Eurogamer's Scores
- Games
For 5,040 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Forza Horizon 6 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 2,004 out of 5040
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Mixed: 2,425 out of 5040
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Negative: 611 out of 5040
5960
game
reviews
- By Date
- By Critic Score
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- Critic Score
Space Invaders: Infinity Gene heaves and grows through infancy to maturity. It's rare that a game builds into its play arc those design iterations it went through from inception to completion. Yet this is exactly what Taito has achieved: leading players from beginning to end, providing a mesmerising journey through both the game and its genre's conceptual history.- Eurogamer
- Posted Feb 25, 2011
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An enjoyable diversion for a couple of hours, but lacking in depth or replayability to warrant serious consideration.- Eurogamer
- Posted Feb 25, 2011
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It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect.- Eurogamer
- Posted Feb 24, 2011
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Yet another exceptional puzzle app to add to your growing pile. Absorbing, challenging and unlike anything else out there, buy it and soothe away the stresses of public transport.- Eurogamer
- Posted Feb 23, 2011
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A thoroughbred classic, a tactical RPG with all the immediacy of Advance Wars and all the long-view flexibility of Disgaea.- Eurogamer
- Posted Feb 23, 2011
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It's far from a revolution – much of the framework will be familiar to Fight Night fans – but as the best-looking and most technically accomplished game the series has yet produced, this evolution exceeds our expectations, without totally blowing us away.- Eurogamer
- Posted Feb 22, 2011
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This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.- Eurogamer
- Posted Feb 22, 2011
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This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.- Eurogamer
- Posted Feb 22, 2011
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The lack of multiplayer and a few soundtrack changes may irk some, but overall this is a surprisingly enjoyable conversion that old hands will get a lot out of.- Eurogamer
- Posted Feb 22, 2011
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Maybe with a price cut and some rebalancing work this could be worth getting, but right now it's a bit of a shambles.- Eurogamer
- Posted Feb 22, 2011
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Far more fun than it reasonably ought to be, Steambirds is the kind of game whistling was invented for.- Eurogamer
- Posted Feb 21, 2011
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As crisp and vibrant as the game looks, there's little to elevate this above far cheaper and more interesting games designed around the controls - rather than shoehorned into them.- Eurogamer
- Posted Feb 21, 2011
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Fortunately, the game does at least make it possible for the non-hardcore to eventually grind some extra powers (in the Rising mode) to make things slightly easier - but, you guessed it, you have to work pretty damned hard to get them.- Eurogamer
- Posted Feb 18, 2011
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The game hooks you by virtue of a well-judged difficulty curve allied to a drip-feed of upgrades.- Eurogamer
- Posted Feb 18, 2011
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Despite its throwaway appearance, Viral Survival is probably the only WiiWare game released so far this year that warrants a second glance. That's not saying much, admittedly, but if you've got 500 points knocking about, you could do a lot worse.- Eurogamer
- Posted Feb 18, 2011
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As a homage to past glories, Keen Games has done an admirable job. All you need is a Friday night, some old friends, gallons of beer and a gigantic pizza and the past is yours.- Eurogamer
- Posted Feb 18, 2011
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Those able to see past the idiosyncratic, somewhat stale visuals to perceive the zeros and ones ticking away beneath the surface will discover one of Cave's finest achievements: a game that lowers the barrier to accessibility without compromising its ultimate depth, a new Defender of the shoot-'em-up faithful.- Eurogamer
- Posted Feb 18, 2011
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There's something undeniably pleasing about basketballs - except when they hit you in the nose - and while there isn't much to Hotshot, you'll lose more time to it than you might expect.- Eurogamer
- Posted Feb 17, 2011
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- Eurogamer
- Posted Feb 17, 2011
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Simple, beautifully illustrated and packed with addictive lunacy, you should give this a spin immediately.- Eurogamer
