Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 71 Metascore
    • 80 Critic Score
    Boasts such good combat that it doesn't matter if the loot, traditionally the heart of these games, is disappointing. In fact, it's so good that I think I'm going to go back and play it right now.
    • 94 Metascore
    • 100 Critic Score
    This game is one of the greatest things that video games have ever achieved.
    • 78 Metascore
    • 80 Critic Score
    So Arcade Edition is exactly what it appears to be: a tempered update that lacks the immediate wow factor of its predecessor, but offers an extra layer of refinement on an already winning formula.
    • 62 Metascore
    • 40 Critic Score
    Smashing into crowds of rancid flesh-eating zombies ought to be a terrifying life-or-death battle, not like shooting fish in a barrel.
    • 67 Metascore
    • 60 Critic Score
    With its clumsy dialogue threatening to ruin everything at every turn, Lexis Numerique's high-gloss offering is a challenge to play - but perhaps not always for the reasons the developers intended.
    • 81 Metascore
    • 80 Critic Score
    It might look cuter than a kitten, but Rotating Octopus can be just as savage when it wants to be. And we still love it, fools that we are.
    • 69 Metascore
    • 70 Critic Score
    A game that requires a degree of patience and tolerance before it truly clicks. If you have the required resolve, there's plenty to admire.
    • 84 Metascore
    • 90 Critic Score
    It leaves you with a peculiar sense of power: it feels as though you have the influence of a redemptive god, restoring a fallen world back to its Eden state after a corrupting virus.
    • 70 Metascore
    • 50 Critic Score
    Worst of all is that exploring Wonderland is, in practice, about as full of wonder as watching paint dry. Paint the colour of blood and dreams, but paint nonetheless.
    • 49 Metascore
    • 30 Critic Score
    In the end, you feel every year of Duke Nukem Forever's ridiculous, fractured development seeping out of each unsatisfying frame.
    • tbd Metascore
    • 60 Critic Score
    The puzzles aren't bad either, and flitting between nicely-rendered static environments is pleasantly old school, and works well on the iPad.
    • tbd Metascore
    • 80 Critic Score
    Simultaneously brain-frying and fiendishly satisfying, Ancient Frog is another puzzle revelation. And with 100 beautifully presented levels to unpick, it's a keeper.
    • 70 Metascore
    • 70 Critic Score
    One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.
    • 60 Metascore
    • 50 Critic Score
    White Knight Chronicles II flounders. It's a hybrid that fails to find its own identity in terms of its structure, and its convoluted battle system is poorly explained and, once mastered, reveals itself to be broad but ultimately shallow. Those improvements from the first game are overwhelmed by a more general sense of ennui; what were once interesting innovations lack the polish and endurance to inspire over the course of a sequel.
    • 77 Metascore
    • 70 Critic Score
    With 60 wry and crafty levels awaiting, his quizzical eyebrow would have been working overtime. Instead, we're happy to settle for the grunting anonymity of Hamilton and invent a few one-liners of our own to fill in the blanks.
    • 73 Metascore
    • 60 Critic Score
    If you posses superhuman racing skills, FAST - Racing League is the game for you. The rest of us can mull over what might have been.
    • 81 Metascore
    • 70 Critic Score
    The further you go, the more hazards await, and the more colourful your language gets. One day they'll be forced to put blood pressure warnings on these things.
    • 83 Metascore
    • 80 Critic Score
    During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.
    • 60 Metascore
    • 70 Critic Score
    But those who can overlook Hunted's design shortfalls and occasionally tepid fantasy backdrop will extract a good few hours of fun slashing and exploring before something better comes along.
    • 89 Metascore
    • 80 Critic Score
    If you've somehow lost your inner child, you might find it skulking impishly in the confines of Casey's Contraptions. Even the price is from your youth.
    • 86 Metascore
    • 90 Critic Score
    With production values that smell of money and brow-furrowing challenges, Frisbee Forever is an essential download.
    • 86 Metascore
    • 70 Critic Score
    As effortlessly charming as the beautiful art style is, Bumpy Road veers perilously closely to being style over substance.
    • 85 Metascore
    • 90 Critic Score
    Radiant Historia might lack the breadth and polish of Dragon Quest IX or the contemporary chutzpah of The World Ends With You, but in its own way, it's every bit as memorable and fully deserves its place alongside them at the top table of DS role-players.
