DualShockers' Scores

  • Games
For 1,380 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Ni no Kuni II: Revenant Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1398 game reviews
    • 84 Metascore
    • 75 Critic Score
    Eriksholm: The Stolen Dream is a good game that could have been so much more if some changes were made. The game is way too short, and the fact that there's usually only one solution in each level removes replayability, making it a one-and-done experience with almost zero reason to return. Unless, however, you're a completionist looking to find all the collectibles. Still, I'm happy I played it due to its fantastic stealth mechanics and heartfelt "stick it to the man" story of political corruption.
    • 91 Metascore
    • 95 Critic Score
    Donkey Kong Bananza is perhaps the best 3D platformer of the 2020s so far. It has immaculate movement, mountains of incredibly fun content, challenges that genuinely test your skill, and a style so charming that you'll be thinking about it for weeks. Every part of this game comes together to make something cohesive and tightly designed, even in a world that you can fully dig through and destroy nearly every piece of. It's a generational great, an incredible use of the Donkey Kong franchise, and the star of the Switch 2 lineup.
    • 73 Metascore
    • 90 Critic Score
    Fretless - The Wrath Of Riffson is a genuine indie gem, and one of my favorite gaming experiences of the year so far. It's a lovely mix of cozy, creative, funny, and addictive as you synchronize with the rhythm-based, flow-state, turn-based combat. I wish some of the level designs and number of enemy-types were a little more robust, but this ultimately boils down to me simply wanting more of this amazing title. This is a must-play for musicians that game, but I'd also wholeheartedly recommend it to the non-musicals as well.
    • 80 Metascore
    • 80 Critic Score
    Ready or Not can be a little formulaic at times, but so is police work. It's the second police game I've reviewed this year, but the first one I can wholeheartedly recommend. If you are here for the multiplayer, the PC players might move too fast for you, but you can just disable crossplay. The controls are intuitive, the AI is generally easy to command apart from some menu clunkiness, and the dystopian grit looks great on a big TV screen. I'm definitely going back to playing the PC version most of the time, but that doesn't stop Ready or Not from being the best tactical shooter available on consoles today.
    • 73 Metascore
    • 65 Critic Score
    I get why diehards love System Shock 2, but it doesn't change the fact that it hasn't aged all that gracefully in 2025. This game deserves its legendary status for the influence it had on the industry at large, but it's one most of us should just appreciate from afar. This remaster is undoubtedly the best way to play the game on modern hardware. Still, it also ultimately feels like a low-effort endeavor that's devoid of desperately needed Quality of Life improvements, making me question why they even bothered. The lore and vibe are still incredible, but the moment-to-moment gameplay can sadly be a downright slog. You'll already know if this remaster is for you, and I think you'll enjoy it if that's the case. Curious newbies should just watch a playthrough.
    • 89 Metascore
    • 95 Critic Score
    As the auteur, Hideo Kojima is at his most unbridled, and as such, DS2 might not be for everyone. With nothing stopping his and his team’s creative vision and their cumulative experiences of game-making, it is one of the best open-world games I have ever had the pleasure of playing, and one that I will be sure to revisit often for the next few years. While the esoteric plot and Kojima’s frequent self-indulgent references and inserts might be distracting and immersion-breaking for some people, the gameplay, visuals, and ambience are its strongest aspects. DS2 is most certainly a GOTY contender, and is truly a work of art that must be experienced if you’re looking for an atmospheric game about traveling through breathtaking views.
    • 74 Metascore
    • 70 Critic Score
    Ruffy And The Riverside has a lot of cool and new ideas, but doesn't always execute on the necessary basics. The hand-drawn levels and characters are awesome, the semi-open world is fun to traverse and works well as a collect-a-thon, and several gameplay switch-ups and surprises along the way feel refreshing. Unfortunately, the few bosses and enemies present here are quite bland, and though the environmental puzzle-solving is initially unique and rewarding, it eventually stalls out in creativity and challenge. Overall, Ruffy ends up feeling a bit inconsistent, but it's still a cute, enjoyable indie that has me looking forward to future efforts from Zockrates Laboratories.
    • 84 Metascore
    • 75 Critic Score
    Bravely Default may not have aged well, but there's still plenty of enjoyment to be found. Sadly, if you're already familiar with how the adventure goes, there's little to no reason to pick up the Flying Fairy HD Remaster unless you're a true, diehard fan. If you never had the chance to play Bravely Default on the Nintendo 3DS over a decade ago, however, it's certainly worth your time to enjoy an old-school JRPG experience. I'd argue there are better options available, such as the Octopath Traveler games or the Yakuza 0 Director's Cut, but if you're looking to see what all the hype was about back in the day, it's worth a purchase.
    • 72 Metascore
    • 65 Critic Score
    Despite the fact that the game looks the part and there is a lot of surface-level fun to be had with Rematch, the harsh truth is that the game feels far too rough around the edges to stand a chance of becoming an ESports stalwart, or even a middling multiplayer title for that matter. The game's performance feels akin to an alpha still in development, gameplay doesn't facilitate a high skill ceiling for players to strive for, there are a litany of glaring omissions in terms of basic UI, and there seems to be a geunine lack of understanding on the developer's part on what makes for a gripping and balanced live service framework. I thought for all the world that this game would be a championship contender, but as it turns out, it's just relegation fodder.
    • 75 Metascore
    • 70 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is the definition of a solid 7 out of 10 game. Everything it sets out to do, it delivers, but in the modest way possible. It's a humble action RPG with Shin Megami Tensei elements, such as demons and an adapted Press Turn mechanics, and it doesn't dare go beyond that. However, the blend of sleuthing elements with supernatural powers could have pushed its story and turned an otherwise unremarkable game into a stellar spinoff, but it ultimately fell short. I only recommend RAIDOU Remastered to the most die-hard SMT fans, while other JRPG players might want to postpone their initiation into a demonic cult when the admission ticket is cheaper.
    • 86 Metascore
    • 90 Critic Score
    Free Roam is a major disappointment, but Mario Kart World is still an excellent game that helps justify purchasing a Nintendo Switch 2. It's the console's day-one killer app backed by an incredible soundtrack, well-rounded roster of characters, and addictive gameplay. There's so much more than meets the eye here. Nintendo has rightfully come under fire for skimping on content with their games, but that thankfully isn't the case here. After putting thousands of hours into Mario Kart 8, I can see myself doing the same with Mario Kart World. Now, if you'll excuse me, it's time to go back online and participate in more Knockout Tour races.
    • 65 Metascore
    • 70 Critic Score
    Remedy Entertainment takes a safe approach to the multiplayer scene with their red-hot FBC: Firebreak. The game delivers exactly what it says on the tin—an easy pick-up-and-play cooperative FPS title with a simplistic footing, but without the traditional live-service elements plaguing its future. The gunplay, albeit a bit too arcadey for my liking, thankfully gets outshone by the teamplay-style presentation during jobs and their tunable modifiers, and the unique character classes and their traits. Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
    • 78 Metascore
    • 80 Critic Score
    Date Everything! represents the best parts of the indie gaming scene and captures the zeitgeist of Internet culture. Date Everything! has a clear, vehemently anti-AI message among the rising tide of AI-generated content, showing just how much love and care are put into its creation, with a not-so-subtle anti-AI message about corporations trying to replace people with soulless machines. Despite some shortcomings and frustrating technical difficulties I may have during my playthrough, the good heavily outweighs the problems, and Date Everything! is an absolute riot and an emotional rollercoaster. It's sincere, hilarious, and honest, and is probably one of the most enjoyable indie games I've ever played. As a debut game, Sassy Chap Games knocked it out of the park with this sandbox dating sim. If you appreciate the talent behind voice acting, weird dating sims, and most of all supporting indie studios, then Date Everything! is the perfect game for you.
