Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 80 Metascore
    • 70 Critic Score
    A rare bit of vindication for Nintendo's oft-misused service. [Sept 2009, p.101]
    • Edge Magazine
    • 47 Metascore
    • 30 Critic Score
    It's the first game we can recall, for instance, to feature a them tune comprising a single note. [Sept 2009, p.96]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A charming jaunt. [Sept 2009, p.94]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Far more polished than its ragged forebear. [Aug 2009, p.100]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    A debut of rare success in the genre: one at once fresh yet familiar, both visually arresting and mechanically enticing. [Apr 2010, p.99]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Heroes consistently relies on its cartoon charm to plaster over its messier elements. [Sept 2009, p.92]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    A clever game, then, but not a particularly fulfilling one. [Sept 2009, p.99]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Genre-defining as it is, the drama of Fight Night remains squarely within the ropes. [Aug 2009, p.103]
    • Edge Magazine
    • 69 Metascore
    • 40 Critic Score
    Nintendo is claiming that The Conduit might attract Halo fans to its console, but this game isn’t fit to wait Master Chief’s table.
    • 84 Metascore
    • 80 Critic Score
    Atlus succeeds in creating another idiosyncratic concoction of narrative and play, one that twists convention as often as it builds upon it. [Sept 2009, p.98]
    • Edge Magazine
    • 61 Metascore
    • 40 Critic Score
    The components here function and rarely frustrate, but the machine they comprise only manufactures mediocrity. [Sept 2009, p.95]
    • Edge Magazine
    • 67 Metascore
    • 80 Critic Score
    Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    A charming adventure, and a lengthy one, but the overwhelming amount of rough edges rather spoil any indulgent feelings toward its foibles. [Aug 2009, p.99]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    So, then: the best expansion so far and the game at its worst. Such a contradiction could only be made by Bethesda.
    • 81 Metascore
    • 70 Critic Score
    Unite doesn’t offer the kind of transformation at its higher levels that you might expect – the essential purpose is the same throughout: kill monsters, craft new shin pads out of dino-bladders, and swap your pig’s wings for a magician’s hat. Nonetheless, these simple motivations give way to a huge depth of execution which empowers and requires four players.
    • 78 Metascore
    • 70 Critic Score
    With a little more in the way of technical polish and a few more hours of playtime thrown in, this would have been one of the best film-based games of all time. [July 2009, p.90]
    • Edge Magazine
    • 54 Metascore
    • 40 Critic Score
    As a script, Flower, Sun And Rain is, for at least two thirds, hugely witty and effortlessly mad, eliciting enough regular laughs to cover for the game's otherwise painfully tedious forms of interaction. [JPN Import; Dec 2008, p.96]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    Let's Tap isn't merely innovative, it's an original concept applied over five distinct types of game that works extremely well. [Mar 2009, p.90]
    • 68 Metascore
    • 50 Critic Score
    A curiosity worth looking at. [Sept 2009, p.100]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Prototype does what it does, and does it with distinction. [Aug 2009, p.90]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Black Sigil's big-picture rewards are too fleeting and familiar to justify the considerable effort. [Sept 2009, p.101]
    • Edge Magazine
    • 55 Metascore
    • 30 Critic Score
    The poor relation of its canceled 360 and PS3 brothers. This is a stripped-down version of a game that never was, offering only fleeting glimpses of a magnificent concept through a console and engine that could never, even with four more years to work at it, have handled it. [Aug 2009, p.98]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Rock Band: Unplugged’s heart is genuine and soulful, evidence perhaps that, in game-making as much as music-making, it pays to never forget one’s roots.
    • 84 Metascore
    • 80 Critic Score
    Far more than just a quirky and adept multiplayer romp, then, Swords & Soldiers has found a deeply satisfying sweet-spot where chaos and control are almost perfectly balanced, and the result is a game that towers above everything else WiiWare currently has to offer.
    • 82 Metascore
    • 70 Critic Score
    Granted, this is hardly the most drastic of sequels, but it didn’t need to be: instead, it stands as an indicator that, even as the DSi heads ever deeper into the online space, on some level at least, it’s still business as usual.
    • 72 Metascore
    • 60 Critic Score
    In many ways, Trash Panic represents the kind of inventive, inimitable Japanese release that comes all too infrequently – but here, such creativity has not been enough to turn an interesting idea into a brilliant one.
    • 76 Metascore
    • 60 Critic Score
    For its fights alone Knights In The Knightmare is a worthy effort, another semi-successful attempt to find the sweet spot for stylus-driven roleplay. [July 2009, p.101]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.
    • 85 Metascore
    • 70 Critic Score
    Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.
    • 86 Metascore
    • 80 Critic Score
    If there’s one great story in The Sims 3, it’s of how the biggest game in the world continues to act like it, expanding in some respects, shrinking in others, but always evolving. And it’s about EA learning more and more how to act like the world’s biggest developer, the production values, build quality and feature set here being almost overwhelming.

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