    • 79 Metascore
    • 70 Critic Score
    A colourful and breezily enjoyable adventure that's impossible to dislike.
    • tbd Metascore
    • 40 Critic Score
    More to the point, why would you consider spending £4.50 on the gaming equivalent of pairing socks? I'm not sure even the developer, Intense, has the answer to that one.
    • 55 Metascore
    • 40 Critic Score
    Ideas like collaborative mission editing offer tantalising possibilities for the creatively minded, but they can't mask the flaws of a game lacking a central hook.
    • 85 Metascore
    • 90 Critic Score
    Frozen Synapse takes the old, the stuffy and the traditionally glacial and it makes it brand new, instant and brutal. It's such an achievement.
    • 46 Metascore
    • 70 Critic Score
    Perhaps the main selling point is the presence of four-player co-op - especially given its online and local credentials. A bit of Gauntlet-style adventuring isn't something to sniff at, and far more enjoyable than button-mashing solo forays, where death results in having to replay entire missions from scratch. Nein, danke.
    • 63 Metascore
    • 40 Critic Score
    The best reason to buy Hydrophobia Prophecy - not for entertainment, but as a kind of digital tourism. You're paying for a look at everything the developers achieved over Hydrophobia's exceptionally long development, and to see what this game might have been.
    • 79 Metascore
    • 80 Critic Score
    The best game currently on the 3DS and the best portable fighting game ever made. It's no less than the pocket fighter of choice.
    • 77 Metascore
    • 80 Critic Score
    Back when all games cost upwards of £30, it wasn't easy to keep up with games like Death Rally. Nowadays, you've got literally no excuse to hold off buying the best top-down racing available on mobile platforms. Better late than never.
    • tbd Metascore
    • 80 Critic Score
    For your massive 59 pence outlay, you get 27 tricky-as-you-like courses, rendered with the requisite loving care, and the chance to obsess over your times with your equally OCD friends. Honestly, what's not to love?
    • 87 Metascore
    • 90 Critic Score
    Codemasters has succeeded in curating another superlative festival of driving. It's a package more inclusive than any of its predecessors, shot through with the quiet innovations that have defined the studio's more recent efforts. With its off-road events celebrating the series' past and Gymkhana presenting a potentially bright new future, it's another great racing game from an outfit that's proving itself to be a master of its craft.
    • 88 Metascore
    • 90 Critic Score
    There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve.
    • 70 Metascore
    • 80 Critic Score
    If you don't have fond memories of the arcade cabinet or Saturn game, it's still a truly feisty little racer that looks great and handles well. Tearing up dirt tracks with indestructible rally cars is enormous fun, and this XBLA title delivers those thrills in their purest, most undiluted form. It's just a shame that there's so very little of it.
    • 64 Metascore
    • 60 Critic Score
    As a side story to the main event, Honest Hearts is forgettable and predictable. Where it justifies its asking price is in the takeaway benefits it supplies to the long-term wasteland wanderer. More levels, more perks, new weapons and new enemies - this is what really benefits the game, and Honest Hearts delivers more than enough to make it a worthwhile diversion for players of all levels.
    • 72 Metascore
    • 80 Critic Score
    It's a game about games, and stuffed with the kind of scenarios and salacious tidbits that presuppose a largely male, largely 20-something audience ready to get lost in them...So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.
    • 52 Metascore
    • 60 Critic Score
    It helps that The First Templar's endearingly off-kilter presentation keeps expectations low, and even at its best it's still only pretty good at what it does. But being surprised by a game that succeeds on modest terms is often more satisfying than grudgingly accepting a hyped blockbuster that fails to deliver, so while the final "not bad" score might be the same, the actual experience couldn't be more different.
    • 89 Metascore
    • 80 Critic Score
    L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making. It risks stumbling over its own earnestness at times, but it's saved by its star – and I don't mean Staton, who does his best with a dry character. That star is Los Angeles.
    • 83 Metascore
    • 70 Critic Score
    The studio's happy knack for punting out charming little retro platformers continues with this moving tale about a monster and his desire to digest big-headed baby boys.
