Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 63 Metascore
    • 60 Critic Score
    Table Top Racing's small issues are not enough to ruin what is essentially an easy, casual party racing game, but they're enough to ensure that it's never going to be remembered as a classic. Then again, it's being sold for a couple of dollars, so you can't really lose either.
    • 51 Metascore
    • 60 Critic Score
    You can get these two great existential crises in one package of fourteen minigames for just 6 AUD on the Nintendo Switch eShop. What a bargain!
    • 63 Metascore
    • 60 Critic Score
    So this won’t be remembered as a particularly good remake, and it’s tragic, because by itself, outside of the shadow of the game it’s a remaster of, Secret of Mana has its charms.
    • 58 Metascore
    • 60 Critic Score
    Even with the small enough growing pain in regards to the framerates, this tiny Janitor’s adventure is one worth having.
    • 83 Metascore
    • 60 Critic Score
    While Bardbarian's gameplay isn't innovative, it's tight enough to warrant your attention. The game would have been far more enjoyable as a shorter, five hour title but as is, getting the upgrades needed for progression can take twice that long, and that's more patience than a lot of casual gamers should be required to have.
    • 58 Metascore
    • 60 Critic Score
    It’s hard to review Cruel Bands Career without conflating the design’s very intentional dreadfulness with judgements of the game’s quality. It’s clear from just a few moments of play that this game wants to make the player feel bad. That’s the whole schtick. And it is wholly successful in doing so – it’s a fascinating case study for emotionally resonant mechanics and non-traditional game design. And while it’s interesting, it doesn’t have a whole lot to say beyond its cruel exterior. It’s not particularly insightful or rewarding. It’s just a mean-spirited joke at the expense of the player. And even if the joke is well crafted, you’ve got to ask yourself if you really want to be on the receiving end of it.
    • 86 Metascore
    • 60 Critic Score
    Ghost of Yotei achieves what it set out to, in that it wanted to take what makes Ghost of Tsushima so popular (the visual engine, the combat, Sucker Punch’s open worlds) and transport it to a “barely settled” location where they could give us a rip-roaring, all-American Wild West story. So… good on them for achieving that, I guess. But, as I brace for the inevitable comment moderation job ahead, I gotta be honest and say I just didn’t care for any of it. Or the way it capitalises on the Japanese/Ainu setting rather than tries to work with it.
    • 72 Metascore
    • 60 Critic Score
    There is nothing wrong with Nickelodeon Kart Racers 2. If you enjoy Mario Kart, and like Nickelodeon, then you're the demographic for this game, and you'll get a kick from it. There are no nasty surprises in the way the kart racing action is executed, and it's so overwhelmingly competent it would have been something truly special if it was just a little more interesting. Sadly, the really, really good character mashup games are enjoyable even if you're not a fan of the properties, and Nickelodeon Kart Racers 2 doesn't quite get that far.
    • 62 Metascore
    • 60 Critic Score
    While playing, I realised that Hokko Life is trying too hard to be other games that it never really has the opportunity to grow into its own thing. It doesn’t shine on its own. The devs tried. They really did. Hokko Life is an obvious labour of love. But there is a certain je ne sais quoi lacking… charm, maybe? I’ve played a lot of life sims that made me excited to return, but this one didn’t. I know that a game’s not really hooking me when I’ve got to talk myself into playing it for hours just so I can get my review done in time.
    • 49 Metascore
    • 60 Critic Score
    Not a bad game, it is just a frustratingly average game. It knows what it wants to do and sticks to its strengths, it is just that those strengths are lacking for depth and may prove boring for gamers looking for a bit more action in their adventures. Still, if you set your expectations accordingly, there is some fun to be had here while it lasts.
    • 62 Metascore
    • 60 Critic Score
    Clea has the foundation that it needs to become something really amazing. The aesthetics are spot-on, and the mood and themes are conceptualised beautifully. The developer has chosen a difficult genre to work with, however, and while Clea is perfectly playable and complete, I would want to see some significant strides with a sequel before it enters the upper echelons of the genre. Nonetheless, it does represent a very different kind of Aussie creativity, and it's very much worth supporting on that basis.
    • 65 Metascore
    • 60 Critic Score
    This isn't an especially memorable game, doesn't utilise the capabilities of the Wii U to any meaningful degree, and is nothing more than a brief diversion on the way to something more.
    • 77 Metascore
    • 60 Critic Score
    The level design tends to be quite bland, too – unique mechanic aside you’re played what this kind of game is offering in some way before. But still, it’s good, clean, light-hearted fun.
    • 71 Metascore
    • 60 Critic Score
    There’s something quite mesmerising as to how such complexity can be played out almost effortlessly by people who practice enough at the game to get good at it, but, frankly, everyone is better off waiting for next year's Street Fighter V.
