Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 59 Metascore
    • 80 Critic Score
    With simple, intuitive controls making combat and exploration a pleasure, what starts off as a fairly routine blade-swishing blizzard soon settles into a more interesting groove. With secret-packed levels offering countless opportunities to poke around, it's a formula that's familiar but satisfying.
    • 78 Metascore
    • 70 Critic Score
    Sure, the poop gags are a little wearisome, but a sprinkling of the old Gilbert magic makes it a worthwhile ride.
    • 65 Metascore
    • 60 Critic Score
    Hopefully the community will build and become more sociable over time, but until that happens Clone Wars Adventures is a nice website full of decent mini-games with a less than rewarding membership scheme.
    • 91 Metascore
    • 90 Critic Score
    Reach captures what you love about Halo, refining it on the multiplayer side and preserving the fluid, dynamic, ever-surprising campaign action that makes most rivals look like clumsy shooting galleries.
    • 74 Metascore
    • 80 Critic Score
    Tumble's never quite as outright fun as something like Boom Blox, but along with Sports Champions' table tennis mode it's a terrific showcase for Move, and another reason to get excited about the possibilities of motion control.
    • 69 Metascore
    • 70 Critic Score
    At its best, it's arguably the most accomplished Phantasy Star yet, and undoubtedly the new king of loot-hoarding on the PSP. We just hope next year's Sega-developed Phantasy Star Online 2 does more to reinstate this classic series to its former glory.
    • 85 Metascore
    • 80 Critic Score
    It's a brave experiment in the genre, a more solid package than the Penumbra games and stops at nothing to make you truly, deeply uncomfortable.
    • 76 Metascore
    • 70 Critic Score
    Presentation is what lets Sports Champions down, and not just when it comes to the characters. The environments appear bland, empty and dated.
    • 55 Metascore
    • 60 Critic Score
    Nine unspectacular turn-based mini-games, none of which you're likely to play alone or on a long-term basis. No matter how much you've been drinking.
    • 68 Metascore
    • 70 Critic Score
    For all its sheen, H.A.W.X. remains a curious sideshow in Tom Clancy's murky world rather than a star player.
    • 70 Metascore
    • 70 Critic Score
    For all its sheen, H.A.W.X. remains a curious sideshow in Tom Clancy's murky world rather than a star player.
    • 82 Metascore
    • 70 Critic Score
    Developments to the battle system ensure that this is the most enjoyable Kingdom Hearts title in terms of its raw systems, but the storytelling and structure fail to delight in the same way.
    • 78 Metascore
    • 80 Critic Score
    It's brave, and manic, and fun to play, and that's everything it needs to be.
    • 87 Metascore
    • 90 Critic Score
    It all adds up to a downloadable package that stuffs in an awful lot of content, while maintaining the pace and rhythms of a lean blockbuster movie.
    • 74 Metascore
    • 70 Critic Score
    Its best ideas may be borrowed, and it tends to repeat itself fairly regularly, but Beenox's latest is still a generous and witty button-basher.
    • 56 Metascore
    • 60 Critic Score
    As an excuse to spend another mildly diverting evening in Ferelden, Witch Hunt does its job, but it's a functional offering rather than an inspiring one. Hamstrung by the piecemeal nature of Dragon Age DLC, and squandering a lot of the brilliantly constructed narrative from the full game, it's for completists only.
    • 52 Metascore
    • 80 Critic Score
    With more than a nod to Trials in TerRover's DNA, the more patient among you will lap up TerRover and all of its wilful insanity.
    • 79 Metascore
    • 80 Critic Score
    The unlikeliest of developers has created a game that manages to encapsulate huge chunks of the series' traditions, even as it pushes it onwards in a slick new direction. Metroid has spliced its genes once again, and the results are typically fascinating.
    • 79 Metascore
    • 70 Critic Score
    Despite a dozen little annoyances, despite that sluggish pace and some dated visuals, Case Zero remains a lazy pleasure to plod through as you divide your time between story missions and a therapeutic culling of the masses.
