ElDesmarque's Scores

  • Games
For 210 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 5 out of 210
210 game reviews
    • 73 Metascore
    • 75 Critic Score
    Outbound feels like a deliberate detox from the "doomscrolling" era. The gameplay loop is built entirely around relaxation and is beautifully uncomplicated. It nudges you onto the open road with zero pressure and zero velocity, offering a steady, comforting rhythm that accompanies you rather than demanding anything from you. It’s simple, soulful, and exactly the kind of slow burn the modern world makes us crave.
    • 76 Metascore
    • 80 Critic Score
    Invincible VS perfectly captures what an adaptation of Invincible needs: over-the-top violence, lightning-fast combat, charismatic characters, and a constant sense of superheroic destruction. As a competitive fighting game, Quarter Up’s work is very promising. The system has depth, the online play is incredibly responsive, and the fights are tremendously fun to both watch and play. However, it’s also clear that the game is a bit light on content.
    • 66 Metascore
    • 66 Critic Score
    Aphelion is a game that works better as a narrative experience than as a video game in its own right. DON’T NOD once again demonstrates its talent for storytelling. However, the lack of challenge, its short length, and some unpolished gameplay mechanics prevent it from reaching greater heights.
    • 78 Metascore
    • 82 Critic Score
    OPUS: Prism Peak is a game that dares to explore territories rarely seen in the medium. It speaks about adulthood, the weight of the past, and how we build our identity from incomplete memories. And it does so with a sensitivity we rarely see in video games. It’s not perfect. Its uneven pacing, the overload of systems, and its extremely melancholic and dreamlike tone may push some players away. But it’s an experience worth having.
    • tbd Metascore
    • 40 Critic Score
    Magin: The Rat Project Stories While Magin: The Rat Project Stories is packed with promising concepts, the execution falls flat. Combat serves as the cornerstone of the experience, yet it feels fundamentally flawed. In a system that should thrive on strategy and experimentation, players are instead met with stifling limitations.
    • 76 Metascore
    • 82 Critic Score
    MotoGP 26 isn't a revolution, but it is a very well-focused evolution. Milestone understood where to focus its efforts and made the right choice by concentrating on improving handling and the feel on the track. The result is a game that’s more intuitive, more dynamic, and, above all, more fun to play. The improved physics, the realistic impact of rain, and the dynamic weather system transform the experience in a way that’s noticeable at every turn.
    • tbd Metascore
    • 84 Critic Score
    Scriptorium: Master of Manuscripts is a delightful gem: handcrafted, fun, accessible, and with a personality that sticks in your mind like ink on parchment. It doesn’t aim to be massive, but within its small creative workshop, it knows exactly what it wants to offer. And it does so with tremendous charm.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, Starfield is a solid, classic RPG with that signature Bethesda DNA. It delivers a compelling narrative and masterfully captures the sense of scale. However, it is weighed down by an archaic structure; for a studio that is starting to lag behind the modern market, it’s a title that desperately needs more risk-taking and modernization.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: A Dream Life is a charming, eccentric, and very Nintendo social simulator. It has obvious shortcomings, but also a huge capacity to generate its own stories. And when a game manages to make us care about the little quirks of our Miis, even the most absurd ones, it means it’s doing something very right.
    • tbd Metascore
    • 60 Critic Score
    An indie studio's debut title is always a calling card, and Rumbral is a fantastic first impression. It's a game with a lot of personality, and if you enjoy Limbo-style experiences, you'll love exploring this devastated world and uncovering its protagonist's secret. That said, it's over in the blink of an eye, leaving you wanting much more. Hopefully, this is the start of a series that will expand on all its great ideas in future, longer games.
    • 82 Metascore
    • 90 Critic Score
    MOUSE: P.I. For Hire is one of those surprises that reminds us why we love video games. It’s crafted with such passion and style that it’s impossible not to enjoy it. Its combination of unique aesthetics, solid gameplay, and steady pace make it a highly recommended experience. A one-of-a-kind boomer shooter that puts a smile on your face while you grit your teeth to get through its fun shoot-’em-up sections.
