Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's the curse of "better with friends" - if any member of your own personal brigade loses interest, it could quickly end up a dusty relic. [Nov 2018, p.118]- Edge Magazine
Posted Sep 13, 2018 -
- Critic Score
Most egregious of all is that Deracine too often turns into a tedious game of hunt the sparkle, as you grope awkwardly around bodies to find the twinkle that triggers conversation audio. [Jan 2019, p.118]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
For all its faults, there's every chance The Town of Light could end up getting under your[ skin]. [April 2016, p.112]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
It's worth rolling on to the end, but you might find yourself wishing it had more of the concision of its cinematic inspirations, rather than the drag of a family game of monopoly. [Issue#364, p.123]- Edge Magazine
Posted Oct 9, 2021 -
- Critic Score
The good news for fans of 2005’s Playground Of Destruction is that Mercenaries remains an absolute blast. [Nov 2008, p.92]- Edge Magazine
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- Critic Score
If it's judged only on its atmosphere, weapons, and the amount of killing it portrays from behind the wheel, this expansion hits the bullseye. If Techland can fill in all the bits missing in between, its next project could be something special indeed. [April 2016, p.114]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
There are just too many of the simple things wrong, and too many areas where you feel that corners have been cut rather than obsessed over. [Sept 2008, p.88]- Edge Magazine
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- Edge Magazine
- Posted Mar 22, 2011
- Read full review
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- Critic Score
With just those three levels, though, Rage feels a little slight - more a toy than a full game, even if there's plenty of room to perfect your scores.- Edge Magazine
- Posted Feb 20, 2026
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- Critic Score
Demon Stone suggests more potential than it fulfils, but it's a not-entirely-failed experiment in teaching old dice new tricks, and a follow-up with the same attention to detail but more ambitious design would be welcome. [Nov 2004, p.108]- Edge Magazine
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- Critic Score
Yes, it really does get good after 20 hours, but even then it never lives up to its name - not-so-bravely defaulting to genre convention at almost every turn. [Issue#357, p.108]- Edge Magazine
Posted Mar 25, 2021 -
- Critic Score
Sonic 4 is neither straightforwardly heinous nor a glorious return to form. It's a beautiful homage, and on balance an enjoyable one, but things aren't as uncomplicated as you might hope.- Edge Magazine
- Posted Oct 21, 2010
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- Critic Score
What could've been a new high-water mark for horror is weighed down by a litany of clanging missteps, but while the game's many problems conspire to tarnish its innovations, the latter are so far ahead of other games' tricks that they dazzle nonetheless. [April 2016, p.115]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
Those seeking a healthy eating plan are advised to look elsewhere: this is more likely to encourage consumption of hallucinogens than fruit and vegetables.- Edge Magazine
- Posted Apr 18, 2012
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- Critic Score
There are too many caveats, too many pieces that have to fall into place to experience Aces at its very best. And yet a game between two evenly-matched characters and similarly-skilled human players is an unfettered joy. [Issue#322, p.122]- Edge Magazine
Posted Jul 19, 2018 -
- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
A bold experiment, then, if not a perfectly balanced or successful one.- Edge Magazine
- Posted Dec 12, 2012
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- Edge Magazine
- Posted Mar 22, 2011
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- Critic Score
Shadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]- Edge Magazine
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- Critic Score
Far from perfect but enduringly hard to dislike. [Dec 2007, p.95]- Edge Magazine
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- Critic Score
Perhaps the saddest misunderstanding in Assault, though, is its pedestrian, linear structure. There's nothing wrong with it, but the multiple routes and secret branches of the earlier titles bound levels into a taut, short, player-directed adventure that was always seamless and could never be fully experienced in one sitting... Without it, Assault is a jumbled, disposable thrill. [Apr 2005, p.92]- Edge Magazine
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- Critic Score
We suspect Chimera Squad might not be to the taste of genre purists, having sacrificed perhaps a little too much of the player's control over strategic outcomes in favour of reactive encounters. In some ways, it's XCOM for those who prefer action games - a hybrid that isn't afraid to ruffle some feathers, even if the resulting beast loses a little of its identity. [Issue#346, p.94]- Edge Magazine
Posted May 22, 2020 -
- Critic Score
The presence of IAP can’t prevent Fearless Wheels from ultimately delivering a robust and worthwhile ride for those looking for the colourful bursts of shallow play its minute-long tracks encourage.- Edge Magazine
- Posted Apr 11, 2013
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- Critic Score
The arguments and the heartbreaks are worth it, it suggests, to have the chance to see things from another perspective - and in doing so, to have your horizons expanded. When it's all over, the world seems a little bigger. [Issue#357, p.114]- Edge Magazine
Posted Mar 25, 2021 -
- Critic Score
Amalur is a very easy world to drop in and out of – if only Skyrim were so willing to share us with our real lives – but it is never a place where we can truly put down roots. And all this is a shame, since Salvatore's encyclopaedic creation is something worth investing in.- Edge Magazine
- Posted Feb 7, 2012
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- Critic Score
There's enough skill on display to suggest that these tales might actually be worth telling. [Sept 2009, p.99]- Edge Magazine
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- Critic Score
This is a game built with Kinect's limits in mind, and one that never risks defying them. The result is a modest, mechanically simple on-rails shooter, but it's one that offers a voyage with epic sweep for those looking to re-immerse themselves in Fable's world.- Edge Magazine
- Posted Oct 16, 2012
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- Critic Score
Continues the series' longstanding struggle with combat mechanics. [July 2010, p.98]- Edge Magazine
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- Critic Score
Wolverine isn't lazy - its frequent repetitions and fine repertoire of glitches are signs of a product hurried to launch rather than bankruptcy of imagination. [June 2009, p.94]- Edge Magazine
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- Critic Score
The simple tasks - jump, drag, hide - create a sort of meditative state, where the bare bones of the game itself don't matter and your eyes are free to drink in its sumptuous world. Counterintuitive puzzles aside, that's a sensation worth chasing. [Nov 2018, p.120]- Edge Magazine
Posted Sep 13, 2018