Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 78 Metascore
    • 67 Critic Score
    When it gets down to brass tacks, “Thunder” beats Heat to the finish line pretty handily as far as this year’s NASCAR video game crop is concerned. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Despite my small gripes, Dead is stsill a must-have in any to-go gamer's pocket. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 67 Critic Score
    It's unfortunate that the underlying mano a mano action can't match the rest of Deception's ambitious package, but precious little has been done to improve upon the last MK's ("Deadly Alliance") leaden, mash-happy combat. [Dec 2004, p.152]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 67 Critic Score
    The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 67 Critic Score
    The original was an infamous flop, but the sequel is unexpectedly well crafted, nicely executed, and fun. [Jan 2005, p.137]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 67 Critic Score
    An above-average shooting title that feels a lot like Sega's "The House of the Dead" games. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 67 Critic Score
    The last game's horrible 3D stages are now less frequent, and the bosses have graduated from embarrassing to forgettable. [Jan 2005, p.134]
    • 66 Metascore
    • 67 Critic Score
    What's more, the game's confining mission-based, dungeon-crawl layout may turn off fans accustomed to the series' traditional expansive, expressive worlds. [Aug 2007, p.83]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 67 Critic Score
    Ew, they put RPG in my tennis... [Jan 2006, p.135]
    • 67 Metascore
    • 67 Critic Score
    Distressingly little effort went into crafting this anniversary package: Square Enix merely cobbled together aspects from the PS1 and GBA remakes, touched up the graphics with high-resolution art, and added one new, ultra-difficult dungeon at the game's end. [July 2007, p.95]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    Deception can be mindless fun, but I can't help but feel that the developers are just trying to do too much with this game. [May 2005, p.138]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Unfortunately, flashy pixels and Wi-Fi features aren't much more than tinsel on Trozei's knockoff foundation. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. [Jan 2006, p.128]
    • 69 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    It begins so poorly, in such spectacularly mediocre fashion, that were I not reviewing it, I'd have chucked it in a drawer until someone invented a way to retroactively make the first half interesting. [May 2004, p.98]
    • 64 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    What ends up spoiling the experience for me, however, is the general slow and clunky feel of the game. If Call of Duty 2 is a blitzkrieg of shooting action, The Outfit is a leisurely zeppelin ride...underwater. It's still exciting, just severely hampered.
    • 64 Metascore
    • 67 Critic Score
    I was hoping for more Nazi killing and less clambering over fences, but this is still an interesting stealth-genre diversion. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    It's the most fun I've had flying online since "Crimson Skies" for the original Xbox. If only the single-player game flew as high.
    • 66 Metascore
    • 67 Critic Score
    While something is lost in the translation [from the arcade], the irreverent goofiness and addictive gameplay remain pleasantly intact. [Aug 2006, p.91]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 67 Critic Score
    Factor in obscene load times and overly difficult enemy A.I., and it's a game that only rabid X-fans will enjoy.l [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 70 Metascore
    • 67 Critic Score
    While you'll now find more variety in supermoves, some are still wickedly unbalanced (especially the interception Gamebreaker). [Dec. 2006, p.140]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Only tried-and-true multiplayer modes with smooth Net play save this from utter mediocrity. [Oct 2007, p.86]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Bravely straddles the border between action and strategy, but it needs to take a step deeper into both territories.
    • 75 Metascore
    • 67 Critic Score
    I have to hand it to developer Skip and Nintendo--they tried their best to get me to hate their new domestic adventure game, Chibi Robo. [Mar 2006, p.108]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Frankly, playing with the contents of Kirby's tummy will just have you hungry for something of more substance. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    Controls in this game feel clunky. Add a few truly lackluster modes on Xbox Live and you have a game that should, by all rights, be a budget release. [May 2004, p.97]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 67 Critic Score
    With a stellar script from the show's writers and outstanding cinematography and voice acting, it really feels like you're playing through a season of 24. Good show. [Apr 2006, p.100]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Because the controls are overly ambitious (read: complex), instead of being a crack shot with mad skillz, Jake Slade is about as easy to control as a 6-year old kid. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    Visually, Rise of a Ninja is one of the system's best-looking games. But from a game-design standpoint, it's less successful. [Holiday 2007, p.80]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right. [Dec 2003, p.184]
    • 72 Metascore
    • 67 Critic Score
    The game's wide array of races runs the gamut from interesting to bizarre, but one constant factor lessens the overall impact - the racin' be slow. [Nov 2004, p.128]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    The finicky grappling hook controls lack the intuitive ease you'd like from such an integral control element (never mind the fact that you can't hook onto buildings or trees...wha--?). Even by the game's end, I'd still stumble when trying to sling from car to passing helo.
    • 73 Metascore
    • 67 Critic Score
    Though the new multiplayer levels are nice, fixing the horrible camera should have been the priority. [Mar 2002, p.139]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    It's like an action movie that, if you don't set your expectations high, you'll end up enjoying. [Aug 2003, p.109]
    • 71 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 69 Metascore
    • 67 Critic Score
    With its hokey, R.L. Stein thrills, much of the game feels like survival-horror lite for the campfire storytelling set. [May 2003, p.114]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 67 Critic Score
    Control is a bit janky, maknig cheap deaths easy. The camera also tends to obscure things. [Oct 2005, p.120]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 67 Critic Score
    This measured, almost plodding gameplay ups the tension and works well in campaign mode, but the faster-paced chaos of multiplayer only heightens your awareness of the innately awkward controls. Multi's a bit short on maps and modes, too.