- Posted Feb 17, 2011
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It's barely got any good ideas, and the few it does have are not its own. It could have been a Monster Hunter Lite, with more emphasis on big bosses and gory finishing moves and less on collecting raptor talons and moss to make into a hat – but instead it's just a hollow, characterless echo of the game it's trying to be.- Eurogamer
- Posted Feb 17, 2011
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Sure, the slightly inexact nature of the controls make it somewhat hard to be as effective as you might be, but The Hero is still well worth checking out.- Eurogamer
- Posted Feb 16, 2011
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WayForward frequently sends you from one corner of the map to the other on simple fetch quests and back again, and with enemies respawning every time you pass from one area to the next, finding new secrets is much more of a chore than it should be.- Eurogamer
- Posted Feb 16, 2011
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- Eurogamer
- Posted Feb 16, 2011
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With its insidious wit and gothic charm, Helsing's Fire is a joyously original instant classic that iPhone owners should buy immediately.- Eurogamer
- Posted Feb 15, 2011
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The heart of AI War is in its asymmetrical nature, but that uniqueness permeates the entire game, from the way each fight works to your overarching strategy.- Eurogamer
- Posted Feb 15, 2011
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The payoff is always worth it, though, with some of the best one-liners and crackpot characters seen in an adventure game since the mighty Day of the Tentacle. Yes, it really is that good, and insanely good value for the three hours of fun it provides.- Eurogamer
- Posted Feb 15, 2011
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Through Cave's uncompromising vision, Espgaluda II manages to squeeze one of the most frenetic, frenzied and thoroughly enjoyable shooters onto iPhone without sacrifice. That should, without hesitation, be fervently embraced.- Eurogamer
- Posted Feb 15, 2011
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- Eurogamer
- Posted Feb 14, 2011
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Battleheart's also far deeper than you might give it credit for, and horribly addictive. It truly is the Pringles of gaming.- Eurogamer
- Posted Feb 14, 2011
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If you're not someone who gets too existential about the games they play, then step right up.- Eurogamer
- Posted Feb 14, 2011
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Faster, faster, the dizzying spins. The rainbow streaks. Man, the blue tunnels. Mind the gap.- Eurogamer
- Posted Feb 14, 2011
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When Chaotic Box produces a unified binary for iPad users, this will be an essential app, but right now it feels like an excellent game held back by some minor design quirks.- Eurogamer
- Posted Feb 14, 2011
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Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot.- Eurogamer
- Posted Feb 13, 2011
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But with a miserly six songs present in the set list (versus 28 songs in the marginally more expensive Rock Band), and a pathetic selection of songs in the store, it hardly hits the ground running.- Eurogamer
- Posted Feb 12, 2011
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Unlike Canabalt, a definite structure awaits, with 30 levels to bound through - each with checkpoints - allowing you the chance to become mired in gleeful trial and error. He might have vengeance in his heart, this Gravity Guy, but his aim is true.- Eurogamer
- Posted Feb 12, 2011
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As simple and fun as Fruit Ninja evidently is, it feels like a Wario Ware game isolated for a single release.- Eurogamer
- Posted Feb 12, 2011
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The game's watered-down nature is likely to appeal to those of a casual gaming disposition looking for a quick game on the commute to work - but if you're hoping to carry around the FM experience you know and love in your pocket, be prepared to be left feeling slightly underwhelmed.- Eurogamer
- Posted Feb 12, 2011
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If you're looking for a game that will end your Angry Birds obsession, hit Flick Kick Football up. It could well be your new favourite waste of time.- Eurogamer
- Posted Feb 12, 2011
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Offering all the satisfaction of flossing with overcooked spaghetti, FIFA 11 provides an object lesson in how not to make a football title for mobile platforms.- Eurogamer
- Posted Feb 12, 2011
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Being a blatant clone doesn't preclude I Must Run from being enjoyable, though, especially now you can pick it up for free.- Eurogamer
