Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 66 Metascore
    • 60 Critic Score
    To The Sky also emphasises that this is a game to be enjoyed in groups, with co-op for up to four people, and it's true that it is more enjoyable alongside others. [Issue#417, p.123]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    Though 2K Czech's operation doesn't run entirely smoothly, there's a definite spark of potential and the roots of an abandoned attempt to engineer something more than throwaway entertainment. [Oct 2010, p.90]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It all adds up to a mesmerisingly unpleasant atmosphere that somewhat offsets the gun-ho nihilism of the plot. [Issue#353, p.112]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    There aren’t enough maps, there aren’t enough distinctions between the vehicles, and there’s just not enough meat on what feel like solid bones. [Sept 2007, p.96]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    If only there was substance to match the undeniable style. [Issue#357, p.123]
    • Edge Magazine
    • 59 Metascore
    • 60 Critic Score
    WOTS2's intentionally short running time (most story paths can be finished in little over two hours), a steady stream of unlockable rewards, and the gradual appreciation of its combat system's depth can make replays strangely compelling. [July 2004, p.105]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    What a shame that a story whose opening promises to wade into deeper waters should resort to paddling in the shadows. [Issue#375, p.118]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    Memories of Mizuguchi's original may hold more value than anything offered here, making for an unusual proposition. Highly enjoyable as it is, Lumines II is tough to recommend. [Christmas 2006, p.89]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    There's little here that truly improves the Overcooked recipe, an din that regard, only those with extra large appetites for this particular brand of couch co-op need apply. [Nov 2018, p.122]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    There are only a few truly transcendent puzzles on offer. [Issue#375, p.120]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    By tentatively introducing new concepts, The Devil In Me at least sets up an exciting cliffhanger for a second two, where we hope to see their potential fulfilled. [Issue#380, p.118]
    • Edge Magazine
    • 86 Metascore
    • 60 Critic Score
    Whilst some of the novelty of seeing a stalwart RPG on GameBoy Advance has worn off, The Lost Age is still slick, practised and enjoyable. Fans will lap it up. [June 2003]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    The game's highlights hint at a more interesting game that never quite materialises; in the end, Mad Max simply isn't crazy enough. [Nov 2015, p.108]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    While it doesn't pass as an update or a worthy torch bearer for the hyperactive, all-out action-clash that was the original Guardian Heroes, the resemblance is still there. It's more homage than successor, but it's a decent beat 'em up in its own right. [Dec 2005, p.116]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    It's a smart idea in an enjoyably brisk score-attack game that sadly feels a little undernourished thanks to the brevity of its campaign and its repetitive play rhythms.
    • 80 Metascore
    • 60 Critic Score
    Lego TLOTR is, despite its many flaws, still broadly enjoyable. It has charm, it has its moments and the series holds an undeniable attraction for kids both actual and inner. It's a Lego game, in other words. But it's bloated, too, full of half-formed, shoddily executed ideas and frustrating glitches.
    • 85 Metascore
    • 60 Critic Score
    It’s a great shame, because with tighter controls Frogmind’s charismatic debut would be a memorable one, but as it is it lacks the power to draw you back into its world.
    • 78 Metascore
    • 60 Critic Score
    Without the brutal challenge, it's a game that will take mere hours to finish and even fewer to forget. [May 2010, p.101]
    • Edge Magazine
    • 86 Metascore
    • 60 Critic Score
    Too often, what's on offer feels like a succession of incomplete experiments - the shoulders of giants on which other VR games might build. [Issue#394, p.100]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    Not much here could be called outstanding - if we're hyper-critical, even though the game's visualisation of Japanese myth is a treat, it's not one we haven't sampled before. While there's a decent brew here, then, it doesn't refresh like a really good cupa. [Issue#400, p.116]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    The handling hasn't evolved and a year on, with the masking novelty of the game's tuning aspects worn off, it's disappointingly limited and remote. And despite the increased choice and plot introduction the whole exercise can often feel soulless. [Christmas 2004, p.60]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    Despite its flaws, however, Overdrive captures the essence of its progenitor, though it also serves as a reminder that the much-missed Bizarre Creations isn’t coming back.
    • 82 Metascore
    • 60 Critic Score
    It is too stressful to be enjoyable, it's world too dangerous to safely explore, it's story too dumb to take seriously. [June 2018, p.112]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace. [Issue#348, p.86]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    You’d need to have a cold heart indeed not to enjoy a game where you get to see a giant cat using Drunken Master kung fu to break Al Capone out of Alcatraz. [June 2007, p.91]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    As a big joke about violent-for-the-sake of it games, MadWorld just about gets away with it. But it won't bear a repeat performance. [May 2009, p.93]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    Is Muramasa a luscious concept art gallery rudely interrupted by swordplay, or just a ponderous Ninja Gaiden clone. Whatever the case, it doesn't wholly succeed. [July 2009, p.99]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    But if, as the end nears, its unswerving focus seems less of an asset than in its early hours, Dead Island 2 has emerged from development hell in more robust shape than we could have expected. Certainly, there is enough potential in a refined and updated version - one that finds room for more immersive sim-style experimentation - to leave us pondering something that seemed unthinkable going in. Dead Island 3? It doesn't seem quite such a terrible idea after all. [Issue#384, p.100]
    • Edge Magazine
    • 38 Metascore
    • 60 Critic Score
    The simple attack-defend volleyball games are the true beauty of Zack Island, frequently raising the pulse as you battle to deliver that killer blow. [May 2010, p.104]
    • Edge Magazine
    • 80 Metascore
    • 60 Critic Score
    Its magic can feel frustratingly elusive, but the thrill of chasing it down just about makes it worthwhile. [March 2019, p.112]
    • Edge Magazine

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