Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Is Muramasa a luscious concept art gallery rudely interrupted by swordplay, or just a ponderous Ninja Gaiden clone. Whatever the case, it doesn't wholly succeed. [July 2009, p.99]- Edge Magazine
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Mini Ninjas offers an assortment of simple pleasures and its tooth-rottingly sweet presentation wholly endears – but it isn’t sustained, and in places falls disastrously below the watermark.- Edge Magazine
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From the patchwork fields of the Dover coastline to the unforgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. [Oct 2009, p.97]- Edge Magazine
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Codemasters is as attuned to track-building and racecraft as it has ever been. [Oct 2009, p.92]- Edge Magazine
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Ingenious, experimental and entirely polarising, games like ColorZ show that WiiWare continues to take the road less travelled. In doing so, the platform’s most poignant offerings reveal something a little bit magical - a fleeting glimpse of the soul lurking within the machine.- Edge Magazine
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Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]- Edge Magazine
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An accomplished effort that is every inch the Soul Calibur of the home consoles, just squeezed on to a smaller screen. [Oct 2009, p.98]- Edge Magazine
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Guitar Hero 5 does stand as the most accessible version of the game concept to date, presenting a significantly tidier, more intuitive menu to get you playing sooner. [Nov 2009, p.103]- Edge Magazine
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At least building the game around a mountain ascent avoids survival horror cliché. Instead of stepping bravely into the murk you are motivated forwards by the peak's promise. [Oct 2009, p.98]- Edge Magazine
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"Holy Metacritic, Batman! They've finally bothered to dedicate considerable time and resources to putting you in a decent videogame!" [Oct 2009, p.86]- Edge Magazine
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It revitalises both old and recent characters and, despite the basic environments having the odd clunky element in their geography, triumphantly succeeds as a new breed of fighting game. [Oct 2009, p.90]- Edge Magazine
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The new control system may ultimately be an upgrade Samus Aran never really needed, but this is still the best – and most logical – Wii reissue from Nintendo to date.- Edge Magazine
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No other game catches the exhilaration of mental exercises, while doing just enough to smooth over their occasional frustrations, in quite the same way as Layton. [Nov 2009, p.104]- Edge Magazine
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Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark.- Edge Magazine
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For all its foibles, Raven's brand of brazen, aimless carnage is a gruesome thrill with just enough dynamism in each battle to keep its anachronistic heart beating. [Oct 2009, p.88]- Edge Magazine
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Even when you disregard the charmless character, ignore the relentless music and eventually manage to tame the handling, something comes along to spoil the party - an odiously placed bump on the road that causes an unnecessary spin, the sudden inability to respawn even when off the track, resulting in a lost race... the list goes on. [Jan 2010, p.90]- Edge Magazine
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Over the Top has tempered its obvious ambition with skill and understanding, and the result is a game that’s refreshingly quick to take flight.- Edge Magazine
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If there's a benefit to the game's focus on local co-op multiplayer, it's that players can stand suicide watch over each other for when the awfulness of it all finally overwhelms them. [Oct 2009, p.97]- Edge Magazine
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Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.- Edge Magazine
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While you won't necessarily win without some loyal subjects from your friends list, there's a deceptive amount of fun you can have while trying. [Oct 2009, p.94]- Edge Magazine
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That teetering battle between pride and strategy than ensues every time you decide whether to comprehensively flatten a villain with an unnecessary monosyllabic flourish or gamble on saving it for your next target, hoping the board doesn’t get scrambled before you get a chance to show off.- Edge Magazine
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Puzzle Bobble's hardly become a bad game, it just doesn't seem interested in getting any better. [Oct 2009, p.99]- Edge Magazine
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Sports Resort is controlling, and even solemn, about just how much fun you should be having with it. And that’s a development that should chill every Wii owner to the bone.- Edge Magazine
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‘Splosion Man lives up to his name, providing a burst of exciting, arresting fresh IP that significantly changes the landscape around.- Edge Magazine
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Every moment feels like it's been lavished with attention; Little King's Story is as rich as it is long, and it's a very lengthy game indeed. [May 2009, p.90]- Edge Magazine
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What felt greedy before is on yet more dubious ground here - the feeling of tactical scope missing from the singleplayer campaign is largely due to Square Enix cutting out the goods to sell at a later date. [Oct 2009, p.99]- Edge Magazine
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A simple, finely tuned and comprehensive shooter that only rarely wobbles. [Sept 2009, p.100]- Edge Magazine
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A perfectly sized, expertly-crafted romp, Pacific gives other download games their marching orders. [Aug 2009, p.97]- Edge Magazine
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ArmA 2 isn’t just dogmatic and unforgiving – it’s also very awkward in its construction and the weight of its ambition frequently proves too much for the sometimes-brilliant main campaign to pull off. Nonetheless, its vast, detailed world and unapologetic dynamism turn the game from sandbox to snowglobe – something you can’t resist shaking up just to see how it looks.- Edge Magazine
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- Critic Score
There's enough skill on display to suggest that these tales might actually be worth telling. [Sept 2009, p.99]- Edge Magazine