Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 66 Metascore
    • 64 Critic Score
    Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 66 Metascore
    • 65 Critic Score
    Newbies will find themselves abandoned and bored on am ugly, lonely level treadmill that doesn't even introduce basic gameplay concepts. [July 2006, p.88]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 63 Critic Score
    I love this game’s stinkin’ fast-pitch delivery. Facing a 98 mph heater has never been so intimidating (at least, in a video game). [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 73 Critic Score
    It's not really a title to play for extended periods but instead something to dip into for five minutes at a time. [Nov 2007, p.112]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 55 Critic Score
    The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.
    • 66 Metascore
    • 68 Critic Score
    Finally, a game that embraces the inherent homoeroticism of pro wrestling. [Jan 2005, p.132]
    • 66 Metascore
    • 67 Critic Score
    If anything can bring your romanticized WWII fantasy crashing back to reality, it's inconsistent A.I. [Aug 2003, p.119]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 85 Critic Score
    It's "SSX Tricky" on water. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    There's entertainment to be had with Extinction, but expect a lot of hair-pulling to go along with it. [Sept 2003, p.116]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 63 Critic Score
    Though most of the game is well balanced, the last few missions become unfairly hard.... But a fine effort indeed. [Feb 2004, p.110]
    • 66 Metascore
    • 57 Critic Score
    Too bad about all that aimless wandering, which would be annoying on its own but is even more bogged down by the frequent battles and their requisite load times. [Nov 2005, p.156]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 35 Critic Score
    Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 58 Critic Score
    AM could've been the next great PS2 racer, if only Capcom had hired a mechanic who specialized in handling. [June 2003, p.131]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 55 Critic Score
    With a slightly bigger budget, a lot less slowdown, and better dialogue, Report wold be a great game. As it is, it's just a good survival-horror game without the horror. [Mar 2003, p.116]
    • 66 Metascore
    • 58 Critic Score
    The fighters here look great in a shiny Ken doll sort of way, but the gameplay and general presentation are merely passable. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    It's the most fun I've had flying online since "Crimson Skies" for the original Xbox. If only the single-player game flew as high.
    • 66 Metascore
    • 62 Critic Score
    Highly frustrating missions pepper the game, usually filled with cheap enemies who have impeccable aim and a superhuman ability to absorb multiple shotgun blasts at point-blank range. [Apr 2004, p.116]
    • 66 Metascore
    • 57 Critic Score
    If I only owned this game, I'd watch more television. [Mar 2006, p.102]
    • 66 Metascore
    • 58 Critic Score
    Problem is the game is about as friendly as a Cylon; there's no tutorial to ease you into all those moves or the different mission types, and the difficulty spikes at odd moments, making some levels painfully tedious.
    • 66 Metascore
    • 47 Critic Score
    Gameplaywise, this is a disaster. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 63 Critic Score
    SRS just lacks the certain something that made "Need for Speed Underground" so exciting. It's disappointing, because SRS covers all the bases except for the two most important in this genre: There's no real sense of speed, and the handling lacks weight or feel. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    While I love Whiplash's over-the-top concept and humor, its gameplay and graphics languish in a sea of averageness. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 52 Critic Score
    Reducing the story to talking heads turns the once-engaging plot into a drab, formulaic mess. [Jan 2004, p.138]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 68 Critic Score
    XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 58 Critic Score
    The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 63 Critic Score
    Other than striking character designs by an insanely talented artist (Hyung Tae Kim) and a flashy, complex combat system, it's business as usual in Magna Carta.
    • 66 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 57 Critic Score
    The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
    • 66 Metascore
    • 67 Critic Score
    While something is lost in the translation [from the arcade], the irreverent goofiness and addictive gameplay remain pleasantly intact. [Aug 2006, p.91]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 43 Critic Score
    I usually have a hard time falling asleep on long flights. But I really did conk out during one of Delta Strike's many dull, virtual-lullaby cinema sequences. [March 2004, p.115]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 63 Critic Score
    Geez, how many disappointing "Mana" titles will we have to suffer though before Square Enix puts this once-proud franchise out of its misery? [Sept 2007, p.100]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 60 Critic Score
    It almost seems the developers spent too much time crafting Enclave's wicked-looking environments, then skimped on the actual game, which needs better puzzles and more compelling character development. [Sept 2002, p.152]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Mediocre at best. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 73 Critic Score
    Why must Neo Contra be so short? I want to see more giant plant-things with baby heads and talking dogs wearing Kaiser helmets. [Holiday 2004, p.117]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 39 Critic Score
    This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 57 Critic Score
    It's too poky and awkward to work as a new-age light-gun shooter, too shallow to work as an RPG, and too mediocre to merit attention.[Mar 2008, p.74]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 47 Critic Score
    Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 68 Critic Score
    Though the fighting's great (even when it's on the slightly confusing four-player variety), I can't help but be disappointed by the rest. [June 2004, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 73 Critic Score
    Online is almost dauntingly packed with options, and the roll move is still kind of broken, but it's hard to argue with the price. [Holiday 2007, p.88]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 68 Critic Score
    In typical Treasure fashion, the screen is almost always littered with enemies, and the challenge level is absurdly high for a beat-em-up. [Nov 2004, p.152]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 77 Critic Score
    An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    It's like "Morrowind," minus the best part - exploration... The gameplay simply isn't fun. [Sept 2003, p.122]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 35 Critic Score
    Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 65 Critic Score
    Taps that bizarro vein and sucks it dry, with funny (intentionally and otherwise) voice acting and quirky characters. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking.
