Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 68 Metascore
    • 60 Critic Score
    This will be the game that I play for ten minute sessions on the train, or on, well, bathroom breaks, for some time to come. But I'd be lying if I claimed that I was not disappointed in realising that there is no scenario where I might play this for an entire afternoon at a time. It's really not that kind of game, and quite unlikely other Harvest Moon games in that regard. But by the same token I don't think that Seeds of Memories is a failure by any means and it's a game that I am very glad to have on my iPhone.
    • tbd Metascore
    • 60 Critic Score
    It's not perfect. Matt Duchene Hockey Classic is badly let down by a complete lack of difficulty. Even on "Pro" difficulty, I was scoring easily after just a couple of minutes play, and the opposing AI hardly put up a challenge. This severely limits its replay value. Severely.
    • tbd Metascore
    • 60 Critic Score
    Ultratron is a good arcade game with the simple goal of surviving as long as possible in order to avenge the human race and earn a good score to brag about while doing it. While it might not do anything we haven't seen before, it is a fun time for those that love the retro style.
    • 64 Metascore
    • 60 Critic Score
    The Crew 2 really isn’t all that engaging. Sure, The Crew 2 can be recommended as an arcade game that controls well for casual racing fans, but those updates are going to have to be really good in order to give this title longevity.
    • 63 Metascore
    • 60 Critic Score
    The levels are hard and they offer a good challenge for those who are willing to stick it out through the long loading times.
    • 74 Metascore
    • 60 Critic Score
    LEGO DC Super Villains is another example of how TT Games haven’t just sat back on its LEGO titles to simply release “just another game” with a reskin. It doesn't always work, but the developer has tried to do something new while also keeping elements of previous titles that worked. Add in the iconic slapstick humour and you're in for a reliably good time.
    • 63 Metascore
    • 60 Critic Score
    It is a passable Smash Bros. clone, but to be honest, if you're that much of a fan of the Smash Bros. formula, surely you already have a Wii U.
    • 84 Metascore
    • 60 Critic Score
    Destiny 2 Forsaken is a whole new game, a whole lot of game, but it’s also the exact same game. It's "fun" – Destiny always was – but it's a loop of endlessly increasing numbers and loot and numbers and loot and more numbers and not enough numbers and I just don't know why I'm doing it anymore.
    • 71 Metascore
    • 60 Critic Score
    Hexologic is beautiful in its zen minimalism. The soundtrack is gorgeously relaxing, the beautiful aesthetic makes wonderful use of crisp lines and white space to be the kind of thing I'd happily point design students to as a way of doing interfaces and modern chic properly. That beauty is backed up with an elegant, efficient, and clever logic foundation, and as a result it's all very classy and the kind of experience you can enjoy with a glass of good red wine. It's just disappointing that Hexologic didn't prove testing enough on the intellect to be a truly spectacular example of a puzzler.
    • 71 Metascore
    • 60 Critic Score
    For its flaws Aragami is my kind of stealth game, and I had a good time with it. After spending a bit more time studying Japanese literature, and perhaps a couple of field trips to Japanese castles, graveyards and shrines to really understand how Japanese storytelling should look and feel, I really think an Aragami 2 could be something special.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is an interesting title, because its intuitive combat is an easy way for newcomers to experience the game. At the same time, it has a story and history that really is geared towards those who are already familiar with the series and the prior video game entry. Those two items are somewhat at odds with one another, but if you can get past that and the middling story, I found the actual characters and humour engaging.
    • 71 Metascore
    • 60 Critic Score
    Soldner-X 2: Final Prototype is fine as a Vita game. There are better shoot-em-ups out there for the handheld though, and I could only recommend this to the SHMUP diehards. The levels are a tad too long for a handheld game which holds it back somewhat, and unfortunately it doesn't do much to push the genre forward.
    • 58 Metascore
    • 60 Critic Score
    The Weaponographist is a solid game to play if you're ever in the mood to dwindle a few minutes or hours off the boring day you're having. The pick-up-and-play quality, easy-to-understand nature and lightweight gameplay all come together to make The Weaponographist an easy recommend for everyone.
    • tbd Metascore
    • 60 Critic Score
    The setting and atmosphere, as well as the idea to situate the whole game in a small, interconnected space, are wonderful and lend well to the developers’ overall vision. That being said, the core gameplay loops hold the experience back, and while I loved the Eastern spiritualism theming, there was a lack of emotional weight to the stories of both the protagonist and the ghosts themselves. This is a game which gets me hoping that there is something like it, but better, out there in the future.
    • tbd Metascore
    • 60 Critic Score
    Whilst there’s an admirable amount of content and game modes on offer here, I would’ve liked to see a more varied experience overall which could capture a group’s attention for a bit longer. That being said, Giant Margarita has proved that it knows its stuff, and we’re excited to see what the team brings to the table next time.
