Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 71 Metascore
    • 60 Critic Score
    As a detective story, Conway holds together well enough; as a nosy neighbour simulator, it excels. Just don't be surprised if you feel grubby afterwards. [Issue#366, p.118]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Given all the admirable character work and tactical substance on display, it's a shame that individualism isn't spread more evenly. [Issue#391, p.118]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Direct comparisons don't do Ronin any favours. Its grappling is reminiscent of Sekiro, but the procedure never feels as urgent or dynamic as it does in From's game. Its combat follows rhythms previously explored in the Nioh series and also Wo Long, but it rarely feels any more refined, nor more satisfying... But it is consistently charming. [Issue#397, p.102]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    The promise of the Dark Pictures series remains fresh, then, but the systems supporting it are staring to creak with age. [Issue#366, p.119]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Style can be substance, but it's fuel that burns quickly. [Issue#391, p.119]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    This is a package filled with value and historic charm, but viewed devoid of nostalgic mist, the earliest installments of the series feel little more than average. [March 2003, p.106]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    For all its polish, Reflect Missile has managed to retain the loose energy of a quirky prototype: a 500 Nintendo Point exercise in pure mechanics that is lithe – and slight – enough to suggest that a talented designer may have knocked the whole thing up over an inspired series of lunch breaks.
    • 69 Metascore
    • 60 Critic Score
    As tightly designed and finely balanced as it is, it's hard to shake the feeling that you're endlessly replaying a tutorial.
    • 83 Metascore
    • 60 Critic Score
    The pacing ensure playing Kingdom Hearts III is a bit like being dragged through a theme park while hungover. [Issue#330, p.112]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    The mix of leaping and pushing blocks forces you to exercise thumbs and prefrontal cortex alike, but jumping between the two can jar. [Issue#363, p.123]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    It may have few aspirations beyond being a dumb FPS, but it never fails to make the most of its limited talents. [Christmas 2007, p.97]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Uncharacteristically watered-down. [Aug 2015, p.121]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    For all the spectacle of Resonance's gunfights, the game feels restrictive. It's a strategy game in which your tactical options are limited to one or two reliable strategies, and an RPG in which character development is chained to similar lines. [May 2010, p.96]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    The handling hasn’t evolved and a year on, with the masking novelty of the game’s tuning aspects worn off, it’s disappointingly limited and remote. And despite the increased choice and plot introduction the whole exercise can often feel soulless. [Christmas 2004, p.60]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a game that follows the steps of another while changing the rhythm - and in doing so, never settles into its own groove. [Issue#330, p.114]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Colourful, crafty, and cheerily free of ambitions, it's the perfect companion for a drowsy early morning commute.
    • 68 Metascore
    • 60 Critic Score
    Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.
    • 68 Metascore
    • 60 Critic Score
    Eventually you come to feel less like you're changing the world so much as being given a half-finished jigsaw: there's a certain pleasure to slotting in the missing pieces, but completing the job can be a laborious process. [March 2018, p.114]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    This is the kind of ornamental contraption that elicits oohs and aahs when examined from afar, but was never REALLY designed to be played with. [Issue#366, p.123]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    It's an easy game to play, and even enjoy, but a tough one to love. [March 2018, p.116]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Though the setting is clichéd and you’ll have experienced all the tricks Frictional has pulled to construct Black Plague’s menacing atmosphere before (echoed voices, bestial groans, oppressive shadows, flickering lights), they’re highly effective. [Apr 2008, p.96]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It’s rarely elegant – a horde of zombie cosmonauts exited our ship as quickly as they entered after arriving next to a hull breach – but in battling back from the brink of obliteration there are moments you’ll feel like a surrogate Kirk. Crashes, glitches and repetition break the spell, but when it’s time for some thrilling heroics Star Command proves itself a worthwhile enterprise.
    • 81 Metascore
    • 60 Critic Score
    The comic hit rate is lower here than you might have hoped for, but Telltale shows a commendable knowledge of when to simply emulate the Sam & Max of old and when to move forward. [Dec 2006, p.89]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Regrets? Team Ninja may have a few. It's chartered course doesn't seem particularly well planned, nor its steps along the byway especially careful - and it certainly bites off more than it can chew. Yet while this curious, distinctive spin-off may not be close to the finest hour for its developer nor this storied series, its' makers can stand tall knowing that, to paraphrase Ol' Blue Eyes, they did it their way. [Issue#371, p.108]
    • Edge Magazine
    • 60 Metascore
    • 60 Critic Score
    As an example of unabashed, often exuberant Britsoft that pulls out the SRPG's staples and rebinds it in approachable ease, Future Tactics is remarkable, deserving of cult status. [Aug 2004, p.99]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Eastshade may not be the game it could be, but it paints a picture many others could learn from. [Issue#330, p.122]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Indeed, Tactica is very much a Persona 5 game, with all that entails: conceptually sound, visually stylish, lovingly assembled - and needlessly drawn out. [Issue#392, p.116]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    Rad
    Rad is another great Lee Petty idea, then - though in its current form, it's a few mutations away from reaching its full potential. [Issue#337, p.114]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Those seeking strategic depth may find Bulwark wanting, but if you're happy to kitbash without consequence then Sala's atmospheric world is worth a return visit. [Issue#397, p.112]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    For the time being, Exordium represents a kind of success, even if it’s tempered by the evident struggle to achieve an objective that may, in the end, prove to be a fool’s errand.

Top Trailers