Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Outerlight will patch out the inconsistencies and interface issues, and the community around it will settle. The final delight: this game will get better. The last frustration: we're being made to wait. [Sept 2006, p.83]- Edge Magazine
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- Critic Score
One thing is certain: Concrete Genie's identity crisis proves its creators still have some maturing left to do. [Issue#340, p.106]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
A bold, thoughtful experiment in accessibility, the fighting game's biggest, most enduring problem. [May 2016, p.120]- Edge Magazine
Posted May 1, 2016 -
- Critic Score
Popcap’s latest digital narcotic is a particularly potent concoction, building on a game we’ve all idly wasted quiet working hours on with an adorable aquatic theme and a ticking clock to make it extra moreish. Be prepared to spend, however, if you don’t want the hit to wear off quickly.- Edge Magazine
- Posted Apr 15, 2013
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- Critic Score
Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.- Edge Magazine
- Posted May 23, 2013
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- Critic Score
For its fights alone Knights In The Knightmare is a worthy effort, another semi-successful attempt to find the sweet spot for stylus-driven roleplay. [July 2009, p.101]- Edge Magazine
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- Critic Score
The player is required to reap their principle enjoyment from the narrative and the cinematic rather than the interactive. The traditional flow of play has been turned on its head: cut-scenes are the new king, gameplay elements little more than lines to link the drama. [Apr 2005, p.104]- Edge Magazine
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- Critic Score
Despite its shortcomings, then, Revenge Of The Savage Planet turns out to be a game that was worth saving. [Issue#412, p.110]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
There's something to be said for a game that lets you elope with the final boss, but otherwise Moon Hunters' light wanes a little more quickly than we'd expected. [May 2016, p.123]- Edge Magazine
Posted May 1, 2016 -
- Critic Score
Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]- Edge Magazine
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- Critic Score
It's a bloated, often incoherent game, but the most frustrating thing about Resident Evil 6 is that (Chris's focus on cover shooting aside) it's not an unimaginative one. It might feel padded at times, but Capcom always has something new to show you after the filler, such as a fresh campaign, another repellent boss form, a surprising enemy type, a co-op vehicle section, or an odd location to explore.- Edge Magazine
- Posted Oct 1, 2012
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- Critic Score
It shows that this most predictable of genres is still capable of throwing out interesting surprises. [Mar 2010, p.97]- Edge Magazine
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- Critic Score
The ingredients might sound tasty in isolation, but the recipe isn't quite right, leaving us with a dish best described as an attractive hotchpotch. [Issue#356, p.100]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
There's no doubting that Circadia's ingenious, of course: at heart it's a clever idea expressed with stylish economy. In the teasing out of that idea, however, it arguably turns into a game where it's the designer, and not the player, who's truly having most of the fun.- Edge Magazine
- Posted Mar 13, 2012
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- Critic Score
Above all, there's something fortifying in the game's message, however awkwardly it's delivered: keep walking; there's always a way out of the darkness. [Issue#412, p.114]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
It's not bad at all, but it's not different. It might add to Skyrim, but it doesn't enrich it in doing so.- Edge Magazine
- Posted Jul 6, 2012
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- Critic Score
Viking’s shortfalls just seem so peculiar when compared to the surging competency of its strengths. [May 2008, p.90]- Edge Magazine
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- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
Evoland’s short length means the conceit never tires, and it does provide a rather brilliant excuse for the game beneath being rather unoriginal. Sadly, Evoland’s barebones take on turn-based battles leads to some other unnecessary padding – but this is still a pleasant walk down memory lane.- Edge Magazine
- Posted Apr 19, 2013
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- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
Jak 3 too often feels like you're merely going through the motions. As the series' conclusion, then, it's a mild disappointment. [Christmas 2004, p.89]- Edge Magazine
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- Critic Score
The fact that Arkedo has made such a simple gimmick work as well as it does over a longer distance is a testament to the developer’s skills at providing cheerfully mindless variety. [Feb 2009, p.95]- Edge Magazine
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- Critic Score
Surviving isn't supposed to be easy, of course. But there's a line between challenging players and screwing them over, and The Flame In The Flood regularly crosses it. [April 2016, p.106]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
The title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]- Edge Magazine
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- Critic Score
We're very happy with the ending we land on, but it's hard to imagine anyone choosing to stick around. [Issue#364, p.121]- Edge Magazine
Posted Oct 9, 2021 -
- Critic Score
There are neat touches: you've got infinite ammo, brilliantly, and inhaling gas leaves you with a temporary cough that ruins your aim … but it needs a few more tactics to make it more than the sum of its admittedly solid parts. [Christmas 2003, p.116]- Edge Magazine
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- Critic Score
Drill Spirits is a well-rounded introduction to the series, but falls far short of its greatest successes. [Feb 2005, p.82]- Edge Magazine
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- Critic Score
When it's embracing the ridiculous, Deliver At all Costs shines like a thrashing, paint-dipped monster fish. [Issue#412, p.121]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
While Rockstar made its millions capturing the grotesque allure of fantasy crime, every character in this me-too endeavor is simply grotesque. It has a taste for hot coffee, but only knows how to serve it straight. [Oct 2006, p.88]- Edge Magazine
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- Critic Score
There's an overall level of polish to Inversion that shows a developer improving its skillset. Though the game never fully stretches its ambitious premise beyond the confines of the cover shooter genre, it's a game with the noblest of intentions: to provide wall-to-wall, or, rather, floor-to-ceiling, entertainment.- Edge Magazine
- Posted Jul 11, 2012
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