Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 71 Metascore
    • 80 Critic Score
    Blades of Fire manages to feel original, lovable, and born of genuine passion, despite the near overwhelming number of problems that could have extinguished it.
    • 71 Metascore
    • 50 Critic Score
    Inconsistent, wearisome gameplay.
    • 71 Metascore
    • 70 Critic Score
    Easy Golf certainly offers enough variety and worthwhile features to justify far more than a condescending pat on the back and a certificate for being "Very Good for a Community Game".
    • 71 Metascore
    • 40 Critic Score
    Chromehounds is really, really, really boring to play...Not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.
    • 71 Metascore
    • Critic Score
    An entertaining slice of Pokémon sleuthing set within a vibrant version of the series' world. [Recommended]
    • 71 Metascore
    • 70 Critic Score
    If you approach All-Star Battle as a fighting game first and foremost, you'll discover a satisfyingly complex combat system with a few lacklustre modes. Not a 10, then, but this Jo is far from average.
    • 71 Metascore
    • 70 Critic Score
    For those willing to tolerate a few boardgame-style abstractions, a little thumb-twiddling (sometimes turn calculations can take a minute or two) and the odd bit of bafflement (fundamentally simple, the game does have a few confusing elements like supply simulation), purchase options are pretty diverse.
    • 71 Metascore
    • 60 Critic Score
    It'll soak up plenty of your time, but it's a real trudge, and rarely presents anything new or exciting - you've experienced most of the good by the time you've qualified for the PGA Tour itself, and indeed most of us will have experienced it all by, er, well, had experienced it all by 2003.
    • 71 Metascore
    • 80 Critic Score
    Alongside a rhythmic and uncommonly accessible beat-'em-up, Asura's Wrath is part rollercoaster, part anime blockbuster and part stress-ball. The end result may stretch the definition of a video game, perhaps, but it's also extremely hard to get angry about.
    • 71 Metascore
    • 50 Critic Score
    ParaWorld isn't without its charms, particularly its diverse and enticing set of armies, but it's truly a dinosaur of an RTS, bog standard in terms of mission design and somewhat messy in the combat department.
    • 71 Metascore
    • 40 Critic Score
    With camera issues, a cowardly gaming mechanic and the frankly awful stealth sub levels, what you're left with is perhaps the best example of graphics over gameplay we've ever seen. Unless you get off on repetitive bash 'em ups, leave well alone.
    • 71 Metascore
    • 60 Critic Score
    Staking its claim in the under populated wilderness betwixt classic story-driven RPG and balls-to-the-wall splatter action, it's a worthy evolution of a still-fresh franchise and a rather impressive addition to the PSP line up in its own right.
    • 71 Metascore
    • 80 Critic Score
    This is a cautionary tale: nowhere in Unbounded does it tell you that you have to hold down the drift button the whole way through a corner, going against instincts built up by every other arcade racer ever, in order to have fun. When you do hold it down, though, Ridge Racer Unbounded is brilliant.
    • 71 Metascore
    • 60 Critic Score
    Once Human offers a deeply moreish open world scavenge-em-up, but weak action and generic clutter hold it back.
    • 70 Metascore
    • 70 Critic Score
    Hellgate: London is filled with gorgeous artwork and dripping with atmosphere; it's got a delicious sense of humour and finely tuned combat systems that will be keeping action RPG nuts happy for a long time. Despite this, we've got vast reservations about key aspects of the game; the randomly generated levels feel increasingly hollow, pointless and gimmicky as you progress, the user interface is clunky in some important areas, and there are clearly some hefty bugs here that need patching.
    • 70 Metascore
    • 70 Critic Score
    If you haven't played it already - and are curious and very patient - it's worth suffering Deadly Premonition's rickety construction and lumpy pacing for York, and for Greenvale. If you're already a fan, this Director's Cut can be considered the definitive version of the game; it alleviates the worst flaws of the original but preserves most of the others for posterity - just as you'd want it, really. And there's still nothing else like it. Not in video games, anyway.
    • 70 Metascore
    • 60 Critic Score
    What annoys me here is that Castlevania was always doing several smart things at once and this one, conversely, is founded on a presupposition that pandering to the klepto sword-swinger niche is all Konami needs to do.
    • 70 Metascore
    • 60 Critic Score
    As long as you're all in the same boat, Top Darts is fun in its haplessness, and a cheap bit of Move-related throwaway entertainment.
    • 70 Metascore
    • 70 Critic Score
    Bionic Commando succeeds in resurrecting a good idea lost to the Capcom archives, and giving it a new lease of life, but it falls foul of a few old standards in the process.
    • 70 Metascore
    • 70 Critic Score
    One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.
    • 70 Metascore
    • 70 Critic Score
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
    • 70 Metascore
    • Critic Score
    This ambitious survival game emerges from Early Access fully featured but just as in danger of toppling in on itself as ever before.
    • 70 Metascore
    • 40 Critic Score
    Missing the elegance of FromSoftware, Lords of the Fallen is let down by Soulslike clichés and performance woes.
    • 70 Metascore
    • 80 Critic Score
    The cliché regarding this sort of game is that it changes the way you view your own world: I know for sure that I'll be seeing those last few Orbs in my dreams for months to come. If you need any indication of Crackdown's brilliance, that's surely it, right? If you seek its monument, look around you.
    • 70 Metascore
    • Critic Score
    Despite the joys offered, Sonic Frontiers is a hot mess of a reinvention that can't commit to its new direction.
    • 70 Metascore
    • 70 Critic Score
    Age of Empires, great as it was, doesn't quite stand up against the best in the RTS genre today - and Age of Empires Online doesn't improve on its mighty predecessors in any meaningful way in-game, while adding a lot of bumf around it of questionable value.
    • 70 Metascore
    • Critic Score
    A slick psychological horror plagued by poor pacing and infuriating instakills
    • 70 Metascore
    • Critic Score
    An earnest and impactful adventure, written within the margins of an homage to 80s cinema. [Recommended]
    • 70 Metascore
    • 60 Critic Score
    The resolutely linear nature of the gameplay, as well, is a throwback. There are so many possibilities for a Silent Hill game set in a more expansive environment with multiple threads running concurrently, with a more fleshed-out cast, but that's never the case here.
    • 70 Metascore
    • 50 Critic Score
    The mini-games have different faces but they play ostensibly the same, and even with the visuals buffed to a sparkle the overall effect is very much ‘more of the same’.

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