Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 97 Metascore
    • 100 Critic Score
    This game has me totally mesmerized…[It] engages your intellect on a whole different level. [Jan 2002, p.224]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    The lure of later levels, and their larger waves, kept me shooting the pipes. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    What gives Mirra the slight edge over its competition is the game’s modifier system that, at the press of a button, lets you tweak and customize nearly every trick in the game. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    If you’ve never played a Tony Hawk game, 2X is a tremendous value. [Dec 2001, p.252]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 33 Critic Score
    The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 37 Critic Score
    One of the least exciting party games I’ve ever played. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    You don't have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 55 Critic Score
    A little more fantasy throughout the game might have given ADS the personality it desperately needs. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 80 Critic Score
    Just a prettier version of the last game, "DOA2: Hardcore." [Jan 2002, p.223]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 77 Critic Score
    An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    When it gets down to brass tacks, “Thunder” beats Heat to the finish line pretty handily as far as this year’s NASCAR video game crop is concerned. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    It’s a freakin’ blast to play…It’s good ol’-fashion, mindless arcade fun. God bless it. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    Once you slide past something you need, you can’t back up – that sucks. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 48 Critic Score
    It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 27 Critic Score
    [It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 96 Metascore
    • 95 Critic Score
    It’s infinitely more polished, more playable, more replayable, better-looking, and just plain fun to run around and play than most anything else out there. [Jan 2002, p.212]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    The restricted movement is tough to stomach. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    I defy you to find a blaster that gives you more hours of gameplay than this redux of the three-year old PC game. [Dec 2001, p.242]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 90 Critic Score
    There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 45 Critic Score
    It's not bad, but it could have been much more. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 82 Critic Score
    It’s like every aspect of 2D fighting history converging on a single screen, and it’s almost mind-boggling. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    This is basically the same game as the last two – this series just refuses to evolve. [Dec 2001, p.262]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 85 Critic Score
    Even though Tricky isn’t completely fresh, it’s substantial enough to squash any challengers out there. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 72 Critic Score
    Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    It’s just one of those incredibly intuitive pick-up-and-start-powersliding types of racing games. [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 60 Critic Score
    As an aesthetic showcase, SR2 triumphs, but the mediocre gameplay will only appeal to fans of the first game. [Jan 2002, p.218]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    Appearances can be deceiving, and if you can look pas DWVII’s vintage outer shell, you’ll find one of the deepest, most satisfying RPGs the PS1—or any other console, for that matter—has yet seen. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Music aside, SR2 made all the right tweaks to the original formula. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 93 Critic Score
    Neversoft must have made a deal with the devil, because this series refuses to cool down. [Dec 2001, p.246]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 70 Critic Score
    Seems like the PS2 version’s forgotten kid brother. Its graphics, plagued with texture warping and pop-ups, are bad even by PS1 standards. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    As much as I like the action-oriented battle system, random enemy encounters are far too frequent. [Feb 2002, p.172]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 67 Critic Score
    The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    BO is literally one big blast after the other. Keep in mind, though, that the “Online” in BO is really what you make of it. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 48 Critic Score
    I dare people to enjoy NBA Live. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 90 Critic Score
    There has never been a computer opponent that is this cunning. It even plays smarter than most of my buddies, and perhaps more importantly, it doesn’t whine after a loss. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 68 Critic Score
    Straight dumb, violent fun, regardless of how many times you've seen it before. [Jan 2002, p.233]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 82 Critic Score
    Pure gaming bliss, offering precise and simple control over every action on the court. [Jan 2002, p.232]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 88 Critic Score
    The best-looking (you heard me, Live), best-playing game of basketball you’ll find. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 58 Critic Score
    Only hardcore Batfans should bother enduring this frustration. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 93 Critic Score
    GTA3 gives you the freedom to do enough to fill 10 games. [Jan 2002, p.206]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 45 Critic Score
    The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 58 Critic Score
    No game’s shoddy camera in recent memory has given me more headaches than this one, and it couldn’t have happened to a better game. [Nov 2001, p.218]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 88 Critic Score
    Crazy-wack dialogue aside, DMC is absolutely electrifying. Savor every hardcore bite. [Dec 2001, p.240]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    What really lights my fire is the Career mode…Second on my list of great stuff is the sweet control. [Dec 2001, p.244]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    Later sorties throw so much annoying crap at you—too many enemies who pop out of nowhere, too many mission objectives. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 45 Critic Score
    The gameplay feels very unfinished. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    Chronicles has the classic formula I’ve come to know and love. Frustratingly good difficulty, cool extras – an oldie but a goodie. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 75 Critic Score
    Spectacularly bizarre in a good way. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 58 Critic Score
