Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 70 Metascore
    • 70 Critic Score
    A puzzler that's subtly rather than brashly innovative, and which has a wicked-looking chicken on the front.
    • 70 Metascore
    • 60 Critic Score
    It's simple, but has noodles of charm.
    • 70 Metascore
    • 50 Critic Score
    It uses outdated visuals with no changes, cobbles together levels which the GBA can handle in order to avoid problems, uses a lazy password system which is totally unwieldy, and continues to rely on a ten-year-old gameplay dynamic.
    • 70 Metascore
    • 60 Critic Score
    Tenchu isn't a particularly complex beast, and it doesn't take long to get the most out of it, so it's a nice alternative if you're bored of creeping around gloriously detailed locations pretending to fight terrorism. On the other hand, only a few shiny surfaces and high-poly models stand between this and the visual mediocrity of most PS2 titles.
    • 70 Metascore
    • 70 Critic Score
    If you need you thirst for adventuring quenched, Another Code is an essential purchase, but novices need to bear in mind that this style of game is very much an acquired taste, and experts should be mindful that compared to the adventuring greats it's not exactly in the same league.
    • 70 Metascore
    • 60 Critic Score
    It simply doesn't really do anywhere near enough to unseat Polyphony's great monolith of a game. In some ways it's a whole lot more accessible (if you can be bothered to wade through the somewhat daunting layers of formulae that get you up the pecking order), but in others it lets itself down with appalling presentation, rank front end, awful music, and visuals which while perfectly serviceable won't have you gawping in awe if you saw it on a nearby demo pod.
    • 70 Metascore
    • 40 Critic Score
    So for 20 quid, you're getting a hundred copyright-free books that are a pain to read and some fairly rubbish electronical features. It's not a brilliant deal, especially when you consider there's a similar application for iPhone which is free to download. It's much better, too, with more text on the screen at a time, sharper fonts and the option to choose white text on a black background.
    • 70 Metascore
    • 70 Critic Score
    If anything, it's the Move controller rather than that clumsy apprentice or his mysterious cat that emerges as Sorcery's true star. If you're an eight-year-old kid, this short burst of adventure is going to offer you an afternoon or two of vivid fantasy with a wand in your hand and an arsenal of spells in your head, and your only major complaint will be that it doesn't last a few hours longer.
    • 70 Metascore
    • 80 Critic Score
    Of Let's Tap's five offerings, one is essential, two more are excellent, and all are inspired examples of minimalist and creative game design. [JPN Import]
    • 70 Metascore
    • 70 Critic Score
    It's not complex, it's not challenging, but it's not trying to be. It's an enjoyable family game which also has appeal for retro gaming fans and drunk people. If that sounds like you, put Off the Rails on your list.
    • 70 Metascore
    • Critic Score
    This is a special game. I am horrible at it, and it, in turn, is horrible to me, and yet I keep pushing on, returning to Gods Will Fall again and again. [Eurogamer Recommended]
    • 70 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 70 Metascore
    • 50 Critic Score
    For anyone who has either of the last two EA F1 games, don't bother, unless the idea of building an F1 career specifically appeals to you. For us, it just smacks of more of the same.
    • 70 Metascore
    • 60 Critic Score
    At times a wonderful effort and a tremendous tech demo that kept us entertained for all of a couple of hours, but that's all it eventually feels like - a tech demo. As a game, it's woefully shallow and it left us wanting something more.
    • 70 Metascore
    • Critic Score
    An open world adventure that does away with combat, Yonder's beauty is ultimately undone by its mundanity.
    • 70 Metascore
    • Critic Score
    Fe
    An earnest eco-platformer that is at once under and overcooked.
    • 70 Metascore
    • 60 Critic Score
    All told, it's just a solid, by-the-numbers "Virtua Tennis" clone with a generic cast of Clap Hanz creations. If you really must have a tennis game on your PS2, the bargain basement will serve you far better than this rather apologetic 'will this do?' offering.
    • 70 Metascore
    • 80 Critic Score
    Aspyr's renovation project tackles the three lesser Crofts, with intriguing results.
    • 70 Metascore
    • 60 Critic Score
    It needed to kick your arse more, and give you something mechanical to lure you back, not just canned explosions. You'll enjoy playing it, but you're not actually being entertained.
    • 70 Metascore
    • 90 Critic Score
    Jet Set Radio's still capable of making people say, "What the hell is that?"
    • 70 Metascore
    • 70 Critic Score
    There's no getting away from the fact that Haunt is a slight experience, but it's also very charming and a game that is carefully crafted to work with both the Kinect controller and its intended young audience. Not a game you'll keep coming back to, but for parents it's still worth the 800 Microsoft Point asking price for the short but sweet entertainment it offers.
    • 70 Metascore
    • 80 Critic Score
    The important thing is that it's all rather good fun, right down to the level design, colour palette and even the sound effects.
    • 70 Metascore
    • 80 Critic Score
    For the faithful, it comes highly recommended. It's newcomers who should really consider giving this a try, though. Carve your way through the crude visuals, archaic menus and seemingly inexplicable features and you may just find your new favourite game.
    • 70 Metascore
    • 70 Critic Score
    Vanguard's created a decent blaster which offers a couple of moments of genuine bullet-dodging glory: Halo's touch-screen debut is good-looking, colourful, and fun.
    • 70 Metascore
    • Critic Score
    Handsome visuals can't quite make up for bugs and a lack of urgency.
    • 70 Metascore
    • 50 Critic Score
    As an extension of "The Sims" as a franchise it categorically fails to engage, and even just squeaks through on a technical level. No amount of glitz is going to cover that up. It's not bad, per se, but there's no way anyone with a heavy, eclectic interest in videogames should be spending £40 on this.
    • 70 Metascore
    • 70 Critic Score
    It just doesn't seem confident enough to let itself be the thing it is, and this manifests itself in a reward structure that stops short of demanding the most of you, and in lots of tangential fodder that dilutes its purposefulness.
    • 70 Metascore
    • 70 Critic Score
    This is no Trials HD, but it's still great to play as a chummy pass-the-controller game, and nice to have stuck on an SD card for a rainy Sunday afternoon when there are no Columbo re-runs to watch on television. Nostalgic, colourful and modest, this is retro-gaming at its least self-conscious.
    • 70 Metascore
    • 80 Critic Score
    It doesn't play out quite like anything else, veering between brutal and whimsical all the time, and at its best it hits that shooter sweet spot: when your brain is absorbed, fingers moving in advance, the music's pumping, and your eyes observe genius skills emerging from some subterranean consciousness. So please don't quote this out of context, but I'm a big fan of DRM.
    • 70 Metascore
    • 60 Critic Score
    For its target audience - those late 20s, early 30s gamers who remember blowing on the NES cart's connectors when it wouldn't load - the impact of WayForward's high-purity dose of old-fashioned platforming has been diluted by the new wrapping. Even those new backgrounds, as lovely as they are, pull the eye away from the parts of the level that have actually been recreated. For the Pixar generation, meanwhile, there's just a quaint, old-school platformer here, starring a character of whom they've never heard.

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