Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 63 Metascore
    • 70 Critic Score
    If you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.
    • 38 Metascore
    • 30 Critic Score
    It has some redeeming features and won't be the most depressing footballing experience most of us endure in the next 30 days, but rather like most professional footballers, it would do better to focus more on its football than the surrounding pageantry - and on the pitch it can't even get the accents right.
    • 61 Metascore
    • 40 Critic Score
    With Robocalypse content to be barely average in every department, this is one for only the most undemanding Tower Defence addicts.
    • 82 Metascore
    • 90 Critic Score
    There have been quite a few really promising DSiWare titles of late, but none come even close to matching 3D Space Tank.
    • 61 Metascore
    • 80 Critic Score
    Adding to what has been an encouraging year so far for Live Arcade offerings, Voodoo Dice is another unexpectedly high quality puzzler.
    • 77 Metascore
    • 90 Critic Score
    This steroid-pumped sequel works well.
    • 82 Metascore
    • 80 Critic Score
    Handling, progress and rewards are as mature as you would anticipate from a developer that now has six similar arcade racers under its belt.
    • 84 Metascore
    • 80 Critic Score
    It would be too generous to suggest this is the best recreation of the sport imaginable, as the rough edges and clunky navigation pull the game back from contemporary sheen. But it's close. And in sports videogames, that's the only metaphorical distance that matters.
    • 82 Metascore
    • 70 Critic Score
    It's just a shame that that success had to be tempered by a somewhat overenthusiastic approach to the unpredictability inherent in the genre.
    • 77 Metascore
    • 50 Critic Score
    Like Craig David covering Marvin Gaye, Söldner X-2 makes you pine for the real deal.
    • 62 Metascore
    • 60 Critic Score
    If you've got an eye for twitch shooters and reckon you've got what it takes, then 500 points is a small price to pay.
    • 76 Metascore
    • 90 Critic Score
    Furious, wasp-in-a-jar electronica does little to diminish the pounding tension, while the restless minimalism of the visuals throws your perception into a blender, morphing seamlessly between 2D and 3D and back again, spinning you upside down before leaving you in a disorientated heap in the face of the next malevolent onslaught.
    • 98 Metascore
    • 100 Critic Score
    A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up.
    • 61 Metascore
    • 70 Critic Score
    With a rewarding upgrade structure and lightweight strategic elements allowing Game Distillery to distance itself from its obvious influences, Aqua develops a personality of its own which, while not exactly breaking much new ground, shapes the shooter landscape in an appealing manner.
    • 61 Metascore
    • 60 Critic Score
    It doesn't scale well on gigantic tellies, and you must endure nasty 4:3 borders, but for the committed, that's all part of the authentic retro fun.
    • 83 Metascore
    • 70 Critic Score
    Alan Wake is an accessible, undemanding game with a neat combat mechanic and decent visuals. It's just not a very original game, it's certainly not an exceptional one, and it's a shame it wasn't ready a few years ago.
    • 95 Metascore
    • 80 Critic Score
    Rockstar's skill in creating a believable, functioning world with a distinct, coherent and consistent atmosphere is peerless. The broad-brush vision is masterful.
    • 95 Metascore
    • 80 Critic Score
    Rockstar's skill in creating a believable, functioning world with a distinct, coherent and consistent atmosphere is peerless. The broad-brush vision is masterful.
    • 82 Metascore
    • 90 Critic Score
    With a super-easy Intern difficulty, the accessibility of the controls and the brilliance of the presentation, there's probably no better time for newcomers to jump in.
    • 82 Metascore
    • 80 Critic Score
    Split/Second requires exactly the right combination of skill, memory and reflexes from you while maintaining a permanent high of tactile feedback, sensory assault and knife-edge excitement. If that's Black Rock's elevator pitch for a modern arcade racer: sold.
    • 74 Metascore
    • 60 Critic Score
    What we get here feels like a place-holder, a nostalgic diversion that exists so there's product on the shelves to coincide with the movie, rather than something driven by a flash of inspiration as to where the series could go next.
    • 77 Metascore
    • 70 Critic Score
    The gameplay is solid, the visuals are pretty and there's just something brilliantly enjoyable about making the Prince skip gracefully around well-designed levels, just like in the old days.
    • 70 Metascore
    • 60 Critic Score
    It's hard to know how many people are really going to care about the return of Rocket Knight. Climax has done a decent job of giving it a modern sheen, but while it's mildly entertaining and completely inoffensive, it's also forgettable.
    • 83 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 56 Metascore
    • 40 Critic Score
    Another hour that just offers the bare minimum of gaming, another shrug of disappointment.
    • 85 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 76 Metascore
    • 70 Critic Score
    No matter how much you try to like it, the price of 'winning' will be spending the rest of your days gently rocking in the corner.