    • 78 Metascore
    • 85 Critic Score
    REPLACED isn't perfect, but it is special. We've fallen in love with its narrative, its aesthetic, and its extraordinary art direction. And its mechanics—the platforming, combat, and puzzles—work well and are sometimes truly outstanding. With all of this, it manages to weave a story that's a delight to uncover bit by bit. REPLACED is a must-play for fans of cyberpunk and narrative experiences with personality. And upon finishing it, we’re left thinking about its characters, its world, and what it truly means to be human.
    • 71 Metascore
    • 90 Critic Score
    Dealing with Life is Strange: Reunion is like reawakening a flutter in your stomach that had been dormant for far too long, As the minutes tick by, Chloe’s return never feels like forced fan service, and she shines simply through the sheer impact of her presence. The game is once again a "heart on its sleeve" experience destined to move the player.
    • 85 Metascore
    • 87 Critic Score
    PRAGMATA is a smart and refreshing take on the third-person shooter formula. Its hacking-based combat system creates a fast-paced loop of strategic decisions that becomes highly satisfying once mastered. While level design feels functional rather than inspired, the strong bond between Hugh and Diana, alongside solid technical performance, makes for a compact and memorable experience with a distinct identity.
    • 66 Metascore
    • 68 Critic Score
    The Occultist is an experience with some good ideas and standout moments, but it doesn't quite come together. It falls somewhere between what it wants to be and what it could have been. It's a game with its share of interesting elements and plenty of personality, but it needs a little more punch to truly stand out.
    • 76 Metascore
    • 82 Critic Score
    Super Meat Boy 3D is a game we admire as much as we question. It offers brilliant moments, where precision, speed, and design align to create memorable experiences. But it also confronts us with design decisions that hold back its potential. At its core, it’s a faithful adaptation… perhaps too faithful. Rather than completely reinventing itself, it chooses to bring the original formula into 3D, with everything that entails.
    • 69 Metascore
    • 70 Critic Score
    The Marvel MaXimum Collection is a very interesting compilation, but it’s far from essential. Its value lies in nostalgia and preservation, rather than in the overall quality of the games. There are some gems, yes, but there’s also a lot of filler and titles that haven’t aged quite as well. Still, it’s worth it for those rare moments when everything clicks and we’re reminded why these games were important.
    • 78 Metascore
    • 80 Critic Score
    Kena: Bridge of Spirits on Switch 2 is, at its core, a clever adaptation. It doesn’t match the technical quality of other platforms, but it manages to preserve what matters most: its magic. If you’ve already played the original on PS5 or PC, this version isn’t a must-have. But if you didn’t play it back then and you’re someone who enjoys playing on a handheld, here’s a fantastic opportunity.
    • 82 Metascore
    • 74 Critic Score
    Marathon is a challenging PvPvE shooter from Bungie that blends intense gunplay, class-based strategy, and loot-driven extraction. Each role feels unique, with distinct abilities and movement, making teamwork and inventory management crucial. The game rewards patience and planning, while its visual identity and lore add depth to the universe of Tau Ceti IV. Steep learning curves and early-game difficulty may frustrate newcomers, but dedicated players will find a rich, satisfying experience.
    • 75 Metascore
    • 75 Critic Score
    Mega Man Star Force Legacy Collection is, above all, a time capsule. A compilation that allows us to look back and understand how a saga tried to evolve on one of the most creative consoles of its generation. It’s not perfect, nor does it try to be. But it cannot be denied that it has soul. For those who lived through the Nintendo DS era, it’s a direct ticket to nostalgia.
    • 88 Metascore
    • 93 Critic Score
    Blue Prince is captivating, inspiring, and near-impossible to replicate. It’s a perfect fit for Switch 2, delivering a compelling gameplay loop and a high-stakes narrative that carries the hallmarks of an instant classic.
    • 71 Metascore
    • 70 Critic Score
    We’ve enjoyed DAMON and BABY, but we’ve also struggled with some of its more questionable choices. It’s a game with great ideas, a solid foundation, and genuinely fun moments, but it’s held back by quality-of-life issues that could have been avoided. It’s not for everyone, but if you connect with its concept, there’s an interesting adventure waiting beneath that layer of chaos.
    • 76 Metascore
    • 80 Critic Score
    Screamer isn't a perfect game, but it is one of the most interesting titles to emerge from the arcade scene in recent years. Its greatest strength is its willingness to try something different. The gameplay is deep, demanding, and tremendously satisfying once mastered. The visuals have personality, and the whole experience exudes a very unique energy. The story might bore or frustrate you, but when you focus on the driving, Screamer proves to be a worthwhile experience.
