Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 78 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 73 Critic Score
    While the game remains highly conventional, the developers clearly understand what makes games like this interesting and have executed on that knowledge surprisingly well.
    • 81 Metascore
    • 73 Critic Score
    Although MMZ2 fails to deliver anything substantially new (sorry, Phil, powering up a blaster isn't exactly innovation), at least it serves up a solid action romp. [Nov 2003, p.201]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    No slowdown, now flicker, no nothing. Most importantly, it's still among the best 2D action games ever created. [July 2004, p.102]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    Command and Conquer 3: Tiberium Wars does all that rather well, and even streamlines the fine BFME2 controls, letting you construct units and buildings without having to scroll back to click on the proper source structure. [June 2007, p.86]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 73 Critic Score
    It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]
    • 75 Metascore
    • 73 Critic Score
    I liked it. In fact, after the rather bland first level, I couldn't put it down. There's just so much to do. [Dec 2002, p.202]
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    A no-holds-barred shoot-a-thon that'll give its audience exactly what it wants - even more punishing robot chaos. [Dec 2004, p.164]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 73 Critic Score
    I find the core game to be a lot of thumb-flattening fun--it's just no "Top Spin 2." [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 73 Critic Score
    Hot Shots may be outlandish by design, but the golf proves true. Off the tee, out of the sand, the chipping, the putting...it's all pretty realistic, and ultimately that's what will keep you playing. [Oct 2004, p.108]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    "Final Fantasy" is an impenetrable mess with a bare-bones bore of a battle system that's all about mindless levelling-up. But "Final Fantasy II" is a real treat: The story, system, and pacing all hold up marvelously. [Apr 2003, p.134]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 73 Critic Score
    When the most exciting thing you can buy (aside from slicker clubs) is a new pair of slacks, you know you're playing no-frills golf. [Mar 2006, p.112]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 73 Critic Score
    Ys noticeably lacks ambition, but it totally nails the classic feel it's going for. [March 2005, p.126]
    • 70 Metascore
    • 73 Critic Score
    While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]
    • 76 Metascore
    • 73 Critic Score
    It satisfies your need to do stuff - fun tasks like picking up passengers, tailing mob bosses, and running jalopies off the road - as well as your need for speed. [Aug 2003, p.119]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 73 Critic Score
    It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 73 Critic Score
    The lame-o difficulty (the first game was probably too hard, but come on, I've played tougher "Rugrats" games) means that you'll blow through it in a night. [Mar 2003, p.114]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    A seasoned gamer might find Vs. easy at first, but mastering each stage in an attempt at beating the high score proves much more challenging - and ultimately rewarding. [July 2004, p.108]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    It's great fun and forces cooperation unlike any other racer. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 73 Metascore
    • 72 Critic Score
    She's less a game and more an interactive vacation - something I can play whenever I have time and not get completely lost. [Mar 2003, p.130]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    With its $30 price tag, the game is perfect for pinchpennies, but there might've been more: more hilarity, more reflex testers, and more ways to tap Nintendo's rich history. [May 2004, p.106]
    • 65 Metascore
    • 72 Critic Score
    Light on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on <I>how</I> you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Army of Two definitely doesn't deliver the genre revolution some were expecting, but I still had a good time spraying bullets with a buddy. [May 2008, p.82]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Although billed as the bridge between the first and second PS2 "Kingdom Hearts" adventures, Memories feels more like a "Golden Girls" clips episode - lots of reminiscing and recapping in lieu of new hijinks. [Jan 2005, p.143]
    • 80 Metascore
    • 72 Critic Score
    Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]
    • 75 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 79 Metascore
    • 72 Critic Score
    If nothing else, Wrath of Heaven succeeds where it absolutely must - executing stealth-kills as a ninja is simply exhilarating, and the animations rock. [Apr 2003, p.118]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    It'd be easy to write this one off as child's play, but it has a hidden depth that reveals itself over time. [Jan 2008, p.80]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 72 Metascore
    • 72 Critic Score
