Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
The ambitious, exacting craftsmanship of Evolution goes a long way to ensuring that every person who gives the game a proper chance will be seduced into becoming precisely such a fan. [May 2012, p.106]- Edge Magazine
- Posted Apr 16, 2012
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- Critic Score
A little slicker, and Pandora's Tower could have provided a surprisingly effective alternative in the character-action genre. Its blend of pointer controls and button-based combat begs to be further explored. But as it is, this a clunky action title – albeit one with a flicker of genuine emotion at its heart.- Edge Magazine
- Posted Apr 13, 2012
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- Critic Score
The Splatters ultimately feels as much like the heir to Trials HD as to Rovio's feathery world-beater. Maybe it belongs on XBLA after all.- Edge Magazine
- Posted Apr 12, 2012
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- Critic Score
It can't have the same gobsmacking impact as its inspiration, but this is a simple, engaging and occasionally baffling journey in its own right, with plenty of hooks to snare the newcomer.- Edge Magazine
- Posted Apr 12, 2012
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- Critic Score
Pig & Bullet is certainly an amusing distraction, but Spiceworx's thin veneer of polish can't hide the simplistic Flash game lurking beneath.- Edge Magazine
- Posted Apr 11, 2012
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- Critic Score
SpeedThru is a game best experienced in short bursts, not least because the startling image depth may prove a strain for tired eyes. Still, this is further evidence of the eShop's relevance in the face of strong competition from Nintendo's peers.- Edge Magazine
- Posted Apr 11, 2012
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- Critic Score
The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement.- Edge Magazine
- Posted Apr 11, 2012
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- Critic Score
It's the tutorials that stick in the mind: Skullgirls' real win is via Zaimont grasping that fighting games needn't be easier to play, but should be easier to understand.- Edge Magazine
- Posted Apr 10, 2012
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It says a lot that a dancing game is the best thing on offer in this muddled, cynical package. For the most part, Kinect Star Wars feels ill-conceived: kids will be bored, and adults will be embarrassed.- Edge Magazine
- Posted Apr 6, 2012
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- Critic Score
The series' daily challenges return, and the team's flair for simple, yet interesting, map design remains undiminished. Refinement's never quite as exciting as reinvention, of course, but with so little to fix, Rodeo's clearly spent its development time rather wisely.- Edge Magazine
- Posted Apr 4, 2012
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- Critic Score
Warp tends to the lightweight - almost a confection - but as with anything that offers this sort of energetic sugary high, sometimes it's good to be left wanting more.- Edge Magazine
- Posted Mar 30, 2012
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- Critic Score
As far as plot-twist clichés go, Downpour trots out all of the usual suspects.- Edge Magazine
- Posted Mar 29, 2012
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- Critic Score
It's another shining example of a European developer handling Japanese IP with care, remixing and refreshing the genres Japan's native developers often struggle to enhance and honour.- Edge Magazine
- Posted Mar 29, 2012
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- Critic Score
Rovio's latest is an evolution that feels considerably more ambitious than previous updates.- Edge Magazine
- Posted Mar 28, 2012
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- Critic Score
A less accomplished but more immediate Ninja Gaiden, then, one that will temporarily distract newcomers and disappoint dedicated followers. Yet it feels destined to be forgotten by both audiences, chalked up as another casualty in the east's drive to conquer the west with bravado rather than its sought-after, ever-rarer Japanese steel.- Edge Magazine
- Posted Mar 28, 2012
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- Critic Score
The results are uncommonly nuanced and tactile, though perhaps that's no surprise given its creator's keen interest in digital sculpture.- Edge Magazine
- Posted Mar 28, 2012
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- Critic Score
Slant Six Games cut its teeth on handheld SOCOM games, but no tactical subtlety has filtered down to this title. Operation Raccoon City is a gory duck shoot in a series that's already produced the definitive action game, and letting you experience its gore-soaked trudge with friends is its only genuine appeal.- Edge Magazine
- Posted Mar 28, 2012
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- Critic Score
The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.- Edge Magazine
- Posted Mar 27, 2012
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- Critic Score
You'll find a number of technical issues plaguing the game, from scenery clipping to inconsistent collision and some hideously low resolution textures. But the game's relentless dedication to giving you violent bangs for your bucks goes some way to compensating for them. Because Twisted Metal at its best delivers exactly what it sets out to: a messy, manic and tasteless treat.- Edge Magazine
- Posted Mar 23, 2012
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- Critic Score
A solid and intricate Armored Core with the best online offering yet, lacking only the visual sheen to make the energy and pace of its combat shine. It's still an acquired taste, but once you've whetted your appetite, it's hard to resist.- Edge Magazine
- Posted Mar 23, 2012
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- Critic Score
It's an attractive game, too, its painterly art style and creative enemy design sullied only by the occasional drop in performance and that persistently unhelpful camera. If wrestling with the right analogue stick is no one's idea of a good time, such frustrations are worth enduring for a daring and sometimes exhilarating boss rush.- Edge Magazine
- Posted Mar 21, 2012
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- Critic Score
With incessant dialogue boxes and the option to tweet every other scrap of text you come across, this second iOS outing from Fable designer Dene Carter has picked up some of the worst habits of smartphone gaming.- Edge Magazine
- Posted Mar 20, 2012
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- Critic Score
The bare-bones Training mode does little to help the inexperienced either. [Apr 2012, p.124]- Edge Magazine
Posted Mar 19, 2012 -
- Critic Score
Sakurai's prints are all over Uprising, providing a comeback that balances depth and accessibility with little compromise. [Apr 2012, p.122]- Edge Magazine
- Posted Mar 19, 2012
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- Critic Score
There's no doubting that Circadia's ingenious, of course: at heart it's a clever idea expressed with stylish economy. In the teasing out of that idea, however, it arguably turns into a game where it's the designer, and not the player, who's truly having most of the fun.- Edge Magazine
- Posted Mar 13, 2012
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- Critic Score
As a free download, Frobisher Says may not be a waste of your money, but there are many better diversions on Vita to occupy your time.- Edge Magazine
- Posted Mar 13, 2012
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- Critic Score
A game betrays its obvious understanding of scratch music with its mechanics: turntablism involves releasing a scratch at exactly the right moment, something that doesn't seem possible here.- Edge Magazine
- Posted Mar 13, 2012
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- Critic Score
SFXT successfully combines the best of the most popular 2D and 3D fighting games in the world, proves Capcom's most newcomer-friendly fighter, and boasts a combat system of bewildering depth. If any company was going to move the genre forward, it seems fitting that it's the one that invented it.- Edge Magazine
- Posted Mar 9, 2012
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- Critic Score
For all its luxurious visuals, it knows little about how to marry them to gameplay, or how to end the suffering of artists who 
see their work butchered to meet gameplay's demands.- Edge Magazine
- Posted Mar 8, 2012
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- Critic Score
It's a resourceful little game, then, mining laudable variety from an economy of ideas. It's amusing, too, littering its backgrounds with visual gags, including a sly reference to Angry Birds - even if one cake-related joke proves a meme too far. And it saves the best for last, with a final level that offers some thrillingly silly catharsis, managing to one-up its most obvious inspiration in the process.- Edge Magazine
- Posted Mar 7, 2012
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