- Posted Feb 11, 2011
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As is seemingly the law with platform games, new abilities get bolted on, the challenge becomes more multi-faceted, you go blue in the face, forget to breathe, and pass out in front of your PS3 from platformitis. It's a common condition. Look it up.- Eurogamer
- Posted Feb 11, 2011
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Viewed without the surly baggage of a retro purist, you'll take it for what it is: a jolly old-school throwback with dozens of dastardly levels to mine and a hideous art style. Can you dig it?- Eurogamer
- Posted Feb 11, 2011
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With a loveable art style and knockabout humour adding gloss to its warmly familiar gameplay, Tales From Space: About A Blob is the perfect platform snack.- Eurogamer
- Posted Feb 11, 2011
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With its demented twist on tower defence, ZombieSmash is not only a quite brilliant timesink, but a sure-fire way of getting a train carriage all to yourself.- Eurogamer
- Posted Feb 10, 2011
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It's intelligently designed, skilful and quick to play, and intentionally egalitarian.- Eurogamer
- Posted Feb 10, 2011
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As downloads go, this is generous and imaginative, then, and the richness of the world is more than enough to make up for an occasionally tricksy camera, a fair amount of backtracking and a tendency to pad things out as it heads towards the final act.- Eurogamer
- Posted Feb 9, 2011
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All of this would have been acceptable in the nineties, but expectations change. Sure, it's only a few quid, but for once it feels like you're getting what you pay for.- Eurogamer
- Posted Feb 8, 2011
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If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.- Eurogamer
- Posted Feb 8, 2011
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If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.- Eurogamer
- Posted Feb 8, 2011
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It's a long journey through this huge game and TDU2 offers an unrefined, bumpy ride. Thankfully, if it all gets too much, you can set the grind aside for a long journey of your own – just following your front wheels across the islands, revelling in one of the great videogame open worlds...Unsteady but passionate and ambitious, TDU2 is fantastic escapism. It's just a shame it sometimes needs to escape from itself.- Eurogamer
- Posted Feb 8, 2011
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Given that the original came features eight levels of a similar quality (and can be tried out free first), you might be better off checking out the original first. If you just can't get enough, come back for second helpings.- Eurogamer
- Posted Feb 7, 2011
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We should reserve judgement until Namco releases a proper version, but from what we've seen, it's worth it.- Eurogamer
- Posted Feb 7, 2011
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At this early stage, there's only 10 levels to battle through, but with more to be added in Surveillant's upcoming free update, this is a keeper.- Eurogamer
- Posted Feb 7, 2011
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Quite unlike anything you've played, Osmos is the kind of game even Brian Eno would admire.- Eurogamer
- Posted Feb 6, 2011
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Hot Pursuit sees the publishing behemoth finally doing justice to its properties.- Eurogamer
- Posted Feb 6, 2011
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It's a delightful nod to early eighties platforming, but one held back by an ill-suited input method.- Eurogamer
- Posted Feb 5, 2011
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MaXplosion might lack some of the depth of its rival, but given that it's less than a tenth of the price, it's entitled to. Buy both with the money you're not spending on beer tonight. Make everyone happy.- Eurogamer
- Posted Feb 5, 2011
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Mobile games always work best when they're simple and refined, but LEGO Harry Potter's debut on iOS feels flabby and unfocused.- Eurogamer
- Posted Feb 5, 2011
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The bottom line is that Guardian of Light is plainly ill-suited to touch-screen controls, so if you like what you see, you're far better off playing it on the platforms it was actually designed for.- Eurogamer
- Posted Feb 5, 2011
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Set over seven beautiful retro-style levels, half the fun of The Incident is in seeing what craziness can be thrown your way next while humming along to the giddy chiptune.- Eurogamer
- Posted Feb 5, 2011
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Nice work, Revolution. With BASS and now Broken Sword, the developer has proved that the iPhone can handily support some of the best classic adventure games.- Eurogamer