    • 85 Metascore
    • 75 Critic Score
    The Alters is a unique and atmospheric survival game that riffs on the existing 11 Bit Studios blueprint in a meaningful way. Offering a superb sci-fi story that is equal parts somber, surreal, and silly. The economy, base building, and Alter Management are the highlights, which are somewhat dragged down by the rather mindless exploration that feels like a means to an end. But overall, The Alters is a brave and bold step forward within the survival genre, and one that will make you question your life decisions more than any other.
    • 78 Metascore
    • 90 Critic Score
    Dune: Awakening has impressed me at every turn. Stunning cinematics showcase an immersive story inspired by Dune's award-winning lore and set the scene for a thrilling adventure, focused on exploration, survival, base-building, and politics. In a time full of unfinished, bug-ridden game launches, Dune: Awakening is setting the bar higher for what the release of video games should be. My experience with early access was easily one of the best gaming experiences I've had in a long time, and I firmly believe Dune: Awakening has a very bright future ahead of it. Delivering a game this polished, with such an incredible amount of content right out of the gate, especially as an MMO, is a little bit mind-blowing. With complex and flexible skill-trees that encourage unique playstyles, and survival mechanics that might just be my favorite of all time, Dune: Awakening is worth every penny, and could very well be the new gold standard for MMOs.
    • 70 Metascore
    • 80 Critic Score
    Atomfall’s DLC is a notable accomplishment for one big reason: it successfully adds a story expansion that almost seamlessly integrates itself into an incredibly delicate, immersive sim-like storyline. While it may not fix any of the issues with the base game, the added lore and questlines put another profound spin on the Atomfall world. More than anything else, the ambiance and beautifully distinct aesthetic of the new expansion should be a massive reason for fans to give this DLC a whirl.
    • 83 Metascore
    • 85 Critic Score
    Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.
    • tbd Metascore
    • 80 Critic Score
    Camper Van: Make it Home shares a main principle overarching in all video games: losing yourself in something. But the no-stress approach means that although it still requires concentration and effort, it's something you really want to do rather than something you have to do. In that context, the visual design is excellent, and the audio is almost perfection. Have a go, and like me, you might be surprised how quickly the outside world drowns out - and thus, in its own context, how fantastic of a game it is.
    • 74 Metascore
    • 85 Critic Score
    Overall, I really enjoyed the 15 hours it took to finish Dragon Is Dead. With more chapters, characters, equipment, and difficulties promised with V1.0 and beyond, I’m looking forward to continuing my adventure. If they can just sort the writing out, then this game could rival the great Roguelikes of Hades and Dead Cells thanks to such an addictive gameplay loop. If you feel like you're going to bounce off of the game in the first couple of hours, I beg you to keep going. It should all click eventually, and the extra effort is worth it.
    • tbd Metascore
    • 50 Critic Score
    Overall, if the main objective of a puzzle game is to provide you with ‘eureka’ moments as you work out the puzzle, this game succeeds about 50% of the time. Other times, I’ll complete a level, still not entirely sure how I did, or having to have a break from the next level, as I don’t want to do the manual scout work at the beginning of the level in order to get my bearings. There are moments of a good game here, but it's all underneath a frustrating layer of bugs, mediocre puzzles, and design choices that I would have taken another look at during testing.
    • 80 Metascore
    • 75 Critic Score
    Although the separate gameplay elements have notable flaws, Rune Factory: Guardians of Azuma deftly weaves them together into an addictively fun loop. This game is so, so close to being a spectacular RPG. It's a truly impressive example of "the whole is greater than its parts." For me, it's a brilliant weekend RPG—a laid-back game that will keep you playing "just one more day" for hours. If Zelda plus Stardew Valley sounds fun, I recommend Guardians of Azuma. If that combo doesn't excite you, give it a pass.
    • 77 Metascore
    • 70 Critic Score
    Elden Ring Nightreign is a game that's likely going to split FromSoftware players in a way we haven't seen before. In addition to being a clear departure from what fans expect from the studio, it's also a title that 100% hinges on the team you experience it with. Play with Elden Ring pros, and it can be a blast. Play with average Nightfarers or casual matchmakers, and it can turn into a slog. This leaves the game in a little bit of a No Man's Land, too punishing and brutally tuned for the mass audience the new genre format wants to attract, and perhaps too much of a departure for some of the longtime fanbase. Nightreign can be really fun once you adjust to it, when everything clicks, when you have the perfect team of three, when the RNG is friendly, and when you have a lot of time on your hands to chip away at final bosses with ridiculous amounts of HP. Sadly, the repetitive nature and balancing issues also can make it feel like a series of the world's longest Soulslike runbacks ever—over, and over, and over.
    • 80 Metascore
    • 80 Critic Score
    Fantasy Life I: The Girl Who Steals Time is a lovingly crafted and well-deserved glow up for one of the shining stars of the 3DS era. The visuals, score and overall presentation have been elevated beyond recognition, and yet, the things that made the original great remain intact. The abundance of gameplay mechanics and variety via the different islands and time periods is a standout feature that makes the endless grind paletable, and while every action in the game borders on basic, it never crosses the threshold to be considered boring. It's a quintessentially cozy game that deserves its flowers, and for those who have long wished for a true Animal Crossing competitor to wriggle from Nintendo's grasp, it seems your wish has finally been granted.
    • 80 Metascore
    • 75 Critic Score
    EA Sports and Codemasters have conjured what is the best Formula 1 game to date. The problem here is that they do this every other year, without error. F1 25 has beautiful graphics, a bombastic presentation that sometimes overshadows the actual racing, and handling improvements that finally do away with half a decade of bad habits in the series. If you are chasing a realistic Formula 1 racing experience and sink over a hundred hours into this game yearly, these changes are enough to justify the price. However, for most players, especially those running controllers or with multiple assists on, this is just $59.99 to have a slightly more polished experience than F1 24. Here's hoping the 2026 regulations bring the change that both virtual and real series need.
    • 75 Metascore
    • 80 Critic Score
    Tainted Grail: The Fall of Avalon is an adventure to behold, especially for those who are fans of Oblivion and Skyrim. With endless build variety, a beautiful dark fantasy world, an interesting story, and satisfying combat that feels weighty, this game is a great choice for RPG enthusiasts. While the game can feel like it's still in early access in some ways, specifically with its enemy AI, outdated character models, and a world that can feel too empty in parts, none of these issues take away from what makes Tainted Grail: The Fall of Avalon so special. It's a project where passion is on full display and I can't wait to see what Questline does next.
