover—or rediscover—a trilogy lost to time. These are lighthearted, colorful, and breezy titles that appeal primarily to fans of old-school RPGs, yet still manage to carve out a niche for themselves today thanks to a combat system that is enjoyable in its own right, and a pacing that never demands too much of the player. It is especially gratifying to see how Capcom is taking steps to preserve—and, ultimately, lend dignity to—productions that would otherwise risk remaining confined to the past. Nevertheless, this remains a collection that carries with it all the limitations of the original trilogy, including a certain underlying repetitiveness and a structure that, today, struggles to surprise those seeking something deeper or more layered. However, for those willing to embrace its simpler, more childlike nature, the *Star Force* saga remains a sincere adventure.
    • 82 Metascore
    • 80 Critic Score
    Marathon is not a game for everyone. The hardcore nature of Bungie’s latest effort creates an experience with a high barrier to entry—one that will drive away anyone unwilling to commit to mastering its intricate mechanics, while conversely trapping everyone else in an endless loop of runs. This specific quirk ensures the game will likely never become a mainstream hit or reach record-breaking levels of popularity; yet, there is no doubt that Bungie’s take on the extraction shooter genre is one of the most compelling titles currently available on the market. Anyone with a visceral love for this subgenre should at least give it a chance—or, to put it more aptly, try going for a run.
    • 76 Metascore
    • 78 Critic Score
    The rebirth of *Screamer*—in the form of a futuristic, cyberpunk-themed arcade racer set in the distant future—has truly won us over, delivering some of the most carefree hours we’ve spent with racing games in recent years. Its enjoyable handling model, lengthy Story mode populated by memorable characters (though, admittedly, this mode suffers from a few structural and pacing issues), and inspired art direction make it a highly recommendable title for any fan of the genre, regardless of their prior experience. It is a game born of an old-school development philosophy—one that has been modernized and made appealing once again to an incredibly diverse audience. While a few issues persist regarding track design and certain mechanics that feel less polished than others, by and large, this marks another bullseye for the Milan-based studio.
    • 50 Metascore
    • 60 Critic Score
    1348 Ex Voto is a highly imperfect work that—much like its own history—thrives on dualities, on light and shadow, yet manages to leave a mark in its own way: a small *ex-voto* capable of speaking to us and our modern cages, drawing upon a Middle Ages that proves itself both intimate and relevant.
    • 72 Metascore
    • 70 Critic Score
    John Carpenter's Toxic Commando reimagines a tried-and-true formula, transporting it to a new open-world setting where the Swarm Engine's capabilities once again demonstrate their effectiveness in managing hordes. The result is a riot of blood, bullets, gasoline, and ignorance that will delight anyone looking to spend an evening hunting zombies with friends. When everything runs smoothly, Saber Interactive's title effectively conveys the feeling of being in the middle of one of those apocalyptic films where the only priority is surviving yet another wave of the undead. However, the game's offerings, as they stand, are far too limited and quickly become repetitive. The project's underlying structure is solid and shows promise, but new content will be needed to transform Toxic Commando into something more than a fun cooperative shooter for a couple of evenings.
    • 79 Metascore
    • 85 Critic Score
    If we had to define Planet of Lana 2 in one word, it would definitely be "maturity." The same maturity the development team has poured into this work, both in terms of story and gameplay, improving it in every aspect. Ultimately, the series is a little gem because, like its protagonist, it looks to the past with admiration while resolutely aiming for new directions in an adventure that still has much to tell.
    • 74 Metascore
    • 80 Critic Score
    Once the dust has been cleared, one could say that Fatal Frame II: Crimson Butterfly Remake is the same game released almost twenty-five years ago, simply given a thorough facelift. In reality, however subtle, the structural changes are significant in bringing this little masterpiece up to date, particularly regarding the combat system. All around, a series of embellishments demonstrate that Team Ninja didn't just do their homework, but tried to integrate as much as possible without distorting the authorial vein of the work. From this perspective, Fatal Frame II: Crimson Butterfly Remake represents an excellent example of video game preservation: a respectful restoration that doesn't rewrite the past, but simply makes it more accessible to the present.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter Stories 3 proves that with care and a willingness to experiment, even the most modest subseries can grow to truly deserve its reputation. The result is a JRPG that's both fresh and layered, with an identity built on the convergence of strategic combat, ecological conservation, and political narrative—three pillars that would risk clashing in another game, but here feed off each other with disarming ease. The most interesting question Twisted Reflection leaves open isn't about the present, but about the future. If the first Stories was an experiment, the second an evolution, and the third a maturation, where does the series go from here? The journey it's taken in ten years is that of an intellectual property that has found its identity almost by accident, achieving a creative outcome that no one, likely not even Capcom, had foreseen. Now that its identity is defined, the real challenge becomes not settling: proving that this formula can still surprise, that the next iteration won't be a consolidation but a new leap. If Capcom can keep up this courage, Stories has all the credentials to not only stand alongside the main Monster Hunter series, but to establish itself as one of the most relevant entries in the entire JRPG landscape.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K26 presents itself to fans of great pro wrestling as a revised and improved version of the previous game that smooths out some rough edges (while, unfortunately, leaving others unchanged) and further increases the enormous amount of content that has all the makings of keeping fans engaged for several hundred hours. If you're a fan of the discipline and want to get caught up in the fervor of WrestleMania Season, perhaps with a group of friends, WWE 2K26 could be just the thing for you.