    • 84 Metascore
    • 80 Critic Score
    Like the equally awesome Dark Nebula, Gears pitches the challenge perfectly, and gives you that one-more-go feeling without also instilling the need to lie down in a darkened room afterwards. When developers make games this good, it's only right and proper to reward them with cold, hard cash.
    • 66 Metascore
    • 40 Critic Score
    As it is, Imaginary Range feels like a waste of everyone's time.
    • 35 Metascore
    • 30 Critic Score
    The results feel neutered and unfinished.
    • tbd Metascore
    • 70 Critic Score
    The lack of multiplayer is a bit of an oversight, but if you can live with that, Castle Conqueror represents another persuasive reason to consider thumbing through Nintendo's virtual racks.
    • tbd Metascore
    • 50 Critic Score
    A mildly engaging way to spend an otherwise empty hour of your life.
    • 69 Metascore
    • 70 Critic Score
    A promising start, but one that will sink or swim on the quality of its puzzles. If State Of Play can balance things up there, this quiet optimism could break out into something altogether noisier.
    • 74 Metascore
    • 50 Critic Score
    By bringing nothing particularly new to either genre that it borrows from, Gatling Gears fails to justify its inflated price of 1200 Microsoft Points, and is far from an essential purchase.
    • 68 Metascore
    • 60 Critic Score
    The worst accusation I can hurl at With Fire & Sword is also the kindest compliment I can pay it. Despite the new setting, infernal weaponry and bespoke story quests, most of the time the game plays just like Warband or the original Mount & Blade.
    • 39 Metascore
    • 30 Critic Score
    For those of us living in the now, it's joyless tat and should be smashed with hammers. Big ones.
    • 73 Metascore
    • 80 Critic Score
    If Pirates seems less ambitious than the last two Lego titles, lacking the cohesiveness of Potter's Hogwarts hub or the epic scale of Clone Wars', um, wars, then it makes up for it with an overall confidence borne from TT Games' experience with the licence.
    • 68 Metascore
    • 80 Critic Score
    But the clean menus and HUD have a slickness and simplicity of interaction that elevate the squad-shooter genre to a new level of style and polish. Likewise, in moment-to-moment play, this is often a more engaging, tighter experience than Valve's Team Fortress 2. For those who can leap that first hurdle, Brink should run and run.
    • 82 Metascore
    • 80 Critic Score
    Who cares if it's no longer free? Slap your money down and feel the warm glow of supporting Raptisoft's sterling efforts.
    • 79 Metascore
    • 70 Critic Score
    With only one attempt allowed, this score-chasing affair becomes another insidious time sink.
    • 73 Metascore
    • 60 Critic Score
    It might be cheap and considerately tooled for both the iPad or iPhone, but it's no Piyo Blocks. But hey, it has birds, and we all know that's all that matters.
    • 72 Metascore
    • 60 Critic Score
    Despite having wings, your Unpleasant Horse's flying abilities are poor to say the least, so getting around requires leaping from cloud to cloud while stealing passing birds.
    • 74 Metascore
    • 70 Critic Score
    It's approximately 47 times more appealing than it looks.
    • 69 Metascore
    • 60 Critic Score
    For me, though, Your Doodles Are Bugged strayed perilously close to feeling like work.
    • 80 Metascore
    • 80 Critic Score
    A mere 12-level campaign rather curtails your wistful pleasure, but the presence of four 'Arcade' modes doesn't hurt, especially co-op.
    • 78 Metascore
    • 80 Critic Score
    Offers a smorgasbord of treats to delight and infuriate in almost equal measure. The mean, almost contemptuous difficulty curve is something that shouldn't be celebrated, but almost everything else is golden.
    • 79 Metascore
    • 70 Critic Score
    Another good map pack.
    • 52 Metascore
    • 40 Critic Score
    Mythos is almost competent as an action game. But if you come here expecting an MMO, and you like your MMOs to have a sense of purpose – whether it comes from innovative design, a world worth falling in love with or a certain awe-inspiring breadth – then this game is a bit of a wasteland.
    • 74 Metascore
    • 80 Critic Score
    As brilliantly creepy and original as Papa Sangre undoubtedly was, it left you wondering where Somethin' Else could go next. The answer? Into space.
    • 64 Metascore
    • 80 Critic Score
    Fundamentally, it's about having FUN – because FUN is important.