    • 72 Metascore
    • 60 Critic Score
    If you are the type that might have bought a Terminator 2 game back in the 1990s when it was something of a cultural institution, and as long as you stick to the regular difficulty modes you’ll enough to entertain you here. Otherwise, though, this is going to be a bit niche for everyone else.
    • 76 Metascore
    • 60 Critic Score
    I alternated between enjoyment and stretches of indifference. I am genuinely glad, though, that we have this addition to our growing Western library of visual novel hybrids (!).
    • 54 Metascore
    • 60 Critic Score
    A refreshing experience and well worth the time. If only there were more adventure games of this ilk.
    • tbd Metascore
    • 60 Critic Score
    Mugen Souls is a game that’s great at pushing buttons. Not everybody’s buttons, not my buttons, but someone out there is going to get their buttons pushed so hard by adventuring with Chou Chou and Altis.
    • 73 Metascore
    • 60 Critic Score
    It certainly offers a unique story in the realm of video games. Fans of the genre will certainly get a kick out of the game, others may just be intrigued enough by the story to try it out. But will it stand out as a classic in the genre when we're getting so many of them at the moment? Probably not.
    • 75 Metascore
    • 60 Critic Score
    I don’t quite think Shin Chan is that bad as Matt makes out, but the tone is jarring, and I do kind of feel that I’d get on just a little better with the core game that’s here without him present – though I’ve little doubt that his presence probably helped shift more than a few copies when Shin Chan: Shiro and the Coal Town first debuted in Japan earlier this year.
    • 59 Metascore
    • 60 Critic Score
    What really lets Our World Is Ended down is its lack of narrative focus. On the one hand you'd got a compelling discussion about fluid reality - something that, much like AI and robotics, is quickly falling out of the area of "science fiction" and into "we actually need to talk about this, because it's happening" territory. On the other hand, you've got a lot of stories about a bunch of generally unlikable characters and their obsession with breasts. With the way Our World Is Ended is designed, these don't mix anywhere near as well as they needed to to take this to the upper echelons of the genre.
    • 65 Metascore
    • 60 Critic Score
    Some people won’t like Yuki’s Silent Quest because of the need to replay levels constantly to complete objectives. It does get tiring but feels like you have achieved something when you finish a level. In terms of gameplay, it’s a solid game. It looks great and plays great. Downloading it will not be a mistake. It’s just disappointing that it feels like fallen ever so short of being a classic mobile game.
    • 50 Metascore
    • 60 Critic Score
    It's great when you need free chips, but Poker Club was built entirely around the social experience and that's largely absent here. I love Poker Club's design and philosophy, but unfortunately, where Ripstone's other games on Switch are exceptional, this is a vastly inferior port and experience.
    • 70 Metascore
    • 60 Critic Score
    BurgerTime Party! should scratch an itch for those who remember and enjoyed the classic BurgerTime game the way I did, with more levels, modes and a pleasant presentation. It makes a fun enough diversion, even if your enjoyment will probably taper off after a handful of hours, because there is no real story to chase and the mechanics of the game never really progress into anything more than their initial hook.
    • 80 Metascore
    • 60 Critic Score
    Elite Dangerous is a very cool, atmospheric experience with an outstanding presentation. The flexible gameplay and progression loop are two great reasons to keep coming back for more if the game's mechanics click for you. However, it is easy to see why some people might be turned off by its aimlessness, and with the lacking narrative contextualising what you're doing, you might be left with the nihilistic question of why you're bothering doing anything at all.
    • 65 Metascore
    • 60 Critic Score
    Tharsis is an incredibly meaningful game that has picked a woefully inadequate format to express an innately intelligent idea.
    • tbd Metascore
    • 60 Critic Score
    There's a lot I want to like about Legends of Talia. A fantasy-themed visual novel that isn't an isekai is almost refreshing, and a morally conflicted, exhausted "hero" at the centre of the story is a nice idea. Unfortunately, this game is trying to do too much with too little, and in the end, it doesn't achieve much of anything. You can't achieve an epic narrative arc, culminating in an earth-shattering battle with a dragon, in a two-hour visual novel. The developers should have considered something a little more modest in scope and built up to this if they wanted to make this protagonist and setting really hit home.
    • 71 Metascore
    • 60 Critic Score
    Unfortunately enough time has passed since the last C&C game that I would have liked to see a few more risks taken, because I don't see the newer generation of RTS fans biting with this one.
    • tbd Metascore
    • 60 Critic Score
    Cyberpunk is a demanding genre, and Synergia is a better effort at it than we generally see. It's willing to tackle difficult moral questions, it shows genuine distress at the class systems and the hubris of corporations, and it's science fiction without being gratuitous about it. I can think of a certain big-budget blockbuster "cyberpunk" game that doesn't even come close to understanding the genre as well as this humble visual novel, and that's saying something.

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