Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Edge Magazine
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- Critic Score
Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96]- Edge Magazine
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- Critic Score
Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]- Edge Magazine
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This isn't a game that redefines the genre: this is one that rolls it up and locks it away.- Edge Magazine
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So much of Aqua, though, feels merely like the crude payoff to a tank rush, your fire moving from one stubborn target to the next until victory is declared. [Aug 2010, p.99]- Edge Magazine
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- Critic Score
Ultimately, Alan Wake is every bit as compulsive and satisfying as the fiction on which it riffs, but it also runs the risk of being equally forgettable. It’s a game that delivers the requisite number of twists, turns and thrills, but the only real revelations take place on those scattered manuscript pages.- Edge Magazine
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GTAIV's modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.- Edge Magazine
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GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.- Edge Magazine
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Much like a summer movie blockbuster, Split Second offers thrills galore, but there's a hint of glossy superficiality to it, too...Yet there are few games in the genre that create quite so many sharp intakes of breath and instances of unintentionally barked profanity as this one, and sometimes that's what racing gaming is all about. [June 2010, p.96]- Edge Magazine
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- Edge Magazine
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- Critic Score
Continues the series' longstanding struggle with combat mechanics. [July 2010, p.98]- Edge Magazine
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- Edge Magazine
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Commander Video needs to be the bigger rectangle and step aside for the two final planned installments. [July 2010, p.103]- Edge Magazine
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- Critic Score
At its best it's an engaging spectacle, but when it falters Lost Planet 2 is a gamble that doesn't pay off. [June 2010, p.94]- Edge Magazine
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While refinement might be the best way to make a good game better, it certainly isn't the best way to justify the cost of a second sequel in as many years. [June 2010, p.101]- Edge Magazine
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A curiosity. An inferior imitation of a two-decade-old series, it's nevertheless delivered with obvious affection for its inspiration and considerable charm of its own. [June 2010, p.105]- Edge Magazine
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- Critic Score
The game, though, is the same enjoyable knockabout romp that it ever was, and Gameloft has thankfully made no attempt to shoehorn touch-screen controls in unnecessarily. If you feel a burning urge to spend 500 points to relive some small part of your lost youth, you won't be disappointed.- Edge Magazine
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There's loads to do here. [June 2010, p.105]- Edge Magazine
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It's simple, enjoyable, and in wisely steering clear of trying anything grand or complex, is an enjoyable if self-contained success. [May 2010, p.97]- Edge Magazine
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It's simple, enjoyable, and in wisely steering clear of trying anything grand or complex, is an enjoyable if self-contained success. [May 2010, p.97]- Edge Magazine
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You can call it feature creep or over-ambition, but it's the surfeit of content that almost buries the game's achievements. [June 2010, p.100]- Edge Magazine
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You can call it feature creep or over-ambition, but it's the surfeit of content that almost buries the game's achievements. [June 2010, p.100]- Edge Magazine
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This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101]- Edge Magazine
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It's a shame the drama doesn't punch at the same weight (as the visuals). [June 2010, p.105]- Edge Magazine
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What it does have is bundles of charm, a gorgeous art style, and enough bite-sized chunks to last many a journey. [July 2010, p.104]- Edge Magazine
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It's just a shame that this unique combination of still-alivers didn't result in something truly innovative.- Edge Magazine
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- Critic Score
It's just a shame that this unique combination of still-alivers didn't result in something truly innovative.- Edge Magazine
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- Critic Score
It manages to be that rarest of things: a Wii game that you've just got to try online. [May 2010, p.98]- Edge Magazine
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Its flaws stand out in the short singleplayer campaign, and its tail end relies too much on the gunplay that the game otherwise relegates to a begrudging last resort. But when it hits its stride, the environments unlock the player’s tactical ambitions in away that is truly empowering, launching you between shadow and light, discretion and aggression.- Edge Magazine
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- Edge Magazine