    • 83 Metascore
    • 80 Critic Score
    Valkyria Chronicles II remains exciting, its hotchpotch design ideas maturing for this sequel despite the focus on a younger cast and more immature surrounding story.
    • 56 Metascore
    • 30 Critic Score
    What could have been a mildly enjoyable platform excursion swiftly degenerates into one of the worst adverts for motion control I've ever seen. Suffice to say, we won't be rushing out to check Mission 2.
    • 80 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 81 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 74 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 75 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 66 Metascore
    • 70 Critic Score
    But with up to seven players supported in multiplayer, the options for incendiary silliness are obvious. If you've got it already then it's a no-brainer, but otherwise it's inessential fun from one of the best indie developers out there.
    • 83 Metascore
    • 90 Critic Score
    The fact that games hell-bent on breaking all the rules appear to be showing up on an increasingly regular basis across multiple download channels is genuinely heart-warming.
    • 85 Metascore
    • 90 Critic Score
    There are few download games that offer this kind of value for money, and few that are as clever or effortlessly exciting. Lara Croft and the Guardian of Light might be a move away from the Tomb Raider name, but it's a tremendous homage to its spirit.
    • 63 Metascore
    • 40 Critic Score
    Taken as a whole, Kane & Lynch 2: Dog Days will probably amuse unfussy fans of nihilistic violence for a few evenings. But in a genre stuffed with far more interesting efforts, that still leaves it woefully below average.
    • 49 Metascore
    • 70 Critic Score
    At this price, though, it's hard to knock something for being fun and accessible, even when it's not exactly pushing the boundaries. And with 16-player multiplayer to seal the deal, Top Gun finally has a decent game to call its own.
    • 79 Metascore
    • 90 Critic Score
    This is a game designer's game, one that cherry-picks ideas from gaming's contemporary landscape and melds them together into something at once fresh and familiar.
    • 77 Metascore
    • 70 Critic Score
    Scott Pilgrim vs. The World is pretty much the perfect Scott Pilgrim game, hitting all the notes that fans of the series and its worldview could want. But for those who couldn't tell an Envy Adams from a Julie Powers (pity them), it's little more than a cute parody game, meticulously detailed, but outdated by design.
    • 84 Metascore
    • 70 Critic Score
    Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
    • 83 Metascore
    • 70 Critic Score
    Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
    • 61 Metascore
    • 60 Critic Score
    An expensive indulgence, Legends and Killers undoubtedly improves the multiplayer in terms of variety, but that's just not enough to make it essential.
    • tbd Metascore
    • 40 Critic Score
    Those in search of a tough brawl might find nourishment in Golems of Amgarrak's slim pickings, but it's ultimately another quest-by-numbers effort that makes it very clear that the Dragon Age team's attention has now fully shifted to the sequel.
    • 67 Metascore
    • 40 Critic Score
    Harmony of Despair isn't a failure of concept but a failure of ambition, one that leaves Koji Igarashi still waiting for his next great discovery.
    • tbd Metascore
    • 40 Critic Score
    But when you find yourself constantly messing up routine jump manoeuvres because of vindictive collision detection, the whole thing becomes aggravating - a war of attrition against poorly designed controls.
    • 75 Metascore
    • 70 Critic Score
    The two multiplayer modes - a straight race between eight players online, and Rubber Ducky, in which two teams try to nose their rubber duck past a threshold before their opponents - provide a good balance of competition and playfulness.
    • 42 Metascore
    • 30 Critic Score
    A wonky also-ran.
    • 41 Metascore
    • 30 Critic Score
    A wonky also-ran.
    • 75 Metascore
    • 60 Critic Score
    So I'd rather play an erratic instalment of Alan Wake than a highly polished cover-shooter clone, because even when it fails, the former gives me something to think about in the ensuing days. Put another way, The Signal gets better the more I don't play it.