    • 89 Metascore
    • 87 Critic Score
    Pokémon Pokopia is the best pocket monster video game of the Switch era. If you enjoy gameplay that combines life simulation and construction, the definition could be expanded even further, making it one of the most interesting Pokémon titles ever. It's not a revolutionary game: it's simply a spin-off that confirms the untapped potential of a franchise that has so far been torn between highs and lows. The choice to rely on "bricks" makes the gameplay and technical structure more manageable, while the artistic direction may not be to everyone's taste. However, if you love Pokémon and want to immerse yourself in a simple and satisfying experience, you'll discover that Pokopia is much more than a hybrid between Animal Crossing and Minecraft.
    • 77 Metascore
    • 80 Critic Score
    The game features an excellent narrative with well-developed characters and psychological insight. The solid Liberation Linear Motion Battle System offers considerable satisfaction, and the enemy bestiary is well-researched and varied. Among the remaster's strengths are undoubtedly its technical performance, with 4K support and improved fluidity, as well as the inclusion of all previous DLC. However, some features are controversial to say the least, such as the ability to disable turn-based combat, as was the case in Baten Kaitos, and especially the application of censorship. These are choices intended for a wider audience, we understand, but purists may not be happy.
    • 89 Metascore
    • 80 Critic Score
    We'd love to talk about Requiem as a masterpiece, the best of the three most recent numbered titles in the series. Unfortunately, despite a first installment of the adventure capable of achieving excellent results, we can't do so, nor can we hide our bitter taste as longtime fans. This is because the success of the overall experience is partially compromised precisely when more space is given to an icon of the series, the protagonist of an action-horror section that simply doesn't live up to the previous one, though not without its own beautiful moments. We conclude by saying that yes, Requiem is still worth playing, even just to experience its evolved "zombies" and to discover how it looks to the series' past (and future).
    • 85 Metascore
    • 90 Critic Score
    The added value of the collection lies in its encyclopedic nature. You can examine detailed scans of the original packaging, cartridges and manuals in the US, EU and JAP editions, discovering precious details about the lore and world of the game. A gallery of illustrations, development documents and a compilation of all the soundtracks complete a truly rich package that demonstrates attention and love for the medium. Technically the porting is fluid and impeccable, although I recommend abandoning the analog sticks in favor of the directional cross to have greater control and precision in movements. Furthermore, remaining in the Playstation ecosystem, I found it perfect to play on Portal (both streaming and in the cloud). Ultimately, this is not a lazy emulation but a true operation of historical memory, restoring dignity to a series that contributed to defining the canons of a genre that continues to inspire modern titles. Super Bomberman Collection is not just a gift to the nostalgic to recover a glory of the past, but a bridge for the new generations, so that they can discover how a simple bomb could have laid the foundations of the video game.
    • 72 Metascore
    • 70 Critic Score
    Rayman: 30th Anniversary is a great re-release marred by the inexplicable absence of the original soundtrack. Rayman is a true classic that, despite its extreme difficulty, remains a very fun and surprisingly beautiful title, and this new edition offers almost all of its versions, well emulated with good image filters, multiple accessibility options, and a selection of extras with exceptional documentary and historical value. But all this good work, without something as important and fundamental as Rémi Gazel's score to complete the experience, ultimately falls flat and greatly diminishes its overall value.
    • 64 Metascore
    • 72 Critic Score
    God of War: Sons of Sparta is a solid Metroidvania, but it doesn't do anything more or less than many other exponents of the genre. It works, it entertains, and it flows smoothly, but it rarely surprises. The story of Kratos's adolescence and his relationship with Deimos are the heart of the experience, offering a more intimate look at a character we're used to seeing in a completely different light. The idea works, but it's held together by a rather conservative gameplay structure, with redundant combat, a lackluster level design, and an art direction that favors nostalgic homage over originality. The result is an enjoyable but rather standard prequel, closer to a narrative interlude than a fundamental piece of the saga. Kratos fans will still find something to interest them, as will those looking for an accessible Metroidvania without too many rough edges. Those looking for a chapter that will leave their mark will, however, feel like an opportunity only partially exploited.

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