    • 65 Metascore
    • 50 Critic Score
    While never terrible, Darkspore feels like it's had its heart surgically removed. All the components for a giddily stupid, aesthetically imaginative action RPG are here. Somehow, however, they combine into a shambling golem that knows its basic purpose, but not a whole lot else.
    • tbd Metascore
    • 70 Critic Score
    If you loved Words With Friends, then it's almost certain that you'll waste just as much time here. Just don't blame me for corrupting your innocent mind.
    • 89 Metascore
    • 70 Critic Score
    Yes, just to add an even greater degree of random nonsense, you can shake the device to jog the coin a little, and therefore give you a chance to influence its direction. Once you start employing this tactic, of course, you can't bloody well stop, and so spend most of the game spasming like a drunk with an involuntary tic.
    • 58 Metascore
    • 60 Critic Score
    In spite of its steep learning curve, dearth of content, and lack of depth (both figuratively and literally), Steel Diver grew on me. It may have less to do with being a submarine commander than Trauma Center does with being a doctor, but it's a novel premise nonetheless, and the tactile fidgeting with the sub's controls is strangely rewarding.
    • 69 Metascore
    • 60 Critic Score
    Amidst the unremitting chaos, there's something fractured to admire in Trouble Witches Neo, especially if you can drag a friend into some co-operative mayhem. At least download the trial, but maybe get into the spirit first by putting on some Elton John shades, wearing a pink wig and wolfing down a big bag of Haribo.
    • 67 Metascore
    • 60 Critic Score
    Still, this is Cave we're talking about - the masters of Stress Gaming. What did you expect?
    • 69 Metascore
    • 50 Critic Score
    Unfortunately, it also features some of the things that remind us why adventure games fell out of the mainstream, with tedious fetch quests, aggravating scenarios and a spirit-crushing trash-sorting mini-game conspiring to gradually strip the joy out of it all.
    • 75 Metascore
    • 70 Critic Score
    For the most part, you're left plodding and prodding around a series of mildly engaging scenarios, wishing that a spark of wry creative genius could just kick it up a notch.
    • 69 Metascore
    • 80 Critic Score
    The core strength of the experience ensures Virtua Tennis 4 is best in class where it matters, on the court. Likewise, a well-structured World Tour mode, while slightly anachronistic in its straight Japanese presentation, provides a sense of journey and progression that is wholly engaging. But the motion controls, core selling points for many buyers, are woefully implemented and provide little interest or value.
    • 70 Metascore
    • 80 Critic Score
    The core strength of the experience ensures Virtua Tennis 4 is best in class where it matters, on the court. Likewise, a well-structured World Tour mode, while slightly anachronistic in its straight Japanese presentation, provides a sense of journey and progression that is wholly engaging. But the motion controls, core selling points for many buyers, are woefully implemented and provide little interest or value.
    • 80 Metascore
    • 80 Critic Score
    The game is a gradual reconnaissance into your capabilities as a leader. The smaller battles hone your self-awareness and prepare you for those glorious life-or-death crucibles – there's at least one per stage – where the screen bursts into a Technicolor fog of war, with glowing power-ups layered on top of energy bars on top of exploding missiles.
    • 84 Metascore
    • 80 Critic Score
    Don't play Outland because you expect it to be charming and filled with personality, then: play it because of the swooping, speeding cleverness of its design. Play it because of the craft.
    • 70 Metascore
    • 80 Critic Score
    It's about getting behind the rhetoric and gaining a meaningful understanding of the many dreadful things we're doing to our home.
    • 51 Metascore
    • 30 Critic Score
    If Mercenaries Vs was a basic online extra on a full-fledged mobile Resident Evil, you might forgive it, but as a standalone release it has no redeeming qualities. Come on Capcom, you can do better than this.
    • 67 Metascore
    • 70 Critic Score
    But even with the 2600 stuff taken out of the equation, nine quid for the whole lot is reasonable value, and if you're only interested in certain titles, you can buy each one in 59p packs.
    • 63 Metascore
    • 70 Critic Score
    Once again it comes down to this: superb pop songs and amazing choreography, wrapped up in a package which could be more polished and comprehensive but which does the job. Good times.