    • 62 Metascore
    • 60 Critic Score
    It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby.
    • 93 Metascore
    • 90 Critic Score
    And, more to the point, because millions will thoroughly enjoy StarCraft II regardless, thanks to a dense, thrilling, relentlessly clever and class-leading campaign adventure that takes this RTS to the masses in spite of itself. It might be less than half this sumptuous package, but it's a lot more game than almost anything else.
    • 85 Metascore
    • 80 Critic Score
    As a follow-up to one of the most innovative and accomplished 2D fighters in recent years, Continuum Shift is a worthy successor which refines the BlazBlue formula.
    • 74 Metascore
    • 80 Critic Score
    Despite its initially playful and "relaxing" charm, where you mainly focus on conserving your air, about four levels in Dive decides that the gloves are off and proceeds to slap you around like a cat toying with a barely-alive mouse.
    • 90 Metascore
    • 90 Critic Score
    A game that has very few humans, but a surplus of humanity.
    • 58 Metascore
    • 60 Critic Score
    With ever-present control frustration taking the shine off an otherwise commendable effort, you'll be hard-pressed to see the game through all five levels, never mind slog through the upcoming chapters. Unless they fix the controls, that is...
    • 75 Metascore
    • 70 Critic Score
    Once you wade into it, Tidalis is a charmingly lo-fi package that positively drowns you in content.
    • 56 Metascore
    • 40 Critic Score
    Thanks to a quite absurd damage system, you can find yourself downed in three or four hits, usually meted out with all the precision of a Friday night drunk in Basildon.
    • 79 Metascore
    • 60 Critic Score
    When the curtain falls DeathSpank feels like something of a disappointment, but there's undoubtedly a market for the end product. If you like your loot-'em-ups, and you're looking for something humorous and a bit different, this is clearly the game for you. Just don't expect it to sparkle in the way which many, myself included, hoped that it would.
    • 63 Metascore
    • 70 Critic Score
    DarkStar One is undoubtedly a bit of a throwback. It's not the all-singing, all-dancing AAA space combat title which could still make a lot of console owners' days, but it does go an awfully long way to proving that a game of that calibre is eminently possible on consoles, as well as providing an entertaining diversion.
    • 56 Metascore
    • 70 Critic Score
    Recommending a game as satisfying and substantial as Disciples III is easy. Recommending it over other satisfying and substantial titles encamped in the same neck-of-the-genre-woods is a little trickier, especially when those titles are now as cheap as, say, Heroes of Might and Magic V.
    • 57 Metascore
    • 60 Critic Score
    Although there's a certain chaotic charm about it (especially the frenzied split-screen duels), the inherent repetition quickly has you raising an eyebrow at its rather off-putting price tag. For a tenner, you'd expect a lot more.
    • 74 Metascore
    • 60 Critic Score
    Once successful, surrounded tiles flip to the colour they're surrounded by, while any surrounding tiles disappear entirely. Got it? Good. That's the entire game.
    • 87 Metascore
    • 90 Critic Score
    There's a childlike simplicity in its approach to story and systems that may put off older players who prefer complication and convolution. But Dragon Quest IX cleanses the palate with its straightforwardness, allowing the workmanship to shine, and its clutch of nested fairytales to inspire.
    • 70 Metascore
    • 80 Critic Score
    The cliché regarding this sort of game is that it changes the way you view your own world: I know for sure that I'll be seeing those last few Orbs in my dreams for months to come. If you need any indication of Crackdown's brilliance, that's surely it, right? If you seek its monument, look around you.
    • 45 Metascore
    • 30 Critic Score
    The only redeeming quality is the echo of ambition that can be faintly heard in the ruins of execution.
    • 70 Metascore
    • 60 Critic Score
    With a bit more substance to the missions and a few control refinements it would have been a must-buy. Let's hope Legendo gets it right in time for the next two parts.
    • 89 Metascore
    • 90 Critic Score
    It all adds up to what's just about the definitive version of one of the finest role-players of the last five years.
