Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 60 Critic Score
    The actual battles are ridiculously simple when compared to the well-developed strategy phase. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 53 Critic Score
    The gripping story line is the only reason to struggle with a frustrating and monotonous combat system, to wander in repetitive environments, and to suffer through predictable gameplay. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    Nearly as sharp and detailed as the characters in an anime movie, X2's fighters spring to life with fluid visuals that put "Street Fighter III"'s to shame. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 40 Critic Score
    The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 92 Critic Score
    An absolutely phenomenal experience... GameCube desperately needed a title like this. [Feb 2003, p.151]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    The most frustrating thing about Bruised is that, to be successful, you've either got to memorize a lot of combos or just mash and hope for the best. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 73 Critic Score
    The lame-o difficulty (the first game was probably too hard, but come on, I've played tougher "Rugrats" games) means that you'll blow through it in a night. [Mar 2003, p.114]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    She's less a game and more an interactive vacation - something I can play whenever I have time and not get completely lost. [Mar 2003, p.130]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 75 Critic Score
    The control is a bit sloppy, but the tracks really improve as the game progresses. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    The action is hectic, and more importantly, every unit on the battlefield enacts its role very effectively, from the largest artillery carrier to the lowliest ground troop. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 55 Critic Score
    A FRICKIN' RIP-OFF... [yet] still deserves playing. [Apr 2003, p.128]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 55 Critic Score
    RE3's high price and disappointing lack of extras mean I can't recommend it as anything more than a rental for those new to the series. [Mar 2003, p.128]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The more you play, the more you realize just how much freedom you have... [yet t]here's something kind of sick about tending to a virtual character's toilet and hygiene needs while neglecting my own. [Feb 2003, p.140]
    • 80 Metascore
    • 77 Critic Score
    I defy anyone, whether they care about big monsters or not, to pick this game up and not experience two things. First, they'll develop rudimentary skills within about a minute or two of play, and second, they'll have an enormous amount of fun. [Feb 2003, p.142]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Hardcore gamers will savor every beautiful moment of Orta, and they'll keep playing it religiously to unlock the vast trove of amazing secrets - hidden stages, riders, cinemas, and an entire separate game. [Feb 2003, p.157]
    • 72 Metascore
    • 65 Critic Score
    It's aimed at hardcore Dynasty afficionados... more of the same Dynasty brawling, but it's discount price makes it easy on the wallet. [Feb 2003, p.135]
    • 75 Metascore
    • 65 Critic Score
    Younger gamers won't be disappointed. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    I've never played a movie-based game that stays so true to its source material. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    The Orc-hacking gameplay has you tapping more than just one button 90 times a minute. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 55 Critic Score
    It feels like you're not fully in control. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    The varied missions -- 40 or so of them -- are a visceral blast, and even the simple waste-them-all-and-send-God-the-cleaning-bill slaughter sessions are wonderfully cathartic. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    The detailed plot adds an interesting twist to the genre, but honestly, all the talking gets a little old after a while, especially since the main character's usually just whining. [Feb 2003, p.135]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    One of the prettiest, most involving RPGs to hit the GBA. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    For an undead ruler, Kain sure has to flip a lot of switches and push around oodles of crates. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 75 Critic Score
    Between the terrific cinemas, TV voice actors, and perfectly re-created story lines, you'll really feel like you're playing the show. And isn't that what you've wanted all along? [Feb 2003, p.136]
    • 95 Metascore
    • 95 Critic Score
    "Four Swords" is the most fun I've ever had with a four-player GBA game. [Jan 2003, p.212]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    Finishing the game takes just a few hours, and after you're done, there's little incentive to play again... Still great fun and better than most platformers out there. [Jan 2003, p.210]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 33 Metascore
    • 20 Critic Score
    Shrek is full of dull, poorly constructed rip-offs that get recycled several times. You'll be utterly bored after a few minutes with these creepy diversions. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 60 Critic Score
    The presentation feels more like local-access television than Wrestlemania's glamorous theatrics. [Feb 2003, p.146]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 82 Critic Score
    It's hard to complain when you're getting two classics (and "PSIII") at such a bargain price - just be prepared for a challenge. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tackle this in Cooperative mode (but skip the dull four-man face-off) [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    The perfect late-night rental. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    It's just an overall final layer of polish that keeps March Madness from the National Championship. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    It's slow, it's difficult, it's unapologetically complicated...but it's also incredibly realistic, unique, and engrossing. [Jan 2003, p.204]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 45 Critic Score
