Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
Add the odd cruelly-placed save point, and you've got an adventure that occasionally explores the agonies, as well as the ecstasies, of gaming's past. At least it's honest.- Edge Magazine
- Posted Nov 2, 2011
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- Critic Score
As audiovisually accomplished as any game has been, at least on PC, its deference to prescribed spectacle is an assiduous realisation of blockbuster gaming tastes, with an increasing reliance on 'video' rather than 'game'. EA wants Battlefield 3 to be all things to all people, and it's right in thinking that the addition of a singleplayer duck shoot doesn't detract from its other substantial offerings. But in this act of imitation, and limitation, it disregards the choice and tactical empowerment which make the series near-peerless and preciously idiosyncratic in multiplayer.- Edge Magazine
- Posted Oct 28, 2011
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Festival Of Blood has plenty of ideas, very few of which are its own, but such is the way of the open-world superhero game. Where it succeeds is in casting aside the main game's mechanics in favour of fast, graceful movement around one of the most generous worlds available on the download services.- Edge Magazine
- Posted Oct 28, 2011
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This is without doubt the most comprehensive entry in Nippon Ichi's once-trailblazing series, packaging its accumulated ideas alongside a clutch of innovations of its own. And yet repetition has dulled the appeal, with the complexities acting as a tall barrier to newcomers while the innovations are simultaneously too meagre to sate any but the most eager devotee.- Edge Magazine
- Posted Oct 27, 2011
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- Critic Score
The inclusion of a food journal, detailing the ingredients you've used and those that haven't yet been found, will be manna for completists in another sparky, generous and amusing offering from Adult Swim.- Edge Magazine
- Posted Oct 27, 2011
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It's a breezily entertaining flight through seven coloured environments, though it never quite generates the same feeling of mastery as its inspiration: reaching the Violet Zone for the second time isn't as significant an achievement as diving down to the undulating surface of Island 9.- Edge Magazine
- Posted Oct 25, 2011
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Squids is clever, but it's a cleverness that can slowly give way to devious manipulation: the game has fallen for the easy money of microtransactions, and it's fallen hard.- Edge Magazine
- Posted Oct 24, 2011
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- Critic Score
The present console cycle is expected to last nearly a decade, and there will inevitably be developers advocating the need for more sophisticated tools. But just like Machu Picchu, the Pyramids and every other engineering marvel of antiquity, Uncharted 3 will stand as a reminder to future generations of gamers that enough problem-solving imagination can turn any old trowel into a magic wand.- Edge Magazine
- Posted Oct 24, 2011
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How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.- Edge Magazine
- Posted Oct 21, 2011
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- Critic Score
It's too easy and basic for adults and likely too mellow for children drawn in by its bubbly aesthetic. It's a shame, because Okabu's is a quietly charismatic world, one destined to be overlooked thanks to its grind of an opener and failure to match its visual vigour with mechanics that haven't been used better elsewhere.- Edge Magazine
- Posted Oct 19, 2011
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The seamless integration of voice commands into a polished, thoughtful upgrade is Harmonix's slick finishing move. Dance Central 2 is a typical music game sequel – it works better, offers more, yet feels fundamentally the same – but it's a practised improvement to an already eye-catching routine.- Edge Magazine
- Posted Oct 16, 2011
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- Critic Score
So if Arkham Asylum was defined by its limits, Arkham City is a careful, considered exercise in stripping those limits away. Its open city lets players be a different kind of Batman to the stealthy predator of Asylum – this is the Batman of dropped smoke pellets and theatrical getaways, the Batman with an ear to the ground for the strong picking on the weak, and the Batman who floats above the city with a gothic majesty.- Edge Magazine
- Posted Oct 14, 2011
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It's brash and beautiful, and in looking outside its own boundaries has found fresh ways to keep you coming back to the danger zone.- Edge Magazine
- Posted Oct 12, 2011
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- Critic Score