    • 72 Metascore
    • 60 Critic Score
    It's hard to know how many people are really going to care about the return of Rocket Knight. Climax has done a decent job of giving it a modern sheen, but while it's mildly entertaining and completely inoffensive, it's also forgettable.
    • 80 Metascore
    • 80 Critic Score
    The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers.
    • 77 Metascore
    • 60 Critic Score
    3D Dot Game Heroes does have its moments and fun features, like a cute little avatar editor (guess what I made), and the ability to take screenshots and save them to your PS3's photo gallery. But every one of the problems it suffers from elsewhere is something that Legend of Zelda, through its longevity and the massive expertise of its designers, has either long since overcome or never had to worry about anyway.
    • 68 Metascore
    • 60 Critic Score
    Almost equally fun and frustrating whether played in co-op or in single-player mode, it's a game you'll both love and hate in the same breath.
    • 83 Metascore
    • 80 Critic Score
    With well-considered new features, glorious artwork and fantastic music, it demonstrates Funcom's design and art teams firing on all cylinders, building on the work done by the technical team in bringing the game up to scratch over the past two years.
    • 74 Metascore
    • 80 Critic Score
    You'll need a hot bath and some strange dreams to get over this one, but then the same is true of Peggle.
    • 46 Metascore
    • 40 Critic Score
    A gaudy glimpse of the bad old days of mid-1990s 3D. And no-one wants that.
    • 75 Metascore
    • 70 Critic Score
    To put it bluntly, Dementium II represents one of the better survival horror experiences on a system not known for its support of the genre.
    • 41 Metascore
    • 50 Critic Score
    So, yes, there's definitely a decent game lurking somewhere in Iron Man, but we haven't seen it yet. This one isn't a disaster, but it can be a rather bleak experience.
    • 68 Metascore
    • 60 Critic Score
    Providing Fatshark can quickly patch the problems, then the player base may build. But that's a big if, and while its problems remain, it's difficult to see Lead And Gold making a big impression on players schooled in big-budget multiplayer thrills.
    • 65 Metascore
    • 60 Critic Score
    Zombie Panic's gleeful initial charm and quirky visual appeal wane once the frenzied, bullet-spraying repetition kicks in after a couple of stages. It's evidently one of those games best sampled in small doses.
    • 67 Metascore
    • 60 Critic Score
    Crazy Golf is hardly a revolution in handheld gaming, but sometimes all you want to do of a day is flick balls across pretend courses, if only to ward off the impending existential crisis.
    • 73 Metascore
    • 60 Critic Score
    Like most games from the Nippon Ichi stable, though, it's not one for the majority - obscured as it is by obtuse mechanics and a sometimes-vicious difficulty level. Hurrah for them all the same.
    • 76 Metascore
    • 80 Critic Score
    The jackhammer gameplay won't necessarily win over new converts, but for everyone else, this silky remake is a must buy.
    • 61 Metascore
    • 50 Critic Score
    Dead to Rights is a lot like its belligerent hero, getting the job done in the crudest manner possible, leaving behind nothing more memorable than a sticky adolescent mess of blood, bullets and profanity.
    • 67 Metascore
    • 60 Critic Score
    Nier is very difficult to dislike, even as you curse the quality control that lets the game oscillate wildly between the fiercely inventive and the utterly generic. Yet while it's hard not to admire a game that dementedly throws so much at the player in an attempt to make something stick, Nier's faults are too many and too severe to wholeheartedly recommend.
    • 68 Metascore
    • 60 Critic Score
    Nier is very difficult to dislike, even as you curse the quality control that lets the game oscillate wildly between the fiercely inventive and the utterly generic. Yet while it's hard not to admire a game that dementedly throws so much at the player in an attempt to make something stick, Nier's faults are too many and too severe to wholeheartedly recommend.
    • 92 Metascore
    • 100 Critic Score
    Super may lack the impact of its immediate forebear, which grabbed headlines with its heady combination of brilliance and novelty. But this is the very best sort of evolution, a perfection of detail, one that diminishes its faults and amplifies its successes.
    • 83 Metascore
    • 80 Critic Score
    There's undeniable satisfaction in combining to undo a tough defence and seeing those points totals totting up, and in some respects this is the best mode in the game, because playing together towards a long-term goal heightens the fun and drama.
    • 82 Metascore
    • 80 Critic Score
    There's undeniable satisfaction in combining to undo a tough defence and seeing those points totals totting up, and in some respects this is the best mode in the game, because playing together towards a long-term goal heightens the fun and drama.
    • 70 Metascore
    • 60 Critic Score
    Absolutely enormous, endlessly gorgeous, but maddening (especially in its final moment), The Whispered World is a muddled shame.
    • 77 Metascore
    • 80 Critic Score
    It's absorbing and challenging without being irritating, and you should give it a crack.
    • 74 Metascore
    • 70 Critic Score
    The new campaign's a solid enough addition, if a brief one.
