Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 74 Metascore
    • 50 Critic Score
    a horribly clichéd plot and a fairly tedious single player mode, but it does have a nice online mode and asks you to rub your robot's crotch to make sure it's working properly.
    • 47 Metascore
    • 50 Critic Score
    It's really not that engaging a game in 2006 once you've got over the initial reaquaintence, and certainly not deserving of a standalone release on Live Arcade when there are so many more worthwhile games to download.
    • 68 Metascore
    • 50 Critic Score
    Were it not for the cretinous handling that leaves you bouncing all over the track, and dumb AI that usually lets you off the hook anyway, we might have really liked XGRA. As it stands, though, we blitzed through the game in a few hours, and frankly have no compulsion to go back to it.
    • 49 Metascore
    • 50 Critic Score
    Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard.
    • 41 Metascore
    • 50 Critic Score
    If you're the parent of a five year-old boy, you can sit them in front of Emergency Heroes and leave the room, confident it's less graphically violent than an episode of The Archers. Just be aware that for anyone over five, it's also less thrilling.
    • 50 Metascore
    • 50 Critic Score
    Unlike movies, it's rare that games are so bad they're good. The rubbish ones are usually so unplayable that they're not worth plodding through. X-Men: Destiny is the exception that gets just enough right to be fun, while being sloppy enough elsewhere to be good for a laugh. It's the best kind of disaster.
    • 59 Metascore
    • 50 Critic Score
    A little more faith in the player's ability to cope with deeper strategy and Heroes of Dragon Age would be a genuinely good game. Conversely, it would only take a few more turns of the micro-transaction screw for it to be intolerable. Strange as it sounds, this somewhat awkward middle ground actually represents huge progress for EA's freemium ambitions.
    • 58 Metascore
    • 50 Critic Score
    By losing virtually everything that made the Settlers unique, Blue Byte has ended up with something that - somewhat predictably - that's the same as everything else, but not as good. From an original to the photocopy of a photocopy of a photocopy.
    • 60 Metascore
    • 50 Critic Score
    There's certainly a worthwhile game in here, teasingly close to the surface. Maybe in 12 months' time the TV show will be a big hit and the game will have been patched and updated into the experience it was clearly meant to be. If that's the case, it'll be a hard-earned and well-deserved victory. For now, proceed with caution.
    • 45 Metascore
    • 50 Critic Score
    A frustrating package. There's a wealth of gameplay, across the two discs, but very little variety.
    • 52 Metascore
    • 50 Critic Score
    Unlikely to be the killer app that gets people swapping their DS for a PSP. But if you're looking for a compilation of pub games, and a simple, quirky, turn-based strategy, you could definitely do worse.
    • 51 Metascore
    • 50 Critic Score
    It's hard to think of a reason why you'd part with good money for the limited extra entertainment offered by this DLC. There are two more downloadable packs on the way for Saints Row 2, but Volition has much to do to convince players to part with their cash next time.
    • 61 Metascore
    • 50 Critic Score
    A pretty game set in a compulsive universe which is sneakily derivative and, at its heart, stale, repetitive, average and lacking in any meaningful creativity.
    • 55 Metascore
    • 50 Critic Score
    There's an original story here, but it isn't very exciting, and it lacks the style and incessant comedy of its big screen brethren.
    • 48 Metascore
    • 50 Critic Score
    Playable over three levels of difficulty/irritation, Fishie Fishie is one of those games where it'll be about 20 minutes before you've had your fill and will want to hurt soft toys for their part in the conspiracy.
    • 65 Metascore
    • 50 Critic Score
    Overdose started life as a fan-made mod and it shows. While it's since gained official approval and funding, Counter-Strike this ain't.
    • 65 Metascore
    • 50 Critic Score
    It's easy to see Dr Luigi as a symptom of the current malaise affecting its home console business. It features a strange gimmick no one's really that interested in, it highlights an increasing reliance on past glories, and most will find it somewhat overpriced.
    • 78 Metascore
    • 50 Critic Score
    If you've got massive amounts of patience and skill you might enjoy this game, but we're talking the kind of patience and skill required to solve Rubik's cubes in the dark and balance marbles on tightropes.
    • 68 Metascore
    • 50 Critic Score
    It never feels more than throwaway fun. And while it never claimed to be anything to the contrary, its blatant copying of the Brain Training formula and the lack of innovation that results don't do it any favours.
    • 64 Metascore
    • 50 Critic Score
    The only thing I got out of Fire Warrior was motion sickness. It's starts off great, but soon degenerates into a tiresome chore of a game.
    • 67 Metascore
    • 50 Critic Score
    If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
    • 53 Metascore
    • 50 Critic Score
    Where KOTT2 does shed points and shed lots of them is its lack of distinctiveness and character. There really isn't one fresh idea or genuine surprise here. That's unforgivable.
    • 44 Metascore
    • 50 Critic Score
    I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance.
    • 51 Metascore
    • 50 Critic Score
    As such, amusing as it is in its own shallow way, Sacred 3 can only come as a mediocre disappointment to the hardy few who still consider themselves Sacred fans.
    • 70 Metascore
    • 50 Critic Score
    It uses outdated visuals with no changes, cobbles together levels which the GBA can handle in order to avoid problems, uses a lazy password system which is totally unwieldy, and continues to rely on a ten-year-old gameplay dynamic.
    • 69 Metascore
    • 50 Critic Score
    With more tricks, more variety in the Solo section, and most of all without restricting your access to the bloody tricks you paid for, this could have been surprisingly successful. As it is, it's surprisingly not awful, but very limited.
    • 80 Metascore
    • 50 Critic Score
    From the outset, they've dulled the bold strokes of the Alan Wake concept in a desperation to ensure that everyone got the complete experience. Well, I got it. And I'm left pining for what could have been.
    • 65 Metascore
    • 50 Critic Score
    If you can get used to the nunchuk and remote as a surrogate wheel then the experience is passable, but nothing more.
    • 52 Metascore
    • 50 Critic Score
    It's not all bad, though. Unlike Papaya Studio's murderously terrible Ben 10 efforts, Vilgax Attacks and Cosmic Destruction, The Rise Of Hex opts for thoughtful-but-repetitive Shadow Complex-lite 2D platform-puzzling.
    • 63 Metascore
    • 50 Critic Score
    Contra is a fairly typical example of one of those games from the period that's too unforgiving to be truly enjoyable, and suffers from too many annoying design conventions that were taken for granted back then.

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