    • 77 Metascore
    • 84 Critic Score
    Crimson Desert is a vast and ambitious sandbox that stands out for its living world, deep systems and sense of freedom. At its best, it delivers memorable combat, strong boss encounters and cleverly designed puzzles. However, its MMO-like structure and abundance of routine tasks can disrupt pacing and overwhelm some players. It’s an excellent game overall, but one that demands time, patience and the right mindset to fully appreciate.
    • tbd Metascore
    • 60 Critic Score
    Don’t Mess With Bober is one of those games we wouldn’t recommend to everyone… but we can’t ignore it either. It’s clunky, it’s short, it’s uneven… and yet, it has something special. We’ve gotten frustrated, yes. We’ve died more times than we’d like to admit. But we’ve also laughed, and that doesn’t always happen in the horror genre. Sometimes all it takes is a crazy idea, an angry beaver… and a real desire to cause chaos. Would we play it again? Obviously not. Do I regret having played it? Not at all.
    • 46 Metascore
    • 30 Critic Score
    It’s a title so utterly devoid of ambition that it’s painful to consider how such a massive opportunity was squandered; we’re left with a by-the-numbers experience that takes zero risks, feeling more like a project built on the recycled foundations of countless other games. In today’s oversaturated market, playing it this safe does the game no favors.
    • tbd Metascore
    • 80 Critic Score
    Rotwood fully embraces a stylized cartoon aesthetic, proving there’s true elegance in simplicity. The combat is punchy and features incredibly responsive handling that feels great in action. With a deep progression system designed for endless replayability and a core story clocking in at around 10 hours, it’s a tight, rewarding experience.
    • 73 Metascore
    • 72 Critic Score
    John Carpenter's Toxic Commando is a cooperative shooter that gets straight to the point: a chaotic zombie party with an '80s aesthetic. Its most spectacular moments, when hundreds of enemies advance toward your team while turrets spit fire, are fun, and the addition of vehicles and open maps introduces fresh ideas into a rather exploited genre. However, the game rarely manages to overcome the feeling that it is combining elements already seen in other titles, and the feeling of repetition sets in very quickly.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia is the skeleton of Dragon Quest Builders fused with the heartbeat of Ash Ketchum—a cozy-inked heart where everything becomes a unique, timeless veneer for the saga that’s here to stay.
    • 74 Metascore
    • 80 Critic Score
    Fatal Frame II Remake adapts a great game, delivering a constant, suffocating sense of dread through darker areas and meticulously crafted ghost designs, while making a natural push to boost replayability.
    • 86 Metascore
    • 95 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is a masterpiece. It brings real heart, delivers immersive combat, and nails one of the most satisfying exploration loops in a vast universe—where rediscovering your Monsties is just the beginning.
    • 81 Metascore
    • 88 Critic Score
    Planet of Lana 2 is a brilliant narrative platformer that confirms Wishfully’s talent. A short but unforgettable adventure that stands out for its art, its music, and its ability to tell a moving story without the need for words.
    • 66 Metascore
    • 55 Critic Score
    Gear.Club Unlimited 3 is a title with good intentions and a competent gameplay foundation. However, it accumulates too many technical issues, the driving feel and physics are poor, the AI does not behave well, and the absence of online multiplayer along with the very limited content weigh too heavily.
    • 80 Metascore
    • 75 Critic Score
    The whole Scott Pilgrim EX package feels hard-anchored to the first game—pure arcade DNA and the series’ trademark shine—but it’s been too many years for a loop that’s barely evolved to wow anyone. The combat system is functional and solid, but for such a storied IP, the overall experience feels a bit undercooked. Honestly, the best way to really get into the groove is to crank the difficulty to max; only then does the run start to feel genuinely engaging.
    • 85 Metascore
    • 90 Critic Score
    Ultimately, Paranormasight: The Mermaid’s Curse stands as one of the most compelling narrative offerings I’ve played in recent years, a tightly crafted story anchored by believable, well-realized characters, clever puzzle design, and a superb sense of pacing that keeps you locked in from start to finish.
    • 76 Metascore
    • 82 Critic Score
    Mario Tennis Fever is the saga’s natural evolution and its finest mechanical hour, boasting a unique flair. It’s a masterclass in creative design, scaling seamlessly from casual couch co-op fun to high-stakes competitive depth.
