Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 62 Metascore
    • 60 Critic Score
    Fun, as the rhythm portions and the soundtracks that they use mesh well together. But let's not pull punches about this; this is a game that is going to be exclusively of interest to existing fans of Senran Kagura, and who are also fans of rhythm games. It's not going to convert anyone to the franchise, and unlike the likes of Persona 4 Dancing All Night, it's also not meaty enough as a rhythm game to appeal to people who aren't already deeply involved in the genre. It's pure fanservice.
    • 64 Metascore
    • 60 Critic Score
    I highly recommend playing Earth Defense Force 4.1: The Shadow of New Despair with a friend or three. And then, only if you're all fans of incredibly cheesy science fiction films. If you can get the right group together, the fact there are over 100 levels to play through means this will be a lot of long-lasting fun.
    • 63 Metascore
    • 60 Critic Score
    Weapon Shop de Omasse is a deeply intelligent game, and it's certainly part of a fine heritage of philosophy that has made for compelling experiences in the past. But we can chalk this one up to the collective learning experience of the game development industry; it's fine to feature philosophy and to shoot for comedy, but you simply can't rely on that carrying the game.
    • 75 Metascore
    • 60 Critic Score
    With regards to the artwork, the designs of the Ironcasts and Steamtanks themselves are noteworthy. The backgrounds, however, are very, very bland and simple. Repetitive buildings and uninspiring scenery make for a visual experience that doesn't do the concept justice.
    • 77 Metascore
    • 60 Critic Score
    As a result of these misfires, Lego Party finds itself in a position where there’s a lot to like about it and bravo to SMG for looking for ways to be creative while also producing a blatant Mario Party clone. On the other hand, it does show that where Nintendo has been producing them for decades now, this is a rookie effort. Perhaps part of the issue is that I played it on a Nintendo console, when I have the alternative sitting right there on the hard drive. On other platforms that don’t have a Mario Party, I can see this resonating more strongly. Unfortunately, though, I can’t see it being a particularly memorable experience for anyone in the long term.
    • 59 Metascore
    • 60 Critic Score
    Of course, it's also "just" another match-4 title, and perhaps that's why the developers didn't feel like putting the price up to something more appropriate to the size of the game. Lucky us, then; because while Swap This! is by no means going to end up on anyone's favourite games of all time lists, it's bright, pleasant, and perfect for those times that you do want a quick burst of puzzle action. And all for the cost of candy bar.
    • 62 Metascore
    • 60 Critic Score
    Space Commander: War and Trade isn't bad. If there's one thing that can be said about mobile games, it's that developers are hugely incentivised to make sure players enjoy what they're looking at, and there's no possibility of being frustrated by the gameplay. The core mechanical elements are rock-solid, and transfer over to the Switch well. The game's biggest problem is the setting. Space should be an exotic location filled with adventure and discovery. That entire experience in Space Commander is truncated to the point that it loses that essential quality, leaving the overall experience feeling quite hollow.
    • 69 Metascore
    • 60 Critic Score
    Knack 2 also outstays its welcome, and the developers didn't seem to know when or how to finish it.
    • 70 Metascore
    • 60 Critic Score
    Lost Ember has its heart and soul in the right place, and every time I discovered a new area I was left amazed with the gorgeous vistas and intense beauty of it all. I also greatly appreciated that this is one of those games that respected my time and, large as its sense of scale is, is over quickly for anyone who doesn't want to waste time hunting down the collectibles. However, the initial goodwill I felt for the game evaporated quickly when I realised how shallow it really was. I can't see myself remembering this one, or coming back to it to play it again, and that's a real pity.
    • 53 Metascore
    • 60 Critic Score
    While it never manages to rise beyond being a fastidious clone of a beloved series, Daymare 1998 is not as terrible as some might have you believe. Sure, it doesn't have a creative bone in its body, and that is a problem, but it does show that the development team has an understanding of classic video game action/horror, and were they to come back with an original idea and distance themselves from existing, better properties, this developer could end up becoming a solid B-tier players in the space.
    • 67 Metascore
    • 60 Critic Score
    There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
    • 65 Metascore
    • 60 Critic Score
    Anyone who has fond memories of playing Dungeon Keeper will find War for the Overworld to be a nostalgia trip. It’s not as advanced as it could be at a technical level, but further fixes and updates could lead to an improved experience.
    • 70 Metascore
    • 60 Critic Score
    I’m not the world’s biggest fan of Contra in the first place, but I’ve always admired the series for challenging and inspiring so many players over the decades. Likewise, I understand what WayForward’s done with this remake of the original. I appreciate the effort to try and find a broader audience. But if that was the goal they should have properly built the game around that kind of experience, rather than half-measuring it and then giving players the ability to just ignore it all. The complete lack of confidence in actually following through with whatever creative vision WayForward took into this project, unfortunately, leaves the entire experience feeling soulless.
    • tbd Metascore
    • 60 Critic Score
    Something of a let down for me when compared to the last couple of episodes.
    • 48 Metascore
    • 60 Critic Score
    As a fan of the Muppets, I am disappointed that there wasn't more done with the license in Movie Adventures. It's a perfectly workable game, and does have a sense of humour that anything to do with the Muppets needs, but at the same time, it's nothing more than that and whether you're a child or a nostalgic fan for the Kermet and the gang, you're probably going to left wanting after this.
