Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 58 Metascore
    • 40 Critic Score
    Only a hollow shell of the landmark 1979 series that started it all. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 48 Critic Score
    Something is wrong with a football title when you spend more time laughing at the instant replays than actually playing the game. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    An excellent compromise between old-school SNK fighters and faster-paced, more fantastic Capcom titles on the DC today. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 40 Critic Score
    Never thought Vikings could be so boring. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 17 Critic Score
    We’re talking gameplay that swings wildly from being overly simplistic (with brain teasers that couldn’t tease a 1-year-old) to being frustratingly directionless and unintuitive. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 83 Critic Score
    Despite the wealth of eye-candy, the true brilliance behind the game is the sharp level design. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 62 Critic Score
    If you’re desperate for a shooter that’s got absolutely no value other than just plain shooting, Outtrigger fits that bill. [Oct 2001, p.150]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 55 Critic Score
    SoF is best played as a guilty pleasure…Hankerin’ for some good ol’-fashioned shootin’? [Sept 2001, p.147]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    The fast gameplay, ample strategy, and gorgeous graphics make it hopelessly addicting. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 57 Critic Score
    While the game won’t win any awards for originality, it is well-paced and does a good job of keeping the player glued to the tube. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 57 Critic Score
    While the graphics may show a hoops or pigskin player, you’re actually just playing a dressed-up Pong or a simple button smasher. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 65 Critic Score
    Short-lived but fun. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Once you’ve mastered the somewhat quirky camera zooms and the rules of the sport, EA’s Rugby becomes an enjoyable experience. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 53 Critic Score
    It's an uneven collection where high scores disappear when the power goes off, just like they did in the '80s. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    This game has taken over my entire life. [Sept 2001, p.142]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 35 Critic Score
    The scale of the town maps and the repetitive graphics make navigating around the map a laborious chore. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    On the up side we have an excellent create-a-biker mode, some wonderful tutorials, and some surprisingly good control. [Aug 2001, p.109]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 83 Critic Score
    Nothing on the Legacy of Kain scale, but compared to the SNES carts it’s like a mosquito that won’t leave you alone. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 35 Critic Score
    The cold, hard truth is that unless digi-fans…existed, most would not care two digi-bits about DDCB after playing two digi-seconds. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 57 Critic Score
    Victory goes to the guy who can jam on the buttons faster. [Aug 2001, p.109]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 75 Critic Score
    Sonic’s only real problem is the god-awful camera control. [Sept 2001, p.146]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 90 Critic Score
    You really can’t go wrong with this finale to a LucasArts legacy, so be sure not to miss the boat. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    This is, hands down, the best game for oval-track racing fans. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Street possesses electrifying gameplay with kick-you-in the teeth animations and visuals. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 85 Critic Score
    The dark humor knows just when to give you a good kick in the balls. And isn’t that what we’re really looking for in a video game? [Aug 2001, p.110]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 57 Critic Score
    Illogical puzzles, vague directions and objects almost impossible to spot against the backgrounds cause you to waste too much time wandering the same rooms again and again. [Sept 2001, p.147]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Atlantis integrates the story and the gameplay seamlessly. [Sept. 2001, p.148]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 20 Critic Score
    Regis’s few spunky chime-ins will severely disappoint his extremist fans, as well as nauseate everyone else with how much they sound like assembly-line verbal by-product. [Sept 2001, p.148]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    There’s nothing I hate more than lukewarm games, except maybe lukewarm spin-offs of lukewarm games. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    It’s hard not to love CT2, but it’s harder to like it as much as the original. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 62 Critic Score
    The quick races, which play a lot like a lamer, more grounded version of Hydro Thunder, only draw attention to the ghastly load times. [Aug 2001, p. 109]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 55 Critic Score
    This game isn’t anything more than a drab "Destruction Derby" with added sirens and donuts. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    The game’s graphics seem tighter and less warpy than before, all making this a superior game to its predecessor. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 42 Metascore
    • 28 Critic Score
    Combat is about as exciting as watching paint dry. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 85 Critic Score
    "We're mature!" No, you're not. You're just a fun action/shooter/junior-high simulator. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 42 Critic Score
    It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 77 Critic Score
    A no-frills but still decent update. You can exit your car now! Wow! [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 97 Critic Score
    Yet another outstanding FF sequel, this time with a return to its roots. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The game where yelling at the television is actually productive. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    Link's second N64 adventure is a little different, but that's why we love it. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 92 Critic Score
    Based on the classic "Tetris Attack," Pokemon Puzzle League is a highly addictive substance. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 90 Critic Score
    Like most games with "Mario" in the title, it's good stuff. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 83 Critic Score
    A short but sweet platformer that, unlike Kirby, definitely does not suck. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 98 Critic Score
    If "GoldenEye" is a bull's-eye, Perfect Dark hits somewhere in the lungs. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 92 Critic Score
    A strategy role-playing game where the timing and placement of attacks means everything. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    As fun as the original Excitebike (8-bit Nintendo), and it even has a custom track editor. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Nintendo's interpretation of Namco's signature racer is surprisingly good. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 80 Critic Score
    I'm all for surreal games, so Mirage gets my vote in that department. But all of that weirdness aside, the game is extremely original and provides tons of depth. And when you couple that with the Treasure name you get something you truly special and fun. [Feb 1998]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 90 Critic Score
    From the unexpected-surprise department comes Rayman 2, an outstanding platformer. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 94 Critic Score
    Heavily inspired by "Mario Kart," but still an amazing multiplayer racer. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 84 Critic Score
    The spirit of skateboarding in game form. Truly amazing. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 95 Critic Score
    Teens in clam diggers save the world again. Doesn't have "FFVII's" rep, though. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    A sprawling, horrific 3D action game starring a guy with a very weak chin. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 83 Critic Score
    "OK, Bulbasaur, you're on the beach, you're happy...give me some frolic, Bulby!" [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 85 Critic Score
    The amazing 3D actin game that made capturing monkeys popular again. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 90 Critic Score
    A remake of the original RPG on Sega CD with a metric ton of bonus material.