    • 74 Metascore
    • 80 Critic Score
    This series strips things back to basics, introducing a fresh combat loop set against a sprawling, The Witcher 3-esque open world. Even though you’re essentially just sliding cards around, the lore is top-tier, perfectly capturing the essence of Geralt and Jaskier.
    • 89 Metascore
    • 93 Critic Score
    Resident Evil: Requiem is, above all, a love letter to the saga. That Resident Evil 2 that left its mark on us still beats beneath its surface, but now accompanied by a gameplay maturity that only a franchise with thirty years of history can offer. We liked it a lot. We’ve suffered, we’ve managed resources to the limit, we’ve unloaded shotguns with pent-up rage, and we’ve felt that delicious tension that only Resident Evil knows how to create.
    • 79 Metascore
    • 82 Critic Score
    RIDE 6 represents the peak of maturity for the series. It doesn't revolutionize the formula, but it perfects it and opens it up to more players. Its Career mode is deep, varied, and replayable. The inclusion of Arcade mode democratizes the experience without betraying the essence of simulation. There may still be room for improvement in areas such as AI and the rewind system, but today it is the absolute benchmark in motorcycle gaming.
    • 83 Metascore
    • 85 Critic Score
    Reanimal transforms a labyrinthine journey into a symbolic escape, packed with environmental puzzles and stealth sequences, all set against a hauntingly majestic backdrop that oozes cinematic flair and environmental storytelling.
    • 73 Metascore
    • 90 Critic Score
    I have to say I had an absolute blast with this gripping first-person horror and shooting adventure. The story and the atmosphere they’ve built in Vermila hooked me from the very start, and I really enjoyed uncovering each and every one of the little stories scattered throughout the game, which gradually put together the puzzle that makes up Crisol’s dark and twisted script. All of it is peppered with moments of horror, tension and small jump scares, as well as fantastically well-blended sections of combat, action, puzzles and exploration.
    • 72 Metascore
    • 40 Critic Score
    Despite some original narrative hooks and a compelling mystery, the combat falls flat due to clunky controls and repetitive enemy encounters. Even with its clear ambitions for an engaging plot, the lackluster exploration and uninspired level design fail to deliver.
    • 74 Metascore
    • 79 Critic Score
    In short, Yakuza Kiwami 3 is a title in which much more care has been taken with the narrative than in previous installments, resulting in a much more serious final product that nevertheless retains its DNA. It is, quite simply, one of the best stories in the series, thanks to its ambitious aspirations, its tone, its use of editing, and how it doses out information. Kiryu becomes more of a father figure than a mobster, and it suits him well. However, the activities outside of that story that are part of the main missions slow down the pace considerably.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 delivers arguably one of the finest combat systems in gaming history; it's a sheer masterclass in addictive gameplay that will absolutely captivate Souls-like fans looking for their next high-octane fix.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a game that wants to be many things at once: a tribute, a farewell, a celebration, and an evolution of the franchise. It partly succeeds, especially when it lets the player enjoy its huge roster and its best fights without artificial restrictions. But its balance problems, a poorly tuned difficulty curve, and uneven execution prevent it from reaching the greatness it promises. A farewell with heart and ambition, but also with too many thorns along the way. Fans will know how to forgive them; everyone else, perhaps not so much.
    • 83 Metascore
    • 82 Critic Score
    Yakuza Kiwami 2 establishes itself as one of the most balanced and complete entries in the series, refining a formula that already worked without the need for major changes. Its combat is more solid and satisfying, the narrative gains intensity, and the technical leap brought by the use of the Dragon Engine is noticeable from the very first moment. On Nintendo Switch 2, despite the 30 frames-per-second cap and the occasional stutter in handheld mode, the experience is stable and very enjoyable, further supported by the near total absence of loading times. A continuation title in the best sense of the word—coherent, recognizable, and with a presentation that reinforces the identity of the series—confirming that Kiryu’s arrival on Nintendo’s console is a firm, long-term commitment.
    • 83 Metascore
    • 95 Critic Score
    Dragon Quest VII: Reimagined is the definitive version that no one expected but that we really needed. It's more fun than ever, with an extensive storyline full of memorable moments, a polished and addictive combat system, lots to discover, and all without forgetting the magic of its music and artwork that is both classic and modern at the same time. Everything about this game is charming, nostalgic, and lovingly crafted.