    • 54 Metascore
    • 60 Critic Score
    Harvest Moon: One World is ultimately forgettable and limited, but I didn't regret my time playing it. Perhaps that is simply because I'm such a fan of these anime-casual farming sims, and have been since the "genre" emerged all the way back on the SNES, but as someone who has played an awful lot of these things, One World's effort to do something different by getting you to travel around, and the streamlining of the farming mechanics so you can focus on the best bits, is admirable. There's still a long way to go for Natsume and its development teams to catch Story of Seasons, and I question the wisdom in releasing this game to compete directly with the upcoming new entry in that series, but this is still a genuinely pleasant little world to lose yourself within for a while.
    • 73 Metascore
    • 60 Critic Score
    These are indie developers and they have captured the basics of the “princess marker” hyper-niche genre. They just needed to focus a little more on presentation and storytelling technique (unless your Yoko Taro, you’re probably not in a position to be writing in abrupt and bad endings without giving players some inkling that one might be coming up), and Long Live The Queen could have been something truly great.
    • 50 Metascore
    • 60 Critic Score
    Echo Prime doesn't ask for too much commitment from players, but the experience is much shallower as a result. Casual players will be able to look past the repetition due to their shorter, more spaced out gaming sessions.
    • tbd Metascore
    • 60 Critic Score
    I will also say that I have enjoyed Liege Dragon more than some of the others from Kemco, too. There is a more solid narrative to it, and I really like the visual design of that combat system. Though, being entirely honest here, it was probably the sexy princess that got it over the line for me. That really is one very inspired costume design.
    • tbd Metascore
    • 60 Critic Score
    BRAWL is a good, but not especially innovative, action game with a nice layer of strategy built into it.
    • 77 Metascore
    • 60 Critic Score
    NHL 17 is a very good game of hockey that has not really grown much since last year. Tweaks and improvements are there, certainly nothing feels worse about the title than last season, but there is still room to innovate.
    • 79 Metascore
    • 60 Critic Score
    For now, though, I think it’s pretty telling that while Civilization VII certainly costs a pretty penny, I’ve already found myself going back to play VI when I want to play something that I enjoy. It’s simply not inspiring me, and given that this series above all others has, in a very real sense, shaped my lifelong interest in history, being uninspiring is perhaps the worst mistake Firaxis could have made.
    • tbd Metascore
    • 60 Critic Score
    The focus in Claire however will always be the narrative, and it’s that aspect where the game shines brightest. While the gameplay and production values appear weak at first, it’s refreshing when all the design choices can be justified through the story and work in favour of it. Claire: Extended Cut is a great experience which really takes the issues of trauma and guilt seriously. While Hailstorm Games does at times get carried away with moralising, the overall story is effective and comes with enough twists and turns to cover the admission price.
    • 68 Metascore
    • 60 Critic Score
    Snack World really isn't my thing. As much as I am a fan of Level-5, the pitch of this one is out, and as such, too much of it falls flat. It's a satirical game that's trying too hard and if it was funny, then the jokes it makes would be directed at its own faults as a game. It's a workable dungeon crawler without being inspired, but unlike the rest of Level-5's library, this one is focused on being attractive to one demographic at the expense of just about everyone else. Where most other Level-5 games are a joy and delight, this one really felt too much like a slog.
    • tbd Metascore
    • 60 Critic Score
    This isn't a game with an incredible amount of content, and it's possible to see everything there is on offer after a couple of runs.
    • 58 Metascore
    • 60 Critic Score
    I’d only recommend this one for a quick burst and a bit of fun, because it doesn’t offer anything substantial.
    • 70 Metascore
    • 60 Critic Score
    The gameplay mechanics and presentation values in Dead Synchronicity: Tomorrow Comes Today are solid, but the puzzles will frustrate a segment of the audience. Worse yet, the end does not pay off the effort to get there.
    • 77 Metascore
    • 60 Critic Score
    The real issue that Othercide isn't technical, it's thematic: this is a game that is at odds with itself. Nothing about it suggests that it needed to be difficult like a Darkest Dungeon or Bloodborne... indeed its narrative and themes would have better lent themselves to a much more condensed, intense, and high-impact experience. But that would have also made the game shorter, and so once again we have a casualty of developer obsession to preference content over cohesion. Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
    • 63 Metascore
    • 60 Critic Score
    While Shadow Blade: Reload may not re-invent the platformer genre, it is both pretty to look at and fun to play. With multiple stages, collectables, difficulties, and challenges there’s more than enough ninja action to keep Kuro busy for a while.
    • tbd Metascore
    • 60 Critic Score
    Scrap Rush is ultimately a party game which does a little better than the other party game fare available on Switch at the moment. Its mechanics aren’t particularly novel but they are robust enough to support replayability, and there’s a good blend of skill and chance involved with success. The team at Acquire has successfully tapped into a more cerebral game that’s still easy to understand and quick to pick up and play. If you’ve got a group of friends you play local multiplayer with regularly, this has the chops to make it into the regular rotation. That being said, it might not have the staying power of some of the other local multiplayer classics.

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