    • 72 Metascore
    • 80 Critic Score
    Brimming with character and a knowing wit, Monsters is almost an essential purchase. With a focused appeal, and an immediate, addictive set of mechanics, this is (probably) the best PSP Mini game to date.
    • Eurogamer
    • 72 Metascore
    • 70 Critic Score
    For all its speed and visual attraction, Climax lacks the tactile thrill of OutRun's drifting and can often feel more like a frantic scramble to paint the screen with your cursor than a measured challenge.
    • 84 Metascore
    • 90 Critic Score
    Tri is definitely the best way to introduce yourself to this incredibly involving and rewarding series.
    • 70 Metascore
    • 60 Critic Score
    Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track.
    • 81 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 81 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 85 Metascore
    • 70 Critic Score
    At its best, Conviction is played as a high-stakes puzzle game, taut and thrilling when everything is going your way. But when cover is broken, the floodlights go up to reveal a mediocre shooter. Perhaps the greatest irony of all is that Splinter Cell: Conviction appears brightest in the dark.
    • 76 Metascore
    • 70 Critic Score
    While it probably won't get the adrenaline pumping for long, AiRace is certainly high-octane fun while it lasts. (Am I fired yet?)
    • 78 Metascore
    • 60 Critic Score
    When it's firing on all cylinders, AlphaBounce can be a riotous diversion; full of inventive ideas and bold scope, the potential's clearly there. But rather than make a tight, focused design that continually entertains, MotionTwin waste far too much of your time.
    • 71 Metascore
    • 80 Critic Score
    The combat scenarios escalate nicely as you battle your way out of Hock's fortress home, culminating in a robust boss battle that is predictable yet very satisfying.
    • 71 Metascore
    • 80 Critic Score
    There's some room for improvement of course, and no doubt the customisation options will expand over time and the engine will get tweaked along the way, but as a signpost for the future of how sports games can fit into the new gaming landscape, Tiger's online debut is extremely promising.
    • 76 Metascore
    • 80 Critic Score
    Plain Sight sits simmering on the hob like a pot of genius soup that's lacking something, and I don't think even the developers could figure out what.
    • 48 Metascore
    • 50 Critic Score
    Playable over three levels of difficulty/irritation, Fishie Fishie is one of those games where it'll be about 20 minutes before you've had your fill and will want to hurt soft toys for their part in the conspiracy.
    • 52 Metascore
    • 40 Critic Score
    A plodding, tiresome game that is only able to frustrate.
    • 40 Metascore
    • 30 Critic Score
    Usually, spin-off games can fall back on their inherited audience of existing fans, but with a pointless story that adds nothing to a tale already completed, it's hard to see how even the most devoted follower could get more than an evening of mild amusement from such a scrawny experience.
    • 75 Metascore
    • 70 Critic Score
    Sakura Wars: So Long My Love might be one of the most unlikely western releases of recent years, but the very fact that an English language version of such a niche title exists at all is cause for some cheer.
    • 46 Metascore
    • 50 Critic Score
    Right now, the Samurai Shodown series is like a wandering ronin bereft of its former honour; with its sake-sodden stare and rusty katana, it doesn't stand a chance against the superlative Super Street Fighter IV or BlazBlue: Continuum Shift.
    • 38 Metascore
    • 30 Critic Score
    If it's erotic imagery you're after, just get some porn. The visuals will be more realistic, the acting will be better and the plot will make more sense.
    • 68 Metascore
    • 70 Critic Score
    For those who are investing scores of hours into the game every week, the Stimulus Package will live up to its name, revitalising the game once again by providing new scope to learn, master and dominate.
    • 73 Metascore
    • 70 Critic Score
    Still, if you fancy a means of enjoying the unhinged insanity of user-created microgames on the big screen, Showcase is a worthy purchase.
    • 71 Metascore
    • 80 Critic Score
    For a mere 500 points, this is well worth digging into.
    • 58 Metascore
    • 80 Critic Score
    If you can ignore the much cheaper, vastly better-looking iPhone version (Super Yum Yum 3), then this is undoubtedly one of the best puzzle titles on DSiWare.
    • 82 Metascore
    • 80 Critic Score
    Another effortless piece of cleverness, another modest marvel.
    • 76 Metascore
    • 80 Critic Score
    With its knowing sense of the absurd and finely honed frantic playability, Alien Zombie Death provides the PSP Minis scene a welcome shot in the arm.
    • 61 Metascore
    • 60 Critic Score
    With its unwisely generic title, Hamsterball doesn't inspire confidence that it's going to do anything more than roll over old ground, and so it proves.
    • 83 Metascore
    • 80 Critic Score
    One of the most technically accomplished games around, Just Cause 2 succeeds in delivering both the best-looking and most pleasant open world to explore and some of the most thrilling and diverse ways of moving through it. Its thrills are intense and, for the first few hours, come fast and dizzying, dulling only when you start to see the dry order that lies behind the chaos.