    • 78 Metascore
    • 70 Critic Score
    With its pleasantly non-fascist checkpointing, sensibly compact level design and satisfying combat system, you'll appreciate Soul Of Darkness all the more. It's short, sweet and entirely unoriginal, but for all the right reasons.
    • 81 Metascore
    • 70 Critic Score
    As with the first Puzzle Quest, then, the concept is what's truly brilliant - the one-more-go aspect of spatial challenges threaded into the reward schedule of an RPG. While the middling implementation's been somewhat improved this time around, the result is still a game that's supremely effective rather than genuinely brilliant.
    • 69 Metascore
    • 80 Critic Score
    With its twisted humour and mutated style lending a pleasantly Oddworld vibe to proceedings, this is a crafted effort for those of us with a tendency to mutter that they don't make 'em like they used to. Apparently they do.
    • 70 Metascore
    • 80 Critic Score
    With sharp writing paired with a charming if amateurish cast, Puzzle Agent's appeal is rough-hewn, but improbably cohesive. Were it not so instantly likeable, you might not care so much about the fairly standard logic puzzles.
    • 76 Metascore
    • 80 Critic Score
    It's the first game I've played in ages that realises first-person shooters can bundle in as much philosophy and as many moral dilemmas as they like, but fundamentally they're still about shooting monsters in the face, and so what it lacks in originality it makes up for in variety, pacing and exuberance.
    • 79 Metascore
    • 90 Critic Score
    If there's a better kids' game this year, I'll eat my Sorting Hat.
    • 58 Metascore
    • 60 Critic Score
    It's polished and accomplished, and certain aspects of it, such as the meta-game structure and the player customisation, are fantastic. Even so, there's no escaping the fact that the game is hugely disappointing. The flashes of brilliance only serve to throw the mediocrity of the game into even sharper relief.
    • 73 Metascore
    • 70 Critic Score
    Bohemia, just for a change, how about giving us a character with a little flesh on his bones.
    • 45 Metascore
    • 20 Critic Score
    By favouring tired run-and-gun scenarios over actual sniping gameplay, you're left with a technically inept entry in the most over-populated gaming genre around. Show some mercy, put one in the back of its head, and leave it for the vultures.
    • 62 Metascore
    • 60 Critic Score
    While it's commendable that publishers are still localising these quintessentially weird and wonderful Japanese games, ironically, Trinity Universe's biggest problem might just be that it's not quite crazy enough.
    • 45 Metascore
    • 40 Critic Score
    But there are flashes of inspiration here, clues to the competence and ingenuity of the developer. Sadly these are drowned out by unnecessary bulk and repetition, resulting in an experience that's flabby and uninspiring regardless of your appreciation of its aims.
    • tbd Metascore
    • 70 Critic Score
    If you've never played any of Nintendo's many Picross titles, this is as good a place to start as any.
    • 80 Metascore
    • 80 Critic Score
    Everybody's Tennis is aptly named, appealing the everyman despite speaking in the vernacular of the RPG nerd.
    • 70 Metascore
    • 80 Critic Score
    The important thing is that it's all rather good fun, right down to the level design, colour palette and even the sound effects.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 43 Metascore
    • 40 Critic Score
    Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore.
    • 68 Metascore
    • 60 Critic Score
    Bad Company 2 remains a superb shooter (if still rather borked by that last patch), but having gorged on it for three months we need something more interesting than second-hand spaghetti bolognese if we're expected to pick up the tab.
    • 41 Metascore
    • 20 Critic Score
    The art style, character models and environments had the shonkiness of a shareware title at the time, so seeing them run in high definition is hardly going to help. Avoid, avoid, avoid.
    • 77 Metascore
    • 80 Critic Score
    With five excellent campaign missions to master, and local or online play for up to five players, it's hard to think of a single reason why you wouldn't enjoy battling it out with malicious cats, malfunctioning robots, slavering zombies and hairy yetis.