    • 65 Metascore
    • 60 Critic Score
    A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 62 Critic Score
    Highly frustrating missions pepper the game, usually filled with cheap enemies who have impeccable aim and a superhuman ability to absorb multiple shotgun blasts at point-blank range. [Apr 2004, p.116]
    • 65 Metascore
    • 72 Critic Score
    Light on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on <I>how</I> you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 63 Critic Score
    It is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior "Capcom vs. SNK2." Against that heavyweight, this codger has no chance. [June 2003, p.112]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 52 Critic Score
    Most gamers, however, will be immediately overwhelmed - it's just so hard to get into, and quality results demand a monumental time commitment. [Dec 2003, p.216]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 78 Critic Score
    First, it provides an engaging story (told through beautiful cut-scenes that kept me on my toes till the very end. Second...building up each legion's stats keeps the action from feeling monotonous. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 72 Critic Score
    Kane & Lynch is a fun game to fly through in a couple days on "Aspirin" (easy) mode, but not deep or hardcore enough to hold up long term. [Holiday 2007, p.75]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 43 Critic Score
    Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 47 Critic Score
    My biggest problems, though, are with the unevenness of the penalties called and shots that go in.
    • 65 Metascore
    • 60 Critic Score
    This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    Don&#146;t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    What a dreadfully bland disappointment this turned out to be. [Apr 2006, p.107]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 62 Critic Score
    Ten years ago this balls-out approach might've been considered fresh, but today it feels like an empty stereotype of the genre's past. Some might dig its old-school vibe, but I'll take a pass. [June 2004, p.93]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 35 Critic Score
    I thought I&#146;d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments. [Feb 2002, p.172]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    Straightforward run-and-gun action gets the blood pumping...Until you have to stop to check the map, which is all the time. That's a problem because looking at the map doesn't suspend the action. [June 2004, p.94]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 45 Critic Score
    Playing Tao Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 63 Critic Score
    Bandai gets so much right with this new Gundam role-playing game that the stuff it gets wrong really, really hurts. [Mar 2006, p.106]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 57 Critic Score
    If I only owned this game, I'd watch more television. [Mar 2006, p.102]
    • 65 Metascore
    • 70 Critic Score
    Once I got used to the orchestral score, Mad Maestro was surprisingly enjoyable, long and difficult (which isn't exactly the norm in the genre). [May 2002, p.107]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    Later sorties throw so much annoying crap at you&#151;too many enemies who pop out of nowhere, too many mission objectives. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 63 Critic Score
    Heat's mushy [control] scheme relies too heavily on context, making your beach bunny set when you intended an unstoppable spike, and its overbearing interface banishes guesswork (and psych-out strategy) from the game. Still, the virtual volleyball action is fast-paced fun. [Sept 2003, p.112]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 68 Critic Score
    It's all style and relentless action so over the top it makes "Doom" look like "Mary Kate and Ashley: Girls Night Out." [Oct 2002, p.179]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 58 Critic Score
    Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    The minigames are simply too short - newbies might find a game ending just when they've gotten the hang of it. [Jan 2006, p.125]
    • 64 Metascore
    • 60 Critic Score
    The game boasts some delightful hi-resolution 1080 Snowboarding on-crack graphics, and a fantastic create-a-player mode. [Mar 2002, p.139]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 64 Metascore
    • 60 Critic Score
    The game looks so unspectacularly similar to an N64 game at times, you&#146;ll wonder if the PS2&#146;s graphics chip went on vacation. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    Though most of the game is well balanced, the last few missions become unfairly hard.... But a fine effort indeed. [Feb 2004, p.110]
    • 64 Metascore
    • 40 Critic Score
    It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 70 Critic Score
    Stringent pilot-training courses and competitions seem dull at first, but as you unlock cooler aircraft, the fun blossoms. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 50 Critic Score
    Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    Unfortunately, it feels a bit dull after performing your 50th 200-hit combo. [Nov 2005, p.146]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    SRS just lacks the certain something that made "Need for Speed Underground" so exciting. It's disappointing, because SRS covers all the bases except for the two most important in this genre: There's no real sense of speed, and the handling lacks weight or feel. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    You'll have to complete a few too many fetch quests, and listening to the in-game tunes is about as pleasant as Sandshrew's nails on a chalkboard. Even so, if you haven't spent quality time with Pikachu for a while, Gale is a good series re-entry point.
    • 64 Metascore
    • 63 Critic Score
    Once you slide past something you need, you can&#146;t back up &#150; that sucks. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 62 Critic Score
    A woefully uneven mix, but one that true Sonic fans will probably still want to own just for "Sonic CD," aka the best Sonic game ever. [Sept 2005, p.115]
    • Electronic Gaming Monthly

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