Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 61 Metascore
    • 60 Critic Score
    As hack ‘n’ slash titles, the Ultimate Alliance games were, and still are, rather basic and bare bones.
    • 81 Metascore
    • 60 Critic Score
    Hunt could have been so much more. As a hypothetical single player game, in which you carefully research a mark as you make your way through a deep south Gothic nightmare towards the final, hellish, confrontation, Hunt could have been something truly special. But commercial reality won't allow for that. Multiplayer shooters and content-driven live services are where the money's at, and in chasing the money Crytek has produced something that's a whole lot of fun to play, but ultimately shallow, vapid, and a complete waste of all the effort that went into the theme and design of the thing.
    • 72 Metascore
    • 60 Critic Score
    On the Nintendo Switch, and particularly in handheld mode, it actually looks really nice in capturing that grim-Mars wasteland. Sadly, open worlds age far worse than most other approaches to game design, and while I can quite happily recommend HD remasters of JRPGs that originally appeared on PlayStation 3 - or even PS2 or PS1 - because it's the unique and timeless narratives that people play them for, open worlds lose their value rapidly.
    • tbd Metascore
    • 60 Critic Score
    But the thing which makes Anima: Gate of Memories work is that despite the individual failings of nearly every part of the game, the finished package is coherent.
    • 69 Metascore
    • 60 Critic Score
    The base gameplay in Mayan Death Robots is quite entertaining. I certainly enjoyed the pacing, and could appreciate some of the tactical depth lurking beneath its humorous, brightly coloured surface. But lacking online multiplayer as it does, this is going to come across as a severely limited game to too many people for its own good.
    • tbd Metascore
    • 60 Critic Score
    While coming in five years after the PC release, The Incredible Adventures of Van Helsing III was a pleasure to have on the console. While NeocoreGames have moved on from the crazy world of Borgovia to the stars of Warhammer 40,000 with Inquisitor, this final chapter is a reminder that, with any luck, the developer will again its hand at something with a fantasy bent at some stage.
    • tbd Metascore
    • 60 Critic Score
    Being based on a novel I was hoping for a better standard of story and in being short at only around nine hours, Trulon is also far shorter than I went in expecting for a JRPG. This doesn't make the game bad.
    • tbd Metascore
    • 60 Critic Score
    In part I’m disappointed, because a hardcore simulation about exploring uncharted oceans in search of new land would be a fascinating game, but at the same time the simple, clean charm of Neo Atlas is really difficult to resist, especially when I’m in the mood to play something low-pressure while catching up on my movie or television backlog.
    • tbd Metascore
    • 60 Critic Score
    That issue aside, Le Havre is a remarkably pleasant game, with elegant, minimalist visuals, an uncluttered interface (which I felt let the game's more complex but thematically similar sister, Puerto Rico, down, by being far too messy), and games are over in 15 or so minutes. It's the kind of Sunday morning game you might play while sipping through a coffee because you're feeling lazy and relaxed. That makes it ultimately forgettable, but entertaining and worth keeping on the iPad nonetheless.
    • 58 Metascore
    • 60 Critic Score
    Nightmare from the Deep is like a Romance paperback at a newsagency – a cheap title that will keep you entertained for an afternoon without trying to be more than it really is.
    • 56 Metascore
    • 60 Critic Score
    Not only is the lack of tutorial and unfamiliar gameplay going to scare off casual FPS fans, but the nature of the game as a large scale multiplayer experience will mean there’s not much point in playing if you can’t get a proper 16vs16 match going. If you like the idea of a historically accurate, hardcore WWI FPS, Verdun is going to be right up your alley. I’m just not sure if the PS4 port will be the best way to experience it.
    • 72 Metascore
    • 60 Critic Score
    Everything is fine, it’s all serviceable, and if you prefer real instruments to the standard electronic and anisong mix that you might get with DJMAX or Cytus, LOUD might have something for you. But there are certainly better rhythm games out there on the Switch, too.
    • 53 Metascore
    • 60 Critic Score
    We’ve seen better from ACE Team. Abyss Odyssey was a gorgeous representation of the developer’s own culture (something we still see too infrequently in video games), while Rock of Ages was as funny as a Monty Python sketch, and Deadly Tower Of Monsters was the spot-on love letter to the dodgy B-cinema that so many of us loved growing up. In that company SolSeraph seems a little too unfocused and uncertain of itself, despite being an entertaining and challenging game in its own right. However ACE Team at its worst is still more distinctive than most other developers at their best. I do think that SolSeraph will find an audience, and I do hope, for those who have played ActRaiser, that this comes across as the spiritual successor they've long been waiting for.
    • tbd Metascore
    • 60 Critic Score
    The story takes far too long to start making sense and as enjoyable as the gameplay is, the game isn't as fun as it should be because, for a good while, nothing makes sense.
    • 67 Metascore
    • 60 Critic Score
    Cube Creator 3D was an interesting attempt to bring the Minecraft experience over to the Nintendo 3DS. While not offering anything overly new, it gets the interface right and makes use of the hardware well.
