Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 70 Metascore
    • 60 Critic Score
    While the Wii version is a good game and takes to its new control scheme well enough to justify the port, it's just not sufficiently different to recommend a purchase, especially if you can source it elsewhere.
    • 70 Metascore
    • 70 Critic Score
    Personally, it feels a little unbalanced to me. I like adventure games because of the "adventure" aspect, the blend of a compelling story, immersive dialogue and logical deduction. This game favours the last element at the expense of the first two, and therefore left me somewhat unsatisfied.
    • 70 Metascore
    • 70 Critic Score
    It's hard not to feel a little underwhelmed by what Virtua Tennis 2009 has to offer. While the online multiplayer facet has undoubtedly been improved, the disappointment over what's been done to World Tour mode and the general lack of ambition in certain areas leaves me wanting.
    • 70 Metascore
    • Critic Score
    In retrospect, I think Nuts is a game specifically tailored for the plodders, but also the catastrophists. It's for people who shuffle through life methodically, but have minds forever spiralling outwards with plans of possible chaos and misfortune. People who watch squirrels and are maybe a little jealous of their obvious agency, of the glittering clarity of the world in which squirrels seem to operate. Nuts, at times, is a real trip. [Eurogamer Recommended]
    • 70 Metascore
    • 80 Critic Score
    Drill Spirits may not use the DS's new features to conduct a symphony orchestra whilst penning sonnets and bringing democracy to Cuba, but when the underlying game is this gripping we refuse to sit around using its relative lack of invention as a stick to beat it with.
    • 70 Metascore
    • 70 Critic Score
    It's really only the sprint mode that is new to this version, with everything else much the same as it was on the GBA.
    • 70 Metascore
    • 80 Critic Score
    It's about getting behind the rhetoric and gaining a meaningful understanding of the many dreadful things we're doing to our home.
    • 70 Metascore
    • 70 Critic Score
    This is a flashy and technically sound beat-'em-up and its drawbacks are largely overshadowed by what is the strongest interpretation of the Dragon Ball Z anime in years.
    • 70 Metascore
    • 60 Critic Score
    While it's a competent integration of popular license into popular design, the constituent parts don't perform to the best of their ability, and the result is inessential and often bland, even though it's easy to sit and play contentedly for several hours.
    • 70 Metascore
    • 80 Critic Score
    One of those weird little video games that stalks around in your memory far longer than you might expect it to.
    • 70 Metascore
    • 50 Critic Score
    Nicholson Electroplating doesn't have time for that slow-burn organic process. It attempts a brute-force attack on greatness and comes up short.
    • 70 Metascore
    • 60 Critic Score
    Its designers have crafted a decent team shooter that, though small and imperfect, offers an alluring, dramatic kernel amid its see-sawing action beats. But the way it's been carved up and served doesn't inspire much appetite.
    • 70 Metascore
    • 70 Critic Score
    While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there.
    • 70 Metascore
    • 60 Critic Score
    As a conversion of an acclaimed handheld game, Dark Mirror is a touch sloppy. It doesn't feel like much effort has been made to optimise the game for the PS2, either in looks or gameplay, and the omission of online play and crispy-fried taser fun will only annoy fans expecting a full conversion. And yet...I still kind of like it.
    • 70 Metascore
    • 50 Critic Score
    So this is pretty much the same game again, with a few new missions and multiplayer maps, a couple of new mechanics and a new faction. After a year and a half. If this is the best the world has to throw at me, I might just retire again.
    • 70 Metascore
    • 30 Critic Score
    The tasteful, minimalist aquatic theme of Art Style: Aquite appears designed to offset what is actually a rather tedious sorting game.
    • 70 Metascore
    • 50 Critic Score
    It soon dawns that Pariah is your archetypal regular, by the numbers sci-fi shooter and doesn't appear to aspire to be anything more.
    • 70 Metascore
    • 70 Critic Score
    You can't do much better for challenging air-combat shooters on the Xbox, just as long as you bear in mind how teeth-grindingly steep that challenge is.
    • 70 Metascore
    • 50 Critic Score
    As it is now, LEGO Universe starts as a pleasant distraction but promptly ferries you straight into a fierce, ludicrous grind that leads nowhere. That's one brick wall I could do without.
    • 70 Metascore
    • 80 Critic Score
    But perhaps the greatest value of this pack is the packaging itself. Owning a physical copy of Super Mario All-Stars on Wii allows these games to sit proudly on your shelf, a statement to everyone who enters your home and sees it.
    • 70 Metascore
    • Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 50 Critic Score
    For the price of Monopoly for Wii (RRP GBP 29.99), you could buy real Monopoly. Twice. Or you could just buy no Monopoly at all and spend the money on something more likely to inspire amity and harmony, like a book by Hitler.
    • 70 Metascore
    • 80 Critic Score
    You can smash through Terminator 2D: No Fate's story mode in less that the runtime of the movie, but that doesn't stop this side-scrolling action platformer from being a perfectly presented tribute to 90s nostalgia.
    • 70 Metascore
    • 60 Critic Score
    Me? I would grudgingly buy it, despite feeling that I was being charged too much for too little. I guess that makes me part of the problem.
    • 70 Metascore
    • 90 Critic Score
    That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
    • 70 Metascore
    • 50 Critic Score
    The levels are based around the old fashioned ‘portal’ system, so the need to load in every level is blatantly apparent – and in no way comparable to the impressive ‘no load’ system that Naughty Dog so skilfully pioneered.
    • 70 Metascore
    • 80 Critic Score
    In terms of substance and style, the man himself delivers. But with just one or two surprises along the way, this could have been spectacular.
    • 69 Metascore
    • 40 Critic Score
    Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
    • 69 Metascore
    • 80 Critic Score
    Once on-track, few F1 games have managed to be as encouraging when it comes to pushing yourself to attack corners and better your lap time, and fewer still have proved as much fun. This may not be the revolution the Formula 1 sub-genre has been waiting for, but you're not likely to find many Wii owners complaining.
    • 69 Metascore
    • 60 Critic Score
    If a few joints can be tightened, a few rough edges filed down, Ironclad Tactics could hum along nicely. For now, however, I wouldn't recommend you climb aboard this one. It's a rickety ride.

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