Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Builds on the gothy charm of its predecessor, refining its hit-chaining combat and dialling up the scope of its artistic ambition. [June 2011, p.102]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
As a follow-up to Section 8, it delivers much the same experience as its predecessor, albeit repackaged in a more wallet-friendly, downloadable form. [June 2011, p.94]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
The engagements of Red River are a nuanced and precise art, one entirely at odds with the hollow cockiness of the cast and one that underscores the real war going on between Operation Flashpoint's essence and its new macho attitude. [June 2011, p.90]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
While fans will revel in the HD sheen of its signature gore, long-standing cynics and newcomers alike will find a game that, just as it did 19 years ago, pales in comparison to its more fluid, graceful peers. [June 2011, p.95]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
After some hit-and-miss experimentation, SOCOM needs refreshing, and this more aggressive approach is aiming in the right direction, even if it isn't a direct hit. [June 2011, p.93]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Whether there truly is a demand for the high-fidelity thrills found on other formats among shooter-starved Wii owners is largely academic, because Conduit 2 - like its predecessor - just isn't up to the task of providing them. [June 2011, p.92]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
With your monster ally at your side, it offers glimpses of something more intriguing, but its most interesting idea is the one that feels frustratingly underexplored. [June 2011, p.101]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's essentially the slowest side-scrolling shoot 'em up you'll ever play, demanding you laboriously guide a submarine to the end of each level while avoiding damage and destroying evil submarines whose perfidy knows no bounds and warrants no backstory. [June 2011, p.97]- Edge Magazine
- Posted May 8, 2011
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- Critic Score
The choice to bring six armies to the pretend tabletop leaves Retribution short on one playthrough, but overflowing with things to do in comparison with its predecessors. [May 2011, p.95]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Swapping a picture-perfect landscape for New York's urban sprawl could have been disastrous, but Crytek has found variety in the setting, guiding the player through blue-grey skyscrapers, leafy green parks, rooftops at sunset and industrial harbours. [May 2011, p.90]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
A cycle of challenges that never transcend routine. If this is what new technology does to old heroes, perhaps they're best left in the past. [May 2011, p.97]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's a reminder that 'accessible' - along with 'Project', 'Gotham', 'Grid' and 'arcade' - isn't such a dirty word after all. [May 2011, p.92]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Though still unique, Patapon's crisp, minimalist art design and central mechanic is no longer a strong enough draw to excuse its repetitiveness and price tag. [May 2011, p.99]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
With its extravagant art direction, Samurai Warriors was the obvious franchise for Koei to debut on Nintendo's new platform. The surprise is how well the simple combat and new ideas work as a portable experience. [May 2011, p.105]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's almost a relief that the game struggling to break free from these severe technical shortcomings is mundane. [May 2011, p.104]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
RR3D is the most convincing handheld iteration of the series to date, and an encouraging illustration of how 3DS's flagship feature can be more than a pretty visual twist. [May 2011, p.104]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
3DS was the perfect opportunity to take Super Monkey Ball back to its GameCube glory days. Instead we find a game that has spent so many years honouring various types of hardware, it has forgotten its own original aim. [May 2011, p.102]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Housemarque's adventure wears its ambitions so openly that the comparison is inevitable. By no means a classic on those terms, Outland is nonetheless a well-executed game that - hopefully - lays the groundwork for future iteration upon its central ideas.- Edge Magazine
- Posted Apr 27, 2011
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- Critic Score
By no means a classic on those terms, Outland is nonetheless a well-executed game that - hopefully - lays the groundwork for future iteration upon its central ideas.- Edge Magazine
- Posted Apr 27, 2011
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- Critic Score
Portal 2 delivers, and it does it in style, creating one of the most meticulously designed, thrilling and delightful playgrounds we've ever seen. It's a game with a magical take on momentum, where single bounds over tall buildings are business as usual, where every surface is a potential launchpad, and the entire experience is a belly laugh.- Edge Magazine
- Posted Apr 19, 2011
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- Critic Score
At worst, the game's deliberate openness means theme and gameplay have a tenuous relationship.- Edge Magazine
- Posted Apr 14, 2011
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- Critic Score
Whereas Super Meat Boy accounted for its punishing difficulty by creating micro levels, most of which could be traversed successfully in just a minute or two, Wakfu frequently commits the cardinal sin of using extended sections of grind to raise the stakes during its seismic and vaguely arbitrary difficulty spikes.- Edge Magazine
- Posted Apr 11, 2011
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- Critic Score
The synthesis of all The Sims Medieval's many personalities and inspirations creates something genuinely unique and compulsively entertaining. It's a funny and sweet time sink, and something that any Sims fan can wholeheartedly enjoy.- Edge Magazine
- Posted Apr 2, 2011
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- Critic Score
The gloriously beautiful landscapes; the vital Jim Guthrie soundtrack; the pounding desire to see, explore and accomplish more of this ambient quest: these save the game from itself. It may be uneven in tone, but S:S&S is a triumphant experience nonetheless. It's a brand new page in the dusty book of adventure games, and an inarguable statement as to how much art and music can give to gaming.- Edge Magazine
- Posted Mar 30, 2011
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- Critic Score
An enthralling title on its own terms, and, given the bombastic direction of its Clancy-game brethren, probably the closest fans will get to true tactics for some time.- Edge Magazine
- Posted Mar 27, 2011
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- Critic Score
The 3DS' first fighting game happens to be a version of one of the genre's best, and it's lost little in the conversion to a portable system. Token additions, such as the cute-but-unworkable Dynamic (3D) View, bulk out the package, but it's what's stayed the same that's the real triumph here. SSFIV is just as vibrant, fluid and confident as ever – and it's just been unshackled from your TV.- Edge Magazine
- Posted Mar 23, 2011
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- Edge Magazine
- Posted Mar 22, 2011
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- Edge Magazine
- Posted Mar 22, 2011
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- Critic Score
Nintendogs + Cats is a near match for the DS original. Were it not for the visual pampering it would be entirely possible to replace the old game with the new without the kids noticing. [Apr 2011, p.91]- Edge Magazine
- Posted Mar 16, 2011
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- Critic Score
Nintendogs + Cats is a near match for the DS original. Were it not for the visual pampering it would be entirely possible to replace the old game with the new without the kids noticing. [Apr 2011, p.91]- Edge Magazine
- Posted Mar 16, 2011
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