    • 73 Metascore
    • 67 Critic Score
    A spectacularly unrealistic collision of "Grand Theft Auto's" swipe-anything-that-moves sensibilities and "Mercenaries'" revolutionary warfare.
    • 73 Metascore
    • 67 Critic Score
    When all of its gameplay modes and disappointing multiplayer options are handicapped by game-ending obstacles (you can actually become trapped by a fence) and unnecessarily fussy controls (rotating the stick to maintain balance sucks), the once-mighty 1080° is relegated to benchwarmer status in no time at all.
    • 71 Metascore
    • 67 Critic Score
    Fails to do anything exciting or revolutionary, nor does it execute anything any better than other basketball offerings do.
    • 76 Metascore
    • 67 Critic Score
    A better effort overall, but a few mishaps away from competing with the big leaguers. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    More rehash than reinvention. [July 2005, p.118]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    This baseballer does a good job of simulating the minor-league quality of college ball (read: errors seem more realistic and common), but the overly convoluted functionality of the game kills it for me. [Feb 2006, p.106]
    • 70 Metascore
    • 67 Critic Score
    Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    You'll have to complete a few too many fetch quests, and listening to the in-game tunes is about as pleasant as Sandshrew's nails on a chalkboard. Even so, if you haven't spent quality time with Pikachu for a while, Gale is a good series re-entry point.
    • 79 Metascore
    • 67 Critic Score
    This one may mildly entertain those who've never been Twisted before, but series vets should simply drive away. [June 2005, p.109]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    Though the fragging may hold your interest for a while, it's far from revolutionary, and the rest of the game feels like a rodent-encrusted relic from 2001.
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    Spidey's radioactive powers aren't enough to ward off poor collision detection. [June 2002, p.124]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 67 Critic Score
    A must-have in any to-go gamer's pocket. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    The game's "Judgement Ring" is the best solution yet for adding timing to RPG battles. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 67 Critic Score
    This game is a beautiful mess. The Dead or Alive series has always been known more for T&A than tech gameplay; for every panty shot, there's a cheap juggle combo that involves less skill than it takes to input a cell-phone text message.
    • 81 Metascore
    • 67 Critic Score
    It's unfortunate that the underlying mano a mano action can't match the rest of Deception's ambitious package, but precious little has been done to improve upon the last MK's ("Deadly Alliance") leaden, mash-happy combat. [Dec 2004, p.152]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 67 Metascore
    • 67 Critic Score
    The finicky grappling hook controls lack the intuitive ease you'd like from such an integral control element (never mind the fact that you can't hook onto buildings or trees...wha--?). Even by the game's end, I'd still stumble when trying to sling from car to passing helo.
    • 72 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera.
    • 79 Metascore
    • 67 Critic Score
    The most calming game I've played...The downside to this pastoral pleasantness is that it requires Zen-like patience. Chances are, you don't have it. [Apr 2004, p.130]
    • 72 Metascore
    • 67 Critic Score
    Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    This baseballer does a good job of simulating the minor-league quality of college ball (read: errors seem more realistic and common), but the overly convoluted functionality of the game kills it for me. [Feb 2006, p.106]
    • 78 Metascore
    • 67 Critic Score
    It may not be the best party version of Revolution, but this game fills a lot of individual Idol fantasies. [Feb. 2007, p.95]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    The game's wide array of races runs the gamut from interesting to bizarre, but one constant factor lessens the overall impact - the racin' be slow. [Nov 2004, p.128]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    If anything can bring your romanticized WWII fantasy crashing back to reality, it's inconsistent A.I. [Aug 2003, p.119]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • 76 Metascore
    • 65 Critic Score
    It's real-time-strategy warfare made simple, complex, and messy, all at the same time. [Nov 2005, p.152]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    I found myself longing for more precise control over my players. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    I found the combat lame, the camera annoying, and some levels frustrating. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    Rebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 65 Critic Score
    08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.
    • 73 Metascore
    • 65 Critic Score
    A very solid racing title that, if anything, ,is just a tad too short. [July 2002, p.120]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 65 Critic Score
    It ain't particularly exciting, but it ain't exactly bad, either. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 65 Critic Score
    Newbies will find themselves abandoned and bored on am ugly, lonely level treadmill that doesn't even introduce basic gameplay concepts. [July 2006, p.88]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.
    • 73 Metascore
    • 65 Critic Score
    The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    Anyone turned off by FIFA's deliberate pace and complex controls might find an approachable bopper here. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
    • 72 Metascore
    • 65 Critic Score
    Half of the events don't even bother with the touch screen or microphone, leaving us with too many uninspired, Nintendo 64-era minigames. [Jan 2008, p.95]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 65 Critic Score
    The main single-player mode is fairly short and repetitive as well, so with no online play, FIFA won't be in your rotation for long unless you've got some soccer-obsessed pals.
    • 73 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly

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