    • 83 Metascore
    • 90 Critic Score
    Cairn is a demanding, tense, and deeply personal climb. A game that turns mechanics into narrative and effort into emotion. It isn’t comfortable, it isn’t kind, but it is honest and brave. Like the mountain it asks you to conquer.
    • 68 Metascore
    • 64 Critic Score
    Ultimately, this title is a mix of good ideas and uneven execution. It has a clear identity, dares to experiment with less common proposals within the genre, and delivers a well-crafted atmosphere. But when the core mechanics (such as combat, stealth, or resource management) are not properly tuned, the whole experience suffers. A survival game with personality that fails to make the most of its potential. Recommended only for die-hard fans of the genre or of the original comic.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a very focused proposition, but one that puts you in a highly original role within the whole zombie imagery. It’s not perfect and can quickly fall into repetition, but it offers an uncomfortable, tense, absurd, and fun experience in equal measure.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that remains firmly anchored to its genre tropes; while it excels through its flashy, high-octane combat systems, it ultimately stumbles when it comes to narrative depth and meaningful character development.
    • 84 Metascore
    • 82 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon is one of the franchise's greatest milestones. An ambitious, complex JRPG that is deeply satisfying for those who have followed the saga for years. It is not accessible, nor does it claim to be, and therein lies part of its identity. It may not be the best entry point, but it is one of the most memorable journeys Zemuria has offered us so far.
    • tbd Metascore
    • 80 Critic Score
    Jacob Jazz's Tamarindo's Freaking Dinner is one of those rare gems that enriches any platform's catalog. It's not a game for everyone, but those who connect with its humor, cyclical structure, and narrative will find a unique, bold, and highly memorable experience. It's a game that isn't just played, but experienced. And, like any good awkward dinner, it leaves its mark.
    • 81 Metascore
    • 79 Critic Score
    Yakuza Kiwami for Nintendo Switch 2 is a solid and straightforward remake that focuses on Kiryu Kazuma’s personal story. Less ambitious than Yakuza 0, but still intense, it delivers enjoyable combat, a well-paced narrative and very stable performance, making it a great way to experience the saga in portable form.
    • 85 Metascore
    • 82 Critic Score
    Master Lemon: The Quest for Iceland is not just a game. It is a love letter, a language class, a magical adventure, and a memory capsule made with pixels and heart. An indie gem with a Brazilian heart, capable of moving us, teaching us, and reminding us why we love videogames.
    • 80 Metascore
    • 76 Critic Score
    Skate Story is a highly author-driven skateboarding game with accessible mechanics and a distinctive surreal urban style. Its minimalist visuals and Blood Cultures’ soundtrack build a strong atmosphere, but the abstract narrative and repetitive structure may feel distant. A bold, artistic experience that favors mood and interpretation over traditional storytelling.
    • tbd Metascore
    • 95 Critic Score
    Being able to play Red Dead Redemption in 4K and 60FPS is an unparalleled experience that brings us closer to the much-desired remake. Hopefully, it will arrive someday. But in the meantime, this remarkable polish is a huge leap forward in quality in every way.
    • 58 Metascore
    • 62 Critic Score
    An experiment with good intentions and a recognizable core, but with too many questionable decisions surrounding it. Recommended especially for fans with patience... and anyone who wants the pack for Bubble Symphony almost as much as for the novelty.
    • 85 Metascore
    • 80 Critic Score
    Death Howl is a very interesting game that deals with loss and the difficulties of coping with it, but it is important to note that it is not intended for a general audience. It is demanding, so only patient players and those who love tactics and deck building will truly appreciate it for what it is: a very bright gem with sharp edges.
    • 84 Metascore
    • 85 Critic Score
    All together, it makes for a very solid and fun combat system that any role-playing fan will appreciate. The fact that it works so well is what allows it to maintain its high density, since we're talking about a game that won't reach the credits until we've surpassed the 70-90 hour mark, depending on how quickly we progress—more so in my case, because I tend to take things slowly. There is a lot of content, side missions, and characters to unlock, both during the main storyline and optionally, as well as secondary bosses and items to find or purchase.
