Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Playdead's debut title is a rare thing – a wholly realised place as well as a successfully realised game, and both Limbo and the Limbo inside it are one-of-a-kind places to be stuck in.- Edge Magazine
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When it clicks, though, you'll find yourself in the middle of a thoughtful and intricate puzzle game, in which you feel more like an electrical engineer than the magic builder or celestial removal man most match-three titles cast you as.- Edge Magazine
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Hothead games may just have discovered that the best way to dispel Diablo's shadow is to make light of it. [Sept 2010, p.92]- Edge Magazine
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The voice acting, dialogue and narrative itself are all weak, thereby demanding that the underlying systems do all the heavy lifting in terms of player engagement - something they sustain, but only to a certain point. [Aug 2010, p.97]- Edge Magazine
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Huge in scope and strong on detail, IX has ironed out the kinks that have made the series less palatable outside Japan, and with Nintendo's support, IX is sure to have the wider impact that the series has craved. [Aug 2010, p.92]- Edge Magazine
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A mediocre game a genre stocked with the highest quality. [Sept 2010, p.99]- Edge Magazine
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At its best, this is more than just the purest, most narcotic action game in the world – it's a cultural pinnacle. Every superhero, be it in comic books or the movies they've inspired, wishes they could visit its playground.- Edge Magazine
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ToL's only saving graces are the hammy acting and daft moves. [Sept 2010, p.102]- Edge Magazine
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APB has to learn how to play its obvious trump card, a brilliant customisation suite. With tools that give you power over every aspect of your persona – cars, clothes, tattoos, shape, logos, victory jingles and even the tunes pumped out of your stereo – the game really gets that people are the brands of the 21st century.- Edge Magazine
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For all Raven's efforts with temporal gimmicks, this is a game which is stuck in the FPS past – but, perversely, in its gun-metal and gore, in its most archaic respects, Raven proves it can just about stand the test of time.- Edge Magazine
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For all Raven's efforts with temporal gimmicks, this is a game which is stuck in the FPS past – but, perversely, in its gun-metal and gore, in its most archaic respects, Raven proves it can just about stand the test of time.- Edge Magazine
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Lego Harry Potter is a more focused experience than, say, Lego Indiana Jones 2, but proves ungainly in its own way. [Aug 2010, p.100]- Edge Magazine
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Those who can overlook the rudimentary visuals, convoluted interface and overly forced dialogue may lose themselves in the vast mathematical playpen. [Aug 2010, p.95]- Edge Magazine
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Jett Rocket's mistakes remind us of the N64 days, when developers were feeling their way through Nintendo's brave new 3D world. [Aug 2010, p.99]- Edge Magazine
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Sin And Punishment 2's real value lies in the (now online-enabled) hi-score tables and a brilliant risk/reward scoring system. [Christmas 2009, p.94]- Edge Magazine
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This is a whisper of what the IP has to offer videogames rather than a realisation, and there's no disguise in the universe that can hide that. [Aug 2010, p.94]- Edge Magazine
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The gems that this sequel is connecting - the RPG and match-three puzzler - still need one more to complete the chain: character. [Oct 2010, p.94]- Edge Magazine
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The game could do with a more flexible camera. When the tentacle outgrows the screen in Snake you find yourself failing for collisions you can't even see. [Aug 2010, p.98]- Edge Magazine
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Wrist ache is inevitable, but it's the imprecision of the strength gauge that ends up causing the most pain. [Sept 2010, p.103]- Edge Magazine
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Its concept feels almost thrown together. [Sept 2010, p.103]- Edge Magazine
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Thoughtfulness pulls Toy Story 3 form the Pixar game mire. [Sept 2010, p.101]- Edge Magazine
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Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date.- Edge Magazine
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The game's frustrations are notable, but never spoil the appeal of controlling that indefatigable little guy. [July 2010, p.100]- Edge Magazine
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The game is its own worst enemy, as its fully featured hands-on action never quite sits comfortably with roleplaying combat. [July 2010, p.99]- Edge Magazine
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Not bad for the unlikely sequel to a game hardly anyone played. [Sept 2010, p.96]- Edge Magazine
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Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.- Edge Magazine
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