Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 57 Metascore
    • 50 Critic Score
    The presence of three subtly different modes (Dodge, Juggle and Infinite) twists the rules a touch, but its lustre soon diminishes. What you're left with is the skeleton of a cute idea, but for the price, that's probably fair enough.
    • 60 Metascore
    • 50 Critic Score
    For pennies, you really can't go wrong. Just don't expect too much, and you might just find Dracula satisfying in an endearingly low-budget sort of way.
    • 82 Metascore
    • 50 Critic Score
    All of this would have been acceptable in the nineties, but expectations change. Sure, it's only a few quid, but for once it feels like you're getting what you pay for.
    • 53 Metascore
    • 50 Critic Score
    A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.
    • 71 Metascore
    • 50 Critic Score
    The whole thing just feels a bit half-baked, with moody but unimaginative environments, done-to-death one-dimensional characters, exceptionally tired gameplay mechanics that favours basic A-to-B object collection rather than injecting anything even vaguely resembling a puzzle and a combat system that's at best functional, and at worst unhelpful.
    • 66 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 55 Metascore
    • 50 Critic Score
    It doesn't help that you're saddled with an inelegant control set-up that demands constant use of all four shoulder buttons at once.
    • 70 Metascore
    • 50 Critic Score
    Nicholson Electroplating doesn't have time for that slow-burn organic process. It attempts a brute-force attack on greatness and comes up short.
    • 66 Metascore
    • 50 Critic Score
    The overall experience tends to favour the functional over the thrilling. It's adequate amusement for the price, perhaps, but still falls short of the gut-busting potential presented by online crazy golf.
    • 65 Metascore
    • 50 Critic Score
    While never terrible, Darkspore feels like it's had its heart surgically removed. All the components for a giddily stupid, aesthetically imaginative action RPG are here. Somehow, however, they combine into a shambling golem that knows its basic purpose, but not a whole lot else.
    • 62 Metascore
    • 50 Critic Score
    Some of the most touted improvements are distinctly underwhelming. The "detailed, story-driven, semi-dynamic campaign" turns out to be a poorly presented, poorly paced string of twenty-odd scenarios offering sod-all in the way of continuity or sense of progress.
    • 72 Metascore
    • 50 Critic Score
    You're probably looking at a good thirty to forty hours of gameplay before you start to touch on the high-level possibilities of X2.
    • 58 Metascore
    • 50 Critic Score
    Even throwing in all the other games on the Razing Storm disc you're not looking at more than an afternoon's worth of entertainment here, and that makes it poor value for money.
    • 55 Metascore
    • 50 Critic Score
    While there is some enjoyment to be had here, it is hard-won and rarely fulfilling. The imprecision of the combat and its lightweight feel combined with the ropey visuals conspire to date the game considerably.
    • 59 Metascore
    • 50 Critic Score
    With a predictable storyline, childishly designed puzzles and some simply awful graphics, there is very little to haul this game from the clutches of Pantsville!
    • tbd Metascore
    • 50 Critic Score
    It's not quite educational enough, nor entertaining enough. You'd be better off with a good history book, and a better strategy game.
    • 79 Metascore
    • 50 Critic Score
    In a way, by selling this series on history alone, Capcom is killing its chance of having a future.
    • 55 Metascore
    • 50 Critic Score
    It's simple, accessible and briefly entertaining.
    • 85 Metascore
    • 50 Critic Score
    As crisp and vibrant as the game looks, there's little to elevate this above far cheaper and more interesting games designed around the controls - rather than shoehorned into them.
    • 55 Metascore
    • 50 Critic Score
    The Staff of Kings certainly has all the ingredients for a cracking action-adventure, but somewhere along the line the team ended up making arguably the most forgettable Indiana Jones game to date.
    • 46 Metascore
    • 50 Critic Score
    Right now, the Samurai Shodown series is like a wandering ronin bereft of its former honour; with its sake-sodden stare and rusty katana, it doesn't stand a chance against the superlative Super Street Fighter IV or BlazBlue: Continuum Shift.
    • 68 Metascore
    • 50 Critic Score
    It’s a curious gaming experience, and strangely enjoyable, even if, like us, you haven’t got even the faintest interest in fishing.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker feels like a step back, a simpler, uglier, dumber but friendlier jetfighter that plants you firmly in the role of the one man army. To put it another way, "Ace Combat" expects you to be upset at the scripted, drawn-out death of your wingman and Heatseeker lets you fly into the ground and bounce off with a bit of damage.
    • 57 Metascore
    • 50 Critic Score
    Despite all these valid complaints, we still have a lot of affection for what Vietcong's trying to achieve, but the sorry truth is the console version just doesn't deliver on the promise of the PC original.
    • 71 Metascore
    • 50 Critic Score
    There are still times when you'll enjoy yourself, but they're few and far between, and ultimately prove to be poor compensation for the loss of the intrigue, subtlety and intelligence that characterised the films and books whose bullet-riddled back the game is straddling.
    • 60 Metascore
    • 50 Critic Score
    £29.99 is a lot to ask for a game that only offers a few hours of entertainment, and even less if you're too lazy or rubbish to unlock everything.
    • 68 Metascore
    • 50 Critic Score
    It has straightforward puzzles, cute rabbits, an unsual-for-its-kind multi-character dynamic, and lovely brassy music. I know I'd have loved this when I was a kid. For a while. Probably.
    • 68 Metascore
    • 50 Critic Score
    Spider-Man: Web of Shadows is one of those games that seem content to just drone along, coasting on the ever-decreasing appeal of one gameplay element and gobbling up your free time with repetitive tasks and mindless exploration of a mostly empty space. It's not awful, but nor is it sufficiently different to any of the other Spider-Man games.
    • 54 Metascore
    • 50 Critic Score
    In the end, the game's dated feel is a double-edged sword. It might be odd to feel nostalgic for a time that's less than a decade ago, but Flower, Sun and Rain will make you feel exactly that.
    • 70 Metascore
    • 50 Critic Score
    At the most fundamental level there's nothing tragically wrong with the game, it just displays a lack of imagination that chafes against the legacy of a series that has never been short of ideas. For a game with that sort of pedigree, average simply isn't good enough.

Top Trailers