    • 78 Metascore
    • 70 Critic Score
    Metroid Prime 4: Beyond arrives as an ambitious title that attempts to reinterpret what a Metroid game means in 2025. At its core, when it sticks to exploration and environmental design, it's brilliant. But when it tries to take the game into open structures, chatty companions, and unpolished new mechanics, it loses a lot of its power.
    • 61 Metascore
    • 60 Critic Score
    A short, atmospheric, and highly guided investigative noir, perfect for those who want to solve a crime from their sofa in a single night, but far from the great references of the genre in terms of depth, surprise, and ambition.
    • 74 Metascore
    • 80 Critic Score
    Tingus Goose is one of the most unique clicker games you'll ever see. Its blend of cozy body horror, surreal humor, and Goldberg machine designs made of flesh and feathers makes a hackneyed genre feel fresh. As an experience, it's half artistic experiment, half cheap toy, and that duality works surprisingly well.
    • 80 Metascore
    • 80 Critic Score
    Marvel Cosmic Invasion is very easy to play, accessible, perfect for sharing with someone else at home, and has excellent character handling. It's a very functional title in terms of what it evokes, perfect for newbies to the genre and with many hours of replayability. It's a pure reflection of those arcade games with everything that entails, and the Marvel name suits it very well.
    • tbd Metascore
    • 88 Critic Score
    KinnikuNeko: SUPER MUSCLE CAT is one of those games that shouldn't work... but it works like a charm. It's absurd. It's charming. It's challenging. It's a loving tribute to 90s anime culture, with tons of humor and an overwhelming personality.
    • 82 Metascore
    • 75 Critic Score
    Silent Hill F leaves you with mixed feelings, as it clearly has two distinct halves. A brilliant and terrifying first half, and a second half with too much action that becomes overly tiresome. And although it ends up straying from the franchise experience, the real problem is that you find yourself wishing it would end.
    • 87 Metascore
    • 87 Critic Score
    Lumines Arise is a motivation buff, an anchor that effectively links the gameplay experience to the soundtrack creating a feedback loop for every single run. Every process of change is key to the chaos and the intangibles of the game. That conversion of blocks into special effects maximizes the visual power of everything necessary to embrace this new Tetris Effect.
    • 86 Metascore
    • 85 Critic Score
    Ball x Pit is an ideal time sink that perfectly transforms replayability into a competitive high-score rivalry, a compelling personal challenge, or a relaxing afternoon session. It's functional, perfect for quick bursts of play, leaves you consistently craving.
    • 79 Metascore
    • 97 Critic Score
    It's very likely to become a timeless classic—perhaps misunderstood by many, but highly praised by the patient and the crazy ones. Sakurai has crafted a work that reflects his own tastes and everything he loves about the medium.
    • 67 Metascore
    • 72 Critic Score
    Possessor(s) is a bold, distinctive Metroidvania with a very strong identity. It features a mature storyline, endearing characters, and a memorable world. Its atmosphere, visual style, and plot are all very well crafted. However, it stumbles in key areas such as combat fluidity, exploration clarity, and some technical issues. Furthermore, it doesn't stand out in almost any way, which is not good in a genre saturated with so much competition.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Calamity is a remarkably polished and satisfying experience—one that works whether you’re a longtime Zelda fan, a musou enthusiast, or someone looking to dip their toes into both worlds at once. It’s gripping from the start and stays true to the spirit of Tears of the Kingdom, capturing that same sense of adventure and momentum.
    • tbd Metascore
    • 64 Critic Score
    Bittersweet Birthday pairs beautiful pixel art and an emotional premise with a clever Memories system, but its pacing falters. Confusing object-trading sections and frequent narrative interruptions hurt the flow, while combat remains simple and limited. A charming yet uneven indie experience.
    • tbd Metascore
    • 90 Critic Score
    We can still enjoy the original game, but with exciting optional improvements that enhance the gaming experience. The visual change is obvious and beautiful. But it is these changes in gameplay where the biggest difference lies. And since they are optional, we don't have to use them if we want to play a purist game in the style of 1986.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is a contradictory title, caught between the need to evolve the series and the fear of leaving behind what defines it. Its gunplay is still superb and the Zombies mode shines brightly, but the campaign is a huge drag and Endgame fails to deliver the excitement and clarity needed to become a new benchmark. When everything clicks, you have fun. When it fails, it's all too noticeable. It's an enjoyable COD, yes, but far from the level expected of a numbered Black Ops. A hard blow to the series that may set the course from now on.