    There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    Repetitive, primitive and even a bit tedious...and I dug every minute of it. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Like most of Koei's games, Crimson Sea 2 has a learning curve as steep as a black-diamond slope. But put in the training time, and Sea 2 plays like a faster-paced "Phantasy Star Online." [May 2004, p.95]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Anyway, 07 plays just fine, but once again this edition leaves you wanting (and expecting) much more. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Get some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    Chronicles has the classic formula I&#146;ve come to know and love. Frustratingly good difficulty, cool extras &#150; an oldie but a goodie. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Combat is where Blood Omen 2 really outshines previous games in the series. [June 2002, p.109]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]
    • 65 Metascore
    • 72 Critic Score
    Kane & Lynch is a fun game to fly through in a couple days on "Aspirin" (easy) mode, but not deep or hardcore enough to hold up long term. [Holiday 2007, p.75]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    I admit it's no blockbuster, but Summoner, like Ms. Hilton's opus, still makes for a fine guilty-pleasure rental. [Nov. 2006, p.124]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    If you never tried the original, the prospect of replaying entire levels over and over after dying at the boss is probably more than you'll put up with, but fans will appreciate the elegance of Hunter's simplicity. [Mar 2006, p.114]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    The good news: The on-foot segments are mercifully short. They only spoil about a third of the game. The other two-thirds - the deep-space dogfighting, speederbike racing, and other vehicle missions - are as thrilling and stunning as ever.
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game. [Jan 2006, p.119]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Origins unfortunately also falls prey to the series' most notorious pitfall--crappy combat. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 81 Metascore
    • 72 Critic Score
    I respect the innovation found here, but I wish the game were a little more forgiving. [Nov 2005, p.160]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The problem is, "Ruby" and "Sapphire" have been out for two years, and Emerald doesn't offer enough new content to differentiate itself. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 72 Critic Score
    Maybe I’m sadistic, but it’s the funniest stuff I’ve seen in a long time. [Feb 2002, p.152]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]
    • 74 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The single-player modes hold XIX back from being the ultimate grappler. [Nov 2003, p.198]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The open-ended level design - and especially the nifty fortress-defense stages - made for many moments of shooter Zen. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    The combat is startlingly visceral if a bit tricky to master, but your thumb may ache after hours of pressing in the analog stick to sprint. It's not a survival-horror revolution, but it's an adventure worth experiencing.
    • 74 Metascore
    • 72 Critic Score
    The enemies are tougher and more frequent in the brutal second half, but I still enjoyed every thrilling moment. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Good, but could have been so much more. [Dec 2002, p.240]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    Once you've figured out how to keep your gal alive on her own and she gains gourmet-cooking prowess, life becomes a beach. [Nov 2005, p.162]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • 70 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    While a pee-wee-sized version of Madden can't hope to compete with its big brothers, I'm amazed at all it does pack in, including solid gameplay, a decent season mode, instant replays, and PS1-level graphics.
    • 76 Metascore
    • 72 Critic Score
    The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    Online, however, Thunder deserves a salute for its wide selection of match types and well-designed multiplayer maps - the burned-out bases and beachside cabanas make for great playgrounds. [Sept 2003, p.120]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    <i>Tourist Trophy</i> is an incredibly technical racing sim and a well-executed vanity project that will appeal to a very small group of people. [Jun 2006, p.114]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gorgeous, fast-paced and balanced enough to offer fleeting fun whenever it's booted up. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Spend a couple of hours globe-trotting Prey's extraterrestrial fun house and witness your mind turn to mush as it soaks in all the bizarre gimmicks--portals, walking on walls, immortality--that help the game stand out from other ho-hum shooters. [Sept. 2006, p.94]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 72 Critic Score
    Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Yeah, F1 looks great, but I felt more like I was guiding the camera around the track on a flyby than driving a 19,000-rpm racing beast. [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    The varied missions -- 40 or so of them -- are a visceral blast, and even the simple waste-them-all-and-send-God-the-cleaning-bill slaughter sessions are wonderfully cathartic. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Like these guys say, the standard Sonic action is easily the main draw, especially when it gets more challenging--and satisfying--toward the end. [Oct 2007, p.102]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]
    • Electronic Gaming Monthly

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