- Posted Feb 4, 2011
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Braveheart is completely mindless yet absorbing, repetitive hack-and-slash fun. Looks great, won't change the world, simple as the Beckhams, but what the hell: absolutely no buyer's remorse – guaranteed!- Eurogamer
- Posted Feb 4, 2011
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It's not all bad, though. Unlike Papaya Studio's murderously terrible Ben 10 efforts, Vilgax Attacks and Cosmic Destruction, The Rise Of Hex opts for thoughtful-but-repetitive Shadow Complex-lite 2D platform-puzzling.- Eurogamer
- Posted Feb 4, 2011
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Go and bust some heads and sever some spiky limbs in the name of slightly disturbing entertainment.- Eurogamer
- Posted Feb 4, 2011
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If it had a decent checkpoint system, Babylonian Twins would be excellent, so let's hope future builds respond to the feedback.- Eurogamer
- Posted Feb 3, 2011
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Fans of Killzone 2 will love the improved multiplayer, but may find that the single-player side of things has lost a lot of its identity. It's always polished and breathlessly paced, but it no longer offers a distinct change of pace from the rest of the shooter herd.- Eurogamer
- Posted Feb 3, 2011
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As relentlessly daft and shallow as it is, Nail'd is a very hard game to dislike. It's almost tailor-made for a weekend rental, which should give you enough time to rinse the single-player, have a few knockabout online races, and return it before the simplicity and repetition sours the happy memories of your brief time with it.- Eurogamer
- Posted Feb 3, 2011
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First Strike, then, is a well-balanced collection of different styles of map, its highlights undoubtedly favouring those who tend to play away from Free For All and Team Death Match.- Eurogamer
- Posted Feb 2, 2011
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Falls awkwardly between two stools; neither retro enough for the purists, nor accessible enough by contemporary standards, it's a disappointing backwards step from its flawed but fascinating forebear.- Eurogamer
- Posted Feb 2, 2011
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But as much as I'm certain I should be warning you off this bizarre, broken thing, I can't quite bring myself to do it. Clearly, if they'd localised it properly, fixed the numerous bugs, and made it in an engine that remembers John Major as Prime Minister, the score would go up significantly.- Eurogamer
- Posted Feb 2, 2011
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For pennies, you really can't go wrong. Just don't expect too much, and you might just find Dracula satisfying in an endearingly low-budget sort of way.- Eurogamer
- Posted Feb 1, 2011
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While some players may find Doom a little too twitchy an experience for the iPhone, Classic succeeds because the basic formula is so beautifully uncomplicated: a series of rudimentary pleasures ranging from spotting something nasty, through to blowing it to pieces, and then stepping over the corpse.- Eurogamer
- Posted Feb 1, 2011
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Once described as "a Tetris for the 21st Century", there's a beautiful design simplicity that belies some of the most fiendish block-sliding puzzle design you've ever encountered.- Eurogamer
- Posted Feb 1, 2011
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You might somehow eke a crumb of satisfaction out of discovering new weapons, but the chances are it'll just make you want to boot up the real thing on a home console. The sooner this stench of mobile putrefaction is buried out of sight, the happier we'll all be.- Eurogamer
- Posted Feb 1, 2011
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Pitched perfectly for casual on-the-move play, it's the kind of game you can happily fill a couple of bored minutes with, or power through for a couple of hours, trying to snag every star. With 100 stages included for starters, and more on the way via updates, welcome to your new favourite waste of time.- Eurogamer
- Posted Feb 1, 2011
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With 24 levels to work through, and a entire Winter Assault campaign thrown in as an added bonus, Crap Of Defense boasts untold hours of palpitating fun for its paltry asking price.- Eurogamer
- Posted Feb 1, 2011
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During hectic moments, the friction of the screen tends to work against you, while the tilt controls are simply too sensitive to be usable.- Eurogamer
- Posted Feb 1, 2011
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It's stupid. It's simple. You probably won't want to bother playing something so absurdly shallow. And, hours later, you might just be able to convince yourself that you've got something better to do.- Eurogamer