    • tbd Metascore
    • 85 Critic Score
    Throes of the Watchmaker feels like a love letter from Sabotage Studios to all the players and fans who believed in, funded, and engaged with Sea of Stars. The DLC doesn't try to reinvent the wheel, and despite introducing new features, the essence and gameplay loop are the same as the base game. The highlight of the DLC is how it tries to give more personality to the protagonists, Zale and Valere. While it succeeds in doing so in isolation, it still feels like sugarcoating an unfixable problem. If you miss Sea of Stars, try Throes of the Watchmaker. Otherwise, it might not be worth your time.
    • 87 Metascore
    • 90 Critic Score
    No matter your preferred playstyle, the myriad gimmicks and game plans provided by Monster Train 2 will keep things fresh as you fight your way through the legions of Heaven. While I enjoyed my time with the original, Monster Train 2 is an improvement in every imaginable way. I can't wait to see what the Shiny Shoe team ends up adding as they continue to support the game. They've officially put themselves on my radar as a talented indie team to keep an eye on.
    • 68 Metascore
    • 55 Critic Score
    JDM: Japanese Drift Master provides a very linear open world experience that only becomes fun after a few hours, and even then, will continue to provide missions that are either frustratingly specific or boringly easy. It may appeal to the hardcore racing game enthusiasts with a full racing sim setup, but for people who play these games on a controller and sit down to have a fun time, this game will feel mind-numbing at times. It has moments that shine through, and the arcade controls feel pretty satisfying, but it doesn't make for a great game.
    • 43 Metascore
    • 60 Critic Score
    La Quimera would have benefitted from a few more months in the oven to smooth out some of the issues I found during my playthrough, but it also has a solid technical base that it could build on. The weapons, setting and world are outstanding, and while the combat feels like a chore in a lot of levels, it's nothing that a balancing pass cannot fix in future updates. I don't know what Reburn's plans for the game in the future are, and while I can understand if they are ready to move onto the next project, it would be great to capitalize a little more on the strong points of La Quimera. New levels that make the story not feel as aggressively short would go a long way toward making it feel like a fully realized game. For now, this project has given us a taste of what Reburn is capable of, and I'm waiting for the company's future endeavors to incorporate lessons learned from La Quimera's failings. Hopefully, by then we won't have to factor a war into the development process.
    • tbd Metascore
    • 75 Critic Score
    Kulebra And The Souls Of Limbo wears its heart on its sleeve for the entirety of its 10-hour runtime. The Paper Mario-style artwork is a treat, and the Latin American-inspired representation of the afterlife is a beautiful and refreshing setting. As an Adventure game, most of the puzzles and quests are pretty basic, but that doesn't stop the charming characters and emotional, lore-filled story beats from shining through. It's mechanically highlighted by some creative no-combat boss battles and cute puzzles, though the moment-to-moment gameplay isn't always the most exciting thing in the world. Still, there is a lot to like here, and Kulebra will have no trouble winning most players over who are onboard to discover a thoughtful indie gem with plenty of endearing dialogue.
    • 66 Metascore
    • 60 Critic Score
    During my entire playthrough of The Precinct, the things that bothered me the most were rarely the base game, but the elements layered over it. This could have been a great, unassuming game about checking parking meters and occasionally trading shots, but the need to add more bombastic elements waters down the parts where The Precinct actually excels. In an ideal world, Fallen Tree Games drops some patches focusing on the quality of features rather than quantity. The Precinct is a lukewarm dish served after waiting for 2 hours. I don't hate it, and I'll still eat it because I'm hungry, but every bite reminds me of how good it could have been if they'd just done it right. As it is now, you're better off chasing your cop fix elsewhere.
    • tbd Metascore
    • 75 Critic Score
    All in all, Cubic Odyssey is a good game that gets a little bogged down by its own complexities, like character abilities and battery power. It's a solid game thanks to all the quality-of-life changes it brings to the genre, along with the strong atmosphere and interesting visuals. While it probably isn't a game that I'll add to my repertoire, I think it will certainly make a name for itself in the industry. If you really enjoy survival exploration games, then this will be a game you can sink countless hours into. Cubic Odyssey is a solid game that simply gets dragged down by some odd design choices that clearly serve to add difficulty, but that difficulty ends up becoming inconsequential at a certain point. Still, it is enjoyable, and all the things the game does right make it a meaningful addition to the genre as a whole.
    • 83 Metascore
    • 80 Critic Score
    Drop Duchy is a fantastic addition to the deck-building genre, with a Tetris hybridisation that works slickly with all the other systems in the game. If you like relaxing but challenging games where you look at the clock and it’s suddenly 2am, Drop Duchy should definitely be on your radar. I’m looking forward to seeing what this team does next.
    • 83 Metascore
    • 80 Critic Score
    Doom: The Dark Age improves on the more polarizing elements of its predecessor, with its defensive gear offering an exciting twist on the familiar Doom formula. The level designs are overly drab, and the vehicle sections wear out their welcome, but the actual battles against hordes of demons are as fun as ever, and you’re given tons of awesome tools and toys to unleash on them.
    • 77 Metascore
    • 95 Critic Score
    The Midnight Walk is my favorite game on the PSVR2, and a true proof of concept for the platform if you still need one. Not since my first time playing Journey has a title struck as strong an emotional chord with my very soul. The claymation world is absolutely beautiful yet terrifying, the soundtrack is hauntingly gorgeous, and the gameplay is full of wildly unique and creative ideas that I've never experienced before. Most importantly, the narrative combines an approachable storybook style with very deep themes and symbolism that are sure to tug at your heartstrings by the game's truly amazing conclusion. Each character and story beat has insane levels of charm. It's a title you really should play in VR if you can, despite a couple of very minor design inconveniences. Still, outside of VR, the 4 or 5 hour runtime may feel short, but what's here is amazing and worth experiencing regardless. Pardon me as I Google if the PSVR2 warranty covers tears shed within the headset.
    • 65 Metascore
    • 70 Critic Score
    Empyreal is a solid action RPG with soft rogue-like elements that manages to swing above its weight where it counts, but still suffers from some noticeable jank. The game still plays well and offers plenty of replayability, including a secret ending only accessible in a New Game Plus run. At the end of the day, Empyreal is a solid first showing by Silent Games, a team who clearly knows what they want to create. If you live for games where you can maximize the strengths of your playstyle while minimizing the weaknesses, Empyreal is for you. I see a second climb in my near future. Here's to hoping you'll catch some of what I've left behind.
    • 68 Metascore
    • 60 Critic Score
    Spirit of the North 2 has its moments in its beautiful landscapes, relaxing music, and overall cozy vibes. Unfortunately, everything else is pretty underwhelming. The open world has nothing special to discover and mostly feels like a chore to navigate through, which is a shame considering the game forces the player to search the map for necessary items to progress. Even worse, the game has a ton of bugs that are downright frustrating, such as a boss refusing to attack, audio cutting out, lighting issues in some areas that make it nearly impossible to see, and environments refusing to spawn. Spirit of the North 2 isn't a bad game, and some dungeons are a ton of fun, but it's clear the game needed more time in the oven and would have benefited in a linear format.
