Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
As a fan of stealth-action in general and the Xbox Chaos Theory in particular, playing the DS version is like reuniting with an old friend...who's gained weight, lost his hair, had his limbs chopped off, his brain sucked out, and been through one of those car-crusher things. And smells. Like cat pee.- Electronic Gaming Monthly
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- Critic Score
The targeting system is useless, the levels are bland and filled with countless invisible barriers, and the camera is so hard to manipulate in tight spaces that you'll often end up staring right at 50's face as he gets ventilated by the dozen enemies he just can't see.- Electronic Gaming Monthly
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- Critic Score
While xXx does nothing to expand on the old genre of big-guy-with-big-guns action games, it does provide a solid five or six hours of decent platforming action. [Oct 2002, p.204]- Electronic Gaming Monthly
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The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]- Electronic Gaming Monthly
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The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]- Electronic Gaming Monthly
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Regis’s few spunky chime-ins will severely disappoint his extremist fans, as well as nauseate everyone else with how much they sound like assembly-line verbal by-product. [Sept 2001, p.148]- Electronic Gaming Monthly
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Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194]- Electronic Gaming Monthly
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- Critic Score
It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]- Electronic Gaming Monthly
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- Critic Score
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
Only players with a "Top Gun" level of dedication will persevere. Everyone else will start looking for the eject button. [Aug 2006, p.88]- Electronic Gaming Monthly
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The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]- Electronic Gaming Monthly
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If "Driver" married its cousin, there's a good chance the spawn of said union would look a lot like The Dukes of Hazzard: Return of the General Lee. [Oct 2004, p.129]- Electronic Gaming Monthly
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The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]- Electronic Gaming Monthly
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NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]- Electronic Gaming Monthly
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You absolutely need more than one (perhaps two) friends to get past the game's flaws: bland menus, a ridiculously annoying announcer, and less than 50 minigames that get old fast. [Mar 2007, p.88]- Electronic Gaming Monthly
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The scale of the town maps and the repetitive graphics make navigating around the map a laborious chore. [Oct 2001, p.148]- Electronic Gaming Monthly
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It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92]- Electronic Gaming Monthly
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The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]- Electronic Gaming Monthly
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Although the mech designs are beautiful and the presentation is slick, an overly busy HUD and vague control feedback make hunting enemies much more problematic than it should be. [Apr 2003, p.132]- Electronic Gaming Monthly
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While the fanciful racetracks are cute, they don't redeem the atrocious racing and so-bad-it's-good-oh-wait-it's-just-bad dialogue. [Dec 2004, p.170]- Electronic Gaming Monthly
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No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]- Electronic Gaming Monthly
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- Critic Score
Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]- Electronic Gaming Monthly
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- Critic Score
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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Or, if you're a life-hating masochist, you can waste $40 on The Guy Game, spend countless hours answering dumb trivia questions - and guessing if vapid skanks can answer dumb trivia questions (usually not) - and then...maybe see breasts. [Nov 2004, p.128]- Electronic Gaming Monthly
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A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]- Electronic Gaming Monthly
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The dirty language and innuendo rules out kids. Grown-ups will despise its complete lack of gameplay (at least Japanese dating sims offer minigames). That just leaves inmates. But forcing them to play this crap would be cruel and inhuman punishment. [Jan 2005, p.140]- Electronic Gaming Monthly
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- Critic Score
Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.- Electronic Gaming Monthly
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- Critic Score
It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Or, if you're a life-hating masochist, you can waste $40 on The Guy Game, spend countless hours answering dumb trivia questions - and guessing if vapid skanks can answer dumb trivia questions (usually not) - and then...maybe see breasts. [Nov 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
All the alternate routes in SD make the game highly replayable, [but] there are still only a handful of tracks that add up to a total estimated playing time of oh, let’s say…15 minutes before you’ve seen just about everything. [Mar 2002, p.139]- Electronic Gaming Monthly
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This is a snore-fest made all the more yawnsome when you discover you have to watch the computer players take their turns in their geriatric entirety. [Oct 2002, p.194]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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Navigating your too-large cartoon plane among clunky cliffs and bluffs is akin to playing in a world of giant Duplo bricks. [Apr 2007, p.82]- Electronic Gaming Monthly
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If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]- Electronic Gaming Monthly
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- Critic Score
