Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 64 Metascore
    • 60 Critic Score
    But the lack of crispness in the controls undermines everything else here, and too often does the same to the player.
    • tbd Metascore
    • 50 Critic Score
    The laser-like focus on the personal side of management is to the exclusion of all else – the lack of a match engine is one thing, but there's no detail whatsoever to the football your team is playing.
    • 82 Metascore
    • 70 Critic Score
    The game's underlying sense of humour and its obvious affection for giant robots save it from feeling ordinary. [Sept 2011, p.110]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Zombie Gunship obviously has its influences, but it works them into something surprising: a slow-mo high-score shooter, a grainy panorama of survival horrors, and a greater sense of an undead horde than the rest of the App Store's zombie shooters put together.
    • 87 Metascore
    • 90 Critic Score
    It arrives fully formed, with a challenge and aesthetic that's beautifully intertwined and finely crafted. Joyous.
    • 76 Metascore
    • 60 Critic Score
    A beautiful disappointment – a great look in search of a great game to go with it. The genre template may be rock solid, but the end result is an adventure that's been strung across a fault line.
    • tbd Metascore
    • 80 Critic Score
    Prose With Bros is irresistible: the interface is clean and simple, voting is snappy, and the algorithm producing each game's jumble of words delivers perfectly innocent but eminently corruptible English every time.
    • 74 Metascore
    • 70 Critic Score
    A smart idea, executed in a very controlled fashion, but could do with letting its hair down occasionally.
    • 76 Metascore
    • 70 Critic Score
    It's a tribute to Me Monstar that, despite lasting a good few hours, you want more.
    • 79 Metascore
    • 70 Critic Score
    Unusual, startlingly innovative and engaging. Its nuanced storytelling offers something few games have been able to meaningfully achieve – true conundrum, with little indication from the game telling you what you're supposed to do to be 'good'. Frustrating, beautiful and bizarre, Catherine stays with you.
    • 76 Metascore
    • 70 Critic Score
    Solatorobo's short attention span is occasionally 
its undoing – good ideas and mechanics are dropped 
as readily as bad – and the button-mashing combat 
can occasionally fatigue, but this is an adventure both 
epic and bite-sized, with the kind of charm that 
makes its weaknesses easy to forget, and hard 
not to forgive.
    • 77 Metascore
    • 80 Critic Score
    QuBit is only held back by itself: as a linear drive-into-things score attack game, it's a great one. But it never quite unfolds in the way that the very greatest do – a Space Giraffe or Geometry Wars – to reveal layer after layer of variation.
    • 74 Metascore
    • 80 Critic Score
    It's totally faithful, and if you're of a certain age worth it without question for the nostalgia hit and sheer fizz of the nutty robots and explosions.
    • 77 Metascore
    • 60 Critic Score
    Great concept; questionable delivery.
    • 80 Metascore
    • 90 Critic Score
    From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.
    • 47 Metascore
    • 40 Critic Score
    If the Old West is anything, it's a giant myth, and one that the Call Of Juarez games have always embodied. What The Cartel replaces this with – a mishmash of 
The Shield and conspiracy theories – is a much less substantial vision, played out within a world with no real resonance to it.
    • 68 Metascore
    • 60 Critic Score
    Old hands will still find much of the personality and singular vision of the franchise intact, but it's the newcomers, ironically, who might find Insect Armageddon a jarring mix of old-fashioned thrills and modern gameplay trends.
    • 83 Metascore
    • 70 Critic Score
    Ms Splosion Man might have done little to fix the 
first game's flaws, but it confidently follows up on its raucous appeal.
    • 86 Metascore
    • 90 Critic Score
    This is a game built from great art and clever mechanics, but it's an adventure born of both deeds and words.
    • 82 Metascore
    • 80 Critic Score
    Tiny Tower's ongoing tick-tock of cash and happy bitizens is a fantastic toy.
    • 79 Metascore
    • 70 Critic Score
    Pac-Man's rotund physique and the millimetre-perfect tilt controls make him a delight to bounce up and down and around the edges of the screen, while a forgiving drop distance encourages a cavalier attitude.
    • 64 Metascore
    • 60 Critic Score
    No one thing ruins Cavorite, but its pile of minor faults eventually overshadow its charisma. The levels can be ingenious, and Dr Cavor's quirky animations and great gimmick feel fresh, but the experience soon devolves into attrition rather than a challenge.
    • 60 Metascore
    • 40 Critic Score
    What Level-5 has created is a Frankenstein's monster. It's half singleplayer and half multiplayer, and both of them are half good: a compromise that leaves much of this game feeling soulless. To give WKC2 its due, it certainly improves on the original. But in trying to fix a poor template rather than start anew, it was probably doomed from the beginning.
    • 70 Metascore
    • 60 Critic Score
    Once again, Volition delivers exceptional tech, but fails to shape it into a truly engaging and sustaining experience.
    • 85 Metascore
    • 60 Critic Score
    As an experiment in making a genuine retro game, and as a tribute to a forgotten title of yore, Forget-Me-Not is brilliant. But as a 2011 release, even with rose-tinted spectacles firmly applied, it's much harder to recommend.
    • 73 Metascore
    • 60 Critic Score
    While it's far from being one the most mechanically refined or polished apps available, Titus is nevertheless distinct amongst the clone-saturated masses, with plenty of charm to fill out its bare bones.
    • 80 Metascore
    • 60 Critic Score
    You have expectations when you see Capcom's logo as a game loads up, particularly with its flagship titles. Shoddy workmanship isn't one.
    • 72 Metascore
    • 40 Critic Score
    The plot may be filled with sub-Lynchian fumbles, but it weaves an intriguing story, while the charismatic muddle of awards that accompanies each solution goes some way to wiping away the grey memory of what you're actually being congratulated for.
    • 75 Metascore
    • 80 Critic Score
    DaWindci's a sedate, slow burning thrill.
    • 77 Metascore
    • 70 Critic Score
    A lender and borrower with a few ideas of its own, Kami Retro's not quite perfect, but is worth a hundred more generic clones.

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