    • 80 Metascore
    • 75 Critic Score
    I had a blast playing Revenge Of The Savage Planet. The varied planets are gorgeous, the goofy creatures are charming, and the absurdist Rick And Morty meets Tim And Eric humor lands more often than not. Exploring vibrant new worlds and cataloging all the flora and capturable fauna scratches an itch for any sci-fi fan that wishes they lived in a timeline where space exploration was possible. Unfortunately, while combat does bring some interesting things to the table with elemental synergies at play, the gunplay is pretty basic despite being a frequent and expected part of your expedition. It's serviceable, but never truly exciting. Some fairly pervasive framerate issues and a co-op mode that feels more like an afterthought also don't do the game any favors. Still, the game is definitely fun at the end of the day, and I'm going to stick around for the post-game content to continue cleaning up some quests after rolling credits. It doesn't soar quite as high as I might've hoped, but it's still a deep-space voyage worth embarking on.
    • 78 Metascore
    • 80 Critic Score
    MotoGP 25 is a great entry point into the series for any new players and makes a great alternative to four-wheel racing games. Returning players who have a lot of experience in the series may find the incremental changes aren't dramatic enough, but the arrival of additional new race types and the full junior seasons is nothing to frown at. In terms of gameplay and visuals, MotoGP 25 does pull a gap on its predecessors even if it doesn't lap them entirely. Though it's not without its faults, MotoGP 25 is easily the definitive motorcycle racing title out there today and brings with it the high levels of authenticity that we have come to expect from its developer.
    • 77 Metascore
    • 65 Critic Score
    Mandragora: Whispers of the Witch Tree is a decent 2.5D action RPG with a beautiful world. However, the game has some serious design and balance issues that prevent the experience from reaching its full potential. Heavily focused on artificial difficulties, such as boss fights mostly reliant on gimmicks, annoyingly placed enemies through its levels, and exhausting runbacks after failed boss attempts, Mandragora sometimes forgets the whole reason people come to play these types of games — to have fun. Despite these apparent issues in its design, Mandragora: Whispers of the Witch Tree is still an enjoyable time for the most part, thanks to its great build variety and Metroidvania-style map. Still, the bad feels like it outweighs the good, so I don't think I'll play it again anytime soon.
    • 91 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 has exceeded every one of my expectations. Sandfall Interactive's debut title is one of the greatest accomplishments in gaming, delivering a well-paced, polished, and unforgettable experience. From the incredibly impactful and deeply emotional narrative to the enjoyable, challenging, and rewarding combat, Expedition 33 delivers on all fronts. I wanted an old-school RPG that sticks true to its roots while taking advantage of modern game design. I got that and so much more. Four months into the year, this is the clubhouse leader for Game of the Year, and honestly, it's not even close. Do not miss out.
    • 81 Metascore
    • 100 Critic Score
    Bionic Bay is a truly special platformer that is wildly creative and endlessly smart. Each new section of gameplay is a mini-puzzle that utilizes the game's movement and powers extraordinarily intuitively, leading to continuous rewarding solutions that encourage players to think outside the box and bend the world's mechanics to their will. It's a challenging side-scroller that will result in many do-overs, but checkpointing is perfectly placed to make each new attempt exciting and instantaneous instead of frustrating. Playing Bionic Bay is full of constant "Aha!" moments to the extent I haven't experienced since my first time playing Portal in 2007. The pixel art is breathtaking, and the world is full of ominous sci-fi mystery. Any fan of platformers that craves a game to push them to their limits will have plenty to love with Bionic Bay, and then can test their skills with a fun online component as well. It's a must-play that left me wanting more, and is deserving of a spot on the list of best modern platformers.
    • 70 Metascore
    • 65 Critic Score
    Rusty Rabbit isn't a bad game at all, but it is extremely simple for the genre it slots into. It fails at having any sort of real challenge, memorable bosses, interesting puzzles, or rewarding routing. The story is surprisingly lore-filled, intriguing, and emotional by the conclusion, and the cast of cute rabbit characters do lend a nice level of charm to the game as you occasionally reach a flow state of map clearing, dungeon-crawling, mindless fun. Still, the game overstays its welcome by the end of its 20+ hour runtime, and there are better options if you're looking for a more accessible take on the Steamworld Dig-meets-Metroidvania formula. The entry cost is low, however, so it's not one to completely write-off if you're looking for a breezy side-scroller to sink some free time into.
    • tbd Metascore
    • 65 Critic Score
    Dice 'n Goblins is a fun, cute RPG dungeon crawler that suffers from an extreme lack of polish, gameplay that doesn't shake things up enough, and some questionable mechanics. The style is adorable and looks quite good, but it lacks animation and has a low number of drawings for characters. With a good story and great illustrations, it still felt like a worthwhile romp, but it ends up being mind-numbing or frustrating in most other aspects. It's a victim of incredible ideas with half-hearted or poor execution, and had me wishing it was so much more.
    • 75 Metascore
    • 75 Critic Score
    Despite its gameplay shortcomings and optimization issues, South of Midnight is an evocative love letter to the Deep South and Cajun folklore. With a touching and inspiring story revolving around Hazel Flood and her journey to rescue her mother, it tackles the darker aspects of Southern culture with well-deserved nuance and respect. While it is a good game with an enjoyable story and a lovable cast, it stops just short of greatness due to its barebones combat and lack of replayable content. Still, South of Midnight is worth the cost of entry and 12-hour runtime. While some spaces in the world felt empty at times, I had a blast playing through it and loved the creativity and passion behind its interpretation of Cajun folklore. I really would love to see more games that showcase the down-to-earth culture of the American South that is very much misunderstood by many.
    • 71 Metascore
    • 70 Critic Score
    Monster Energy Supercross 25 is a tough to pick up, but rewarding to learn racing sim. The new physics, courtesy of Unreal Engine 5, makes this iteration of the series more realistic than ever, with ever-evolving track surfaces that make every lap different and exciting with each new attempt. The career mode is nothing to write home about compared to most other modern sports or racing titles, and the inclusion of a training mode doesn't do the best job of getting new riders up to speed. Still, the racing is fun and can be quite thrilling once you get your bearings, and the idea of virtually endless user tracks to test out is a cool idea if players take advantage of it. The modes present in the game are solid enough, but don't have a ton of variety to keep you around forever. Still, if you have the patience to learn the ropes or are a long-time fan of the series, 25 is a worthy addition to your racing sim collection.
    • 78 Metascore
    • 80 Critic Score
    The First Berserker: Khazan is a fantastic game that has some of the best bosses of any Soulslike ever created. It's a game that will test patience and demand the utmost attention from the player, or else they'll meet the game over screen time and time again. This Soulslike is absolutely brutal, and yet, it remains fair throughout its 40-hour runtime. While the levels begin to blend in with one another aesthetically and the overwhelming amount of loot can become exhausting, The First Berserker: Khazan is a welcomed addition to the subgenre and I can't wait to see what developer Neople has planned next for this new IP.
    • 78 Metascore
    • 60 Critic Score
    Unfortunately, Croc: The Legend of The Gobbos really never needed to come back. Even in 1997, it was a title plagued by cumbersome controls, generic worlds, and uninspired level design that were left behind by its more prolific contemporaries. While a nice sheen of extra polish and modernized movement does make this the best way to experience Croc in 2025, you still really just... don't need to. Those that loved the game back in the day and know what to expect will be happy, but this is truly just a remaster for the nostalgia-starved. It's clear that the developers have a lot of love for their green, reptilian hero, but it's simply not enough to make Croc a fun 3D platformer for anyone else.