On balance, the fourth Forza gets things right. The franchise has earned its place at the forefront of console racing sims and has done more for advancing the social/online element than any of its rivals.- Edge Magazine
- Posted Oct 11, 2011
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- Critic Score
This is a smart template for future fun, but the details need work. When it comes to getting this kind of game onto iOS then, Madfinger has, in more ways than one, done all the boring bits.- Edge Magazine
- Posted Oct 10, 2011
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Funny and miserable, disgusting and endearing, the end result is a game that's smart enough to have things both ways, offering an often brutal critique of certain religious sacraments, while wallowing comfortably inside the rituals of one of gaming's oldest genres.- Edge Magazine
- Posted Oct 7, 2011
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Generous, polished and charmingly eccentric, Magnetic Billiards proves the benefits of deliberation - though if this is indicative of the quality the Pickfords can bring to iOS, here's hoping their next isn't quite so long in the making.- Edge Magazine
- Posted Oct 6, 2011
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- Critic Score
A great marriage of presentation and design, spun with ravishing verve.- Edge Magazine
- Posted Oct 5, 2011
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Goat Up isn't the most challenging game Llamasoft has ever made, but it's certainly one of its most imaginative and lovely: meanness would seem out of place. No other developer could, or would, turn the twitch platformer into a farmyard idyll.- Edge Magazine
- Posted Oct 5, 2011
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Rage is a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined.- Edge Magazine
- Posted Oct 4, 2011
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Dark Souls beckons the masochistic with its chilly indifference. If you steel your nerves and persevere, the loot you'll uncover is an adventure so exquisitely morose and far-ranging that it will tug at your mind insistently during the hours you spend apart.- Edge Magazine
- Posted Oct 3, 2011
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As an interim project, it's good to see Criterion still interested in its most beloved IP, but it's just a shame there's so little of interest in the game itself.- Edge Magazine
- Posted Sep 28, 2011
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- Critic Score
Renegade Ops sees Avalanche successfully putting a thoroughly modern spin - and more than a few spin-outs - on well-worn mechanics. If you're reading, EA, we know just the team for that Strike reboot.- Edge Magazine
- Posted Sep 27, 2011
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- Critic Score
So despite the winner podiums and big sponsorship contracts and – yes – even the hours you'll spend in this askew universe, Grand Prix Story feels more like deja vu than entertainment. The formula is rapidly palling.- Edge Magazine
- Posted Sep 21, 2011
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- Critic Score
It has flashes of brilliance, but then you get stuck on some cover and get killed because of it, and that moment is shattered.- Edge Magazine
- Posted Sep 21, 2011
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- Critic Score
In music, bad tribute acts play pubs and weddings: in games, they sit at the top of the charts.- Edge Magazine
- Posted Sep 21, 2011
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- Critic Score
When the cards become familiar enough to make zooming a thing of the past, Ascension flowers thanks to its speedy and unfussy online integration. A simple game to learn, it's one that builds into rich and complex battles, big and small. It probably won't impress the airhead in your life, unfortunately – but that's what iPint's for.- Edge Magazine
- Posted Sep 20, 2011
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The best pleasure in Tiny Invaders isn't really the white-knuckle action. It's those moments spent mentally sketching its levels out before launching into them and executing perfectly - or getting smooshed. Infesting humans slowly and inexorably with an army of cheerful germs – Tiny Invaders isn't perfect, but it definitely brings a smile to your face.- Edge Magazine
- Posted Sep 20, 2011
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Fans of TrackMania Nations and its Stadium course, in particular, will have a hard time adjusting to the heavy, drifty handling that is, for the moment, the only way to race in TrackMania 2.- Edge Magazine
- Posted Sep 19, 2011
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You can see things worth admiring here. The promise of sandbox combat emerging from the interplay between environment and gun-modes never comes good, instead devolving into a repetitive, gruelling bedlam - but that promise alone is more than many shooters offer. To make anything of it, however, Hard Reset would need to go right back to the drawing board.- Edge Magazine
- Posted Sep 16, 2011
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