    A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Far deeper than most first-person shooters...A game that makes great use of its license. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 60 Critic Score
    Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 60 Critic Score
    It doesn't take a mutant psychic with precognition to figure out this one's a renter. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    As accurate a port as one could hope for on GBA - the 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 35 Critic Score
    It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 40 Critic Score
    Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 67 Critic Score
    An above-average shooting title that feels a lot like Sega's "The House of the Dead" games. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]
    • 62 Metascore
    • 45 Critic Score
    A camera system that hates you dominates throughout. [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    It's not the nice visuals that make NightFire worth playing - the amazing gameplay is the main draw. [Jan 2003, p.196]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    Even within this genre, we should've gotten a bullet-packed, blow-everything-to-hell experience like teh arcade classic "Smash TV." Instead, we get Nick at Night reruns of the "Golden Girls." [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 92 Critic Score
    As expected, the control is perfect. Samus' myriad movies activate with precision and ease - all games should feel this good. [Jan 2003, p.214]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    A very good-looking, fun boxing title loaded with satisfying arcade action... The champ's still got it. [Dec 2002, p.258]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 100 Critic Score
    The visuals are untouchable, the gameplay is tight, and the mood is hauntingly captivating. It is simply mind-blowing on so many different levels. [Jan 2003, p.184]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    Strip away the surprisingly excellent graphics and gimmicky bonus material and you've got a 3D fighter that's derivative at best. [Jan 2003, p.178]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    It's incredible how accurately this game captures the look of the movies and the spirit of the books. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Nearly every aspect of the game impresses, except for the airborne Quidditch matches. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 30 Critic Score
    Difficult - even the homeliest guy on earth could get laid before he could complete the inane tasks required to unlock all the R-rated stripper videos (which aren't worth the effort, by the way). Only the most patient, hardcore, and masochistic will be able to play through XXX. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 38 Metascore
    • 50 Critic Score
    Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    Even if the game is largely formulaic, Capcom still pulls it off better than anyone else out there. [Jan 2003, p.190]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 75 Critic Score
    A huge improvement over last year's "Heat," but still not good enough to quiet EA's "Thunder." [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 32 Critic Score
    Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Intense, exciting and hella fun. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 92 Critic Score
    The rock-solid gamelay has been tuned to perfection and no other game sweats the details like this. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]
    • 75 Metascore
    • 50 Critic Score
    I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Good, but could have been so much more. [Dec 2002, p.240]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 77 Critic Score
    There are a ton of extras to open up and a load of different modes to play, adding a lot of replay value that the original lacked. [Feb 2003, p.135]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Sure, these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. [Dec 2002, p.252]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    The game's family-friendly, white-washed Teen rating siphons out a lot of the potentially gritty realism. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 95 Critic Score
    All the added VR missions take advantage of the game's biggest strengths (gameplay) and cut out its one real weakness (silly story line). [Jan 2003, p.200]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    Frustratingly difficult. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    While "Live" is completely redesigned and "NBA 2K3" pushes the online envelope for the Xbox, Inside Drive has, uh..... downloadable shoes. [Jan 2003, p.210]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    As big as "GTA3" is, Vice City dwarfs it in almost every way. (Greg) ... The graphical improvements are subtle but effective. (Che) ... An instant classic. (Milkman)[Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    When I wasn't being mugged by the Bad Voice-Actors Brigade or rendered comatose by the game's tepid pace, I was struggling with the enormous chore of just moving around thanks to the clunky, imprecise, sub-"Resident Evil" controls. [Dec 2002, p.260]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 93 Critic Score
    A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 85 Critic Score
    It's "SSX Tricky" on water. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 70 Critic Score
    It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 93 Critic Score
    The game's goals are so diverse, you can't help but come back for more, if only to see what outrageous challenges await you next. [Dec 2002, p.226]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    For what it is, it's an enjoyable game. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    Almost a tee-to-shining-tee rip-off of Sony's "Hot Shots Golf" series, complete with jabbering caddies and "wacky" unlockable golfers. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    Old school in every possible way. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    As deep as any RPG, but its focus on fast-paced gameplay makes it as visceral as the spazziest beat 'em up. [Jan 2003, p.194]
    • Electronic Gaming Monthly

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