    Spends too much time trying to achieve a kind of “Nightmare Before Christmas”-level of cool weirdness, rather than keeping the player playing. [Dec 2001, p.244]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Forget about doing this game with the CPU. Grab a friend and play this disc the way it’s meant to be played. [Oct 2001, p.146]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    A wicked weapons-based 2D delight that should bring joy to fans of fighting games everywhere. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    It’s a good thing to see a change from the usual block-dropper, but this is tough stuff. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    The gameplay is ironclad; however, a few presentation problems hold the title back. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    Repetitive, primitive and even a bit tedious...and I dug every minute of it. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 83 Critic Score
    SH2’s unnerving mood is so immersive, almost deafening, that it overshadows some of the technical faults…This game will scare you. [Nov 2001, p.212]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 75 Critic Score
    Complete rosters and statsitical tracking complement a simple, quick and fun game engine. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 30 Critic Score
    The in-game dialogue has all the creativity and wit of a Fred Basset cartoon. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Nearly every gameplay element seems finely tuned. [Dec 2001, p.244]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    Outside of the somewhat annoying need to replay missions over and over in order to move on in the game, Spy Hunter is totally solid. [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    The combat’s more fun and involving than anything in Pokemon Stadium. But the rest of the game hasn’t changed much. [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    ICO
    With its sumptuous visuals, intuitive problem solving, and affectionately crafted storyline, Ico is like a favorite bedtime story that bears listening to over and over again. [Nov 2001, p.208]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 70 Critic Score
    This game simply represents the show faithfully, and it’s fun to play. [Jan 2002, p.232]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    If you haven’t tried this series yet, you are really missing out on the nicotine/booze/sugar/sex of video gaming. [Nov 2001, p.214]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 60 Critic Score
    Short-lived, but a decent portable Spidey game. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 78 Critic Score
    Nowadays, the game’s blocky, out-of-proportion players are showing their age. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    The game looks so unspectacularly similar to an N64 game at times, you’ll wonder if the PS2’s graphics chip went on vacation. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    I love DDR, and this one’s OK, but it’s the most forgettable game of Konami’s dance-game catalog. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 45 Metascore
    • 27 Critic Score
    On a system this powerful, nausea-inducing framerates should be a thing of the past. [Nov 2001, p.206]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 50 Critic Score
    The AI is so completely non-existent that the old "whack one button and win" strategy still works wonders. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It’s too bad there’s no way to work on defense other than getting pummeled by the CPU game after game. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 38 Critic Score
    The game will keep youngins busy, but if any gamer over the age of 10 gets stuck playing this thing, well, that’s gotta hurt! [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 75 Critic Score
    I love Hoffman’s superb soundtrack, and if you dig hip-hop, you will too. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 70 Critic Score
    A competitive and addicting game that’s full of variety, pep, and personality. [Oct 2001, p.150]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    I’m happy to say that Namco’s fixed a lot of what made Tales 1 annoying while preserving its cooler aspects for their three-disc sequel. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 73 Critic Score
    I never had so much fun NOT playing a game. You see, whether you share one GBA or link several up, you don't get to do anything when it's not your turn. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 83 Critic Score
    DM2 has got to be the fastest-moving sports game on the planet. [Nov 2001, p.206]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 53 Critic Score
    I guess the developer of this game didn’t get the memo about zone defense. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    The good news about NCAA 2K2 is that it plays almost exactly like "NFL 2K1." [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 80 Critic Score
    I love good golf games, and this is one of the better ones I've seen of late. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 85 Critic Score
    Combines the best of the first two games. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 57 Critic Score
    The tracks get harder to follow and the AI racers become aggressive and nasty. I don’t know how many times I was set to win a race only to be spun around in the last stretch by some jerk. [Oct 2001, p.146]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 62 Critic Score
    Even at those speeds, the heart-pounding moments are few and far between. [Nov 2001, p.206]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Nice graphics aside, the real strength of Le Mans lies in its superb controls and physics, a well-balanced system that walks the fine line between realism and fun. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 90 Critic Score
    A necessary part of any adventure gamer’s balanced breakfast…Masterful storytelling and superb graphics. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 90 Critic Score
    It’s amazing that the now two-year-old engine is still kicking butt…Only if you don’t own a DC or a PS should you buy this. [Sept 2001, p.147]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    Another age is for Core heads only, and even some of them will be disappointed with more of the same. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Like a Gran Turismo for horse-racing games…Only the dedicated need apply. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 93 Critic Score
    Once you get past gameplay which is deeper than a black hole, you’ll find an endless list of options and features. [Oct 2001, p.146]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 60 Critic Score
    You haven’t experienced big air until you’ve tried this pup. No joke, on the vert ramps you literally float for 2-3 seconds a pop. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 80 Critic Score
    The translation is extremely well done; a thoughtful and compassionate retelling of a fascinating legend. Excellent stuff. [Sept 2001, p.148]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 70 Critic Score
    This GameDay beater is so challenging and fun that you shouldn’t feel shame for sticking to PS1 Madden for another year. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    There’s just not much here to keep me coming back. [Oct 2001, p.150]
    • Electronic Gaming Monthly

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