    • 80 Metascore
    • 68 Critic Score
    Tales of Xillia Remastered brings back a key JRPG, but with a bare-bones upgrade. The combat still shines, yet the technical improvements are minimal and the visuals clearly betray their PS3 origins. A competent but unambitious return that works, though it never fully justifies its comeback.
    • 89 Metascore
    • 90 Critic Score
    Dispatch is the phoenix rising from what once was Telltale, now flying with far greater depth. An episodic comedy grounded in rich storytelling — funny, bloody, emotional, and featuring an outstanding script and an unbeatable cast.
    • 57 Metascore
    • 68 Critic Score
    A Pizza Delivery is, ultimately, an honest and very personal work, but also rough around the edges. It's clear that the main objective was to express something about loneliness, depression, and empathy. If you are drawn to contemplative narrative adventures, games that are better “understood” the next day than when the credits roll, and you are not afraid to forgive bugs or somewhat clumsy sections, here you will find a short but soulful journey.
    • 88 Metascore
    • 88 Critic Score
    ARC Raiders is fabulous news for the extraction shooter genre, an emotionally, socially, and mechanically innovative offering. Although it has aspects that need polishing—such as unbalanced matchmaking and limited content—its ability to generate unique stories, its surprisingly supportive community, and its unforgettable setting make it an unexpected gem. It's a game that reminds us that even in the most hostile genres, there is still room for empathy and cooperation.
    • 73 Metascore
    • 80 Critic Score
    Slots & Daggers is a little indie gem that dares to combine two seemingly opposite worlds: slot machines and tactical RPGs with roguelite dynamics. Its approach is fresh, original, and surprisingly deep. Not everything is random: you have to think, optimize, and above all, enjoy every pull of the lever.
    • 55 Metascore
    • 60 Critic Score
    Double Dragon Revive isn't a disaster, but it's not the revival the series deserved either. You can see the love for the franchise and there are some interesting ideas, especially in the combat and visual art. But the execution is uneven: the controls aren't polished, the balance is broken, and the level design is uninspired.
    • 78 Metascore
    • 84 Critic Score
    Pokémon Legends: Z-A builds a brand-new framework for enjoying the franchise from a fresh perspective through its battle system — and in the long run, that could mark a game-changing shift for the series.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 is a remarkable game with Obsidian's brilliant narrative style. But it doesn't evolve in all the ways it perhaps should. It remains constrained by its own rules, by the principles of classic role-playing that they have been applying for years.
    • tbd Metascore
    • 85 Critic Score
    If you grew up with the teenage wizard and you're crazy about graphic adventures, you're sure to enjoy Simon the Sorcerer Origins. A title that lives up to the classics and allows us to forget that somewhat questionable final stage of the saga.
    • tbd Metascore
    • 70 Critic Score
    Although aimed at children, adults can also thoroughly enjoy SOPA: Tale of the Stolen Potato. It is an adventure filled with nostalgia and lighthearted humor, which even manages to tug at the heartstrings with its familiar connection to our beloved grandmothers.
    • 64 Metascore
    • 65 Critic Score
    LAN Party Adventures does not seem like a game made for all audiences. It works through that nostalgia effect, and it would be strange for new generations to enjoy building a PC the old-fashioned. For everyone else, it is an experience to try and enjoy.
    • 82 Metascore
    • 86 Critic Score
    Ninja Gaiden 4 is a comeback with a capital C. We've seen how the series has embraced modern mechanics without sacrificing difficulty, edge, or the essence of the ninja who seeks to surpass himself. In many sections, the game is simply spectacular: fast-paced, fluid combat that's visually stunning. However, not everything is perfect: we miss a more developed narrative, certain transitional moments that don't break the rhythm so much, and Ryu Hayabusa playing a more central role. Platinum Games has come on strong, and the generational change makes sense.
    • 82 Metascore
    • 78 Critic Score
    Just Dance 2026 Edition remains a safe bet for getting your body moving and sharing unforgettable moments. It's not revolutionary, nor does it claim to be, but it urgently needs a technical overhaul to bring it up to the standard its most loyal players deserve. Until then, we'll keep dancing... albeit with the occasional complaint.