    • 87 Metascore
    • 90 Critic Score
    Xenoblade Chronicles X: Definitive Edition is superior to its classic version. The gameplay additions are welcome and streamline the experience, allowing us to invest time where it truly matters, whether exploring or completing the most varied missions. The new story content may be divisive, but for me, it was the perfect conclusion to the game, leaving me intrigued about what to expect for the future of the Xeno series. My only caveat is that our avatar is way too inexpressive, and their presence can be jarring in some story beats. Xenoblade Chronicles X may not be my favorite in the franchise, but it is definitely a must-play for any JRPG fan.
    • 67 Metascore
    • 80 Critic Score
    AI Limit is a blast to play, and is worth checking out for fans of the Soulslike genre, especially at the low cost of admission. It doesn't necessarily reinvent the wheel, but there's enough remix to the formula here to keep the game feeling fresh and exciting as you explore its excellent post-apocalyptic world. It's typically pretty easy compared to most of its contemporaries with a few contextually out-of-place difficulty spikes, which could ultimately hamstring its staying power overall. This inconsistency, combined with some minor performance issues, holds it back a bit, but it's still a rewarding journey worth taking, and a worthy addition to the growing catalog of quality non-FromSoftware Soulslike experiences. It left me wanting more, and interested to see what this studio can do next.
    • 74 Metascore
    • 85 Critic Score
    Immersive Sims are incredibly difficult to create, and Atomfall deserves heaps of praise for going against the grain and presenting an open-world format that bucks almost every established trend. But even more so for doing this with aplomb and crafting an immersive, engaging, and breathtaking world. Gunplay is a stone's throw away from Sniper Elite, but thanks to the survival approach, everything feels much more frantic and frenetic. The only glaring issue is that the core narrative flatters to deceive, and the enemy AI retains some run-on issues from the Sniper Elite series. But, all in all, Atomfall is a triumphant immersive sim that takes big swings and hits plenty of homeruns.
    • 81 Metascore
    • 55 Critic Score
    Assassin's Creed Shadows is a bloated collection of uninspired quests that quickly turn into a repetitive, boring grind. While the art and history teams deserve recognition for their efforts, it's all unfortunately wasted on a narrative that goes nowhere, is poorly explained, and has no satisfying resolutions. None of the changes and tweaks that Ubisoft brought to the table move the needle, and the game is ultimately more frustrating than it is fun. This is a game that desperately needed to succeed, and instead, collapses under its own weight. Future Assassin's Creed releases need to innovate instead of being yet another rehash of games we've already played in different locations. There are other open-world games in similar settings that are much more worthy of your time.
    • 81 Metascore
    • 85 Critic Score
    This game is very ambitious in terms of what has been done to the franchise up until now, and I think it is definitely going in the right direction. This is exactly what the game needed in terms of a fresh new look, and the open-world aspect of the game truly created an experience for me that I wish I would've had with all the games in the franchise coming up to this one. This game is certainly one that will please returning players and will entice new players to take a step into the amazing world of Atelier.
    • 55 Metascore
    • 65 Critic Score
    The developers made it clear that the game was meant to be intentionally uncomplicated, but I expected more from a game that aimed to be a spiritual successor to the Sun Haven games. Despite all of its shortcomings, however, it is still a reasonably enjoyable experience, and there's still a lot of potential in the game. If the developers decide to address its major issues, then Sugardew Island could easily evolve into a much more enjoyable experience for a wider audience. For now, though, it remains a quaint, if relatively flawed, addition to the cozy farming game landscape, offering a taste of island life that doesn’t quite live up to its full potential.
    • 84 Metascore
    • 90 Critic Score
    Not every mode in WWE 2K25 is a home run; MyFaction still feels like an UltimateTeam-inspired mode that's designed for whales, and The Island gives the same vibe as well. Despite those issues, WWE 2K25 stakes its claim as not just one of the best wrestling games ever made but also an all-time great sports game. There's an impressive amount of content that will keep you busy long after WrestleMania season ends. Showcase is an excellent love letter to The Bloodline, MyGM will keep me busy for who knows how long, and MyRise blew me away with how much I enjoyed the story. For those looking to consume more WWE content with its boon in popularity, you can't go wrong with WWE 2K25.
    • 84 Metascore
    • 90 Critic Score
    As a newcomer to the Two Point series, I was pleasantly surprised by how intuitive and accessible Two Point Museum is, but that's not to say there isn't still a decent challenge in trying to manage and maintain the different museum sites. Having since played both Two Point Hospital and Two Point Campus, I can confidently say that Museum is the strongest entry in the series so far. Everything Two Point Museum sets out to do, it achieves with flying colors. From the core gameplay loop to the specifics of Expeditions and arrangement, everything comes very naturally and effortlessly. I have already clocked up over 25 hours so far, and I can't imagine getting bored with this game any time soon.
    • 91 Metascore
    • 90 Critic Score
    Split Fiction has proven that Hazelight is simply the best modern studio in the co-op business. Constantly full of excitement, beauty, joy, and downright absurdity, this title earns its place alongside its spiritual predecessor as arguably the best two-player experience on current-gen hardware. Split Fiction is a technical marvel that pushes the boundaries of design without ever sacrificing the notion that video games are fun and should be experienced alongside our friends and loved ones. The narrative isn't always perfect and doesn't climb quite as high as I may have hoped, but the fact remains that there is so much love and care poured into this title, and it's infectious as each subsequent chapter is completed. With a slightly higher level of difficulty, duos of players will have to stay on their toes. The reward for this perseverance and collaboration is a gorgeously presented, bizarre, creative video game that pulls from an unprecedented number of genres and is sure to win you over by its masterful final act.
    • 88 Metascore
    • 100 Critic Score
    After 100 hours of gameplay and reaching Hunter Rank 110, I can confidently say that Monster Hunter Wilds is a better game than World and Rise. Largely focusing on streamlining and making the overall experience more accessible, without removing the core principles that veteran hunters have come to know and love, Monster Hunter Wilds is a game that should be experienced by everyone. While the main story isn't anything to write home about, it's still an enjoyable one and a great way to get prepared for the real game — High Rank. 2025 is packed with current and upcoming games that are already looking to be GOTY contenders, and even though most of them aren't released yet, I just feel it in my bones that Monster Hunter Wilds will be getting at least a nomination to take home the grand prize.
    • 80 Metascore
    • 90 Critic Score
    Avowed isn't what I expected, but I loved every second. It's the type of game I'll gladly play through again and again, a feat made easier by its somewhat short runtime. Avowed proves that bigger isn't always better. Instead of making a game that tries to outsize everything on the market, Obsidian stayed true to its vision and delivered a polished experience that I fell in love with. As someone who replays Oblivion every year, it'll be hard to go back to those older Elder Scrolls games after enjoying my time with Avowed's combat and characters. This is the RPG experience I've been wanting on Xbox, and Obisidian delivered big time.