    • 80 Metascore
    • 70 Critic Score
    In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft.
    • 80 Metascore
    • 80 Critic Score
    In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.
    • 69 Metascore
    • 70 Critic Score
    If you're looking for the ultimate simulation experience then hold out to see whether Milestone does any better with SBK X. But if accurate racing physics isn't your thing - and you want an accessible racer that isn't one hundred per cent arcade - then 09/10 offers a solid and compelling MotoGP experience. Just be sure to turn the commentary off.
    • 56 Metascore
    • 40 Critic Score
    The presentation is so poor, with the board and tiles constricted to an area around half the size of one of the DS' screens, that it's almost impossible to see the detail on each tile.
    • 79 Metascore
    • 80 Critic Score
    If you're looking for a more sporty, addictive alternative to Anno 1404, or a just worthy continuation of the Settlers series, you've absolutely found it.
    • 89 Metascore
    • 90 Critic Score
    If this game had been released on the NES 20 years ago, it would be recalled by a generation of players as a high point of the 8-bit era. The fact that console gamers are only getting their first crack at Cave Story in 2010 doesn't make the experience any less memorable.
    • 58 Metascore
    • 70 Critic Score
    With 100 levels, and some cunning design that tests your brain as much as your reflexes, the only persistent issue with Breakquest is the initially annoyance of the sluggish stick control. Get past that, and you've got a solid pick-up-and-play game.
    • 79 Metascore
    • 80 Critic Score
    Zero may have proved that it's hard to create a fitting sequel to a classic, but to see the original Perfect Dark slotting into place so well on XBLA is enough to suggest that, just sometimes, restoration might be a better solution than reinvention.
    • 75 Metascore
    • 70 Critic Score
    At 60-80 hours in length, and given the fittingly near-infinite customisability of your fleet, Infinite Space offers a massive chunk of fun for those who can forgive its foibles, but many will find the barriers to real enjoyment too high due to poor usability. A solid game for many rainy afternoons, then, but be prepared to work for your reward.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 77 Metascore
    • 80 Critic Score
    Metro 2033 is far busier and far more accomplished than I expected it to be, and it's also one of the best-looking games - at least in a few very special scenes - on the Xbox 360.
    • 92 Metascore
    • 90 Critic Score
    A technical marvel, but with all the clever stuff turned towards the aim of very basic gratification. There are no branching paths, no complex decisions, and no multiplayer modes, but this particular game is all the better for it, since the results are rich and focused rather than drawn-out and a little ragged. Ultimately, if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
    • 67 Metascore
    • 50 Critic Score
    Somehow less than the sum of its parts, Fragile Dreams fails to match its ambition with its systems and imagination.
    • 82 Metascore
    • 90 Critic Score
    Perhaps most interestingly, the volume of choices you make leads to what might be an even more variable ending than the previous one. There are some incredibly tough choices to be made, some peculiar allegiances to form, and a region to save from the darkspawn. You're a Grey Warden, it's your duty.
    • 74 Metascore
    • 80 Critic Score
    A hugely interesting game, as fascinating as it is frequently frustrating, as engaging as it is eccentric and, for those who are hooked by its quirky charms, it will provide one of the most inspired approaches to the JRPG seen in a decade.
    • 72 Metascore
    • 80 Critic Score
    A hugely interesting game, as fascinating as it is frequently frustrating, as engaging as it is eccentric and, for those who are hooked by its quirky charms, it will provide one of the most inspired approaches to the JRPG seen in a decade.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 78 Metascore
    • 60 Critic Score
    Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.
    • 65 Metascore
    • 70 Critic Score
    If you're the kind of person who eats F-Zero for breakfast, Rocket Racing is a brutally enjoyable take on the top-down racer, but maybe a little too punishing for its own good on occasion.
    • 84 Metascore
    • 90 Critic Score
    Chaos Rising is about as generous an expansion as you could possibly want. The single-player mode could stand to be a lot bigger, but it's gone to incredible lengths to address the main complaints about Dawn of War II.
    • 63 Metascore
    • 40 Critic Score
    All that is good about Scrap Metal is contained in the simplicity of its premise. Cars and guns.
    • 83 Metascore
    • 80 Critic Score
    Final Fantasy XIII's is a superb system overall, easily making up what depth it has lost in speed, tactical cunning and moment-to-moment engagement. Some have bemoaned the apparent retreat from XII's daring reinvention - I did myself, at first - but in its way XIII is just as big a step for the party RPG, albeit a simpler and perhaps more palatable one.
    • 79 Metascore
    • 80 Critic Score
    What remains is a relentlessly enjoyable action-RPG, which offers a unique insight into Japanese culture despite its exaggerations. The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed.

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