    • 80 Metascore
    • 68 Critic Score
    Keeper is a game that stands out for its premise and beautiful artwork. However, that overly simplified premise, combined with repetitive gameplay, means that it doesn't quite manage to hook us.
    • 88 Metascore
    • 95 Critic Score
    Final Fantasy Tactics: The Ivalice Chronicles is a coat of the finest varnish to refine a masterpiece, applied with a fine brush that some may find insufficient. Not because it allows us to savor one of the best games from that bygone era once again, but because the experience leaves us wanting more.
    • 77 Metascore
    • 76 Critic Score
    Yooka-Replaylee is a clear example of how a remake can fix many technical and gameplay issues without completely reinventing its soul. Playtonic has made a remarkable effort to improve on the original experience, and that deserves recognition. However, the lack of inspiration in the level design and challenges weigh down a package that, while adequate, never shines with its own light. An ideal title for those who love 3D platformers without high expectations, but far from the podium reserved for the greats of the genre.
    • 71 Metascore
    • 75 Critic Score
    Little Nightmares III is a reminder of why we fell in love with this series: for its ability to tell cruel stories without a word, for the way it turns a room into an oppressive setting, for that vertigo of running away without looking back. Supermassive has understood the essentials, adding the sweetness of cooperation and maintaining the atmosphere and basic mechanics. But we miss a little more ambition, as it seems that they have strictly adhered to the recipe of the previous installments, without wanting to try any new ingredients.
    • 87 Metascore
    • 85 Critic Score
    Absolum is a hilarious beat 'em up roguelike that has managed to blend these two genres perfectly and is destined to set the standard with its solid combat system. If I had to find fault with it, it would be the lack of more scenarios and perhaps a greater variety of item upgrades.
    • 83 Metascore
    • 84 Critic Score
    Battlefield 6 delivers a standout multiplayer experience for EA’s iconic franchise. Classic and new modes offer thrilling battles, while tactical gadgets define class roles and strategy. Destructible environments are spectacular, movement feels controlled, and the campaign supports gameplay practice. Portal will arrive shortly after launch, adding even more creative multiplayer possibilities.
    • 70 Metascore
    • 77 Critic Score
    Agatha Christie - Death on the Nile offers a thrilling and challenging adventure. However, the console version falls short in some puzzles, which can be awkward. Some significant bugs also detract from the experience. But overall, it's a very enjoyable title that hooks you from the very first minute.
    • 78 Metascore
    • 80 Critic Score
    Overall, Digimon Story: Time Stranger is one of the best ways to experience the franchise, and both Digimon fans and JRPG enthusiasts in general will find this to be a remarkable game that they will enjoy for many hours.
    • 58 Metascore
    • 45 Critic Score
    Dreams of Another is a rarity, one of those indie games that plays with art. A visual and sensory experience that captivates at first glance, but quickly becomes frustrating. Like dreams, there is beauty, chaos, symbolism, and moments of lucidity. But there is also a lot of confusion, repetition, and fragmentation, and a bunch of mechanics and elements that serve no purpose, which seem like good ideas that were never fully implemented to make sense.
    • 77 Metascore
    • 82 Critic Score
    The improved learning curve, the inclusion of enhancements in Pro Clubs and Career Mode, and the weekly events make the game even more appealing. The question is what each player aspires to achieve, because it takes hours to complete a year despite there being some areas for improvement. In the meantime, if everyone does their part to make it more realistic, FC 26 is the game for the whole season.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is a chaotic, over-the-top party game with simple but varied combat, absurd humor, and vibrant, destructible arenas. Best enjoyed to play with friends, it delivers laughs, spectacle, and memorable moments, though solo play can feel overwhelming.
    • 75 Metascore
    • 85 Critic Score
    Of course, Baby Steps is too ‘out there’ for everyone to like. In reality, it's a very special game that will only appeal to those who are looking for truly new experiences and enjoy delirious, crude, and politically incorrect humor, combined with gameplay that is as challenging as it is frustrating but, despite being difficult and painful, ultimately addictive. Many people will hate it, but for me it's the freshest and most original game I've enjoyed in years.
    • 68 Metascore
    • 60 Critic Score
    Hotel Barcelona is a game we will remember more for its extravagance than for its quality. A title that will thrill fans of its creators, but will hardly convince those looking for a polished and addictive roguelike. A cursed hotel that is a pleasure to enter... but one that you want to leave quickly.

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