    • 79 Metascore
    • 80 Critic Score
    There's a fantastic game somewhere in Civ 7 that I'll easily spend 1,000+ hours with. Even in its current state, I can see myself playing this for years to come, though nowhere near as much as I did with Civ 6. There are too many frustrating issues that need addressing. At least that's what I keep telling myself, only to come back to boot up another game. Firaxis made a gigantic gamble with the changes to Leaders and Ages, and somehow, it paid off. If they can improve the game's flaws with future updates, we'll have another iconic entry in the legendary 4X strategy series.
    • 79 Metascore
    • 85 Critic Score
    Like a Dragon: Pirate Yakuza is a love letter to Majima's loyal fanbase, who've been in awe of his character since his original appearances. RGG has done a marvelous job capturing the old-school Pirate era with naval combat that feels arcade-like and simplistic to have fun with and sea exploration to get lost in for a few hours. Despite some reused stuff from Infinite Wealth, there's enough unique nuance to be found here from its plethora of well-written substories and the Madlantis Pirate Coliseum. Although the main story falls victim to some pacing setbacks, Majima's incredibly charismatic character, along with his merry band of Goro Pirates, keep you hooked until the end of this whimsical adventure and proves to you how he's truly special when compared to the likes of Kiryu Kazuma or Ichiban Kasuga.
    • 88 Metascore
    • 100 Critic Score
    Kingdom Come Deliverance 2 is an unapologetically unique RPG that takes everything that was great about the original and takes it to the Nth degree. It's a cinematic, historically charged epic with a sublime open world to explore, a depth of systems to master, a wealth of meticulously designed quests to complete, and a sandbox survival format that makes simply existing in this world a satisfying and rewarding experience. Some minor issues carry over from the past campaign, and it still remains a game that will alienate more casual players. But all in all, this is a monumental RPG in terms of scope, scale, and quality. I used to long for an Elder Scrolls IV: Oblivion remake. But now, I feel sated by the Bohemian masterpiece War Horse has created.
    • 85 Metascore
    • 90 Critic Score
    Even if you haven't played the first game, Citizen Sleeper 2: Starward Vector is a rousing sci-fi adventure. It features complex but fun dice mechanics, a choose-your-own-adventure playstyle, and many memorable characters to interact with. If you're able to push through the initial learning curve, you'll find a worthy and long-lasting VN experience.
    • 80 Metascore
    • 75 Critic Score
    If you're craving a game to play during idle hours, be it a flight or chilling after a long day at work, it does not get much better than Hello Kitty Island Adventure. It's not good enough to take time away from that shiny new release you've waited months for, but it excels at being a constant companion without much pretense.
    • 60 Metascore
    • 80 Critic Score
    SYNDUALITY: Echo of Ada is a refreshing take on the extraction shooter genre. Utilizing its lore-rich gameworld and anime aesthetic, the game delivers on many of the key elements which make a great PvPvE experience. Gameplay and progression are satisfying while each run carries with it the edge of a potentially fatal encounter. While the game looks good and is fun to play, there are certainly glaring flaws when it comes to the in-game microtransactions and paid items being lost or stolen. Overall, SYNDUALITY: Echo of Ada is a great game which I'd recommend to anyone who is a fan of extraction shooters and the anime aesthetic.
    • 75 Metascore
    • 80 Critic Score
    There is nothing particularly revolutionary about Sniper Elite: Resistance, but games don't always need to do that to be good. This is a fun game that serves as a window to an important part of history, and if you enjoyed Sniper Elite 5, you will most definitely love this. If you are new to the franchise, I highly recommend giving this a go if you crave that tactical espionage fix typically associated with classic Metal Gear. Just remember: headshots only.
    • 77 Metascore
    • 80 Critic Score
    Tails of Iron 2: Whiskers of Winter is a great sequel that is bigger and more punishing in the best way. The addition of elemental spells and a monster-hunting gameplay loop make the overall experience a huge improvement over its predecessor. However, the game has some issues that are hard to ignore. Due to the game's large focus on exploiting elemental weaknesses, it's hard to create a reliable build without having to constantly switch gear to accommodate the upcoming boss or biome. Additionally, the increased emphasis on enemies using elemental AoE attacks mixed with multiple enemies in some encounters can really make it difficult to focus on what's happening on screen. Still, Tails of Iron 2: Whiskers of Winter does enough stuff right to warrant its existence, and any fan of the first should definitely play it.
    • 81 Metascore
    • 90 Critic Score
    At the end of the day, despite its somewhat dated gameplay, I was still impressed by the time the credits rolled. Ninja Gaiden 2 Black reminds us why the franchise was formerly the gold standard for 3D action. It's fast, furious, and a bloody good time. I can't think of a better way to prepare for Ninja Gaiden 4.
    • 69 Metascore
    • 80 Critic Score
    After years of the series feeling running in place, the roguelite and hero-based approach to Orcs Must Die’s decade-old tower-defense formula feels perfect. Deathtrap is a return to form with much-appreciated new twists like 4-player co-op, upgradable traps, hero abilities, and much bigger maps. Although the barricade limit is a solid deal-breaker, Deathtrap feels and plays like a solid Orcs Must Die! game and finally feels like a proper step forward for a series that felt like it was doomed to be forever chasing past successes.
    • 77 Metascore
    • 75 Critic Score
    Donkey Kong Country Returns is still a fantastic game today. The fact that it stands tall compared to other platformers is a testament to the original release's quality. However, this is the third re-release the game has seen in 15 years, and this one carries a $60 price tag with virtually no new content. For longtime Nintendo fans, it's a hard pill to swallow, especially if you already own past copies. Nothing here, besides HD visuals, makes Donkey Kong Country Returns HD worth buying unless you want to own it on modern hardware. However, if you missed out on the game, it is well worth the price. Returns HD is the definitive version of an incredibly 2D platformer. Those who aim to collect everything in sight will spend dozens of hours here.
    • 77 Metascore
    • 70 Critic Score
    Any game receiving a sequel after 20 years is an achievement, especially one from a company's niche portfolio. Phantom Brave has always seemed more like a Disgaea spinoff than a major Nippon Ichi Software title. Still, the game had its unique identity, unusual features, and heartfelt characters. The sequel, Phantom Brave: The Lost Hero, expands on the original's mechanics. It introduces new ways to employ the phantoms and their quirks in strategic combat and also adds fresh methods to strengthen and progress characters. However, a lackluster and overly childish story might turn off players uninterested in grinding to astronomical levels, potentially putting the series back into a long hiatus or even ending it for good in favor of NIS's more acclaimed tactical RPGs.
    • 73 Metascore
    • 75 Critic Score
    IDUN – Frontline Survival definitely has its moments, with smart twists on classic tower defense mechanics and a fresh take on progression. The ability to move towers on the fly and the unique vermin enemy types keep things interesting, but the game falls short in a few key areas. Sound design issues and a lack of real replayability make it hard to stay fully engaged. The visuals, while functional, have a mobile game feel that doesn’t quite match up to the experience. It’s a promising effort, though, and with some fine-tuning, IDUN could really hit its stride. For now, it’s a fun but flawed ride.
