Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 72 Metascore
    • 60 Critic Score
    Shaun White's ideas are starting to look a little thin on the ground. You'll still likely enjoy playing World Stage for the four or five hours it will take to see a fair amount of what's on offer, but when it's all over, it may be harder to argue that the game itself is particularly special.
    • 72 Metascore
    • 80 Critic Score
    Easily our favourite EyeToy game to date.
    • 72 Metascore
    • 60 Critic Score
    It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.
    • 72 Metascore
    • 70 Critic Score
    One of the most compelling purchases on the fledgling system - IF you haven't had to contend with the wandering hands of Spectral Doku before. But even if you have gone the full distance with Ryu Hayabusa, this is one shinobi saga that's worth reliving.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass.
    • 72 Metascore
    • 70 Critic Score
    If you liked the original, and poured endless hours into it, then you should definitely get this one: there are just about enough tweaks and changes to make it feel different enough to justify a purchase - especially the chance to play a mate online.
    • 72 Metascore
    • 60 Critic Score
    The story is compelling and well told, and there's certainly enough flow to put it in the category of "just ten more minutes" games - but you'll need a lot of patience to get the most out of Ego Draconis.
    • 72 Metascore
    • 50 Critic Score
    Sadly, torn between a character license it can't fully use and an experimental format of vague structure and uncertain purpose, Wonderbook's magic spell grows weaker over time, rather than building to a fantastical crescendo.
    • 72 Metascore
    • 70 Critic Score
    Combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
    • 72 Metascore
    • 60 Critic Score
    KillPixel's shooter demonstrates breathtaking ambition in its 3D level design, but that can come at the cost of pacing and fun.
    • 72 Metascore
    • 70 Critic Score
    It's certainly not the ultimate handheld football game, but that's more through a selection of ambition than a lack of it - and that's why it makes an impression.
    • 72 Metascore
    • 60 Critic Score
    A serviceable shooter, but it lacks the spectacle of Call of Duty, the tactical options of Deus Ex or Crysis, and the urgency of FEAR. In their place it has, well, not much.
    • 72 Metascore
    • Critic Score
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]
    • 72 Metascore
    • Critic Score
    A streamlined real-time defence game with a wonderful knack for dread. [Recommended]
    • 72 Metascore
    • 70 Critic Score
    It's the same game you've already played in its more advanced form, making this more of an academic exercise in gaming genealogy.
    • 72 Metascore
    • 70 Critic Score
    It's certainly a decent enough block-dropping puzzler, even if most people probably would've preferred Tetris. Or a Virtual Console release for the SNES Dr Mario and Tetris compilation. Either way, 1000 Points feels a bit steep.
    • 72 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 72 Metascore
    • 60 Critic Score
    It won't frustrate you too much, but likewise it won't inspire you either. It's a straight up hackandslash that anyone with friends to play it with will probably enjoy, falling somewhere between Gauntlet's button-mashing traditions and Dark Alliance's intelligence and fun.
    • 72 Metascore
    • 60 Critic Score
    The layout of the driver guide panel doesn't help matters.
    • 72 Metascore
    • 50 Critic Score
    Given its level of difficulty, and general synaesthetic terrorism, my mind and body were woefully unequipped to deal with what Bandai had unleashed on me.
    • 72 Metascore
    • Critic Score
    Great fighting, but a drab art style and disappointing roster of characters let the side down.
    • 72 Metascore
    • 70 Critic Score
    If the mechanics were applied to stronger level design, then it would plant its flag firmly in 80 territory. As it is, it remains well worth playing, but not a necessity for any DS shelf.
    • 72 Metascore
    • 60 Critic Score
    MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.
    • 72 Metascore
    • 50 Critic Score
    That it's over in a few short hours (whatever your abilities) and that everything's very contrived and undemanding is, in fact, rather the point.
    • 72 Metascore
    • Critic Score
    An interesting reworking of the traditional Pokémon gameplay for an open-world setting brought low by its lifeless environments and graphics.
    • 72 Metascore
    • 70 Critic Score
    It isn't perfect. It's not the sort of game that future generations will gather to celebrate, linking hands and singing sad songs of fond remembrance. It is, however, clever, boisterous, faintly silly and relatively cheap.
    • 72 Metascore
    • Critic Score
    Wattam would be a simple little delight, if it weren't for its technical issues.
    • 72 Metascore
    • 60 Critic Score
    As a concept it sounds pretty liberating, but in reality, the fact that there are no preset challenges actually limits Jam Sessions in terms of actual playability.
    • 72 Metascore
    • 40 Critic Score
    This is just a song pack, really - one that carries an RRP of GBP 29.99 (or GBP 39.99 if you need the guitar grip too). That's too much to ask for a sequel which barely does anything its predecessor didn't do, and doesn't even fix any of the problems with it.
    • 72 Metascore
    • 80 Critic Score
    The fun of tilting and tapping furiously probably ought to wane after a couple of stages, but after being slapped around for a while these pesky aliens start to get their game. As they spurt projectiles, grow spiky foliage and turn themselves into suicide bombers, suddenly it becomes a whole different story.

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