Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
MotoHeroz is a cuddly toy you hug to your face, only to realise a second too late it's in fact a surly porcupine.- Edge Magazine
- Posted Sep 15, 2011
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- Critic Score
The degree of refinement and technical polish across every facet of Gears 3 is enough to make most other games look tatty.- Edge Magazine
- Posted Sep 15, 2011
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The Gunstringer's biggest problem, however, is that it's a score-based shooter with little incentive to return. With only one weapon type available at any given time, there's none of the tactical interplay between attacks that makes aiming for high scores in Child Of Eden so tempting.- Edge Magazine
- Posted Sep 14, 2011
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It's done enough to shake a shambling wraith out of its coffin and render it an elegant, challenging treat.- Edge Magazine
- Posted Sep 14, 2011
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The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.- Edge Magazine
- Posted Sep 13, 2011
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- Critic Score
The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.- Edge Magazine
- Posted Sep 13, 2011
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- Critic Score
The bottom line is that Rise Of Nightmares isn't as engaging or exciting as AM1's established brand. It's also too adult in its content to appeal to the younger users who might enjoy its gimmicky use of Kinect.- Edge Magazine
- Posted Sep 13, 2011
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Beneath the drab visuals, then, Taito's unlikely classic remains a game of skill and wit, as well as proof that no-frills fun can still be found in the strangest of places.- Edge Magazine
- Posted Sep 12, 2011
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Despite the air of brutality Space Marine tries to cultivate, it's ultimately defined by convenience; by linear levels where you follow the green lights of unlocked doors from one corridor to the next, while the gentle trickle of upgrades and new weapons does just enough to keep you playing. The result is sometimes casually enjoyable, but never vivid, or memorable, or truly involving.- Edge Magazine
- Posted Sep 12, 2011
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Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.- Edge Magazine
- Posted Sep 12, 2011
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As with Ocarina, at first there is a rush of nostalgia. As it fades, it's replaced by the realisation that, in many ways, the original was the playable prototype and this is the true final product, a fantastic fit both for the hardware's portability and feature set.- Edge Magazine
- Posted Sep 9, 2011
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Like a kaleidoscope, El Shaddai offers a constant variety – sometimes confusing and out of focus, but often sparkling brilliantly. So long as you're not looking for any deeper meaning, you'll find plenty of novelty and beauty here, if not quite an eternity.- Edge Magazine
- Posted Sep 9, 2011
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Despite the odd misstep, Infinity Field is a great dual-stick shooter that moves into essential territory with its controls.- Edge Magazine
- Posted Sep 8, 2011
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DrawRace 2 isn't just everything a sequel should be – it's more. DrawRace was a solid foundation, but what RedLynx has created here goes far beyond what is usual – or even exceptional – in the industry. It's an essential purchase, a game shot through with brilliance, and one that will live with its players for a very long time indeed.- Edge Magazine
- Posted Sep 8, 2011
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It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.- Edge Magazine
- Posted Sep 7, 2011
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It lacks the connective tissue to join its bite-size skirmishes into a seamless epic, but as a lightweight pick-up-and-play romp, Resistance 3 is hard to resist.- Edge Magazine
- Posted Sep 7, 2011
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- Critic Score
The world doesn't have the charm to warrant forgiveness, and progress-halting bugs prevent it anyway. With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately it all invites the refashioning of another line from Romero. When there's no more room in development hell, the dead losses will walk the Earth.- Edge Magazine
- Posted Sep 6, 2011
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Bodycount's lack of consistent game design, flitting between arcadey action and a sub-par story-driven campaign, ultimately causes the game to misfire. The lesser parts of Bodycount's gameplay ultimately shout the loudest, drowning out its charms and distracting from the flourishes of inspired ideas.- Edge Magazine
- Posted Sep 5, 2011
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Quarrel DX is the funniest and most stylish word game around, with layers of strategy that go down so deep it sometimes feels you're just scratching the surface. Even without multiplayer this is an essential purchase. With multiplayer, it could take over the world – or, at the very least, be the thinking person's Angry Birds.- Edge Magazine
- Posted Sep 1, 2011
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If Rock of Ages eventually runs out of variety, it never runs out of charm. The game has a magnificent sense of momentum throughout, tugging you downhill towards the enemy's gates and upwards through the strata of Western culture. It is an oddball offering in every sense.- Edge Magazine
- Posted Sep 1, 2011
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One of the best games on iOS, a testing blend of strategy and crisis management with a sharp tux and a winning smile.- Edge Magazine
- Posted Aug 31, 2011
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It sends traditional multiplayer mores into a dizzying spin and, bolstered by a cheery script and amicable tone, creates ever-evolving thrills across the course of the singleplayer campaign.- Edge Magazine
- Posted Aug 30, 2011
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- Critic Score
Occasionally, the glow of sheer ambition nudges polish-related problems away from the light, allowing a few glorious moments to gaze upon what EYE could've been. But un-met ambition isn't enough.- Edge Magazine
- Posted Aug 25, 2011
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iBlast Moki 2, with its slightly bland charm, unremarkable origins and questionable English, isn't going to be the next Angry Birds. But while playing, you occasionally think it should be.- Edge Magazine
- Posted Aug 24, 2011
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- Critic Score
The only black mark is for the controls: the on-screen buttons feel reasonably responsive most of the time, but you'll experience a definite stickiness when things heat up.- Edge Magazine
- Posted Aug 24, 2011
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Is it better than Flick Kick Football? It lacks the purity of Pik Pok's original, and isn't nearly so charming. But where Flick Kick lapses into formula after you reach a high enough score, Flick Soccer gets even more challenging – and in full flow, it can provide a magical experience.- Edge Magazine
- Posted Aug 24, 2011
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- Edge Magazine
- Posted Aug 23, 2011
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From its sluggish, restrictive start, Human Revolution opens into a world of scintillating possibility in which your actions' significance reaches far into the future. And with something like that difficult future approaching fast, Human Revolution achieves a rare accolade: it's not just a great game, but a timely one.- Edge Magazine
- Posted Aug 22, 2011
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It's a potent return to form for Takahashi, then, a glowing comeback for the Japanese RPG, and an injection of creativity for some tired hardware. Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder.- Edge Magazine
- Posted Aug 18, 2011
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It's never worse than pleasant, and the evergreen villages, the jaunty swagger of its cows and donkeys and the peaceful expansion of your city are exactly the kind of recharging experiences Taylor talked about providing four years ago. It's only a shame that the repetition, and a lack of anything to look forward to, mean that you eventually realise your grass still needs to be cut.- Edge Magazine
- Posted Aug 17, 2011
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