As a game, Bulletproof is a disaster. Your G-Unit allies are so dumb they had to be made invincible to keep them alive.- Electronic Gaming Monthly
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- Critic Score
A game of chess could take forever, but when you pick up a piece, it doesn't take an hour to move it. But that's what Souls' slowdown-laden mess is like. Souls is one of the worst-optimized PS2-to-PSP ports I've played.- Electronic Gaming Monthly
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- Critic Score
The owners of the Tetris license have got to stop whoring it out. [Sept 2002, p.162]- Electronic Gaming Monthly
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Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147]- Electronic Gaming Monthly
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Too bad the actual b-balling action has been done before and better. [July 2006, p.92]- Electronic Gaming Monthly
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If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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A cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it. [May 2005, p.138]- Electronic Gaming Monthly
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My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]- Electronic Gaming Monthly
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Sega should have included all of the originals. They might not have aged well, but you can't even feel nostalgic about these pointless remakes. [March 2005, p.120]- Electronic Gaming Monthly
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- Critic Score
The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92]- Electronic Gaming Monthly
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Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]- Electronic Gaming Monthly
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What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81]- Electronic Gaming Monthly
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I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]- Electronic Gaming Monthly
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Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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- Critic Score
On a system this powerful, nausea-inducing framerates should be a thing of the past. [Nov 2001, p.206]- Electronic Gaming Monthly
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This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]- Electronic Gaming Monthly
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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- Critic Score
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]- Electronic Gaming Monthly
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Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]- Electronic Gaming Monthly
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The whole damn experience is like watching your dad perform Who Let the Dogs Out? – you want it out of your line of sight as quickly as possible. [Mar 2002, p.135]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]- Electronic Gaming Monthly
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Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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You can drop a few quarters at the local arcade or half a Benjamin for the home version and still beat the game in one sitting. [June 2002, p.120]- Electronic Gaming Monthly
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Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
The only button you really need to know about is on the back of your console and it's pretty much impossible to press it too soon. [Feb 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]- Electronic Gaming Monthly
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It's a button masher, pure and simple, with very little skill necessary. Sure, the unlockable rewards are fairly cool, but only the most patient DBZ faithfuls will suffer through it for that long.- Electronic Gaming Monthly
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Should be plenty fun for the very young ones in your family. [Mar 2002, p.141]- Electronic Gaming Monthly
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Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]- Electronic Gaming Monthly
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T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
It's one of the worst games I've ever played. [July 2002, p.128]- Electronic Gaming Monthly
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C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]- Electronic Gaming Monthly
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If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102]- Electronic Gaming Monthly
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And the game's twist will excite only fans of backtracking, who, as far as I know, don't actually exist. [July 2007, p.83]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Just too troubled to even bother renting. [May 2002, p.112]- Electronic Gaming Monthly
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- Critic Score
If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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The completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104]- Electronic Gaming Monthly
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- Critic Score
Shrek is full of dull, poorly constructed rip-offs that get recycled several times. You'll be utterly bored after a few minutes with these creepy diversions. [Feb 2003, p.158]- Electronic Gaming Monthly
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- Critic Score
Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time.- Electronic Gaming Monthly
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It's pure boredom harnessed in cartridge form. [Feb 2004, p.128]- Electronic Gaming Monthly
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If a circus train wreck was ever more accurately embodied in digital format, I haven't seen it...It's a steaming pile of bloody dog krap. [Mar 2002, p.146]- Electronic Gaming Monthly
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Combine this lame gameplay with gaudy graphics, wretched acting and a mercifully short quest, and you've got one of the worst Xbox titles to date. [Oct 2002, p.204]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Mentally handicapped enemies, repetitive mission objectives, and some of the least-intentionally humorous dialogue ever. [July 2003, p.110]- Electronic Gaming Monthly
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One of the worst looking games to come out this year. [Feb 2006, p.110]- Electronic Gaming Monthly