Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
-
- Critic Score
It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Although the basic joy of rolling realistic water around might be short-lived, it's bolstered by the far greater satisfaction of solving the game's intuitive, well-paced puzzles. [Jan 2011, p.102]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Epic Mickey may not always be entirely satisfying to play, but it's still enormously interesting to wander around with an eye open for the detailing. [Jan 2011, p.92]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
In taking away direct control Miniland Mayhem has intensified the appeal to players' protective instinct which exists at the heart of the series. [Jan 2011, p.103]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Bar a handful of bosses, Dark Dawn is a pushover, never requiring you to brave the combat's depths. Yes, it grants breathing room for testing unlikely combinations, but we'd have liked to put our mastery to the test. [Jan 2011, p.101]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Rather than gradually introduce the many plates you have to spin, it puts them all into action at once, starting with 20 near-identical walkover levels and then spiking brutally when it assumes you've worked everything out. [Dec 2010, p.101]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
The subtlety of these exchanges suggests that a strategy game of some greatness exists beneath the cumbersome framework, and we trust Stardock, a developer of proven diligence and passion, to continue refining it. [Nov 2010, p.93]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout. [Dec 2010, p.92]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Plenty of games can be as awkward or frustrating as Dead Rising 2, but none are as insanely, violently, engagingly bonkers. [Nov 2010, p.88]- Edge Magazine
Posted Dec 22, 2010 -
- Critic Score
It's a vehicle that may win over more action fans than true-bloods, but its plagiaristic tendencies represent a shrewd way of ensuring that the series gets a firm footing outside of the 2D realm. [Nov 2010, p.84]- Edge Magazine
Posted Dec 22, 2010 -
- Critic Score
All good clean fun, then, but it's not really anything we haven't seen before. [Nov 2010, p.95]- Edge Magazine
Posted Dec 22, 2010 -
- Critic Score
It remains an early PS Move highlight, but one that can't boast the charm or accessibility of its Wii rivals, despite the improved tech. [Nov 2010, p.92]- Edge Magazine
Posted Dec 22, 2010 -
- Critic Score
That twist, however, is the root of the game's disappointments, hinting at something beyond a typical platform game, yet leaving players to go through the genre's familiar motions - just in the shade. [Dec 2010, p.91]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
It all adds up to what is easily the best and most progressive rhythm-action game ever made, if that label even applies anymore. [Christmas 2010, p.76]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
Puzzle hunting is the only hassle in an otherwise laidback world. This niggle aside, Professor Layton remains a fine antidote to dull Sunday afternoons. [Dec 2010, p.99]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
It's a well plotted and paced, if straight-laced, action adventure that takes most of the strengths of the main franchise while removing a few of the weaknesses. [Christmas 2010, p.100]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
Scribblenaut's levels have gone from being unfocused sentences in which a few choice nouns can dominate to rigid, over-punctuated impositions on player creativity. [Dec 2010, p.93]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
Civilization's revolution is daring for a series built on expansion. It strips and pares away, making management easy and command enjoyable. [Nov 2010, p.91]- Edge Magazine
Posted Dec 20, 2010 -
- Critic Score
To be fair to The Shoot, it gets the basics right. It just attempts very little beyond them. [Christmas 2010, p.101]- Edge Magazine
Posted Dec 20, 2010 -
- Critic Score
It never hits Neversoft's golden-age standard, but it comes much closer than such a daft premise would lead you to suspect. [Dec 2010, p.95]- Edge Magazine
Posted Dec 20, 2010 -
- Critic Score
All the interaction it requires could be better executed, with equal intuition and far greater reliability, on a joypad with an analogue stick. [Nov 2010, p.94]- Edge Magazine
Posted Dec 20, 2010 -
- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
Mediatonic's experimental blend of tower defence, scrolling shooter and invincibility doesn't always gel, but approached as a survival score-attack in the vein of Canabalt, Who's That Flying?! becomes an uncommonly moreish Mini.- Edge Magazine
- Posted Dec 19, 2010
- Read full review
-
- Critic Score
It all adds up to an uneven brawler, a game with the resources and technology to break through the walls of the developer's lineage but one unprepared to fully let go and take a chance. [Dec 2010, p.90]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
So indebted is dev studio Matrix to the old ways that it seems to have granted a free pass to the old problems. Quest signposting is buried in unclear dialogue snippets, bosses are beaten through trial and error, and grinding is rife. [Dec 2010, p.99]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
The ideas and content here are thin on the ground, and limply implemented, too - it's inexcusable that a game whose sole interaction is hand-to-hand combat should not be able to tell the difference between dodging and headbutting. [Christmas 2010, p.98]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
There are minor things for which The Fight can take credit. The progression of skills is well-paced, its 'street' aesthetic pioneers a delightful new direction for extreme cheese, and your flailing proves quite the workout. [Christmas 2010, p.101]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
Not since Yoshi's Island's designers broke out the crayons has a Nintendo platformer looked so much like a work of craft, but it's a pity that, for the most part, the levels don't feel as fresh as they look - a platform made of butterfly stitching is still just a platform. [Christmas 2010, p.93]- Edge Magazine
- Posted Dec 19, 2010
- Read full review