Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]- Electronic Gaming Monthly
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Suffers from a steep difficulty curve. Blame it on the excessive enemy quotient, the steep cost of healing, and the unwieldy inventory control. [Feb 2002, p.148]- Electronic Gaming Monthly
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Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]- Electronic Gaming Monthly
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The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]- Electronic Gaming Monthly
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Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]- Electronic Gaming Monthly
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Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]- Electronic Gaming Monthly
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If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]- Electronic Gaming Monthly
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In other words, it's prescribed, with reservations, for patient <i>The Longest Journey</i> zealots only. [Jun 2006, p.115]- Electronic Gaming Monthly
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Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]- Electronic Gaming Monthly
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Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]- Electronic Gaming Monthly
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If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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Instead of being boring, it's totally unbalanced and infuriating. [Jan 2004, p.142]- Electronic Gaming Monthly
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It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]- Electronic Gaming Monthly
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When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]- Electronic Gaming Monthly
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Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]- Electronic Gaming Monthly
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When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]- Electronic Gaming Monthly
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One of the least exciting party games I’ve ever played. [Jan 2002, p.228]- Electronic Gaming Monthly
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Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]- Electronic Gaming Monthly
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The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]- Electronic Gaming Monthly
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What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]- Electronic Gaming Monthly
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The killer visuals just can't disguise the repetitive levels and frustrating trial-and-error missions. [May 2004, p.108]- Electronic Gaming Monthly
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From the annoying time management of the schedule-based career mode to the ho-hum training minigames, Smash Court feels like a less entertaining "Virtua Tennis" knock-off. [Aug 2007, p.84]- Electronic Gaming Monthly
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Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]- Electronic Gaming Monthly
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Problems from the first Raw carry over - matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental. [Dec 2003, p.224]- Electronic Gaming Monthly
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All quirky style with little substance, Overdose has you blasting through endless hordes of goons - although the real enemy is the camera and clunky controls. [Dec 2004, p.170]- Electronic Gaming Monthly
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The edgy cartoon trappings kept me interested in this game far longer than its actual gameplay. Which is to say, about an hour - or maybe three, if you count the two times I had to restart because I was still figuring out the Story mode's rules that don't let you retry events.- Electronic Gaming Monthly
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The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection isues make the whole experience head-splitting. [Aug 2003, p.116]- Electronic Gaming Monthly
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Put simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]- Electronic Gaming Monthly
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You'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). [Mar 2002, p.141]- Electronic Gaming Monthly
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Trust me, the controls are sheer, unadulterated nonsense. [Apr 2002, p.141]- Electronic Gaming Monthly
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What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]- Electronic Gaming Monthly
- Read full review
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Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]- Electronic Gaming Monthly
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What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]- Electronic Gaming Monthly
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But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]- Electronic Gaming Monthly
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When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]- Electronic Gaming Monthly
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In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]- Electronic Gaming Monthly
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I usually have a hard time falling asleep on long flights. But I really did conk out during one of Delta Strike's many dull, virtual-lullaby cinema sequences. [March 2004, p.115]- Electronic Gaming Monthly
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Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]- Electronic Gaming Monthly
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The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]- Electronic Gaming Monthly
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This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]- Electronic Gaming Monthly
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Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]- Electronic Gaming Monthly
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Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]- Electronic Gaming Monthly
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Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]- Electronic Gaming Monthly
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My biggest problems, though, are with the unevenness of the penalties called and shots that go in.- Electronic Gaming Monthly
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The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]- Electronic Gaming Monthly
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Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]- Electronic Gaming Monthly
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The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]- Electronic Gaming Monthly
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I thought I’d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments. [Feb 2002, p.172]- Electronic Gaming Monthly
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The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]- Electronic Gaming Monthly
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Playing Tao Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. [May 2003, p.134]- Electronic Gaming Monthly
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What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]- Electronic Gaming Monthly
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It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]- Electronic Gaming Monthly
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If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]- Electronic Gaming Monthly
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The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]- Electronic Gaming Monthly
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This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]- Electronic Gaming Monthly
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We’re talking gameplay that swings wildly from being overly simplistic (with brain teasers that couldn’t tease a 1-year-old) to being frustratingly directionless and unintuitive. [Sept 2001, p.145]- Electronic Gaming Monthly
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Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]- Electronic Gaming Monthly
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The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]- Electronic Gaming Monthly
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The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]- Electronic Gaming Monthly
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In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]- Electronic Gaming Monthly
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The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.- Electronic Gaming Monthly
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Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]- Electronic Gaming Monthly
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Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]- Electronic Gaming Monthly
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Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]- Electronic Gaming Monthly
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With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]- Electronic Gaming Monthly
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Besides 5-year-old girly-girls who like, love Britney, the banal set of revolving cominations and a suck-it-for-all-it's-got song list will send you surfing on a contagious yawn-wave. [August 2002, p.123]- Electronic Gaming Monthly
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Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]- Electronic Gaming Monthly
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Something is wrong with a football title when you spend more time laughing at the instant replays than actually playing the game. [Oct 2001, p.154]- Electronic Gaming Monthly
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In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]- Electronic Gaming Monthly
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This budget-priced shooting gallery would be more thrilling if your plane didn't control like a garbage truck sliding across ice. [Dec 2004, p.170]- Electronic Gaming Monthly
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It almost seems like a kid's game - until you encounter bosses and trick shots that push your temper to full tilt. And speaking of tilt...where is it? [Nov 2004, p.152]- Electronic Gaming Monthly
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A camera system that hates you dominates throughout. [Jan 2003, p.194]- Electronic Gaming Monthly
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It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]- Electronic Gaming Monthly
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Larry's surreal brand of dong-and-fart humor lost me somewhere between the fifth date-rape joke and the gay-bar sing-along...The meat of the game - the cheesy, lowbrow funny business - goes limp in mere minutes. [Dec 2004, p.148]- Electronic Gaming Monthly
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And like "Dynasty Warriors 4: Empires," it mistakes drastically overcomplicated tactical menus for strategic depth...but underneath, it's just another tepid hack-n-slash tour of ancient China. Wise man say: Learn some new tricks.- Electronic Gaming Monthly
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- Critic Score
Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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This includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]- Electronic Gaming Monthly
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Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]- Electronic Gaming Monthly
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Even with my "I dig all things Star Wars" glasses on, I still realize this is an average-at-best game. [Feb. 2007, p.99]- Electronic Gaming Monthly
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The throwaway storyline, endless loading times, small environments and barely Dreamcast-quality graphics are instant turn-offs. [Jan 2002, p.230]- Electronic Gaming Monthly
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NC is too shallow to be an RPG and too complicated to be a quick-fix good time...highly repetitive. [Mar 2002, p.144]- Electronic Gaming Monthly