    • tbd Metascore
    • Critic Score
    Hyper Light Breaker, despite being in Early Access, has demonstrated its outstanding qualities in full force, with a tightly designed gameplay loop and extremely satisfying combat. It manages to pull off a roguelite that's genuinely fun in multiplayer, a randomized open world that feels full of life, and balanced upgrades that never feel too overpowered, all while keeping up beautiful aesthetics and non-visual storytelling. It's only held back by its hefty performance requirements, unfair boss design, and over-tuned difficulty, which may be polished out before full release. If all my qualms were addressed, this game would be near perfect in my eyes, but as it stands, it's well worth your time. [Early Access Review]
    • tbd Metascore
    • 60 Critic Score
    Warden's Will feels like a beta of the next great multiplayer shooter, but its nowhere near the level of its inspirations. It's very fun to move around, dodge attacks, and try to get a build going, but this game feels so dull and slow at times that it's painful to get to the fun part. Charging transmitters takes forever, upgrades are a slow burn, enemies take a long time to die, and this only gets better once you've permanently upgraded to the point where your friends will never keep up with you. The aesthetics and music are nice, and all the characters feel incredibly polished and well-thought-out, but the underlying gameplay and progression leave a lot to be desired.
    • 74 Metascore
    • 90 Critic Score
    In its current state, Marvel Rivals is an absolute blast, no matter what role you play. Yes, it's hard to deny the similarities to Overwatch, but enough is going on here that helps it stand out on its own.
    • tbd Metascore
    • 75 Critic Score
    Nikoderiko: The Magical World is an adventure any fan of classic platformers will surely enjoy. With tight and colorful 2.5D platforming, challenging and fun boss battles, and seven worlds to explore, it's a great time. It just falls short because it doesn't do enough to trailblaze its own vision, and often instead references more iconic titles, which admittedly, is fun, but also feels like a crutch. Still, if you're looking for a fun, short adventure, you'll probably get your money's worth here.
    • tbd Metascore
    • 80 Critic Score
    Symphonia is a sleeper hit that I can only hope will soon take the platforming genre by storm. The platforming mechanics here are refined, satisfying, and a joy to master. Which is only accented by the incredible art direction that serves as eye candy as you go. This symphonic-inspired world is a treat for the eyes and ears, with level design that walks the tightrope between challenging and satisfying with aplomb. And while the narrative present here hits a bum note, I can wholeheartedly recommend Symphonia to any platforming fanatic.
    • 81 Metascore
    • 90 Critic Score
    Fantasian Neo Dimension is one of the best JRPGs I have played in a very long time, and that is saying a lot, considering we've had some great releases recently. It has a nostalgic feel to it that is reminiscent of the older Final Fantasy games, almost like stepping into a time machine. The trajectory system in combat is brilliant, it has an interesting story, and the difficulty is just right where it demands strategy while remaining fair throughout. The beautiful world made strictly from handmade dioramas is nothing short of extraordinary and is one of the most creative initiatives I've seen in gaming. Fantasian Neo Dimension does everything right for a turn-based JRPG, and anyone seeking their next great experience in the genre should look no further than this remarkable creation.
    • 87 Metascore
    • 85 Critic Score
    Antonblast is not only a love letter to the neglected Wario Land series, but it's also a great game in its own right, standing tall with incredible animation, a super distinct visual style, and an overwhelmingly awesome soundtrack. Everything in this game comes together seamlessly, and even if the visuals can be a bit too overstimulating and the bosses aren't much to write home about, the game underneath it all is extremely solid, fun, and frantic. Everything together makes for one of the most fun games I've played this year and an easy recommendation to any platforming fanatic.
    • 80 Metascore
    • 80 Critic Score
    Infinity Nikki is a delightful dress-up experience worth checking out on a whim. Its creative gameplay provides countless opportunities to create a perfect look for Nikki with near-limitless clothing options and accessories. While the open world may sometimes feel bland, the various activities and puzzles you discover pull the engagement levels back. Even during its uninteresting story beats, it'll surprise you with an awe-inspiring set-piece that'll make you adore the quality and effort put into its details. If it continues to expand the charming world of Mira even further with new story arcs and events, it'll surely be a top-notch adventure title that isn't too dependent on the controversial Gacha elements.
    • 83 Metascore
    • 75 Critic Score
    Trombone Champ is exactly what you would expect if you've played the original 2D title. It's hilarious rhythm game action that doesn't take itself to seriously, but if you peel back the quirks and the ridiculousness, there is a competent rhythm game humming under the hood. Mileage may vary due to the games reliance on classical songs, not to mention a rather one-note and repetitive gameplay experience. But all in all, if you love Trombone Champ and want a more involved, laugh-a-minute experience, you can't go wrong with this one.
    • 70 Metascore
    • 50 Critic Score
    Lego Horizons Adventures had so much potential by mixing two iconic franchises: Lego and Horizon. Unfortunately, it misses the mark by a lot. Instead of something memorable, the result is an underwhelming experience with a dull reinterpretation of Zero Dawn's story, repetitive combat, and almost zero exploration. Even though it's only 6 hours long, which is a disgrace for the 60-dollar price tag, it's still not worth your time. Unless you're a parent looking to keep your kid occupied for the evening, Lego Horizon Adventures is a hard pass.
    • 87 Metascore
    • 80 Critic Score
    Mindcop is an entertaining noir detective game that is a welcome addition to a coveted genre of other great titles. Its three-dimensional characters have enough dilemmas and conflicts to make you stray off the case and dig into their own backstories. The writing has a profound balance between melancholy and humor that it will occasionally sprinkle in some wholesome beats. Despite the time management mechanic being somewhat harsh on your actions, Mindsurf and Sea of Thoughts are two gameplay components that make the experience understandable and easy to manage for casual players. Regardless of its few flaws, those are far outweighed by the creative gameplay, unique art style, and strong writing, which tie everything together wonderfully.
    • 73 Metascore
    • 70 Critic Score
    As it stands now, STALKER 2 is fun and has a lot of potential, but it would be unfair to call it good. You can easily sink 100 hours into it without noticing, especially if you have a deep love for previous iterations. However, the performance issues, overall inconsistency in many areas, and clumsy presentation will hold this game back until a major overhaul comes.
    • 67 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead is a great horror game in a vacuum, but it is held back by trying to double as a quasi-adaptation. The brilliant mechanics and environment can distract you from its shortcomings most of the time, but it periodically reminds you that this could have been so much more. The foundations are well laid out though, and if Stormind can improve the storytelling and optimization, any sequel to this would earn an easy 9/10 rating.
    • 76 Metascore
    • 75 Critic Score
    Despite many improvements over the original, it's hard to recommend Planet Coaster 2 to absolutely everyone. The lack of previous themes and other minor issues make Planet Coaster 2 less complete than one would hope. That said, as a deeply crafted and detailed sandbox, Planet Coaster 2 still shines in similar ways to the original, such as the coaster editor that allows you to create any coaster you could ever want. At its core, Planet Coaster will make some ask if enough changes were made to improve the sandbox or if it's just the same Planet Coaster with some new bells and whistles.
    • 77 Metascore
    • 70 Critic Score
    While Aeternum doesn't do anything to avoid the pitfalls inherent to the MMORPG genre, it lessens their impact with flexibility and smart multiplayer mechanics. The Grind falls to the wayside while dynamic, fast-paced gameplay takes center stage. Married with a setting that diverges from MMO predecessors, New World: Aeternum offers an experience that will keep players invested, and enjoying the whole ride.
