Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
But the lack of crispness in the controls undermines everything else here, and too often does the same to the player.- Edge Magazine
- Posted Aug 16, 2011
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- Critic Score
The laser-like focus on the personal side of management is to the exclusion of all else – the lack of a match engine is one thing, but there's no detail whatsoever to the football your team is playing.- Edge Magazine
- Posted Aug 16, 2011
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- Critic Score
The game's underlying sense of humour and its obvious affection for giant robots save it from feeling ordinary. [Sept 2011, p.110]- Edge Magazine
Posted Aug 13, 2011 -
- Critic Score
Zombie Gunship obviously has its influences, but it works them into something surprising: a slow-mo high-score shooter, a grainy panorama of survival horrors, and a greater sense of an undead horde than the rest of the App Store's zombie shooters put together.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
It arrives fully formed, with a challenge and aesthetic that's beautifully intertwined and finely crafted. Joyous.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
A beautiful disappointment – a great look in search of a great game to go with it. The genre template may be rock solid, but the end result is an adventure that's been strung across a fault line.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
Prose With Bros is irresistible: the interface is clean and simple, voting is snappy, and the algorithm producing each game's jumble of words delivers perfectly innocent but eminently corruptible English every time.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
A smart idea, executed in a very controlled fashion, but could do with letting its hair down occasionally.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
It's a tribute to Me Monstar that, despite lasting a good few hours, you want more.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
Unusual, startlingly innovative and engaging. Its nuanced storytelling offers something few games have been able to meaningfully achieve – true conundrum, with little indication from the game telling you what you're supposed to do to be 'good'. Frustrating, beautiful and bizarre, Catherine stays with you.- Edge Magazine
- Posted Jul 29, 2011
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- Critic Score
Solatorobo's short attention span is occasionally 
its undoing – good ideas and mechanics are dropped 
as readily as bad – and the button-mashing combat 
can occasionally fatigue, but this is an adventure both 
epic and bite-sized, with the kind of charm that 
makes its weaknesses easy to forget, and hard 
not to forgive.- Edge Magazine
- Posted Jul 27, 2011
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- Critic Score
QuBit is only held back by itself: as a linear drive-into-things score attack game, it's a great one. But it never quite unfolds in the way that the very greatest do – a Space Giraffe or Geometry Wars – to reveal layer after layer of variation.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
It's totally faithful, and if you're of a certain age worth it without question for the nostalgia hit and sheer fizz of the nutty robots and explosions.- Edge Magazine
- Posted Jul 26, 2011
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- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
If the Old West is anything, it's a giant myth, and one that the Call Of Juarez games have always embodied. What The Cartel replaces this with – a mishmash of 
The Shield and conspiracy theories – is a much less substantial vision, played out within a world with no real resonance to it.- Edge Magazine
- Posted Jul 25, 2011
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- Critic Score
Old hands will still find much of the personality and singular vision of the franchise intact, but it's the newcomers, ironically, who might find Insect Armageddon a jarring mix of old-fashioned thrills and modern gameplay trends.- Edge Magazine
- Posted Jul 22, 2011
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- Critic Score
Ms Splosion Man might have done little to fix the 
first game's flaws, but it confidently follows up on its raucous appeal.- Edge Magazine
- Posted Jul 20, 2011
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- Critic Score
This is a game built from great art and clever mechanics, but it's an adventure born of both deeds and words.- Edge Magazine
- Posted Jul 20, 2011
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- Critic Score
Tiny Tower's ongoing tick-tock of cash and happy bitizens is a fantastic toy.- Edge Magazine
- Posted Jul 19, 2011
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- Critic Score
Pac-Man's rotund physique and the millimetre-perfect tilt controls make him a delight to bounce up and down and around the edges of the screen, while a forgiving drop distance encourages a cavalier attitude.- Edge Magazine
- Posted Jul 19, 2011
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- Critic Score
No one thing ruins Cavorite, but its pile of minor faults eventually overshadow its charisma. The levels can be ingenious, and Dr Cavor's quirky animations and great gimmick feel fresh, but the experience soon devolves into attrition rather than a challenge.- Edge Magazine
- Posted Jul 19, 2011
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- Critic Score
What Level-5 has created is a Frankenstein's monster. It's half singleplayer and half multiplayer, and both of them are half good: a compromise that leaves much of this game feeling soulless. To give WKC2 its due, it certainly improves on the original. But in trying to fix a poor template rather than start anew, it was probably doomed from the beginning.- Edge Magazine
- Posted Jul 14, 2011
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- Critic Score
Once again, Volition delivers exceptional tech, but fails to shape it into a truly engaging and sustaining experience.- Edge Magazine
- Posted Jul 13, 2011
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- Critic Score
As an experiment in making a genuine retro game, and as a tribute to a forgotten title of yore, Forget-Me-Not is brilliant. But as a 2011 release, even with rose-tinted spectacles firmly applied, it's much harder to recommend.- Edge Magazine
- Posted Jul 11, 2011
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- Critic Score
While it's far from being one the most mechanically refined or polished apps available, Titus is nevertheless distinct amongst the clone-saturated masses, with plenty of charm to fill out its bare bones.- Edge Magazine
- Posted Jul 11, 2011
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- Critic Score
You have expectations when you see Capcom's logo as a game loads up, particularly with its flagship titles. Shoddy workmanship isn't one.- Edge Magazine
- Posted Jul 11, 2011
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- Critic Score
The plot may be filled with sub-Lynchian fumbles, but it weaves an intriguing story, while the charismatic muddle of awards that accompanies each solution goes some way to wiping away the grey memory of what you're actually being congratulated for.- Edge Magazine
- Posted Jul 7, 2011
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- Edge Magazine
- Posted Jul 6, 2011
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- Critic Score
A lender and borrower with a few ideas of its own, Kami Retro's not quite perfect, but is worth a hundred more generic clones.- Edge Magazine
- Posted Jul 6, 2011
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