Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 70 Metascore
    • 80 Critic Score
    The core strength of the experience ensures Virtua Tennis 4 is best in class where it matters, on the court. Likewise, a well-structured World Tour mode, while slightly anachronistic in its straight Japanese presentation, provides a sense of journey and progression that is wholly engaging. But the motion controls, core selling points for many buyers, are woefully implemented and provide little interest or value.
    • 70 Metascore
    • 40 Critic Score
    Too simple and childish for adults, and too one-note to convert the kids, Lego Horizon Adventures does little to recommend it to either existing Horizon fans or series newcomers.
    • 70 Metascore
    • 50 Critic Score
    Empire mode becomes repetitive too quickly, and doesn't provide either the strategic depth in the "board" sections or the real thrill, bluster and mania of "Dynasty Warriors 3" (elephants!) in the combat sections to keep you truly interested.
    • 70 Metascore
    • 70 Critic Score
    It just doesn't hang together as a coherent package in its own right, and while the gameplay certainly doesn't sully the memory of the original, the thin spread of content is cause for concern.
    • 70 Metascore
    • 40 Critic Score
    But the chief difficulty is simply sustaining your interest. It's boring and easy, and it takes too long.
    • 70 Metascore
    • 60 Critic Score
    But Scurge is still hugely attractive - packed with charismatic enemy design and pin-sharp pixel-art, it's a real looker, in its old-fashioned way - moderately addictive, mildly nostalgic, and pleasantly to the point.
    • 70 Metascore
    • 60 Critic Score
    It's a fine showcase for some good ideas, doing for Arkanoid what Flipnic did for pinball. But its novelty value doesn't make it a game you'll come back to for long, though.
    • 70 Metascore
    • 60 Critic Score
    It's a shooter without eloquence or crunch, an MMO without content or personality, and as an experimental combination of the two it's missing ambition.
    • 70 Metascore
    • Critic Score
    A stupendously entertaining, infectiously energetic racer that could only have ever come from the arcades. [Eurogamer Recommended]
    • 70 Metascore
    • 50 Critic Score
    What we can't get past is how ordinary the combat feels, the distinct lack of tension throughout, the constant repetition and one-track lack of variety. And as much as the multiplayer is better, you're still hamstrung by uninspired combat, not to mention the game's all-round lack of technical impressiveness.
    • 70 Metascore
    • 70 Critic Score
    It isn't as good at the core Assassin's Creed loop of picking an icon on the map and then getting diverted by entertaining side content on the way there, but where it does make a play for your attention it generally does so by asking you to, you know, be an assassin, creeping up on people and taking them down without them or anyone else noticing. That's fun.
    • 70 Metascore
    • 90 Critic Score
    But while Actionloop Twist has strong presentation and depth of content, it's the controls and Quest mode design that elevate it to essential status.
    • 70 Metascore
    • 30 Critic Score
    There's a good game somewhere within Real Racing 3 - and there are plenty of free-to-play games that prove this model can work successfully while respecting the player. Firemonkeys, and perhaps more pertinently EA, have got that balance horribly, horribly wrong, to an extent where the business model becomes the game - with gut-wrenching results.
    • 70 Metascore
    • 60 Critic Score
    The things it does are rife with potential it doesn't really exploit, and the result is adequate but nothing more - worth picking up in the January sales when you've overdosed on the competition, perhaps, but otherwise unremarkable.
    • 70 Metascore
    • 80 Critic Score
    The truth is that Hudson's perennial classic is still best played in its original form without the associated fluff, so if you've held out for the last 27 years, perhaps it's time you succumbed to being continually blown into little chunks by your friends.
    • 70 Metascore
    • 60 Critic Score
    Cygni stages impressive action from a bird's eye view. It could do with a little more variety, but will appeal to more than just experts.
    • 70 Metascore
    • 80 Critic Score
    Despite the criticisms, Team 17 has still managed to pull off an impressive evolution of a much-loved series. The core game has remained barely unchanged, but the 3D engine introduces a lot of unexpected elements to get used to, both good and bad.
    • 70 Metascore
    • 80 Critic Score
    If you don't have fond memories of the arcade cabinet or Saturn game, it's still a truly feisty little racer that looks great and handles well. Tearing up dirt tracks with indestructible rally cars is enormous fun, and this XBLA title delivers those thrills in their purest, most undiluted form. It's just a shame that there's so very little of it.
    • 70 Metascore
    • 70 Critic Score
    It's not really simulating football; it's emulating football spectacle, and with the addition of Challenge mode and a clever reward structure on top of an accessible and plainly enjoyable arcade experience it does that effectively enough to be a worthy purchase for footy lovers who want to, as the yanks would have it, punch a hole in the score bag.
    • 70 Metascore
    • 70 Critic Score
    Never bad, often good, but only occasionally great. Its frustrations are fleeting but with core gameplay that struggles to be as clever and witty as the script, it never quite manages to bring together its best features in a truly satisfying way. Plunge into The Cave and you'll definitely have fun finding your way out. It's just a shame it doesn't go deeper.
    • 70 Metascore
    • 70 Critic Score
    A concentrated dose of twisted real-time strategy for your money.
    • 70 Metascore
    • 60 Critic Score
    It's just a shame that while EyePet has clearly been designed to stretch the PlayStation Eye hardware, it never tests the boundaries of the virtual life genre with the same vigour.
    • 70 Metascore
    • 50 Critic Score
    At the most fundamental level there's nothing tragically wrong with the game, it just displays a lack of imagination that chafes against the legacy of a series that has never been short of ideas. For a game with that sort of pedigree, average simply isn't good enough.
    • 70 Metascore
    • 70 Critic Score
    Disposable entertainment designed to be enjoyed unashamedly and uncritically. It's a game to pull out at parties, not obsess over: trashy, garish, stupid and - if all that appeals to your inner 13-year-old girl - terrific fun.
    • 70 Metascore
    • Critic Score
    Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore. [Recommended]
    • 70 Metascore
    • Critic Score
    Darksiders' schlocky action makes a welcome return, though it's not enough to shake the feeling you've played this before - and better.
    • 70 Metascore
    • 60 Critic Score
    Overall, when you strip away our automatic affection for the universe, you're left with a simple story full of thin characters and predictable twists, where the combat quickly descends into a repetitive war of attrition, and a small suite of online modes that can't compete with the bigger boys in the genre.
    • 70 Metascore
    • 60 Critic Score
    It lacks cohesion, and ultimately frustrates too intensely and too often to keep your satisfaction at the right levels.
    • 70 Metascore
    • 50 Critic Score
    The game isn't terrible; it's visually slick, there's a decent variety of events and they're entertaining to play through the first few times. But there's nothing special about it and no long-term value.
    • 70 Metascore
    • 70 Critic Score
    It's a game fundamentally incapable of not running you down now and then, but the clarity of control and aspiration give wry subtext to its rightful claim to "high definition".

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