Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 34 Metascore
    • 30 Critic Score
    Partial blame can be laid on the less-than-stellar CG film Astro Boy adapts, but considering High Voltage so vocally invoked Omega Factor during development, it is not unfair to hold the game to a higher standard. It doesn't come close. [Jan 2010, p.96]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    It's a dazzling experience, combining carefree spectacle with careful score attack, a game that's as concerned with its looks as the precision of its underlying mathematical systems. [JPN Import; June 2009, p.94]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    The perfect candidate for the 100th WiiWare game, LostWinds is on the verge of outgrowing the service it almost single-handedly redeems. [Dec 2009, p.101]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    The game’s depth is matched by a generous breadth of modes and options.
    • 85 Metascore
    • 80 Critic Score
    But the puzzles themselves are nearly an unmitigated joy.
    • 82 Metascore
    • 70 Critic Score
    Brutal Legend has the looks and the attitude, and a hefty chunk of original and engaging content to go with it. Whenever it goes near a stage, though, it begins to fall apart. [Dec 2009, p.94]
    • Edge Magazine
    • 96 Metascore
    • 90 Critic Score
    Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.
    • 80 Metascore
    • 70 Critic Score
    But what of the gamers who have paid WayForward’s bills, the Contra lovers and Shantae fan clubs? They're rewarded with extreme difficulty spikes, enacted by the amorphous lovelies of a Miyazaki film. A Boy and his Blob panders to the Wii’s unique audience all too well, dividing itself, and its impact, in the process.
    • 69 Metascore
    • 40 Critic Score
    Sparsely scattered save points, un-skippable animations and cutscenes, and repeated locations and boss fights are anachronisms that will frustrate and alienate all but the most ardent traditionalist.
    • 39 Metascore
    • 40 Critic Score
    A frustrating experience, though thankfully not a long one. [Dec 2009, p.103]
    • Edge Magazine
    • 50 Metascore
    • 40 Critic Score
    A Witch's Tale is the teacher who says 'look, but don't touch.' [Sept 2009, p.97]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92]
    • Edge Magazine
    • 63 Metascore
    • 70 Critic Score
    It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.
    • 59 Metascore
    • 70 Critic Score
    It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.
    • 61 Metascore
    • 40 Critic Score
    But it’s hard not to be disappointed that one of gaming’s true visions – of life’s multiplicity and constantly changing nature – should end up broadening itself by slumping into a worn groove of genre pieces and business dogma.
    • 89 Metascore
    • 90 Critic Score
    Demon's Souls is the antithesis of the fashionable approach to gaming. It encourages mastery over mere perseverance and every reward is so hard won as to make it almost unattainable. But if gaming's ultimate appeal lies in the learning and mastering of new skills, then surely the medium's keenest thrills are to be found in its hardest lessons. For those who flourish under Demon's Souls' strict examination, there's no greater sense of virtual achievement.
    • 59 Metascore
    • 40 Critic Score
    Saw
    To an industrious, moralising serial killer, Saw would seem an apt punishment for a life wasted on videogames. [Christmas 2009, p.99]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Extraction is not just a gun game that happens to work on Wii; it's a gun game that couldn't work on anything else. [Nov 2009, p.90]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    When you're playing a Ninja Gaiden game and not dying until the eighth chapter, it doesn't bode well for the future of the series as we know it. Oh, and the camera's still rubbish. [Nov 2009, p.100]
    • Edge Magazine
    • 63 Metascore
    • 40 Critic Score
    There are some interesting ideas here, but in practice the game is overloaded with cut corners and blunting repetition. [Mar 2010, p.97]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    Despite the game's uncluttered arenas, the camera regularly manages to find a way to flip out and point you in the wrong direction. [Dec 2009, p.101]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The amount of material here, familiar though some of it is, and the consummate presentation means that this is the most exhaustive Katamari to date, if not the finest. [Nov 2009, p.97]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    ODST doesn’t quite take Halo into unfamiliar territory, but it does show how robust and adaptable the core of the game is – and, more importantly, stands on its own two feet as a spin-off that’s better than the vast majority of original games.
    • 69 Metascore
    • 50 Critic Score
    Wet
    Some cool things happen to crazy people in A2M's Wet, but unfortunately there are times in between where you're actually expected to play it. [Nov 2009, p.99]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    For a game that covers everything from drift events to time trials and eliminators, not to mention bumper-to-bumper tuning options, a top-tier physics model and authentic handling, Shift has enough precision and purpose to give anyone pause. [Nov 2009, p.98]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    It delivers on 5th Cell's unlikely conceit far more capably than expected, and fulfills a blueprint so bizarrely ambitious almost nobody believed it was possible. [Nov 2009, p.92]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Zuma's simple ingredients have once again brewed up a surprisingly powerful brand of magic. [Nov 2009, p.104]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    A game that's more than the sum of its parts. [Dec 2009, p.98]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    The early promise is blunted, however, when too many cooks arrive and you're left relying on potshots and memory games. [Christmas 2009, p.106]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    It's accomplished in its execution, but threatens to segregate the platform just as Harmonix seemed to be opening it up to all-comers. [Nov 2009, p.103]
    • Edge Magazine

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