    • 66 Metascore
    • 80 Critic Score
    This is a game about singing and dancing along to some of the greatest pop records ever made. Perfect for parties, it's also ideal for entertaining small children, unlike oh see why'd you have to go and spoil it all right at the end.
    • tbd Metascore
    • 20 Critic Score
    Some games are so excruciatingly terrible that you feel compelled to review them, if only as a benevolent act of public service to ward off the curious and daft.
    • 55 Metascore
    • 50 Critic Score
    It doesn't help that you're saddled with an inelegant control set-up that demands constant use of all four shoulder buttons at once.
    • 72 Metascore
    • 80 Critic Score
    But if you're the kind of hardy soul who positively revels in merciless treatment, then a couple of quid is a small price to pay for such joyful puzzle punishment.
    • 71 Metascore
    • 60 Critic Score
    If you can adapt to the control eccentricities, there's plenty to recommend, but you might find it too much like hard work at times.
    • 67 Metascore
    • 60 Critic Score
    If you can adapt to the control eccentricities, there's plenty to recommend, but you might find it too much like hard work at times.
    • 69 Metascore
    • 80 Critic Score
    At its best, Red River surpasses Ubisoft's original Ghost Recons for squad-based tactical play. But it's the presentation of the story – not the broad-canvas story, but the story of four marines and their staff sergeant – that marks it out as something new.
    • 86 Metascore
    • 70 Critic Score
    The series has always ridden in the wake of its own spectacle, but after years of unfocused deviation, we finally have an evolution that demonstrates clear progress. It's the best 3D game in the series by a long way, and that's because it embraces the 2D heritage which always made Mortal Kombat its own kind of game.
    • 76 Metascore
    • 90 Critic Score
    Were it not for the outdated visuals and functional presentation, Prejudice would easily be worth a full-price purchase. It is, quite simply, the best multiplayer shooter since Battlefield: Bad Company 2. As a budget digital download, it's ridiculously good value.
    • 95 Metascore
    • 100 Critic Score
    Portal is perfect. Portal 2 is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece.
    • 79 Metascore
    • 80 Critic Score
    I would say that EA has landed a knockout blow to the competition, but that would probably result in actual violence against my person, so I won't. Anyway, it's good. You should get it.
    • 81 Metascore
    • 70 Critic Score
    If you're prepared to expend the requisite effort, there's a decent game of golf to be had here, but there's substantial room for improvement.
    • 66 Metascore
    • 70 Critic Score
    If Duæl Invaders is designed as a confidence booster, then Strania is here to remind us that, deep down, we're all pathetic narcissists that need taking down a peg or two.
    • 54 Metascore
    • 50 Critic Score
    After thirty-odd rounds of Duæl Invading, it becomes increasingly apparent that a Game Over screen isn't going to appear any time soon. With extra lives spewing out at a rate of knots, it seems like the difficulty level wasn't quite as finely tuned as it could have been.
    • tbd Metascore
    • 70 Critic Score
    It's a simple enough formula, but for those of you looking for an uncomplicated reminder of a forgotten era, Captain Sub is a fine waste of time and money.
    • 67 Metascore
    • 70 Critic Score
    Just as it did with Modern Combat: Domination, Gameloft has provided another high-quality, no-frills alternative that might just surprise you.
    • 84 Metascore
    • 90 Critic Score
    With a depth and longevity that humbles most full-price releases – including five single-player campaigns and online multiplayer – Clash Of Heroes HD demands your immediate and undivided attention.
    • 84 Metascore
    • 90 Critic Score
    With a depth and longevity that humbles most full-price releases – including five single-player campaigns and online multiplayer – Clash Of Heroes HD demands your immediate and undivided attention.
    • 62 Metascore
    • 60 Critic Score
    Many will leave disappointed, yet the more reasonable should still welcome this faithful yet flawed interpretation of their sport. Come the inevitable sequel, though, the developer will need to really turn the corner.
    • 58 Metascore
    • 70 Critic Score
    Until Koei can refine the long game, Dynasty Warriors will continue to slip from relevance, in much the same way as Xiahou Dun's good eye, or Sun Quan's colourful beard, have done before it.
    • 67 Metascore
    • 60 Critic Score
    Special Forces is not without its moments of drama and excitement, but ultimately there is an overriding sense that you are simply going through the motions – Move or no Move.

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