    • 62 Metascore
    • 60 Critic Score
    And no matter how much I enjoyed this game, which I did, it was hard to play, because the visuals are so jarring. As such Velocibox is not for the faint hearted, or epileptic.
    • 68 Metascore
    • 60 Critic Score
    Despite these criticisms, there’s a lot to like about Fort Triumph. XCOM is a good thing, and Heroes of Might & Magic is a good thing. Mashing those two good things together in a way that does justice to them both is a noble effort by the developers, and the presence of skirmish mode does mean that the poorly conceived narrative can be ignored. You’ll bounce off Fort Triumph quickly enough, but it’s a good time while it lasts.
    • tbd Metascore
    • 60 Critic Score
    While Outward is certainly a port with limitations due to the platform, I’m not entirely sure I would have enjoyed it any more on any other console. Yes, there is a joy to being dropped in a big world and left to carve your own journey through it. Outward is a fundamentally appealing experience. The problem for Outward is that there other games that have done that with much more soul.
    • 64 Metascore
    • 60 Critic Score
    I really like Gear.Club, though it is overly simple as far as “serious racers” go, while also lacking the personality and spirit that makes an arcade game soar. It’s a game that’s hampered by being on the Switch – a console that’s not really mechanically built to enable serious racers. At the same time it benefits from being on the Switch, where there isn't any real competition just yet.
    • 64 Metascore
    • 60 Critic Score
    The Sinking City is a thoughtful take on the source material, but is nearly destroyed by the poorly-executed open world and actions sequences. The investigations themselves are well-structured and easy to maneuver, but the long treks between, and the downtime that comes with them, is unnecessary. Still, if you're a Lovecraft fan or a fan of Frogwares' Sherlock Holmes titles, it's well worth a play for being an intriguing, and more authentic take on Lovecraft than most manage.
    • tbd Metascore
    • 60 Critic Score
    Am I going to be raving about Seven Doors for years down the track? No, of course not. It’s not a game of the year, it’s not going to wind up on those “1001 games you must play before you die” lists and books. But Seven Doors is a good way to spend a few dollars, and something you can enjoy without stressing about what the game demands back of you. It’s too easy to overlook these kinds of games, but they have their place.
    • 70 Metascore
    • 60 Critic Score
    I feel like I’m being very harsh on The Walking Dead: Michonne, but that’s only because I’ve been such a fan of Telltale games over the years, and this doesn't meet my expectations of the team. I do want to know more about Michonne’s backstory, I just wish she was working it out with more engaging characters.
    • 77 Metascore
    • 60 Critic Score
    Nothing about this game is particularly bad or warrants criticism, but at this point the lack of ambition or innovation makes play sessions feel more tedious than anything else.
    • 63 Metascore
    • 60 Critic Score
    While I appreciate that MercurySteam wanted to do something different with the Castlevania franchise, I feel like the entire team, from director through to writer, through to the level designer has failed to grasp what makes Dracula such a wonderful character. It's not because he's a incredible force of evil. Dracula isn't a random monster; he's something more primal than that, and in failing to represent that, the developers have failed to do the Dracula story justice.
    • 71 Metascore
    • 60 Critic Score
    Volume deserves credit for being fresh and accessible, but after a couple of dozen levels or so, it starts to grow repetitive. It was easy to pick up the controller and play, but without a lot of new innovations and a middling storyline, it was also entirely too easy to take breaks and move onto something else.
    • tbd Metascore
    • 60 Critic Score
    That mental barrier aside, however, The Amazing Shinsengumi really is an lovely little bit of storytelling.
    • 78 Metascore
    • 60 Critic Score
    This particular package is limited in appeal to only the most committed fans of each series. The kinds of fans that could watch the same episode of Family Guy, American Dad, Archer or Bob’s Burgers over and over again and not actually become bored with it.
    • tbd Metascore
    • 60 Critic Score
    If it had a better interface and localisation, THE Card Battle: Eternal Destiny would be an easy game to recommend to people who don't usually play card games, as the mechanics are simple, elegant, and not too bothered with the hardcore deck building that is such a barrier to entry for so many people. Call it a "gateway drug" if you like, with the fan service being the hook. Unfortunately, Eternal Destiny also does everything that it can to be uninviting to newcomers. There's a decent casual game in there. Just be prepared to work to enjoy it.
    • 68 Metascore
    • 60 Critic Score
    All together, Azkend 2 is a perfectly workable and enjoyable match-3 game. If you’ve played quite a few of these in the past then you’re probably going to question whether you need even more of them, but then again, this is the first match-3 game of its kind on the Switch to date, so perhaps there’s an audience for it. It’s not going to be your game of the year, but you might just get a lot of play out of it.
    • 66 Metascore
    • 60 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play; it’s a genuinely good game for lazy Sundays with friends. But it’s also not the perfect game, nor is this port the perfect port. And sadly that means that Talisman on PlayStation 4 won’t win over a new generation of fans to the game.

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