- Posted Feb 1, 2011
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Depending on the response, Minter reckons this won't be the last the iOS market will be seeing from him. With the prospect of more enjoyably warped re-imaginings like this, maybe his best work is yet to come.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 31, 2011
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The game itself continues to justify its enduring popularity, thanks to sharp writing, narrative intrigue, quality voiceovers and concise puzzles that challenge but rarely frustrate. Maybe if enough of you buy this one, we can persuade Cecil and co. to finally deliver us an all-new game.- Eurogamer
- Posted Jan 31, 2011
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This apparent desire to cut to the chase means that you'll blast through the 12 chapters in about four hours; short enough for the repetition not to set in, but long enough to satisfy. As a taste of what's to come, this is not to be missed.- Eurogamer
- Posted Jan 31, 2011
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There's a strange kind of charm in the very concept of Babel Rising. The infidels may be building a tower, but Bulkypix has built a folly - and while I'm glad I don't have to play it any more, I'm at least a little bit happy that it exists.- Eurogamer
- Posted Jan 31, 2011
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Although decent fun in short bursts, Age Of Zombies is a little too relentlessly repetitive to enjoy over the longer term, and this general lack of variety makes the inflated price seem a tad questionable.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 31, 2011
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The presence of three subtly different modes (Dodge, Juggle and Infinite) twists the rules a touch, but its lustre soon diminishes. What you're left with is the skeleton of a cute idea, but for the price, that's probably fair enough.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 30, 2011
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Every time you think you've had enough, a spark of inspiration drives you on to the next one, and the next thing you know, you've missed your stop and you don't even mind.- Eurogamer
- Posted Jan 30, 2011
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Anything that's this determined to be unhinged is thoroughly deserving of our loose change.- Eurogamer
- Posted Jan 30, 2011
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Halcyon might well ask that you untangle the currents of the wind, land, sea and air, but it's as vicious and unpredictable as a Friday evening jog across Victoria Station concourse.- Eurogamer
- Posted Jan 30, 2011
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With its nugget-sized level design, intuitive mechanics and impressively lavish production values, Perfect Cell is one of those perfect on-the-road games to savour one tasty chunk at a time.- Eurogamer
- Posted Jan 30, 2011
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With iPhone games, it's the absolute minimum requirement to get the controls right, but in that regard Plunderland fails. And considering that it seems to get everything else right, that's a big shame.- Eurogamer
- Posted Jan 29, 2011
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So get it. Get it because it's ferociously satisfying, well designed and well executed. Get it because it easily reaches far greater heights than a mere tech show-off. In fact, it's so much fun I didn't even feel the need to mention Unreal Engine 3 once. Except there. Damn.- Eurogamer
- Posted Jan 28, 2011
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Poorly upscaled visuals and a price wholly out-of-step with what you'd expect.- Eurogamer
- Posted Jan 28, 2011
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While it's a bit on the short side and a tad easy, this is a hugely promising start for Launching Pad Games. More, please.- Eurogamer
- Posted Jan 28, 2011
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I'm all for artistic-minded developers that push the boundaries of convention and dare to try new things - I just want to be entertained along the way. Is that too much to ask?- Eurogamer
- Posted Jan 28, 2011
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If the team can perhaps fix a few niggling issues via an update A.R.E.S. will be well worth a look, but until then this is a case of try before you buy.- Eurogamer
- Posted Jan 28, 2011
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A few more of these and the big boys will be casting a few nervous glances in the direction of the download sector.- Eurogamer
- Posted Jan 28, 2011
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Shift: Extended also has one of those insidious background tunes that probably provide a soundtrack to your dreams for the next 17 years. Just don't play it on the train without headphones - you don't want innocent bystanders suffering the same fate.- Eurogamer
- Posted Jan 28, 2011
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