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    Grab three friends, then get ready for the best in multiplayer mayhem. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    Put your high-priced cars on the line in this racing sequel. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 91 Critic Score
    A racer in the vein of "San Francisco Rush," with tons of shortcuts. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    Enough creepiness to make Christopher Walken uncomfortable. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 76 Critic Score
    While tolerable at the time, should've been titled "Metal Gear Weak." Try again, sorry. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    The game that would start a Mario-themed party-game revolution. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    The first attempt to bring the Belmonts to 3D was, for its time, an excellent one. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 99 Metascore
    • 100 Critic Score
    An epic adventure that is among the best N64 games. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 69 Critic Score
    Globe-trotting Laura gets new weapons and vehicles. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    For whatever reason, shooting down scores of TIEs never, ever gets old. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 93 Critic Score
    It's Mudokons. SoulStorm brew is made out of Mudokons! You gotta tell them! [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 89 Critic Score
    An extremely popular anime-style role-playing game of epic proportions. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    It might not look too hot, but F-Zero X is one hell of a racer. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    • Electronic Gaming Monthly
    • 70 Metascore
    • 75 Critic Score
    Until you begin to understand how each of the weapons work and learn when and where to use them, the game just seems outrageously difficult and often frustrating (on the Normal or Hard difficulties, that is). Once you figure out which weapons work best in given situations however, things begin to get much more tolerable and you start enjoying the game a lot more. [Oct 1998]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Of all the light gun games I've ever played, Elemental Gearbolt definitely has the best atmosphere. The 3D graphics are beautiful and very Panzer Dragoon-esque in design, while the music is just...soothing. [Aug 1998]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 94 Critic Score
    Rare's homage to "Mario 64," only it's not quite as good. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 96 Metascore
    • 93 Critic Score
    The first installment in the best racing-game series of all time. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 92 Critic Score
    • Electronic Gaming Monthly
    • 96 Metascore
    • 98 Critic Score
    The spectacular sequel that confirmed the hatred gamers felt for Paul. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    Mystical Ninja had a nation of young adults spiking and dying their hair. Or not. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Square's first entry in the strategy-RPG genre. Uneven, but a classic. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 94 Critic Score
    Better than before, this sequel lets you take on Umbrella as Leon or Claire. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    It's the puzzles that make the game so rewarding. They're tough, sure, and many are downright brilliant in design. Working Designs, as always, did an excellent job translating the dialogue and story, although, their trademark humor is toned down a bit. [Feb 1998]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 80 Critic Score
    Make weird customizable beasts, then let them kill each other. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    DKR looks better than "Mario Kart," but it's a little too cutesy for us. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    Tweaks to gameplay, visuals, and controls make this action-packed sequel a winner. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 93 Critic Score
    Only Psygnosis could bring a sci-fi flight sim to the consoles and make it fun. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 83 Critic Score
    Great! Now even dorky white gamers think they can rap. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 93 Critic Score
    This is exactly what I'm looking for in a 32-bit Castlevania game: great graphics and animation, plenty of way-cool Bosses and tight 2D gameplay.
    • 83 Metascore
    • 73 Critic Score
    3D fighters didn't feature amputations before this inspired samu-riot. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    "Out of this World"-style gameplay never looked so good. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 95 Critic Score
    Simply amazing, and even better than the Japanese version. They balanced out the fights and added a couple of Bosses and some extra footage to the game.
    • 96 Metascore
    • 94 Critic Score
    Truly classic, late '90s college dorm room staple, and Rare's finest moment. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 91 Critic Score
    A very pretty reprise of the original Star Fox story, but with new stuff. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 69 Critic Score
    Acclaim's solid first-person shooter is heavy on the fog. It is atmospheric, though. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    It's like playing witih explosive-laden Tonka trucks, with no mess to clean up afterwards. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 93 Critic Score
    And on the eighth day, God created Mario Kart. He saw it, and it was good. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 83 Critic Score
    This Namco fighter lets you use weapons to kick your opponent's ass. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 92 Critic Score
    Lara Croft came and third-person 3D action-adventures haven't been the same since. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 84 Critic Score
    Take a self-guided tour of Little America - it's not every day you get to fly an autogyro. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    There'll never be another Mario game that will make the same impact as Super Mario 64. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Blocky 3D brawler borrowed from "Virtua Fighter" to bring grade-A whoop ass to Sony's console. [Jan 2004, p.189]
    • Electronic Gaming Monthly

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