Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 70 Metascore
    • 70 Critic Score
    It's an acquired taste, though, despite its popular ingredients.
    • 70 Metascore
    • Critic Score
    This roguelite shooter is a beautiful piece of work. [Recommended]
    • 70 Metascore
    • Critic Score
    Moncage offers a gorgeous blend of narrative threads and teasing puzzles, that makes for a game of real elegance. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    An eerie journey back to the days when all games were a bit eerie anyway. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    [Eurogamer Recommended]
    • 70 Metascore
    • 100 Critic Score
    Micro-developer Lunar Division melds scientific rigour and faithful devotion into one, creating an entirely singular game about the depths of space, the limits of your own mind, and the divine beauty of mathematics.
    • 70 Metascore
    • 50 Critic Score
    There will surely be a great skateboarding game for the Wii, perhaps with the next iteration of the balance board, but this isn't it.
    • 70 Metascore
    • 70 Critic Score
    NEVES isn't going to win any awards for originality, or even for presentation - great controls aside, it's all incredibly minimalistic.
    • 70 Metascore
    • Critic Score
    In Scorn, a game of wonderfully horrible atmosphere and smart, hands-off puzzling is undermined by some dodgy checkpoints and wonky combat.
    • 70 Metascore
    • 70 Critic Score
    Though the Spore catalog is stuffed with useful creations, we still found it quite slow to load and not very easy to browse. Searching by tags is fine, but the mass of content (which includes a high proportion of mediocrity) means it can be hard and mind-numbing to find the best model for your job.
    • 70 Metascore
    • 70 Critic Score
    Still, for all the brilliantly original ideas on show here, there comes a point when you feel like developer Paon just decided to throw up certain levels simply as a bar to your progress. You can almost hear their cackling over your shoulder.
    • 70 Metascore
    • 70 Critic Score
    It's surprising how much fun the simple joys of bat and ball remain, and it's surprising how nothing more than a varied selection of power-ups, some cunning level design and uncluttered gameplay can still produce something so enjoyable. I downloaded it out of duty, but have kept returning to it for fun.
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.
    • 70 Metascore
    • 50 Critic Score
    That Killzone doesn't live up to expectations shouldn't come as a major surprise to anyone; that Sony has chosen to release such a damp squib at this outrageously competitive time of year most definitely is.
    • 70 Metascore
    • 60 Critic Score
    If you can stomach the story, and the isometric viewpoint giving you occasional trouble when trying to select your desired unit with the stylus, it stands as a decent bite-size alternative. Anyone else, though, would be better off waiting for the DS's next turn to see if it spits out something more meaty.
    • 70 Metascore
    • 60 Critic Score
    Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
    • 70 Metascore
    • Critic Score
    A scrappy tribute to the long-lost Road Rash series whose raw spirit just about overcomes its shortcomings.
    • 70 Metascore
    • 80 Critic Score
    The heroic thing about it all is that Laughing Jackal manages to reinvent Qix in a way that has evidently been completely beyond Taito for the past 30 years.
    • 70 Metascore
    • Critic Score
    What comes as a result is a sense of distraction, above all. Almost a sense that Maquette suffered from too much budget, from misplaced attention to themes or scale. The first half - three hours or so - is a brilliant success, a gorgeous, ingenious, delicately poised construction of spaghetti-brain recursion and latent atmosphere. The time you spend there, submerged deep in focus, is wonderful. The rest is interference.
    • 70 Metascore
    • 30 Critic Score
    We'd also like to point out that Sega has a whole stack of arcade games in its archives, and could have been a mite more generous than including just four in the package. One for obsessives only.
    • 70 Metascore
    • 60 Critic Score
    But right from the word go it takes a backward step by trying too hard to (ulp) be authentic and realistic, introducing some shonky control elements that never quite work and almost completely overlooking the fun aspect that was there in spades last time around.
    • 70 Metascore
    • 60 Critic Score
    Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track.
    • 70 Metascore
    • 70 Critic Score
    EA Sports UFC is a game capable of brilliance. It's let down by some curious design decisions, signs of a team perhaps too interested in capturing non-essential moves seen on YouTube rather than nailing the essence of the sport. But when it flows against human competition, it offers beautiful destruction and glorious drama. Landing a picture-perfect head kick in the final minute of the fifth round of a title fight? Well, it doesn't get much better.
    • 70 Metascore
    • 60 Critic Score
    Knights in Tight Spaces expands on every part of the Fights in Tight Spaces template, but an abundance of new ideas swamps the clarity the original game had.
    • 70 Metascore
    • 70 Critic Score
    The haircuts alone make SingStar Abba worth the asking price.
    • 70 Metascore
    • 70 Critic Score
    A game that a small number of people will rightly love and cherish, but overall it's an uneven experience - one that feels like it knows what it wants to be, but has resigned itself to existing in a world where it can't quite get away with it.
    • 70 Metascore
    • 70 Critic Score
    Part One of Burial at Sea is predicated on so many constants and variables that it will undoubtedly prove divisive. It feels all too brief, even as half of a two-part whole, but it delivers a rich storyline that builds to a suitably stunning climax.
    • 70 Metascore
    • 60 Critic Score
    Heavy Rain worked because it was a police procedural, a genre that's all about narrow horizons and methodical reassurance. The tight confines of Quantic's style suited it well. The same delivery just can't contain Beyond's epic scope, preposterous premise and high-octane action. You're left feeling detached from it, and its component parts have nothing more than a frail spine of story holding them together.
    • 70 Metascore
    • 70 Critic Score
    Both a brilliant modern riff on classic arcade games and a frustrating chore.
    • 70 Metascore
    • 70 Critic Score
    It's not a perfect adaptation of the German game it's based on, since the map can sometimes get cluttered while the nuances of the game aren't always terribly well explained, but compared to the rather flaccid likes of Lost Cities this is one of those games that hides a devilishly addictive experience under a rather bland exterior.

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