    • 62 Metascore
    • 60 Critic Score
    The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
    • 71 Metascore
    • 60 Critic Score
    It’s difficult to recommend Tomb Raider I-III Remastered as a thing that people should play. The games in the collection – especially the first one – are classics, though they’re not classics for the way they pushed gameplay or storytelling forward. They’re quite deficient in these areas. Tomb Raider is a classic because it helped redefine the nature of what a digital character could be. Sure, we had Mario and the Final Fantasy characters well before Tomb Raider, but those were closer to mascots. In Lara Croft we had a kind of human-proxy superstar for the first time. To many people, the gameplay didn’t matter. Not when rumours were spreading of nude codes for this new superstar.
    • 69 Metascore
    • 60 Critic Score
    Mad Max's greatest strength is in many ways the title's most significant weakness as well. It is immediately familiar, reminding of the Batman titles and Shadow of Mordor - games that I am very much a fan of. Unfortunately on the whole, Mad Max is not as good as those titles either, coming up short in its narrative, controls and combat to create a less engaging overall experience than those titles.
    • 61 Metascore
    • 60 Critic Score
    Gotcha Racing benefits from an addicting mechanic that elevates what would otherwise be a decidedly average top-down racing game for the 3DS. Racing in short bursts to acquire more visits to the machine is the primary hook here, and it works well enough but I do wish there was a bit more mileage to get out of the racing component itself.
    • 63 Metascore
    • 60 Critic Score
    This tedium would be unacceptable in an action game, but Windbound is a survival game. In survival games, death is supposed to mean something. Loss of progress represents the stakes; repetition is the barrier of entry. For players ready to take that plunge, there are some far-and-few-between moments of Windbound which are exhilarating. There’s nothing quite like stalking down the player’s first Gorehorn or Gloomharrow and seeing the game’s possibilities open right up as a reward for some intrepid hunting skills. But that being said, it’s a kind of enjoyment which needs to be really scrapped for and earned, and for most people, I suspect Windbound is going to feel a little too much like work.
    • 52 Metascore
    • 60 Critic Score
    Lacking the multiplayer makes it difficult to really get into Yu-Gi-Oh! Zexal World Duel Carnival. What's in the game is perfectly functional and the core game is one of the most popular and lasting CCGs for a very good reason, it's difficult to really get into a game such as this that lacks the social experience.
    • tbd Metascore
    • 60 Critic Score
    My issues with Arcadia Fallen have to do with my issues with the wider YA narrative genre that it belongs to, but I really cannot stand the tonal inconsistencies, the juvenile writing style, or the complete shallowness of these things and the thoughts they express. It seems that I'm increasingly in the minority here, but I'm not a fan of treating audiences like idiots. However, if YA writing doesn't annoy you as much as it does me, then you're going to really get along with this one, since the presentation is impeccable, and it does have its heart in the right place.
    • 62 Metascore
    • 60 Critic Score
    Ghost Blade HD lovingly embraces the history of bullet hell shooters, providing classic substance with modern polish. Though these modern aesthetics proved vexing at times, it’s an experience worth seeing through.
    • 45 Metascore
    • 60 Critic Score
    The game simply struggles too hard to make you care about the characters or their situation, and an RPG without a compelling narrative is one that will always feel like it’s missing substance.
    • 70 Metascore
    • 60 Critic Score
    It would be nice to see Just Dance further innovate as a series, or it runs the risk of becoming incredibly repetitive going forward. Some new features provide interesting wrinkles in the existing formula, but it feels like the series has plateaued and is in need of a few new moves before the next inevitable release.
    • 75 Metascore
    • 60 Critic Score
    Pac-Man’s been through worse, like that Adam Sandler abomination I won’t mention again here. But it feels like gaming’s elder statesman deserves more recognition, and a better museum than this.
    • 68 Metascore
    • 60 Critic Score
    I truly wish I had better things to say about Spray Paint Simulator. I do have good things to say: it’s really chill, the graphics are vibrant, the painting gameplay is great, and the options cover a good amount of possibilities. Unfortunately, the game is weighed down by its clunkiness and lack of story. (Yes, even a game about spray painting needs a story.) I would like to say I will go back to it, but I’m left wondering if I’ll ever feel that itch to return.
    • tbd Metascore
    • 60 Critic Score
    The loading times alone are simply not worth putting up with, and I’d stop playing for a bit out of frustration. So I’d say The Outbound Ghost is worth playing because the story is actually quite good (and the graphics are charming when they’re not blurry), but maybe not until the developer can deliver the improved version that he’s promising.
    • 57 Metascore
    • 60 Critic Score
    It’s a good game if you’re fully caught up with Gundam lore, but even casual fans might struggle to get along with this one.
    • 57 Metascore
    • 60 Critic Score
    Necropolis is best taken as a satire. It’s not perfect in that role, but it’s good fun nonetheless, and a healthy foil to the kind of experiences that have become so in-demand with the success of the Souls games. If you’re able to get the full complement of four players together, you’re in for some classically entertaining and self-aware dungeon crawling fun.
    • 44 Metascore
    • 60 Critic Score
    By licensed game standards Platinum has been able to use its "Bayonetta framework" to deliver a fine iteration of a classic franchise. What is unfortunate is that all it needed was some more time. Ultimately, all that's wrong with Mutants in Manhattan was that it couldn't meet Platinum's own stratospheric standards.

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