    • 77 Metascore
    • 85 Critic Score
    Mario & Luigi: Brothership is a colorful and exuberant new entry in the RPG series. It offers dynamic and fun combat, some decent humor, and a surprising amount of replay value in branching choices and side quests. Despite that, there are some poorly implemented features, such as the Battle Plugs and Power Tap, as well as the sometimes glacial pacing of the adventure. Still, fans of turn-based RPGs will absolutely find something worthwhile in this Switch exclusive.
    • 82 Metascore
    • 50 Critic Score
    While Magical Delicacy can deliver cozy vibes, it drops the magic ball on almost everything else. The platforming isn't fun, cooking doesn't feel satisfying, and the main gameplay loop boils down to doing fetch quests for NPCs just to get a few extra bits of story and a generic upgrade. Both the cooking and platforming sides work against each other, and everything lacks polish, especially the animations. It's a fundamentally flawed experience with a clashing visual identity, with a great soundtrack and pleasant story being the main saving graces.
    • 84 Metascore
    • 80 Critic Score
    Dragon Quest III HD-2D is unapologetically a remake made for long-time series fans. Anyone looking for a faithful representation of the classic game with updated graphics will get precisely that. The addition of Ortega's backstory is mildly interesting, but it doesn't elevate the story, which remains extremely basic. Gameplay and exploration remain the highlights of Dragon Quest III HD-2D and will provide hours of enjoyment for turn-based RPG enthusiasts. While it might serve as an entry point for newcomers to the franchise, its mechanics stand in contrast to what many expect from a contemporary RPG, potentially deterring them within a few hours.
    • tbd Metascore
    • 80 Critic Score
    Closing Thoughts: It won't blow your socks off, but Mind Over Magnet will at least loosen your legwear with its incredible understanding of game design fundementals, a magnet gimmick that feels fresh, solid visuals that serve the gameplay perfectly, and music that I could listen to for hours. It won't last you too long, and it doesn't try to do anything super out of the ordinary, but it's a short and sweet game that hits a home run for every ball it's batting at.
    • 68 Metascore
    • 70 Critic Score
    Songs of Silence is a solid strategy game that does enough to make a name for itself in a crowded genre. Through its addicting army management, unique card system mixed with real-time combat, and fantastic Skirmish Mode, it's hard not to come away satisfied. However, the game's Campaign mode doesn't consistently deliver and has frustrating balancing issues that work against it, resulting in lost momentum and an exhausting state of tedium.
    • 74 Metascore
    • 85 Critic Score
    Metro Awakening is a VR outing that does the Metro series proud. With a story and setting that adds further depth to Dmitry Glukhovsky's magnum opus, incredible visual and sound design, and a wealth of mechanics that represent the Metro staples, this title is a tense, gripping and action-packed blast for VR fanatics. It is a title that focuses a little too much on the survival aspects, meaning the horror is less affecting, and the core gunplay is far from the best the medium has ever produced. But all in all, Metro Awakening is a seminal VR hit that proves that VR is far from a dying fad, and still has a wealth of intriguing experiences to offer.
    • 82 Metascore
    • 80 Critic Score
    Black Ops 6 is to Call of Duty what Battlefield 3 was to its series, something new that finally offered an alternative to a repetitive formula. Now, it is up for Activision and Treyarch to build on it. Call of Duty: Black Ops 6 is not the best Call of Duty release. Depending on who you ask, it may not even be the best Black Ops game. That said, in a world where the series has become synonymous with overpriced, cheap multiplayer combat and vapid campaigns, Black Ops 6 is a breath of fresh air. This game will go down in history one way or another. It is either the last good Call of Duty made, or the first of a new era with good titles again. Treyarch has a long way to go if a sequel is to be called great, but for the first time in a decade, Call of Duty may have a future again.
    • tbd Metascore
    • 80 Critic Score
    Rivals of Aether II gives fans of the genre a lot to love, with the promise of even more on the way, and the game is constantly getting patches and improving. If it offered a proper story mode and slightly more intuitive mechanics on top of cleaning up the skins for clarity's sake, it would be up there with the best fighting games ever. It feels incredible to play, the music is awesome, and the visuals are some of the most unique in the industry without feeling like they're compromising for frame rate. If you're a fan of Smash Bros. gameplay, you owe it to yourself to give Rivals of Aether II a shot, but you should know that it's still a work in progress, even after release.
    • 73 Metascore
    • 75 Critic Score
    Despite its shortcomings, Life is Strange: Double Exposure is a promising gift for fans. Its dark mystery narrative requires you to keep track of two separate timelines at most intervals. But there's enough breathing room to enjoy the usual heartfelt moments of the series. Although the final chapter parallels the first game's events in a way, it sets up an unexpected follow-up sequel, leaving much to be desired from its characters. On the plus side, the series' staple elements, from the soundtrack to the puzzle-solving sections, are executed perfectly. Deck Nine could've handled the Max and Chloe dynamic more appropriately, but there's still enough fan service that most Life is Strange fans will adore this game.
    • 82 Metascore
    • 85 Critic Score
    Dragon Age: The Veilguard is a compelling new entry in the series, taking the franchise in a new direction with more RPG-lite ideals. This decision will alienate Die Hard fans but will undoubtedly win favor with new fans willing to embrace the series. Veilguard has a fantastic tale to tell, a stunning fantasy setting to explore, a lovable cast of characters, and a dynamic three-prong combat system that offers smooth Archery, melee, and RTS mechanics. The side content and some visual details leave much to be desired, but overall, this big swing by Bioware might just usherin a fruitful new age for Dragon Age.
    • 82 Metascore
    • 85 Critic Score
    Super Mario Party Jamboree is an excellent party game, and compares well with previous titles in the franchise. While remaining true to the nostalgic formula, minor tweaks, improvements, and new game modes help it rise above the series' modern releases to shine as a Super Star. Even if you have either of the previous Mario Party games for Switch, Jamboree is worth considering.
    • 72 Metascore
    • 50 Critic Score
    Romance of the Three Kingdoms 8 Remake very much feels like a 2000s game, which has been respectfully updated with improved presentation. Unfortunately, its gameplay has not withstood the test of time. Built upon an engaging turn-based gameplay loop, this game quickly becomes repetitive—even tedious—because it plays the same scenes over and over. Compared to the variety of events in modern grand strategy games, it's difficult to recommend this one. However, if you're a history enthusiast or a Dynasty Warriors fan curious about the strategy genre, this game may be for you.
    • 80 Metascore
    • 75 Critic Score
    Alongside a lovingly remastered Sonic Generations showcase, Shadow Generations is a dark and broody triumph that not only pays homage to the cult classic outing of yester-year for the troubled hedgehog, but also irons out all the aspects that fans didn't quite take to, effectively giving Shadow the do-over they deserve. It's a fast-paced and fluid Sonic title with great new mechanics, a tonne of replayability, and just the right amount of challenge. The fact that this is a short experience will irk a few, as will the lack of crossover between the two games, but all in all, Sonic x Shadow Generations is yet another strong Sonic outing that proves the dark days for the franchise may well be behind us.

Top Trailers