    • 65 Metascore
    • 60 Critic Score
    For the majority of Wii owners, I suspect this will prove simply too dry and convoluted to really catch on.
    • 76 Metascore
    • 60 Critic Score
    It's plodding and lacking in imagination, and it's mostly the great cut-scenes that will get you through. It's certainly not 'rip out your optics' bad - but Transformers: War For Cybertron hasn't got the touch either.
    • 75 Metascore
    • 50 Critic Score
    By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?
    • 73 Metascore
    • 50 Critic Score
    By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?
    • 68 Metascore
    • 90 Critic Score
    Penta Tentacles is like a cuddly drug; a game you won't feel guilty about playing relentlessly on a sunny day in June.
    • 79 Metascore
    • 90 Critic Score
    Before you know it, you're navigating the winding maze-like 3D structures with aplomb, unpicking their devious secrets.
    • 67 Metascore
    • 80 Critic Score
    If Bubble Bobble, Rainbow Islands and Arkanoid had a saucy three-way, Space Ark would be the love child.
    • 81 Metascore
    • 80 Critic Score
    An entertaining side dish that easily justifies its asking price.
    • 78 Metascore
    • 80 Critic Score
    With those missteps cast aside, Toy Story 3 is a rare treat that appreciates the fine line between play and playing, and hints at a future where movie tie-ins could actually be something to look forward to.
    • 70 Metascore
    • 40 Critic Score
    So for 20 quid, you're getting a hundred copyright-free books that are a pain to read and some fairly rubbish electronical features. It's not a brilliant deal, especially when you consider there's a similar application for iPhone which is free to download. It's much better, too, with more text on the screen at a time, sharper fonts and the option to choose white text on a black background.
    • 89 Metascore
    • 80 Critic Score
    Mother Base, co-op and Extra Ops are great additions to the Metal Gear formula and luxuriously comfortable fits for handheld play. The subdued campaign is not Kojima at his histrionic and surprising best, but it arguably offers the tightest stealth gameplay since Snake Eater or even the first Metal Gear Solid.
    • 75 Metascore
    • 70 Critic Score
    As fan service it crowd surfs into the living room with ample generosity and verve. But, irrespective of one's tastes, next to the breathtaking attention to detail of The Beatles project, as a celebration of a group's creative output the package feels a little insubstantial.
    • 86 Metascore
    • 80 Critic Score
    If you like collecting things, going fast, beating times, posting scores... If you like videogames, basically, you ought to like this.
    • 78 Metascore
    • 70 Critic Score
    For the seasoned player, it comes down to whether True Aim sounds like something you'd enjoy, and whether five new courses plus some tweaks to the XP and stroke system are enough to justify adding another box to the pile. All the changes are certainly beneficial, but none feel essential.
    • 72 Metascore
    • 80 Critic Score
    Get the timing and direction right and you'll clock up a higher score, screw it up and you'll suffer the indignity of being a ham-fisted rhythmless clod.
    • 52 Metascore
    • 40 Critic Score
    What looked like a peaceful riff on one of Miyamoto's finest ideas winds up a far duller prospect than it ought to have been. Shame.
    • 76 Metascore
    • 70 Critic Score
    If you've got the stomach for repetition, this is well worth a look, but otherwise approach with caution.
    • 78 Metascore
    • 80 Critic Score
    The simple pleasure of holding out against the enemy in an area that looks a little bit like Pat Sharpe's Funhouse, meanwhile, cannot be understated.
    • 64 Metascore
    • 70 Critic Score
    Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
    • 80 Metascore
    • 60 Critic Score
    With a comprehensive array of multiplayer modes adding plenty of dogfighting action to the fray, this is well worth checking out, if inessential for the committed veterans.
    • 54 Metascore
    • 40 Critic Score
    A soulless attempt at straddling the fence between the over-the-top action found in the Blitz series and trying to accurately simulate the sport of football like the competition.

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